Commit Graph

676 Commits

Author SHA1 Message Date
austin
cdfa594c06 more ui and bugfixes
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2024-08-04 17:21:17 -04:00
austin
aca8c36732 server play equiped animations
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2024-08-04 16:24:20 -04:00
austin
056e631240 dual-hand equipping animation logic
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2024-08-04 16:18:35 -04:00
austin
cacc8dc57f small movement work
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2024-08-04 12:18:06 -04:00
austin
859670d3b6 play audio with block state
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2024-08-02 17:08:39 -04:00
austin
c17d8750e2 docs work 2024-08-02 16:17:53 -04:00
austin
b70e7645fd Bone-attachment fix for first person 2024-08-02 16:09:16 -04:00
austin
2c42de3882 state interrupts and transition packets 2024-08-02 15:57:11 -04:00
austin
d319f05a2e interrupting animations
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2024-08-02 14:32:33 -04:00
austin
d7e20f0970 hitbox error message handling
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2024-08-02 10:45:23 -04:00
austin
9958a6c5d4 math class refactoring start
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2024-08-01 21:46:19 -04:00
austin
b1b0ef0708 small ui fix
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2024-08-01 21:32:29 -04:00
austin
abfafe13b9 bone debug rendering 2024-08-01 21:26:55 -04:00
austin
af6bdc6b43 hopefully final testing fix for audio
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2024-08-01 17:43:12 -04:00
austin
73942b1fa0 testing work
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2024-08-01 17:40:52 -04:00
austin
52354e59ee more test file work
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2024-08-01 17:36:50 -04:00
austin
3e934fddd7 testing fix 2024-08-01 17:35:05 -04:00
austin
60c1de5e65 testing fix 2024-08-01 17:31:09 -04:00
austin
a799043299 test fixes
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2024-08-01 17:22:23 -04:00
austin
a17a48ca1f potential build fix
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2024-08-01 15:16:12 -04:00
austin
87d1da4df1 worldbounds fix
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2024-08-01 11:04:25 -04:00
austin
2e4b8e2819 server facing fix
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2024-08-01 10:56:43 -04:00
austin
d08e02737f hitbox debug rendering
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2024-07-31 21:21:44 -04:00
austin
92a6cefc20 server plays blocking animation
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2024-07-31 18:49:18 -04:00
austin
91a84185c1 jump fix
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2024-07-31 18:27:30 -04:00
austin
df5cc5a146 server support for client synced btree state requests 2024-07-31 18:16:37 -04:00
austin
d409c3adef server-synchronized jump
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2024-07-31 18:05:00 -04:00
austin
335ead8341 client jump btree startint methods
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2024-07-31 17:33:59 -04:00
austin
8d6b4f71b8 cleanup autogen bug 2024-07-31 17:30:30 -04:00
austin
07d18b6126 small cleanup
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2024-07-31 17:19:30 -04:00
austin
6cf8edf9f2 sync btree constructor refactor
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2024-07-31 16:50:01 -04:00
austin
236c7f0c51 small import work
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2024-07-31 16:34:50 -04:00
austin
aef167dd7f tree based view for current target
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2024-07-31 14:57:05 -04:00
austin
4eaad3a6dd synchronization work
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2024-07-31 10:29:05 -04:00
austin
8fafdf4cb7 dont send spawn position packet
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2024-07-30 17:34:50 -04:00
austin
9941dd333e texture map refactor 2024-07-30 17:31:47 -04:00
austin
bfbdf5cf3e shadow fix
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2024-07-30 12:29:09 -04:00
austin
b37f80c18d network refactor
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2024-07-29 21:27:13 -04:00
austin
be5c24a7fc option to load whole scene on init
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2024-07-29 14:53:39 -04:00
austin
e0b94b334c first person hand bone alignment work
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2024-07-28 17:47:54 -04:00
austin
6ea1daa747 remove airplane movement system
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2024-07-28 17:36:44 -04:00
austin
e6fc720299 move tree and idle to use unified animation object 2024-07-28 17:31:06 -04:00
austin
cc2ff6a93a Swapping attack tree to use unified animation obj
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2024-07-28 17:23:02 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
ceb4786228 Data cleanup
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2024-07-28 13:35:34 -04:00
austin
1578eb3780 partially fix first person attachment to viewmodel
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2024-07-28 12:07:44 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
c5f16ae282 life state synchronization
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2024-07-27 01:34:17 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
1df8a89b3e small data fix
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2024-07-26 23:20:44 -04:00
austin
57f2befc0e animation/attachment bugfix
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2024-07-26 23:12:19 -04:00
austin
8484fad7da animation flickering bugfixes
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2024-07-26 20:59:59 -04:00
austin
3092b70c1e third person block animation
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2024-07-26 19:16:06 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
5f56f0d742 minor fixes
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2024-07-26 17:42:34 -04:00
austin
56ed405aea devtools
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2024-07-24 13:57:16 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
9c53027bf0 AI debug menu
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2024-07-21 16:56:21 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
1f028aa924 ui toolkit work
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2024-07-20 12:30:09 -04:00
austin
f7015bd614 show tutorial hints from script side
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2024-07-20 10:18:34 -04:00
austin
e00eb85bcb framestep work
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2024-07-20 09:38:17 -04:00
austin
23f745c450 Work on hooks, element manager debugging
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2024-07-19 23:13:03 -04:00
austin
d36b2f3237 handle signals passing with no hooks
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2024-07-19 22:59:24 -04:00
austin
c3f824198b ui fixes
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2024-07-19 22:36:57 -04:00
austin
893239c158 hooks implementation
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2024-07-16 17:55:28 -04:00
austin
7ee1f99dd1 script register ignorepath
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2024-07-16 14:45:40 -04:00
austin
2c807ce4f5 more rearchitecting 2024-07-16 14:41:22 -04:00
austin
f2877edf37 calling functions from a scene file
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2024-07-15 21:31:40 -04:00
austin
0c554d1598 incremental compilation of scripts 2024-07-15 15:21:24 -04:00
austin
da28d13d61 script loading work 2024-07-14 16:00:35 -04:00
austin
14f4607c47 toggle macro work
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2024-07-13 23:48:10 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
b18a09ef3e cleanup
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2024-07-13 21:12:05 -04:00
austin
2b68231789 scene/save refactor 2024-07-13 21:11:46 -04:00
austin
4e0459e460 menu cleanup
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2024-07-13 16:07:37 -04:00
austin
856e0a6b22 more cleanup 2024-07-13 16:00:48 -04:00
austin
0bec1386f1 cleanup (goodbye arena)
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2024-07-13 15:35:44 -04:00
austin
5a2895f9fd cleanup
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2024-07-13 15:28:53 -04:00
austin
67bdc8ec67 work on scenes and hooks 2024-07-13 15:26:29 -04:00
austin
068f3979b8 hookmanager in scriptengine, upgrade to junit 5
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2024-07-12 17:56:23 -04:00
austin
94c19d7990 scripting work
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2024-07-10 15:27:05 -04:00
austin
71fb248154 work towards automated testing
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2024-07-07 23:28:04 -04:00
austin
6da4c001fa screenshots refactoring
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2024-07-04 18:58:38 -04:00
austin
f7887fc875 work towards saving framebuffers as screenshots
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2024-07-04 16:32:43 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
29299a7781 add saving framebuffers 2024-07-03 14:55:24 -04:00
austin
14d423d533 script engine bugfix, hitbox subtypes 2024-07-02 17:07:16 -04:00
austin
e5a187ce19 script engine work 2024-07-02 16:14:05 -04:00
austin
df4fe45dd5 transvoxel position checking work 2024-06-30 13:38:41 -04:00
austin
a26ea92aae animation updates 2024-06-27 22:35:36 -04:00
austin
9bbdafb43d tutorial hints initial implementation 2024-06-22 20:09:49 -04:00
austin
a676d8ddca server rotation fix
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2024-06-22 16:51:14 -04:00
austin
8dcff7efe0 bug fixes, enforcing best practices
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2024-06-22 16:32:59 -04:00
austin
7a2bdf7745 transvoxel algorithm meshgen 2024-06-22 16:10:30 -04:00
austin
2b715ab325 rename client gravity tree name
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2024-06-18 21:04:54 -04:00
austin
fbbd93df8d run latest netcode gen
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2024-06-18 20:59:35 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
4ae09e7afb network fixes, documentation, etc 2024-06-07 19:42:48 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
b1d79dbc16 hitboxes - refactoring work, documentation 2024-05-26 13:28:11 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
bd244b151d movement tree networking work
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2024-05-13 10:17:35 -04:00
austin
341d5683cf camera movement work + freecam terrain editing
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2024-05-12 12:42:12 -04:00
austin
baf7bf976d first person camera
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2024-05-07 22:13:08 -04:00
austin
ac12b3f5a8 async load texture atlas
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2024-05-07 21:39:20 -04:00
austin
cfbd4c05ce fix tree data
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2024-05-05 19:11:26 -04:00
austin
696f1175bb saving items to disk
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2024-05-05 17:06:04 -04:00
austin
72bacc826a small save fix for fresh install 2024-05-05 17:01:08 -04:00
austin
74b3140344 start work on synchronizing attack
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2024-05-05 16:52:03 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
f7ac8d908e fix grass not moving with player
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2024-04-30 19:41:05 -04:00
austin
0d26c404ee fix audio playing for too long
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2024-04-22 22:31:20 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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2024-04-21 23:19:56 -04:00
austin
2fbfaf4887 catch ode4j error
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2024-04-21 22:20:35 -04:00
austin
d9e0b2a9e5 cursor fix
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2024-04-21 21:49:26 -04:00
austin
3bfcc4c5d1 grass fix
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2024-04-21 21:12:19 -04:00
austin
172030b95d documentation
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2024-04-21 18:02:13 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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2024-04-17 19:34:25 -04:00
austin
788a71d1e1 environment controls in level editor
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2024-04-13 22:18:22 -04:00
austin
34403c3155 UI work for level editor
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2024-04-13 14:15:04 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
9d914e51c4 move window class 2024-04-06 15:59:22 -04:00
austin
7c8e536f80 bare minimum working ui update
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2024-04-04 18:15:10 -04:00
austin
45ce4ca9a9 rudimentary scene saving
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2024-03-24 21:51:11 -04:00
austin
38fc3068a7 attempt fix testing
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2024-03-24 15:51:49 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
1163f034eb ui refactoring, hoverstate
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2024-03-24 15:00:18 -04:00
austin
6f8e44f325 menu refactoring
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2024-03-24 13:19:02 -04:00
austin
b711111589 Remotery + extensive profiler usage 2024-03-23 23:19:06 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
362de5bee9 refactor btree interface location 2024-03-21 20:37:47 -04:00
austin
aa1e7fa117 Defer physics overhaul 4 for larger timeblock
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2024-03-21 20:31:12 -04:00
austin
4fd56da7df Disable hrtf temporarily as its maybe causing hw issues
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2024-03-21 20:05:32 -04:00
austin
46ec60e5a9 fix actor panel rendering 2024-03-21 20:01:42 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
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2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6 Make debug sp work eventually load
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2024-03-21 19:12:29 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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2024-03-21 19:01:51 -04:00
austin
ba5537bcf7 ground move refactor
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2024-03-21 18:47:07 -04:00
austin
6b2145ba6e docs update
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2024-03-20 23:04:37 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
512998eb24 Free camera support for debugging
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2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
077cffa2e2 smooth fluid voxel animation
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2024-03-20 08:50:32 -04:00
austin
db8ad7d10a Fix ghost water in the sky
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2024-03-19 20:53:41 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
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2024-03-13 17:47:21 -04:00
austin
15e10ad83e intelligently place foliage
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2024-03-12 22:55:33 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
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2024-03-07 17:26:28 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
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2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
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2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e initial imgui addition
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2024-03-06 21:24:21 -05:00
austin
3e6d918f16 documentation work
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2024-03-06 19:04:20 -05:00
austin
5356b3e325 Proper frustum culling
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2024-02-29 19:14:17 -05:00
austin
9407c13217 Font work
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2024-02-28 21:21:05 -05:00
4671a295f5 jenkinsdebug1 (#135)
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add post phase

remove deliver stage from pipeline

make headless test actually headless

removing glfw from headless main

remove glfw from globals

jenkins more work

jenkins env var work

maven flag fixs

Add deliver step

junit declaration work

add empty results files

jenkins maven text debug work

attempt profile in jenkins maven

add testing

fix maven version

add maven versionj

label maven as tool

convert to no container build again

more jenkins work

more jenkins work

reorg

debug jenkins work

Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
a5a669da90 Fix arena mode infinite load 2024-02-25 22:11:41 -05:00
austin
efa2afa822 Client entity culling 2024-02-25 21:16:29 -05:00
austin
260043092d significant framerate improvement 2024-02-25 20:43:13 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
b3949e8583 Clean up idle trees 2024-02-24 21:45:32 -05:00
austin
e924511883 synchronization full flow initial implementation 2024-02-24 21:38:29 -05:00
austin
b7d993ddbb work on synchronization 2023-12-28 15:37:32 -05:00
austin
b0dfee6be0 Sync work 2023-12-28 12:54:18 -05:00
austin
08cd0ec53b Fix idle tree on server 2023-12-05 22:08:14 -05:00
austin
b2a7b8e93e Fix idle animation tree not working on client 2023-12-05 22:07:16 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
b4426c413b Physics consolidation 2023-11-05 12:28:19 -05:00
austin
4d15ff3ed5 Remove client ignoring server movement by accident 2023-11-05 10:14:16 -05:00
austin
4506964edd Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
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2023-11-05 10:10:41 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
c63d776cc7 simulation flag 2023-10-22 22:28:14 -04:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
cfa0798b69 Branches sway 2023-09-22 23:15:27 -04:00
austin
fe1680b7d9 Trees be freaking out yo
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2023-09-21 19:41:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
9811c18cf7 Procedural Tree Trunk code 2023-09-02 19:40:17 -04:00
austin
a16a310b25 Remove hardcoded stuff 2023-07-26 19:14:35 -04:00
austin
8a82598ccc Fix transparent bug 2023-07-26 19:09:55 -04:00
austin
c38fe6b322 Tidy up closing logic 2023-07-20 21:34:43 -04:00
austin
e362a6af75 Fix server physics and terrain generation 2023-07-15 20:16:17 -04:00