Commit Graph

629 Commits

Author SHA1 Message Date
austin
aa1e7fa117 Defer physics overhaul 4 for larger timeblock
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2024-03-21 20:31:12 -04:00
austin
4fd56da7df Disable hrtf temporarily as its maybe causing hw issues
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2024-03-21 20:05:32 -04:00
austin
46ec60e5a9 fix actor panel rendering 2024-03-21 20:01:42 -04:00
austin
20c0bff89d refactor ui framework to use openglstate
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2024-03-21 19:51:42 -04:00
austin
37a4cd7dd6 Make debug sp work eventually load
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2024-03-21 19:12:29 -04:00
austin
8c1607d34b Provide way to usurp frustum culling on actor
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2024-03-21 19:01:51 -04:00
austin
ba5537bcf7 ground move refactor
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2024-03-21 18:47:07 -04:00
austin
742231a5de doxygen update
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2024-03-20 23:09:14 -04:00
austin
6b2145ba6e docs update
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2024-03-20 23:04:37 -04:00
austin
58d1d86262 More stuff
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2024-03-20 22:00:40 -04:00
austin
512998eb24 Free camera support for debugging
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2024-03-20 21:09:00 -04:00
austin
86edabf4de player entity debug menu 2024-03-20 18:57:48 -04:00
austin
077cffa2e2 smooth fluid voxel animation
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2024-03-20 08:50:32 -04:00
austin
db8ad7d10a Fix ghost water in the sky
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2024-03-19 20:53:41 -04:00
austin
bfd7690403 fix fluid chunk model creating and flickering 2024-03-19 20:03:21 -04:00
austin
7ab0debc45 basic visuals work
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2024-03-17 18:54:33 -04:00
austin
97edfacd41 fluids are rendering albeit poorly
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2024-03-17 18:44:39 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
41f2675e43 Fix arena mode
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2024-03-13 17:47:21 -04:00
austin
15e10ad83e intelligently place foliage
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2024-03-12 22:55:33 -04:00
austin
7275bd7ec1 Merge branch 'renderingCodeRefactor1'
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2024-03-10 22:26:47 -04:00
austin
7d7ef42036 update todo
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2024-03-10 22:26:29 -04:00
e85a1f1b96 Merge pull request 'renderingCodeRefactor1' (#1) from renderingCodeRefactor1 into master
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Reviewed-on: https://git.austinwhoover.com/studiorailgun/Renderer/pulls/1
2024-03-10 11:12:32 -04:00
austin
9196568a20 Break up rendering engine into pipelines flow
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2024-03-10 11:11:39 -04:00
austin
c03b9b91ea model refresh 2024-03-09 20:45:33 -05:00
austin
76875cb8cb Massive mesh refactor 2024-03-09 20:05:47 -05:00
austin
027c93d4c7 Collision optimization
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2024-03-09 17:40:40 -05:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
7bf26fb47a finish bar graph implementation
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2024-03-07 17:26:28 -05:00
austin
f702e8e7e0 more documentation
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2024-03-07 17:12:44 -05:00
austin
ffbbd15a5e documentation, gitignore update, start on bar plot
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2024-03-07 17:02:33 -05:00
austin
62e727cdea imgui work
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2024-03-06 22:04:39 -05:00
austin
7a8f40a1b7 imgui documentation
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2024-03-06 21:35:42 -05:00
austin
cb0ef5f59e initial imgui addition
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2024-03-06 21:24:21 -05:00
austin
3e6d918f16 documentation work
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2024-03-06 19:04:20 -05:00
austin
5356b3e325 Proper frustum culling
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2024-02-29 19:14:17 -05:00
austin
1883ffddf3 documentation outline work 2024-02-29 15:14:41 -05:00
austin
e26fbad7d9 move terrain documentation 2024-02-29 13:35:08 -05:00
austin
36e2563e03 include recast4j, reorg documentation
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2024-02-29 13:20:10 -05:00
austin
9407c13217 Font work
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2024-02-28 21:21:05 -05:00
4671a295f5 jenkinsdebug1 (#135)
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studiorailgun/Renderer/pipeline/head This commit looks good
add post phase

remove deliver stage from pipeline

make headless test actually headless

removing glfw from headless main

remove glfw from globals

jenkins more work

jenkins env var work

maven flag fixs

Add deliver step

junit declaration work

add empty results files

jenkins maven text debug work

attempt profile in jenkins maven

add testing

fix maven version

add maven versionj

label maven as tool

convert to no container build again

more jenkins work

more jenkins work

reorg

debug jenkins work

Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
a5a669da90 Fix arena mode infinite load 2024-02-25 22:11:41 -05:00
austin
efa2afa822 Client entity culling 2024-02-25 21:16:29 -05:00
austin
260043092d significant framerate improvement 2024-02-25 20:43:13 -05:00
austin
fa11fc9bec Full flow environment generation for gridded chunks 2024-02-25 19:59:40 -05:00
austin
c96cecf21d Remove opengl es dependency 2024-02-25 14:43:17 -05:00
austin
7e2f4feaf5 terrain editing improvement + animation bugfix 2024-02-25 14:27:48 -05:00
austin
45e0c98ee1 Convert gravity tree 2024-02-25 11:49:17 -05:00
austin
b3949e8583 Clean up idle trees 2024-02-24 21:45:32 -05:00