Commit Graph

89 Commits

Author SHA1 Message Date
austin
12e0ddb6a3 fix squished view, start work on inventory state 2022-02-12 13:27:40 -05:00
austin
c919d5c8ce Hair! 2022-02-08 00:31:51 -05:00
austin
a5031f20f6 Environment updates, work on rotator system 2022-02-06 00:00:44 -05:00
austin
5b7980f545 The animation rework 2021-12-06 00:05:02 -05:00
austin
419436f968 Shadow map work & failing to fix audio engine bug 2021-11-07 11:56:13 -05:00
austin
dc1c05546e Fix shadow maps 2021-11-07 11:23:48 -05:00
austin
1cfeb5c173 Targeting Crosshair 2021-11-06 16:39:59 -04:00
austin
fc335b8df2 Menu sound suite, continued UI work 2021-11-06 00:50:33 -04:00
austin
8a61d0815f Forgot to comment out println 2021-11-05 22:48:12 -04:00
austin
7d17d28a35 Fixing more bitmapchar bugs 2021-11-05 22:17:01 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
0ef9d8c309 Hook user settings into engine more 2021-08-07 17:43:43 -04:00
austin
c663074616 Performance tweaks
(disable vsync, conditional oob)
2021-08-05 23:24:23 -04:00
austin
3a1924f8f4 Client side entity instancing 2021-08-03 00:04:57 -04:00
austin
3388325838 Fix rendering bug 2021-08-01 21:45:20 -04:00
austin
1e1117f9e1 Can place structures 2021-07-26 21:25:31 -04:00
austin
bbbeb0f848 Tuning gravity more 2021-07-21 23:06:28 -04:00
austin
719a0eaa9c Gravity "fixes" / Symbolism map skeleton 2021-07-20 00:44:58 -04:00
austin
85f60b038b Fixing gravity / adding gravity tree 2021-07-20 00:19:07 -04:00
austin
0f4a764470 Collision/physics engine 2021-07-19 01:21:46 -04:00
austin
ce6a6b9ad7 Particle system! 2021-07-04 23:50:38 -04:00
austin
6096a36896 Attack moves 2021-07-04 01:59:01 -04:00
austin
24c984b714 Give homie proper skin 2021-07-03 23:41:29 -04:00
austin
f4bcc35cbf First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
1c01ab1868 Add goblins 2021-06-29 01:41:26 -04:00
austin
5eae8dee7a Fix desynced hitboxes with animations 2021-06-28 22:40:41 -04:00
austin
3d0acb530e Managing textures in asset manager 2021-06-28 00:41:42 -04:00
austin
d889e6126c reorganization + logging + networking fixes 2021-06-27 14:33:13 -04:00
austin
8c4f902652 Merge terrain library into main project 2021-06-13 12:57:16 -04:00