austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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50a816adc0
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optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-03-28 20:36:26 -04:00 |
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austin
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da021f889f
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disable profiler
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:14:34 -04:00 |
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austin
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7996738bf5
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actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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7f5b2c67e1
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stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:02:31 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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028b957b76
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work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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72e329d855
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fix block meshgen algo bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:53:41 -04:00 |
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austin
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dae678f0c7
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fix block mesh samplers buffering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:20:47 -04:00 |
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austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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7df87e4510
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grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 10:05:51 -04:00 |
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austin
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d87c262955
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TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:52:20 -04:00 |
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austin
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732c9700c4
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grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:02:21 -04:00 |
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austin
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cb1f2ec1be
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foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:45:21 -04:00 |
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austin
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f0179f8507
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file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:16:22 -04:00 |
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austin
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aec3733429
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tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:47:53 -04:00 |
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austin
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72915798b3
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ui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:33:46 -04:00 |
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austin
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d7329210b0
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remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 18:18:40 -04:00 |
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austin
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097c23ef28
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block meshgen work
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2025-03-27 18:10:14 -04:00 |
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austin
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83185bb8ce
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fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 17:01:05 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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9651734bca
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increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:01:35 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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253a2461b6
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 23:53:01 -04:00 |
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austin
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7f3cad3064
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tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:46:35 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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ed9dac0b80
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add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:42:56 -04:00 |
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austin
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8ddb35d0f8
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fix block meshgen iteration bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:03:51 -04:00 |
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austin
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f048b26064
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fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 17:47:33 -04:00 |
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austin
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922a284ca0
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disable broken pressurecell tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 15:52:17 -04:00 |
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austin
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124a96068c
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increase test flush timeout to fix failed tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-25 21:24:13 -04:00 |
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austin
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cdc37a70f6
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fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-24 18:59:16 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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34959ae83e
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remove unused imports
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 18:02:47 -05:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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f875f4a80f
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block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 17:03:51 -05:00 |
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austin
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9dc6235e4a
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flush update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 16:24:15 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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8ecfcdfc9d
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ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:28:57 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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919298a3de
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disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:44:37 -05:00 |
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austin
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2de1468ad2
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fix server terrain physics positioning
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2025-01-24 14:41:10 -05:00 |
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austin
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65e3c0703b
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homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:34:28 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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6d80269acb
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pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 13:48:35 -05:00 |
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austin
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6b1fab7fad
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fix divergence not crossing borders
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:46:09 -05:00 |
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austin
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923c5afd21
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disable normalization test for the moment
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 20:15:37 -05:00 |
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austin
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29b750a3b0
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simplify gravity test
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2025-01-19 20:14:39 -05:00 |
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austin
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aa78dc1e95
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border transmission test
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2025-01-19 20:13:19 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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5bab3a23e7
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add border transmission test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:17:11 -05:00 |
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austin
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382c8e05d6
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add bound checking border transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 18:28:01 -05:00 |
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austin
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e9ffee3c83
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stabilize single chunk fluid sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:46:31 -05:00 |
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austin
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1006145eea
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single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:28:35 -05:00 |
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austin
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257c5f3a87
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more context for level creator menu
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2025-01-19 17:22:19 -05:00 |
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austin
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b0d1a52311
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more fudging pressure numbers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:12:39 -05:00 |
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austin
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2394ae248d
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fluid-like behavior that disintegrates over time
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:53:10 -05:00 |
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austin
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b194cee9ab
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Merge branch 'master' of git.austinwhoover.com:studiorailgun/Renderer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 16:29:32 -05:00 |
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austin
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69528eeb3e
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don't cache pressure
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2025-01-19 16:27:27 -05:00 |
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austin
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9472a990b4
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fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 17:15:21 -05:00 |
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austin
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bc74b91066
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fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 16:45:15 -05:00 |
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austin
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a44d04ed6c
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more neighbor work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-21 16:06:50 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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f248d68a5b
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work on pressure respecting bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:52:59 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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0b31104ccd
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More pressurecell work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:34:38 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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058aff6b31
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add flags for enabling parts of pressurecell sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 14:02:13 -05:00 |
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austin
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913962c7f0
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work on pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 13:24:49 -05:00 |
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austin
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efb37b1618
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fix gravity test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:43:32 -05:00 |
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austin
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dc79f1b0ba
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add test to capture density adding to sky chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-18 17:31:26 -05:00 |
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austin
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a6cc3addf7
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e2e pressurecell test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 17:11:04 -05:00 |
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austin
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abf819e5fd
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fix density inversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-18 16:21:49 -05:00 |
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austin
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4fa843b967
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identify negative density bug
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2024-12-18 16:19:52 -05:00 |
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austin
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10c7a6c0c0
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normalization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 18:26:05 -05:00 |
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austin
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64e13e2457
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normalization corner handling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:48:24 -05:00 |
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austin
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4e1f29a718
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fix tests not scaling with grid spacing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:37:41 -05:00 |
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austin
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abb48d7a1a
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condense normalize loops
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:21:29 -05:00 |
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austin
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c3e319280a
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pressure recapture work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 17:17:10 -05:00 |
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austin
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de3e29c99e
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const change + promising results
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-17 16:23:11 -05:00 |
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austin
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06502e665e
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pressurecell diffuse internal bounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 16:10:33 -05:00 |
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austin
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982911cfb7
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fix pressurecell OOB advect
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-17 13:08:06 -05:00 |
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austin
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c50e22cfd3
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fix velocity not being tracked properly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:27:48 -05:00 |
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austin
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757a4aa409
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more pressurecell work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 22:16:04 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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3d553b8c23
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tested navier stokes solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 19:18:29 -05:00 |
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austin
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727458ccea
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remove bad projection tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 17:31:49 -05:00 |
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austin
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e9c79046d5
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fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 17:05:11 -05:00 |
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austin
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5efb1b7ea2
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normalization tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:42:57 -05:00 |
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austin
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0b1b693433
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density normalization work for pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 10:29:34 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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