Commit Graph

  • 96753152e6 Add texture atlasing to block models austin 2024-11-24 16:48:28 -0500
  • e8c38584fa fix block meshes austin 2024-11-24 11:16:31 -0500
  • 21e2ec7b06 Server-driven block rasterizer with LOD austin 2024-11-23 23:27:02 -0500
  • 749b9c63b4 Add client side handling of block endpoints austin 2024-11-23 22:52:52 -0500
  • 344019885e refactor block chunk data location austin 2024-11-23 22:27:52 -0500
  • 874dcafa97 Server structures for dealing with block data austin 2024-11-23 22:27:08 -0500
  • 3777a9a37c server side terrain management refactoring austin 2024-11-23 21:46:13 -0500
  • 1b1876643d Asset manager queueing + cube voxel meshing austin 2024-11-23 21:29:21 -0500
  • 316364ad5a data changes austin 2024-11-23 17:34:35 -0500
  • c670939886 1000th commit! austin 2024-11-23 17:18:59 -0500
  • 87f9777f5c Documentation updates austin 2024-11-23 17:16:26 -0500
  • e33706c21d Break out network monitor debug window austin 2024-11-23 17:09:55 -0500
  • e20843d3f4 Dedicated crafting button austin 2024-11-23 17:04:22 -0500
  • 5fee2d06af Fix terrain editing austin 2024-11-23 16:47:33 -0500
  • a34dc4a4dc cleaning up top level folder austin 2024-11-23 14:49:57 -0500
  • 786e96373d foliage placement fixes austin 2024-11-22 20:55:18 -0500
  • 745dbe224b voxel weight change austin 2024-11-22 20:42:14 -0500
  • c8e6c02a1e fix test data austin 2024-11-22 20:31:39 -0500
  • 8c5874b6a3 foliage work austin 2024-11-22 20:21:26 -0500
  • eed0170894 Foliage work austin 2024-11-21 19:41:19 -0500
  • 2926a2abf3 Fix foliage texture wrapping austin 2024-11-21 19:14:49 -0500
  • cc51e4c908 foliage work austin 2024-11-21 18:30:17 -0500
  • 4d934873c3 Complete overhaul of foliage management austin 2024-11-21 17:08:41 -0500
  • dc00a20bb0 reduce projection near clip + grass work austin 2024-11-21 13:31:15 -0500
  • 9db672321f Light fixes austin 2024-11-20 21:44:19 -0500
  • 7da8472d0e bugfixes austin 2024-11-20 20:59:05 -0500
  • 3db6180c0e bug fixes + shader refactor austin 2024-11-20 20:14:53 -0500
  • b892bea3d3 Fix backing out to main menu austin 2024-11-20 19:12:18 -0500
  • fc4f124a25 Fix audio source id bug austin 2024-11-20 18:34:26 -0500
  • d84a993739 font loading update austin 2024-11-20 18:14:26 -0500
  • fe8466c2f8 edge polygon gen fix + logo austin 2024-11-20 13:23:55 -0500
  • 047e6af24f Terrain work austin 2024-11-20 11:14:39 -0500
  • 8284697812 optimize voxel rasterize data passthrough austin 2024-11-19 13:01:44 -0500
  • 4d9047d8cf bugfixes austin 2024-11-19 11:45:35 -0500
  • 3a9eb0591d Noise definitions in data files austin 2024-11-18 18:25:29 -0500
  • a44255060d Voxel system improvements austin 2024-11-17 15:40:59 -0500
  • 596b0f6624 hitbox fix + mountain gen austin 2024-11-17 14:32:18 -0500
  • d65efefc92 Fix image panel regression austin 2024-11-16 20:32:30 -0500
  • 9bd81242fc implement crafting austin 2024-11-16 18:38:43 -0500
  • 851875b62f Visual updates + fixes austin 2024-11-15 15:54:30 -0500
  • d0235a01d6 major script engine work austin 2024-11-15 15:10:42 -0500
  • 64a3628316 Add interaction usage data and functionality austin 2024-11-14 19:49:31 -0500
  • e1ec69c230 spawn item automatic generation austin 2024-11-14 15:14:36 -0500
  • 166ed9ea6e re-enable foliage manager austin 2024-11-14 09:03:44 -0500
  • dda20e55cc implement loot drops from entities austin 2024-11-13 23:04:35 -0500
  • 9a20a64d5b fixing up gridded data cell manager austin 2024-11-13 21:08:32 -0500
  • 755db7ba72 editor entity support austin 2024-11-13 18:55:02 -0500
  • a32f6200cc fixes + generator work austin 2024-11-13 15:49:52 -0500
  • d06d5d4506 homogenous value fixes austin 2024-11-11 17:07:30 -0500
  • c2aacdd2ae more optimizations austin 2024-11-11 16:08:26 -0500
  • 8ddbe36b3d terrain optimizations austin 2024-11-11 12:22:46 -0500
  • 183c98367c WorldOctTree small updates austin 2024-11-11 11:11:41 -0500
  • 4f2fcc62c9 chunk data storage dimension change austin 2024-11-11 11:08:22 -0500
  • 1b5d6c1795 Terrain optimizations austin 2024-11-11 10:23:49 -0500
  • 4d6db78059 ClientDrawCellManager optimizations austin 2024-11-10 14:51:29 -0500
  • 221bcd70a7 fix cache bug + foliage setting austin 2024-11-09 20:51:27 -0500
  • cc60818e35 js chunkgen + fixes + scriptengine work austin 2024-11-09 20:04:44 -0500
  • 86e61b7a0e Convert volumetric + shadow pass to entity tags austin 2024-11-08 18:38:40 -0500
  • a9c74e8d50 fixes to foliage rendering austin 2024-11-08 17:54:48 -0500
  • 795fbb6a1c grid manager entity and player tracking overhaul austin 2024-11-08 12:11:40 -0500
  • e12dd55703 hook up content generation to test gen realm austin 2024-11-07 18:44:07 -0500
  • afabf5595e Merge pull request 'voxelImprovements' (#5) from voxelImprovements into master railgun 2024-11-07 15:08:54 -0500
  • 36e261b054 terrain lod bounding sphere fix austin 2024-11-07 14:59:25 -0500
  • 22e468a6d0 remove first chunk special gen austin 2024-11-07 14:44:55 -0500
  • 1d91727951 view distance adjustments austin 2024-11-07 13:53:03 -0500
  • 96b65dba46 fix array error austin 2024-11-07 13:39:47 -0500
  • ae4c0aa4e5 add request timeout mechanism austin 2024-11-07 12:25:31 -0500
  • 59b899b1d7 support for sixteenth resolution chunks austin 2024-11-07 12:08:00 -0500
  • f7cc0b4dcf add mechanism to deduplicate outgoing requests austin 2024-11-07 11:55:56 -0500
  • e6fdac489c stratified updates to client cell manager austin 2024-11-07 11:44:51 -0500
  • 7493c1128b eighth res chunk gen austin 2024-11-07 10:04:51 -0500
  • 249e80d4ae fix midrange chunk visual gen austin 2024-11-07 09:23:35 -0500
  • d077f43188 Add quarter res chunks + good requeue mechanism austin 2024-11-07 09:17:46 -0500
  • c045c0a0d4 Strided terrain data austin 2024-11-06 14:18:47 -0500
  • 4b8e4cb542 fix server caching of terrain austin 2024-11-06 10:05:06 -0500
  • 6b2f323fdf lod cache stratification working austin 2024-11-05 15:50:25 -0500
  • bf292f29c6 alter index lookups on client side austin 2024-11-05 15:38:26 -0500
  • 8ca29e4b40 chunkdata stride data tracking austin 2024-11-05 15:10:32 -0500
  • 40e9b1cba4 comment work austin 2024-11-05 15:01:08 -0500
  • c80c8e5b71 chunk data stride tracking austin 2024-11-05 14:59:48 -0500
  • db2886c0c7 remove requested blocking austin 2024-11-05 14:56:26 -0500
  • e14c8ec68a use new endpoint for client terrain manager austin 2024-11-05 14:54:17 -0500
  • 0320173800 Add stride to reduced endpoint austin 2024-11-05 14:47:08 -0500
  • 4f639cc6be Fix inverted normals for some edges of transvoxel austin 2024-11-05 09:27:54 -0500
  • c02959efee voxel fixes austin 2024-11-04 22:28:59 -0500
  • d2ccf3c479 rewrite client side chunks + transvoxel integration austin 2024-11-04 13:51:04 -0500
  • d6c476b4a3 true terrain regen, gen algo tweaks austin 2024-10-29 14:58:06 -0400
  • 987165649f generation testing menu with regenerate button austin 2024-10-29 14:10:10 -0400
  • 604380b31e Basic terrain generation testing austin 2024-10-29 13:52:31 -0400
  • 4d6278d21f fix + docs + refactor mathutils austin 2024-10-28 16:15:24 -0400
  • 13d8878425 more terrain generation notes austin 2024-10-25 21:15:15 -0400
  • 50ad6dcfc6 craftingpanel implementation austin 2024-10-24 13:30:44 -0400
  • df8991e875 biome ideas austin 2024-10-23 16:28:15 -0400
  • 634e88942b chemistry engine, biome notes austin 2024-10-23 16:05:33 -0400
  • 70f7a78626 biome data definitions, notes on how to distribute austin 2024-10-23 15:30:27 -0400
  • aa70f39eb9 terrain generation testing realm austin 2024-10-23 13:07:08 -0400
  • d10da49140 tooltips, recipes, refactoring austin 2024-10-23 10:41:32 -0400
  • 3b521e3197 editor entity austin 2024-10-22 11:29:14 -0400
  • c8e3a251d5 add unarmed combat austin 2024-10-21 11:01:16 -0400
  • b9f0eef20e fix katana idle animations austin 2024-10-21 10:40:58 -0400