Commit Graph

  • 7f09be679f work on native cellular sim austin 2024-12-06 15:49:08 -0500
  • c022ee1206 fix fluid dispatch array deref austin 2024-12-06 15:39:17 -0500
  • 89b4fbb862 define cellular simulator austin 2024-12-06 15:19:59 -0500
  • 5c44d36f25 dedicated native fluid simulator austin 2024-12-06 14:35:03 -0500
  • a8b473fc24 native fluid chunk dispatcher austin 2024-12-06 13:51:15 -0500
  • 7740672e2c more test file refactoring austin 2024-12-06 13:31:43 -0500
  • b9fe5b3ebe refactor native test code location austin 2024-12-06 13:21:25 -0500
  • 7a241e9043 refactor fluid sim headers austin 2024-12-06 13:18:40 -0500
  • 30863173d6 refactor fluid sim code austin 2024-12-06 12:56:02 -0500
  • bdb4394ab3 fix arena loading austin 2024-12-06 12:40:50 -0500
  • bd80b09d41 add some fluid sim work austin 2024-12-06 12:01:43 -0500
  • e6e469bec1 fluid work austin 2024-12-05 16:22:32 -0500
  • da4e46daaf chunk tests austin 2024-12-04 22:19:21 -0500
  • 52c98beb7a Add tests for chunk.c austin 2024-12-04 20:20:39 -0500
  • bbf14ffd87 fix testing austin 2024-12-04 19:30:35 -0500
  • 85f0652d4f small collision engine formatting austin 2024-12-03 22:58:00 -0500
  • 8147a21f2d bump ode4j version austin 2024-12-03 21:59:59 -0500
  • c34de4744b fix placing character at end of world bounds austin 2024-12-03 21:30:43 -0500
  • af1daecdac Start to standardize on doubles for positions austin 2024-12-03 20:54:21 -0500
  • 4e6f9243b6 terrain chunk file dedicated folder austin 2024-12-03 18:39:19 -0500
  • 4995e06f87 fix homogenous flagging on cell managers austin 2024-12-03 18:26:23 -0500
  • bff87fa725 Fix cache key collision bug austin 2024-12-03 18:13:09 -0500
  • 9157180e03 elevation fix austin 2024-12-03 17:59:01 -0500
  • 1ea758705f spawn player in center of single player world austin 2024-12-03 16:36:35 -0500
  • ddaab9a2db fix single player loading austin 2024-12-03 16:14:07 -0500
  • c8ba4c5e5c move world generation menu functions austin 2024-12-03 14:05:54 -0500
  • 944a6c93eb swap to first person testing austin 2024-12-03 13:49:35 -0500
  • e21bcbbe3f fix gravity tree not deactivating austin 2024-12-03 13:19:17 -0500
  • acfd28a0fc more native refactoring austin 2024-12-03 12:55:26 -0500
  • a9c7118ac5 moving native code around austin 2024-12-03 12:38:40 -0500
  • 7e6b0a1703 ctest emit junit files austin 2024-12-03 12:04:49 -0500
  • ca965f4ca3 submodule checkout austin 2024-12-03 11:54:29 -0500
  • ca604cab20 add platform include path for jni austin 2024-12-03 11:49:22 -0500
  • 289b5ee43e Update cmake build script austin 2024-12-03 11:44:51 -0500
  • d90330c5ca jenkins create out dir off the bat austin 2024-12-03 11:34:41 -0500
  • 33751bdc71 update jenkins jni path austin 2024-12-03 11:32:37 -0500
  • 4c0d591f2a conditionally use jenkins jni path austin 2024-12-03 11:30:04 -0500
  • aa7c54429e jenkins report more environment information austin 2024-12-03 10:55:54 -0500
  • 8bb1636c87 update cmakepresets austin 2024-12-02 19:20:38 -0500
  • 7a979d455c remove preset from folder path austin 2024-12-02 19:08:41 -0500
  • 23999d56f4 jenkins update austin 2024-12-02 18:58:16 -0500
  • e08ae42cde update jenkinsfile to support java austin 2024-12-02 16:55:27 -0500
  • 1dd1f31082 pipeline fixes austin 2024-12-02 13:41:30 -0500
  • b0aecef1ed Native code testing austin 2024-12-02 13:38:54 -0500
  • cb9dc3170d integrate cmake + ninja austin 2024-12-01 23:45:29 -0500
  • 251f6d2c66 stabilize static liquids austin 2024-12-01 19:30:27 -0500
  • 83b8227b68 normalization ratio for fluid simulation austin 2024-12-01 19:23:08 -0500
  • 6b3a07cbc1 Conditional fluid chunk network activity austin 2024-12-01 18:26:51 -0500
  • 0b9f62cc0e Awake fluid chunks based on neighbor state austin 2024-12-01 18:24:02 -0500
  • d8eaf7f501 conditional fluid chunk rasterization austin 2024-12-01 17:56:47 -0500
  • ba7884363d unsleeping fluid chunks on edit austin 2024-12-01 17:48:06 -0500
  • 391a727709 homogenous fluid chunk work austin 2024-12-01 17:43:18 -0500
  • c473805510 fluid chunk sleeping austin 2024-12-01 17:03:43 -0500
  • 172110a6d0 Memory pooling for chunk data allocators austin 2024-12-01 16:34:49 -0500
  • 6ce1c474d5 fix fluid chunk indexing from java side austin 2024-12-01 16:05:13 -0500
  • 103a0d0d36 fix NP bug with skipped chunks austin 2024-12-01 16:00:32 -0500
  • 59be0068f1 fix fluid sim null ptr bug austin 2024-12-01 15:49:48 -0500
  • 569311a23e Fix memory leak austin 2024-12-01 15:21:54 -0500
  • 0e2c29d8a1 explicit memory management of fluids austin 2024-12-01 13:07:33 -0500
  • 05c20ee650 Update fluid cell manager counter austin 2024-12-01 12:04:09 -0500
  • 586232dd79 fluid update work austin 2024-12-01 12:02:16 -0500
  • 633257a7ae move header file location austin 2024-12-01 11:43:28 -0500
  • 69d49b770c break out solver consts austin 2024-11-30 21:06:57 -0500
  • 6671cf1818 update release build system austin 2024-11-30 20:56:20 -0500
  • cc08cc85d9 fix fluid sim bounds loop austin 2024-11-30 20:50:01 -0500
  • 239af5e7ab multichunk fluidsim austin 2024-11-30 20:22:18 -0500
  • 03d583ee85 metadata calculation on c side of fluidsim austin 2024-11-30 19:52:10 -0500
  • f2fc2d2dc4 actual fluid sim in bounded level austin 2024-11-30 19:04:41 -0500
  • 5caed003d1 properly linking library austin 2024-11-30 18:10:41 -0500
  • 888cc254f3 more fluid dimensions work austin 2024-11-30 17:25:26 -0500
  • 40ae429417 update fluid chunk dims austin 2024-11-30 17:08:18 -0500
  • 96107d4356 rearching ServerFluidManager austin 2024-11-30 17:02:08 -0500
  • 57ab3158fe work on integrating c fluid sim austin 2024-11-30 16:33:53 -0500
  • f41b0fb0f4 integrate fluid lib build into main build austin 2024-11-30 14:56:01 -0500
  • 5174572fb8 Migrate C code austin 2024-11-30 14:32:35 -0500
  • 081a60a670 move class austin 2024-11-30 13:31:41 -0500
  • 72e6a6d0cb server fluid storage conversion austin 2024-11-30 13:23:20 -0500
  • 2d8b172f16 water spawner work austin 2024-11-30 12:20:36 -0500
  • 7d6134c183 fix tests austin 2024-11-29 23:09:58 -0500
  • 0f85b0ac92 remove concurrent datastructures austin 2024-11-29 21:36:05 -0500
  • dfc59e0ea6 fluid work austin 2024-11-29 21:19:59 -0500
  • 080cdeca33 character database work austin 2024-11-29 20:47:52 -0500
  • 460989eeab Fix singleplayer loading flow austin 2024-11-29 19:26:09 -0500
  • 9c672af15f character creation menu work austin 2024-11-29 19:05:14 -0500
  • 86fbaa8aa4 remove save austin 2024-11-29 17:40:51 -0500
  • 176bdb1d5a singleplayer menu layout work austin 2024-11-29 17:40:13 -0500
  • 2c967a2141 fix recursive delete in cell managers austin 2024-11-29 17:16:29 -0500
  • aa34ea4db6 biome surface blending austin 2024-11-29 16:19:39 -0500
  • 471df1c6b1 debug work austin 2024-11-29 12:40:19 -0500
  • 0625abdaf4 lower grass radius austin 2024-11-29 12:26:12 -0500
  • cf9371461b autodisable terrain colliders austin 2024-11-29 12:23:23 -0500
  • d8a9d660aa variable collision bits from collidable defns austin 2024-11-29 12:13:53 -0500
  • 524f328fae simplify physics cases austin 2024-11-29 12:08:52 -0500
  • 36d2271b35 convert server physics cell generation to executor austin 2024-11-29 11:52:07 -0500
  • 561576a758 fix reentrant locking bug austin 2024-11-29 11:41:54 -0500
  • ef8b070c88 fix block tree not firing austin 2024-11-29 11:21:02 -0500
  • a1eb17cb51 Fix particle placement on spawn austin 2024-11-25 19:39:03 -0500
  • 46fc63bc63 VisualShader work austin 2024-11-25 18:00:09 -0500
  • e204f7ac55 Refactoring parts of visual shader class austin 2024-11-25 15:52:32 -0500
  • b1230ea07c cloud work austin 2024-11-25 15:40:44 -0500