austin
|
8a9abcc8e4
|
lore message resend
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:51:57 -04:00 |
|
austin
|
21c73c6672
|
rocky plains biome
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 13:37:25 -04:00 |
|
austin
|
c3f372d600
|
new rock textures
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 12:29:05 -04:00 |
|
austin
|
f9a7dfea14
|
homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 12:10:00 -04:00 |
|
austin
|
1672119cb3
|
world/biome type options in world creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 11:33:33 -04:00 |
|
austin
|
a005e067fe
|
misc work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-01 12:46:43 -04:00 |
|
austin
|
32641d0035
|
farther draw radius
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-30 21:36:52 -04:00 |
|
austin
|
a1aef00d23
|
fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 20:01:58 -04:00 |
|
austin
|
67212d6003
|
better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 17:10:53 -04:00 |
|
austin
|
9c6333108d
|
increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:44:56 -04:00 |
|
austin
|
86b0de24e6
|
WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:03:21 -04:00 |
|
austin
|
0a3fbb8e27
|
more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 14:57:55 -04:00 |
|
austin
|
75eb75b2db
|
performance work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 13:01:46 -04:00 |
|
austin
|
c630a184aa
|
optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 20:23:17 -04:00 |
|
austin
|
c7dc9ef07d
|
netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:08:37 -04:00 |
|
austin
|
deea49ba64
|
optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 23:19:09 -04:00 |
|
austin
|
50a816adc0
|
optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-03-28 20:36:26 -04:00 |
|
austin
|
7996738bf5
|
actor bone spatial data caching
|
2025-03-28 19:14:01 -04:00 |
|
austin
|
7f5b2c67e1
|
stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 19:02:31 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 16:24:39 -04:00 |
|
austin
|
7df05d611d
|
more visibility into gridded cell manager
|
2025-03-28 15:10:14 -04:00 |
|
austin
|
72e329d855
|
fix block meshgen algo bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 12:53:41 -04:00 |
|
austin
|
dae678f0c7
|
fix block mesh samplers buffering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 12:20:47 -04:00 |
|
austin
|
fcd2f1e0a7
|
fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 11:32:09 -04:00 |
|
austin
|
7df87e4510
|
grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 10:05:51 -04:00 |
|
austin
|
d87c262955
|
TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 21:52:20 -04:00 |
|
austin
|
f0179f8507
|
file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:16:22 -04:00 |
|
austin
|
aec3733429
|
tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:47:53 -04:00 |
|
austin
|
72915798b3
|
ui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:33:46 -04:00 |
|
austin
|
d7329210b0
|
remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 18:18:40 -04:00 |
|
austin
|
097c23ef28
|
block meshgen work
|
2025-03-27 18:10:14 -04:00 |
|
austin
|
ccde488b23
|
more accurate block test types
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 17:14:21 -04:00 |
|
austin
|
83185bb8ce
|
fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 17:01:05 -04:00 |
|
austin
|
f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:26:21 -04:00 |
|
austin
|
9651734bca
|
increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:01:35 -04:00 |
|
austin
|
6d2b4bf318
|
rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:46:18 -04:00 |
|
austin
|
3b0e39d169
|
performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:16:13 -04:00 |
|
austin
|
253a2461b6
|
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 23:53:01 -04:00 |
|
austin
|
7f3cad3064
|
tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:46:35 -04:00 |
|
austin
|
2cf46cc38f
|
editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:38:09 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
ed9dac0b80
|
add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 19:42:56 -04:00 |
|
austin
|
f048b26064
|
fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 17:47:33 -04:00 |
|
austin
|
cdc37a70f6
|
fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-24 18:59:16 -04:00 |
|
austin
|
851e95f3e5
|
block item texture work
|
2025-01-25 18:02:22 -05:00 |
|
austin
|
f875f4a80f
|
block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 17:03:51 -05:00 |
|
austin
|
9dc6235e4a
|
flush update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 16:24:15 -05:00 |
|
austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
0961b42e26
|
improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:47:34 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
919298a3de
|
disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:44:37 -05:00 |
|
austin
|
27fa045a2e
|
delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:09:55 -05:00 |
|
austin
|
05580f2b36
|
build tools assembly work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 14:03:22 -05:00 |
|
austin
|
fa50c32dfd
|
pass env data through grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-12 12:14:33 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
c8c2ba7ad7
|
implement conjugate gradient solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 15:56:39 -05:00 |
|
austin
|
9b3f37017c
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:07:24 -05:00 |
|
austin
|
2ec5ad9a93
|
cellular bounds desync fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 23:52:22 -05:00 |
|
austin
|
1c73c2d5ea
|
reintroduce sleep
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 16:29:40 -05:00 |
|
austin
|
6ee0a1b2c5
|
cellular determinism verification
|
2024-12-07 16:24:53 -05:00 |
|
austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:37:20 -05:00 |
|
austin
|
01a2ab603c
|
cellular sim deterministic work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:12:29 -05:00 |
|
austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 11:42:35 -05:00 |
|
austin
|
86da26675f
|
fix cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 19:31:05 -05:00 |
|
austin
|
e5ce16a734
|
native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 18:18:33 -05:00 |
|
austin
|
53a9a1b383
|
bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 16:11:34 -05:00 |
|
austin
|
c022ee1206
|
fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 15:39:17 -05:00 |
|
austin
|
89b4fbb862
|
define cellular simulator
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 15:19:59 -05:00 |
|
austin
|
5c44d36f25
|
dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 14:35:03 -05:00 |
|
austin
|
a8b473fc24
|
native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:51:15 -05:00 |
|
austin
|
7740672e2c
|
more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:31:43 -05:00 |
|
austin
|
b9fe5b3ebe
|
refactor native test code location
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 13:21:25 -05:00 |
|
austin
|
7a241e9043
|
refactor fluid sim headers
|
2024-12-06 13:18:40 -05:00 |
|
austin
|
30863173d6
|
refactor fluid sim code
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 12:56:02 -05:00 |
|
austin
|
bdb4394ab3
|
fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 12:40:50 -05:00 |
|
austin
|
52c98beb7a
|
Add tests for chunk.c
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-04 20:20:39 -05:00 |
|
austin
|
bbf14ffd87
|
fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-04 19:30:35 -05:00 |
|
austin
|
85f0652d4f
|
small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 22:58:00 -05:00 |
|
austin
|
8147a21f2d
|
bump ode4j version
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 21:59:59 -05:00 |
|
austin
|
c34de4744b
|
fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-03 21:30:43 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
4e6f9243b6
|
terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:39:19 -05:00 |
|
austin
|
4995e06f87
|
fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:26:23 -05:00 |
|
austin
|
bff87fa725
|
Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:13:09 -05:00 |
|
austin
|
9157180e03
|
elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 17:59:01 -05:00 |
|
austin
|
1ea758705f
|
spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:36:35 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
944a6c93eb
|
swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 13:49:35 -05:00 |
|
austin
|
e21bcbbe3f
|
fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 13:19:17 -05:00 |
|
austin
|
a9c7118ac5
|
moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 12:38:40 -05:00 |
|
austin
|
b0aecef1ed
|
Native code testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-02 13:38:54 -05:00 |
|
austin
|
cb9dc3170d
|
integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-01 23:45:29 -05:00 |
|
austin
|
251f6d2c66
|
stabilize static liquids
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:30:27 -05:00 |
|
austin
|
83b8227b68
|
normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:23:08 -05:00 |
|
austin
|
6b3a07cbc1
|
Conditional fluid chunk network activity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 18:26:51 -05:00 |
|
austin
|
0b9f62cc0e
|
Awake fluid chunks based on neighbor state
|
2024-12-01 18:24:02 -05:00 |
|
austin
|
d8eaf7f501
|
conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:56:47 -05:00 |
|
austin
|
ba7884363d
|
unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:48:06 -05:00 |
|