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								 austin | abfafe13b9 | bone debug rendering | 2024-08-01 21:26:55 -04:00 |  | 
			
				
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								 austin | a17a48ca1f | potential build fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 15:16:12 -04:00 |  | 
			
				
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								 austin | 87d1da4df1 | worldbounds fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 11:04:25 -04:00 |  | 
			
				
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								 austin | 91a84185c1 | jump fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:27:30 -04:00 |  | 
			
				
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								 austin | b81b138c7a | notes updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:18:16 -04:00 |  | 
			
				
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								 austin | aef167dd7f | tree based view for current target 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 14:57:05 -04:00 |  | 
			
				
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								 austin | 9941dd333e | texture map refactor | 2024-07-30 17:31:47 -04:00 |  | 
			
				
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								 austin | bfbdf5cf3e | shadow fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-30 12:29:09 -04:00 |  | 
			
				
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								 austin | b37f80c18d | network refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 21:27:13 -04:00 |  | 
			
				
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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | e0b94b334c | first person hand bone alignment work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:47:54 -04:00 |  | 
			
				
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								 austin | 6ea1daa747 | remove airplane movement system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:36:44 -04:00 |  | 
			
				
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								 austin | cc2ff6a93a | Swapping attack tree to use unified animation obj 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:23:02 -04:00 |  | 
			
				
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								 austin | 126a8f79c8 | animation priority categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 15:27:57 -04:00 |  | 
			
				
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								 austin | 1578eb3780 | partially fix first person attachment to viewmodel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 12:07:44 -04:00 |  | 
			
				
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								 austin | 6d3a8f159b | first person attach bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 11:01:27 -04:00 |  | 
			
				
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								 austin | c5f16ae282 | life state synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 01:34:17 -04:00 |  | 
			
				
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								 austin | 161f40ee04 | synchronizing object entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-27 00:15:50 -04:00 |  | 
			
				
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								 austin | 1df8a89b3e | small data fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:20:44 -04:00 |  | 
			
				
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								 austin | 57f2befc0e | animation/attachment bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 23:12:19 -04:00 |  | 
			
				
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								 austin | 8484fad7da | animation flickering bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 20:59:59 -04:00 |  | 
			
				
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								 austin | 6c3dcec01c | simple animation state transition util 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 19:01:32 -04:00 |  | 
			
				
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								 austin | 5f56f0d742 | minor fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-26 17:42:34 -04:00 |  | 
			
				
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								 austin | 56ed405aea | devtools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:57:16 -04:00 |  | 
			
				
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								 austin | 58c5ac0512 | POV switching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 13:30:06 -04:00 |  | 
			
				
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								 austin | 570086c2cc | 2h katana 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-24 12:49:44 -04:00 |  | 
			
				
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								 austin | c776dae868 | tutorial popup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 14:49:32 -04:00 |  | 
			
				
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								 austin | 1f028aa924 | ui toolkit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 12:30:09 -04:00 |  | 
			
				
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								 austin | f7015bd614 | show tutorial hints from script side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 10:18:34 -04:00 |  | 
			
				
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								 austin | e00eb85bcb | framestep work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-20 09:38:17 -04:00 |  | 
			
				
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								 austin | 23f745c450 | Work on hooks, element manager debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 23:13:03 -04:00 |  | 
			
				
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								 austin | d36b2f3237 | handle signals passing with no hooks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 22:59:24 -04:00 |  | 
			
				
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								 austin | c3f824198b | ui fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-19 22:36:57 -04:00 |  | 
			
				
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								 austin | 893239c158 | hooks implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-16 17:55:28 -04:00 |  | 
			
				
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								 austin | da28d13d61 | script loading work | 2024-07-14 16:00:35 -04:00 |  | 
			
				
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								 austin | 0bec1386f1 | cleanup (goodbye arena) 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-13 15:35:44 -04:00 |  | 
			
				
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								 austin | 67bdc8ec67 | work on scenes and hooks | 2024-07-13 15:26:29 -04:00 |  | 
			
				
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								 austin | 94c19d7990 | scripting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-10 15:27:05 -04:00 |  | 
			
				
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								 austin | 8a0b2d001b | small docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-10 10:11:08 -04:00 |  | 
			
				
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								 austin | 71fb248154 | work towards automated testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-07 23:28:04 -04:00 |  | 
			
				
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								 austin | 6da4c001fa | screenshots refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 18:58:38 -04:00 |  | 
			
				
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								 austin | f7887fc875 | work towards saving framebuffers as screenshots 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-04 16:32:43 -04:00 |  | 
			
				
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								 austin | 29299a7781 | add saving framebuffers | 2024-07-03 14:55:24 -04:00 |  | 
			
				
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								 austin | 14d423d533 | script engine bugfix, hitbox subtypes | 2024-07-02 17:07:16 -04:00 |  | 
			
				
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								 austin | e5a187ce19 | script engine work | 2024-07-02 16:14:05 -04:00 |  | 
			
				
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								 austin | bc66523cde | add items from today 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-27 23:02:20 -04:00 |  | 
			
				
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								 austin | 42c1f7c55a | moving documentation around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Build queued... | 2024-06-27 22:50:20 -04:00 |  | 
			
				
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								 austin | a26ea92aae | animation updates | 2024-06-27 22:35:36 -04:00 |  | 
			
				
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								 austin | 2182cc80fa | fix docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 20:11:21 -04:00 |  | 
			
				
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								 austin | 9bbdafb43d | tutorial hints initial implementation | 2024-06-22 20:09:49 -04:00 |  | 
			
				
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								 austin | a676d8ddca | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:51:14 -04:00 |  | 
			
				
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								 austin | 8dcff7efe0 | bug fixes, enforcing best practices 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-22 16:32:59 -04:00 |  | 
			
				
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								 austin | 7a2bdf7745 | transvoxel algorithm meshgen | 2024-06-22 16:10:30 -04:00 |  | 
			
				
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								 austin | 2b715ab325 | rename client gravity tree name 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 21:04:54 -04:00 |  | 
			
				
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								 austin | 8c0a7697d0 | block synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-18 18:41:33 -04:00 |  | 
			
				
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								 austin | e671cda62d | hitboxes, ui, bug fixes, network fixes, etc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-06-14 13:58:10 -04:00 |  | 
			
				
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								 austin | a30ac75573 | work on moving hitboxes to ode4j handling | 2024-06-07 17:50:49 -04:00 |  | 
			
				
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								 austin | b1d79dbc16 | hitboxes - refactoring work, documentation | 2024-05-26 13:28:11 -04:00 |  | 
			
				
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								 austin | 29f5496e23 | foliage fix, first person view model, other fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-24 22:52:42 -04:00 |  | 
			
				
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								 austin | 341d5683cf | camera movement work + freecam terrain editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-12 12:42:12 -04:00 |  | 
			
				
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								 austin | baf7bf976d | first person camera 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 22:13:08 -04:00 |  | 
			
				
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								 austin | ac12b3f5a8 | async load texture atlas 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-07 21:39:20 -04:00 |  | 
			
				
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								 austin | a241d97d33 | texture atlasing for terrain w/ triplanar mapping 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-05-04 16:11:18 -04:00 |  | 
			
				
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								 austin | f7ac8d908e | fix grass not moving with player 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-30 19:41:05 -04:00 |  | 
			
				
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								 austin | 0d26c404ee | fix audio playing for too long 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-22 22:31:20 -04:00 |  | 
			
				
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								 austin | 45bb4a44e0 | control repeat fix + data tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 23:19:56 -04:00 |  | 
			
				
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								 austin | d9e0b2a9e5 | cursor fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:49:26 -04:00 |  | 
			
				
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								 austin | 3bfcc4c5d1 | grass fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 21:12:19 -04:00 |  | 
			
				
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								 austin | 172030b95d | documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 18:02:13 -04:00 |  | 
			
				
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								 austin | a1d03ef59e | Fix items networking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-21 17:41:50 -04:00 |  | 
			
				
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								 austin | 597a969151 | documentation, bug fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-17 19:34:25 -04:00 |  | 
			
				
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								 austin | 34403c3155 | UI work for level editor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-13 14:15:04 -04:00 |  | 
			
				
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								 austin | 3e5cade90e | searchable voxel selection ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-10 22:11:02 -04:00 |  | 
			
				
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								 austin | 7c8e536f80 | bare minimum working ui update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-04-04 18:15:10 -04:00 |  | 
			
				
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								 austin | 45ce4ca9a9 | rudimentary scene saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 21:51:11 -04:00 |  | 
			
				
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								 austin | ee6d310e91 | store doxygen log instead of stdout 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-24 15:55:50 -04:00 |  | 
			
				
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								 austin | 6f8e44f325 | menu refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-24 13:19:02 -04:00 |  | 
			
				
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								 austin | dffd02853d | move progress item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-03-23 23:21:39 -04:00 |  | 
			
				
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								 austin | b711111589 | Remotery + extensive profiler usage | 2024-03-23 23:19:06 -04:00 |  | 
			
				
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								 austin | a5c1667d9f | Move physics to ODE-side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-23 17:45:46 -04:00 |  | 
			
				
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								 austin | aa1e7fa117 | Defer physics overhaul 4 for larger timeblock 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 20:31:12 -04:00 |  | 
			
				
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								 austin | 46ec60e5a9 | fix actor panel rendering | 2024-03-21 20:01:42 -04:00 |  | 
			
				
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								 austin | 20c0bff89d | refactor ui framework to use openglstate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:51:42 -04:00 |  | 
			
				
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								 austin | 8c1607d34b | Provide way to usurp frustum culling on actor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 19:01:51 -04:00 |  | 
			
				
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								 austin | ba5537bcf7 | ground move refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-21 18:47:07 -04:00 |  | 
			
				
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								 austin | 742231a5de | doxygen update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:09:14 -04:00 |  | 
			
				
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								 austin | 6b2145ba6e | docs update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 23:04:37 -04:00 |  | 
			
				
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								 austin | 58d1d86262 | More stuff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 22:00:40 -04:00 |  | 
			
				
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								 austin | 512998eb24 | Free camera support for debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 21:09:00 -04:00 |  | 
			
				
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								 austin | 86edabf4de | player entity debug menu | 2024-03-20 18:57:48 -04:00 |  | 
			
				
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								 austin | 077cffa2e2 | smooth fluid voxel animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-20 08:50:32 -04:00 |  | 
			
				
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								 austin | bfd7690403 | fix fluid chunk model creating and flickering | 2024-03-19 20:03:21 -04:00 |  | 
			
				
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								 austin | 97edfacd41 | fluids are rendering albeit poorly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-17 18:44:39 -04:00 |  | 
			
				
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								 austin | f328d16bab | sending grass half-baked because I want water | 2024-03-17 15:20:30 -04:00 |  | 
			
				
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								 austin | 41f2675e43 | Fix arena mode 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-13 17:47:21 -04:00 |  | 
			
				
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								 austin | 15e10ad83e | intelligently place foliage 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-12 22:55:33 -04:00 |  | 
			
				
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								 austin | 7d7ef42036 | update todo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-10 22:26:29 -04:00 |  | 
			
				
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								 austin | 9196568a20 | Break up rendering engine into pipelines flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-10 11:11:39 -04:00 |  | 
			
				
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								 austin | 027c93d4c7 | Collision optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:40:40 -05:00 |  | 
			
				
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								 austin | 39134f9693 | Timekeeping update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 17:05:40 -05:00 |  | 
			
				
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								 austin | 7ab6cf96d9 | Audio engine overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-09 15:54:47 -05:00 |  | 
			
				
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								 austin | f702e8e7e0 | more documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-07 17:12:44 -05:00 |  | 
			
				
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								 austin | ffbbd15a5e | documentation, gitignore update, start on bar plot 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-07 17:02:33 -05:00 |  | 
			
				
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								 austin | 7a8f40a1b7 | imgui documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-06 21:35:42 -05:00 |  | 
			
				
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								 austin | cb0ef5f59e | initial imgui addition 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-06 21:24:21 -05:00 |  | 
			
				
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								 austin | 3e6d918f16 | documentation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-03-06 19:04:20 -05:00 |  | 
			
				
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								 austin | 5356b3e325 | Proper frustum culling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-02-29 19:14:17 -05:00 |  | 
			
				
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								 austin | 1883ffddf3 | documentation outline work | 2024-02-29 15:14:41 -05:00 |  | 
			
				
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								 austin | e26fbad7d9 | move terrain documentation | 2024-02-29 13:35:08 -05:00 |  | 
			
				
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								 austin | 36e2563e03 | include recast4j, reorg documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-02-29 13:20:10 -05:00 |  | 
			
				
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								 austin | 9407c13217 | Font work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-02-28 21:21:05 -05:00 |  | 
			
				
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								 austin | a5a669da90 | Fix arena mode infinite load | 2024-02-25 22:11:41 -05:00 |  | 
			
				
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								 austin | fa11fc9bec | Full flow environment generation for gridded chunks | 2024-02-25 19:59:40 -05:00 |  | 
			
				
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								 austin | b7d993ddbb | work on synchronization | 2023-12-28 15:37:32 -05:00 |  | 
			
				
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								 austin | 16cc8ebbb6 | Blender documentation | 2023-12-10 21:36:13 -05:00 |  | 
			
				
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								 austin | c98117bbaf | Add known bugs to collision documentation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-12-06 19:59:46 -05:00 |  | 
			
				
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								 austin | b2a7b8e93e | Fix idle animation tree not working on client | 2023-12-05 22:07:16 -05:00 |  | 
			
				
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								 austin | 174126912e | Physics fix | 2023-12-02 22:19:17 -05:00 |  | 
			
				
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								 austin | dc0a61c0dc | Model global pretransforms + physics work | 2023-12-02 18:24:05 -05:00 |  | 
			
				
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								 austin | e43ce32d70 | Docs + fixes | 2023-11-05 14:00:39 -05:00 |  | 
			
				
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								 austin | b4426c413b | Physics consolidation | 2023-11-05 12:28:19 -05:00 |  | 
			
				
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								 austin | 4673e09396 | Tree work + Documentation work | 2023-11-05 10:08:51 -05:00 |  | 
			
				
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								 austin | e37b48d267 | Tree work + documentation work | 2023-10-06 13:22:17 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | 0273bc54c8 | The grass update | 2023-05-25 18:04:22 -04:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | 5b4f3cede7 | connecting to character create menu doesn't crash | 2022-05-02 21:43:04 -04:00 |  | 
			
				
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								 austin | 5cc0998b26 | ui fixes | 2022-04-23 17:00:44 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  |