Commit Graph

1872 Commits

Author SHA1 Message Date
austin
45a4115675 more vector pooling 2025-05-25 15:16:50 -04:00
austin
feac1383da shallow clone block data
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2025-05-25 14:06:58 -04:00
austin
cf9dceff42 Revert "gridded data cell improvements"
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This reverts commit da3ada73d0.
2025-05-25 13:44:53 -04:00
austin
03035aa1fb vector pooling work
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2025-05-25 12:31:02 -04:00
austin
da3ada73d0 gridded data cell improvements
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2025-05-25 12:14:10 -04:00
austin
d812393d4c LOD components re-attach physics
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2025-05-25 11:14:36 -04:00
austin
bdcdc266cd performance improvements
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2025-05-25 10:30:37 -04:00
austin
2f58d38a1f foliage cell performance improvement
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2025-05-25 09:42:47 -04:00
austin
5eb17cca85 engine flag for opengl error calls
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2025-05-25 09:34:07 -04:00
austin
a21f3f0eeb shaderUtils memory alloc improvement
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2025-05-25 00:52:38 -04:00
austin
f02d9979e3 leverage standard uniforms buffer
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2025-05-25 00:34:46 -04:00
austin
1999319433 reduce allocations in rendering
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2025-05-24 23:47:50 -04:00
austin
23b70c1923 upgrade target framerate
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2025-05-24 23:28:08 -04:00
austin
7d04008197 clustering terrain draw calls 2025-05-24 23:20:43 -04:00
austin
44ae9909ee client jump tree body logic
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2025-05-24 22:57:58 -04:00
austin
6eb53acbb3 jump tree conditional body logic 2025-05-24 22:57:37 -04:00
austin
3625123363 mesh profiling 2025-05-24 22:56:21 -04:00
austin
272a1268a0 physics spawning LOD
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2025-05-24 22:01:29 -04:00
austin
8957d96809 code cleanup
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2025-05-24 21:42:45 -04:00
austin
0493649348 nearby entity lookup caching 2025-05-24 21:41:55 -04:00
austin
935ee0e416 ai lod work
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2025-05-24 21:36:04 -04:00
austin
f29638ad00 lod emitter service work
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2025-05-24 21:16:44 -04:00
austin
11b519ef79 multiple visual lod levels
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2025-05-24 21:08:16 -04:00
austin
33cfc3601b reduce visual lod cutoff
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2025-05-24 20:55:25 -04:00
austin
9ddd943419 normal outline pipeline uses draw accumulator 2025-05-24 20:52:32 -04:00
austin
49de7e6adb major macro sim improvement
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2025-05-24 20:46:40 -04:00
austin
9516209bc3 shadow map pipeline distance check 2025-05-24 20:43:19 -04:00
austin
028c416dab work log entry
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2025-05-24 20:34:07 -04:00
austin
14680ef4c3 performance improvements, profiler statements 2025-05-24 20:33:18 -04:00
austin
1ed791e6fe pull up lwjgl ver, fix profiler bug
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2025-05-24 19:13:50 -04:00
austin
a617456fc5 threadmanager dispatch work
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2025-05-24 19:02:15 -04:00
austin
b64c5090a6 profiler work
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2025-05-24 18:16:09 -04:00
austin
ae72912649 support for low lod models definitions and pipe
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2025-05-24 17:42:49 -04:00
austin
6e55b7ee18 LOD component
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2025-05-24 16:56:31 -04:00
austin
6e0acf8b05 LOD emitter service
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2025-05-24 16:32:00 -04:00
austin
5be0a197c3 town population spawning
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2025-05-24 15:52:49 -04:00
austin
84b4c11199 work on rotating structures
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2025-05-24 14:20:33 -04:00
austin
2f05fc06dd work on rotating buildings on placement
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2025-05-23 22:36:29 -04:00
austin
086c6da72e block chunks properly stride
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2025-05-23 18:58:42 -04:00
austin
456036c0d2 code cleanup
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2025-05-23 17:54:40 -04:00
austin
56746df5ac macro data broadphase in chunk gen threads 2025-05-23 17:52:16 -04:00
austin
b2bac5f540 town layout work
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2025-05-23 17:06:57 -04:00
austin
44e79171a8 small fixes
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2025-05-22 22:08:07 -04:00
austin
69429d70a4 uniform location caching
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2025-05-22 21:12:00 -04:00
austin
4a23339807 standard uniform manager impl
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2025-05-22 20:55:12 -04:00
austin
4442256566 server sim optimization
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2025-05-22 19:33:04 -04:00
austin
560d306445 rendering optimization and error checking
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2025-05-22 19:25:56 -04:00
austin
cb3ccbef0b small performance gains
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2025-05-22 19:06:40 -04:00
austin
90e9492c18 fix geom-body collision
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2025-05-22 18:38:18 -04:00
austin
90031765a9 floating world origin work
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2025-05-22 17:25:54 -04:00