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								 austin | 5eb17cca85 | engine flag for opengl error calls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 09:34:07 -04:00 |  | 
			
				
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								 austin | a21f3f0eeb | shaderUtils memory alloc improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:52:38 -04:00 |  | 
			
				
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								 austin | f02d9979e3 | leverage standard uniforms buffer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:34:46 -04:00 |  | 
			
				
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								 austin | 1999319433 | reduce allocations in rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:47:50 -04:00 |  | 
			
				
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								 austin | 23b70c1923 | upgrade target framerate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:28:08 -04:00 |  | 
			
				
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								 austin | 7d04008197 | clustering terrain draw calls | 2025-05-24 23:20:43 -04:00 |  | 
			
				
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								 austin | 44ae9909ee | client jump tree body logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 22:57:58 -04:00 |  | 
			
				
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								 austin | 6eb53acbb3 | jump tree conditional body logic | 2025-05-24 22:57:37 -04:00 |  | 
			
				
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								 austin | 3625123363 | mesh profiling | 2025-05-24 22:56:21 -04:00 |  | 
			
				
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								 austin | 272a1268a0 | physics spawning LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 22:01:29 -04:00 |  | 
			
				
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								 austin | 8957d96809 | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:42:45 -04:00 |  | 
			
				
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								 austin | 0493649348 | nearby entity lookup caching | 2025-05-24 21:41:55 -04:00 |  | 
			
				
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								 austin | 935ee0e416 | ai lod work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:36:04 -04:00 |  | 
			
				
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								 austin | f29638ad00 | lod emitter service work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:16:44 -04:00 |  | 
			
				
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								 austin | 11b519ef79 | multiple visual lod levels 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:08:16 -04:00 |  | 
			
				
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								 austin | 33cfc3601b | reduce visual lod cutoff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:55:25 -04:00 |  | 
			
				
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								 austin | 9ddd943419 | normal outline pipeline uses draw accumulator | 2025-05-24 20:52:32 -04:00 |  | 
			
				
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								 austin | 49de7e6adb | major macro sim improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:46:40 -04:00 |  | 
			
				
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								 austin | 9516209bc3 | shadow map pipeline distance check | 2025-05-24 20:43:19 -04:00 |  | 
			
				
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								 austin | 028c416dab | work log entry 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:34:07 -04:00 |  | 
			
				
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								 austin | 14680ef4c3 | performance improvements, profiler statements | 2025-05-24 20:33:18 -04:00 |  | 
			
				
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								 austin | 1ed791e6fe | pull up lwjgl ver, fix profiler bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 19:13:50 -04:00 |  | 
			
				
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								 austin | a617456fc5 | threadmanager dispatch work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 19:02:15 -04:00 |  | 
			
				
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								 austin | b64c5090a6 | profiler work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 18:16:09 -04:00 |  | 
			
				
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								 austin | ae72912649 | support for low lod models definitions and pipe 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 17:42:49 -04:00 |  | 
			
				
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								 austin | 6e55b7ee18 | LOD component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 16:56:31 -04:00 |  | 
			
				
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								 austin | 6e0acf8b05 | LOD emitter service 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 16:32:00 -04:00 |  | 
			
				
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								 austin | 5be0a197c3 | town population spawning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 15:52:49 -04:00 |  | 
			
				
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								 austin | 84b4c11199 | work on rotating structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 14:20:33 -04:00 |  | 
			
				
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								 austin | 2f05fc06dd | work on rotating buildings on placement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-23 22:36:29 -04:00 |  | 
			
				
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								 austin | 086c6da72e | block chunks properly stride 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-23 18:58:42 -04:00 |  | 
			
				
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								 austin | 456036c0d2 | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-23 17:54:40 -04:00 |  | 
			
				
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								 austin | 56746df5ac | macro data broadphase in chunk gen threads | 2025-05-23 17:52:16 -04:00 |  | 
			
				
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								 austin | b2bac5f540 | town layout work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-23 17:06:57 -04:00 |  | 
			
				
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								 austin | 44e79171a8 | small fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 22:08:07 -04:00 |  | 
			
				
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								 austin | 69429d70a4 | uniform location caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 21:12:00 -04:00 |  | 
			
				
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								 austin | 4a23339807 | standard uniform manager impl 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 20:55:12 -04:00 |  | 
			
				
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								 austin | 4442256566 | server sim optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:33:04 -04:00 |  | 
			
				
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								 austin | 560d306445 | rendering optimization and error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:25:56 -04:00 |  | 
			
				
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								 austin | cb3ccbef0b | small performance gains 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 19:06:40 -04:00 |  | 
			
				
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								 austin | 90e9492c18 | fix geom-body collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 18:38:18 -04:00 |  | 
			
				
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								 austin | 90031765a9 | floating world origin work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-22 17:25:54 -04:00 |  | 
			
				
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								 austin | 47e0ee824c | fix lookup bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 14:26:45 -04:00 |  | 
			
				
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								 austin | 93a4d16427 | debug view of entity colliders | 2025-05-22 14:21:28 -04:00 |  | 
			
				
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								 austin | 4e4367f915 | block colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 14:10:38 -04:00 |  | 
			
				
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								 austin | cbd5c98e0a | server-side geom colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 18:52:41 -04:00 |  | 
			
				
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								 austin | 639fdde8fa | kinematic geom colliders on client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 17:04:24 -04:00 |  | 
			
				
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								 austin | b47503b996 | main content pipeline uses accumulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-21 16:38:03 -04:00 |  | 
			
				
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								 austin | cac1893d6e | fix draw target accumulator bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 16:13:09 -04:00 |  | 
			
				
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								 austin | 8517ddbc15 | fix profiler bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-21 14:53:49 -04:00 |  |