Commit Graph

396 Commits

Author SHA1 Message Date
austin
7f3cad3064 tabs for editor view
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 22:46:35 -04:00
austin
2cf46cc38f editor mode pauses simulation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
ed9dac0b80 add debug control
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 19:42:56 -04:00
austin
f048b26064 fix block meshgen indices bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 17:47:33 -04:00
austin
cdc37a70f6 fix entity swap reset position bug
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-03-24 18:59:16 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-25 17:03:51 -05:00
austin
9dc6235e4a flush update
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-25 16:24:15 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 16:47:34 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
919298a3de disable client fluid draw cell loading gate
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 14:44:37 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 14:09:55 -05:00
austin
05580f2b36 build tools assembly work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-12 14:03:22 -05:00
austin
fa50c32dfd pass env data through grid2
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-12 12:14:33 -05:00
austin
36e40cd0ae small-ish fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-10 20:05:20 -05:00
austin
c8c2ba7ad7 implement conjugate gradient solver
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-10 15:56:39 -05:00
austin
9b3f37017c grid2 work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-09 12:07:24 -05:00
austin
2ec5ad9a93 cellular bounds desync fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 23:52:22 -05:00
austin
1c73c2d5ea reintroduce sleep
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 16:29:40 -05:00
austin
6ee0a1b2c5 cellular determinism verification 2024-12-07 16:24:53 -05:00
austin
ab5e65b14f fix memory leak
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 15:37:20 -05:00
austin
01a2ab603c cellular sim deterministic work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 15:12:29 -05:00
austin
6cd97ec13b cellular fluid work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 11:42:35 -05:00
austin
86da26675f fix cellular sim
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 19:31:05 -05:00
austin
e5ce16a734 native bounds solver
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 18:18:33 -05:00
austin
53a9a1b383 bounds array allocation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-06 16:11:34 -05:00
austin
c022ee1206 fix fluid dispatch array deref
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 15:39:17 -05:00
austin
89b4fbb862 define cellular simulator
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 15:19:59 -05:00
austin
5c44d36f25 dedicated native fluid simulator
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 14:35:03 -05:00
austin
a8b473fc24 native fluid chunk dispatcher
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 13:51:15 -05:00
austin
7740672e2c more test file refactoring
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 13:31:43 -05:00
austin
b9fe5b3ebe refactor native test code location
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 13:21:25 -05:00
austin
7a241e9043 refactor fluid sim headers 2024-12-06 13:18:40 -05:00
austin
30863173d6 refactor fluid sim code
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 12:56:02 -05:00
austin
bdb4394ab3 fix arena loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-06 12:40:50 -05:00
austin
52c98beb7a Add tests for chunk.c
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-04 20:20:39 -05:00
austin
bbf14ffd87 fix testing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-04 19:30:35 -05:00
austin
85f0652d4f small collision engine formatting
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 22:58:00 -05:00
austin
8147a21f2d bump ode4j version
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 21:59:59 -05:00
austin
c34de4744b fix placing character at end of world bounds
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 14:05:54 -05:00