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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | 72d1f8ac91 | Terrain chunk physics | 2023-04-24 18:16:39 -04:00 |  | 
			
				
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								 austin | edaa7c8ce2 | Joined normals marching cubes | 2023-04-23 12:51:06 -04:00 |  | 
			
				
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								 austin | 094831ba22 | Initial marching cubes! | 2023-04-23 11:51:54 -04:00 |  | 
			
				
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								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
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								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
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								 austin | 478acb1f54 | Fix scene collision mesh generation | 2022-12-12 00:25:32 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
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								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
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								 Austin Hoover | 9bf2f81ae1 | ShaderOptions,ui debug draw bound,start regions | 2022-11-21 11:20:36 -05:00 |  | 
			
				
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								 austin | 678b2803fd | random sp world option | 2022-10-10 20:51:23 -04:00 |  | 
			
				
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								 austin | d5af9b1ad4 | Add user setting for fullscreen | 2022-06-27 17:38:16 -04:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
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								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
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								 austin | a957a3f0ca | Logger changes | 2022-05-17 16:21:24 -04:00 |  | 
			
				
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								 austin | 4499a9e534 | basic inventory networking | 2022-05-17 14:27:54 -04:00 |  | 
			
				
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								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
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								 austin | 5c8000e4d4 | Sending initial entity & removing DC'd player | 2022-05-09 17:02:39 -04:00 |  | 
			
				
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								 austin | 65d7c1ec44 | auth | 2022-05-08 21:39:56 -04:00 |  | 
			
				
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								 austin | 2fa8099d67 | allow temporary dir for testing database off nas | 2022-05-07 01:34:28 -04:00 |  | 
			
				
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								 austin | 331375f51d | database work | 2022-05-05 23:29:41 -04:00 |  | 
			
				
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								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
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								 austin | 53242a5280 | fix server only drawcells | 2022-05-04 23:30:41 -04:00 |  | 
			
				
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								 austin | 2c42b51907 | streaming creature templates over network | 2022-05-03 23:34:38 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | 303aaf3740 | Attribute editing menu | 2022-05-02 22:42:44 -04:00 |  | 
			
				
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								 austin | 5b4f3cede7 | connecting to character create menu doesn't crash | 2022-05-02 21:43:04 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | 0bd0c00f27 | clean up main file by removing globals | 2022-04-30 15:25:48 -04:00 |  | 
			
				
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								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
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								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | e303ac4a03 | fix list updating exception | 2022-04-24 14:09:44 -04:00 |  | 
			
				
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								 austin | d4513b84a4 | Get networking working on basic level | 2022-04-23 22:05:50 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  | 
			
				
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								 austin | 40ce8dd161 | some work on networking, fix for vsc perf | 2022-04-18 00:11:07 -04:00 |  | 
			
				
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								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3724f2dcf8 | margin of collision improvement | 2022-03-30 23:41:03 -04:00 |  | 
			
				
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								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
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								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
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								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
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								 austin | 3d54fe3076 | Start work on non-item non-creature objects | 2022-03-26 18:51:22 -04:00 |  | 
			
				
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								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
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								 austin | 34ea6d45cf | Debug menu additions | 2022-03-17 00:18:51 -04:00 |  | 
			
				
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								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
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								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
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								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | 5be3c9c2d5 | Rotation tree | 2022-02-17 00:09:12 -05:00 |  | 
			
				
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								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
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								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
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								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
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								 austin | c919d5c8ce | Hair! | 2022-02-08 00:31:51 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
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								 austin | d3197547d0 | Small ai fixes | 2021-11-27 18:25:06 -05:00 |  | 
			
				
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								 austin | dda5cb59e5 | Work on minimizing terrain poly count | 2021-11-21 00:13:25 -05:00 |  | 
			
				
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								 austin | b2fe119348 | Opportunistic Attacker | 2021-11-20 12:55:13 -05:00 |  | 
			
				
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								 austin | 84534e3ceb | Refactor setTargetable function | 2021-11-19 23:37:16 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | c571e736cb | Crosshair lock on logic | 2021-11-16 00:50:59 -05:00 |  | 
			
				
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								 austin | cda719c9a2 | Tweak crosshair logic | 2021-11-16 00:15:07 -05:00 |  | 
			
				
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								 austin | f2c7d0910c | Add bloodsplats | 2021-11-15 23:41:35 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
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								 austin | 39ba611af4 | Refactor life stuff | 2021-11-07 16:48:35 -05:00 |  | 
			
				
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								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
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								 austin | cd6f2cc6b4 | Re-enable streaming entities on connect | 2021-11-05 18:49:25 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
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								 austin | 3185866fa4 | Scaffolding navmesh | 2021-10-30 16:28:50 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 795e4af84b | Trying to tweak collision engine | 2021-10-24 23:13:16 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 3b31303078 | Create basic world stuff | 2021-10-24 18:41:45 -04:00 |  | 
			
				
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								 austin | 194592c18d | Work on integrating sqlite | 2021-10-23 16:22:01 -04:00 |  | 
			
				
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								 austin | eee9903ae1 | New grass texture | 2021-10-19 18:20:28 -04:00 |  | 
			
				
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								 austin | 20baca4884 | Align spawn location with town | 2021-10-16 20:44:22 -04:00 |  | 
			
				
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								 austin | 78ac717283 | Initial macro simulation work | 2021-10-16 16:10:10 -04:00 |  | 
			
				
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								 austin | 581de4f58a | work on macro simulation | 2021-10-16 00:06:49 -04:00 |  |