Commit Graph

138 Commits

Author SHA1 Message Date
austin
bb3dae9814 Collision engine tweaks, crosshair+bow change 2021-11-05 00:08:12 -04:00
austin
a00f423696 Gravity collision accuracy improved dramatically 2021-11-03 23:57:35 -04:00
austin
8777e63928 Toggling off navmesh for the time being 2021-11-03 21:38:18 -04:00
austin
5f4eb22fa9 Pathfinding! 2021-11-03 21:30:41 -04:00
austin
3185866fa4 Scaffolding navmesh 2021-10-30 16:28:50 -04:00
austin
8cc5098928 Remove arena chunk deform 2021-10-30 11:51:41 -04:00
austin
b3f66c60da New bitmap character single-character widget 2021-10-30 11:45:13 -04:00
austin
02ded35c06 Goblin animations added
closes #57
2021-10-29 21:23:01 -04:00
austin
340258390d closes #52 2021-10-29 00:26:26 -04:00
austin
caa1bcd5d5 closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
64e6d60755 closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
2021-10-27 21:56:43 -04:00
austin
766093d843 closes #40 2021-10-26 21:48:55 -04:00
austin
a067154d27 closes #39 2021-10-26 21:18:36 -04:00
austin
4663573cbc closes #29 2021-10-26 18:21:30 -04:00
7bb796933c Merge pull request 'dev' (#2) from dev into master
Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/2
2021-10-26 00:15:28 +00:00
austin
795e4af84b Trying to tweak collision engine 2021-10-24 23:13:16 -04:00
austin
66bec8dead Add deer 2021-10-24 21:05:13 -04:00
austin
3b31303078 Create basic world stuff 2021-10-24 18:41:45 -04:00
austin
14d096230a ui is stupid 2021-10-23 22:45:27 -04:00
austin
194592c18d Work on integrating sqlite 2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0 the UI update part 1 2021-10-23 10:10:16 -04:00
austin
cc2709aa93 Move work on layout list scrollable 2021-10-20 22:28:36 -04:00
austin
3267e52a4d Start widget rework 2021-10-20 18:49:55 -04:00
austin
f0803a5c5d Make human faster 2021-10-19 18:22:43 -04:00
austin
eee9903ae1 New grass texture 2021-10-19 18:20:28 -04:00
austin
20baca4884 Align spawn location with town 2021-10-16 20:44:22 -04:00
austin
78ac717283 Initial macro simulation work 2021-10-16 16:10:10 -04:00
austin
581de4f58a work on macro simulation 2021-10-16 00:06:49 -04:00
austin
5e2f3d457b Merge branch 'startIntegratingSQL' into dev 2021-10-15 17:49:36 -04:00
austin
50efed4b69 Add leaves particle concept 2021-10-15 17:43:33 -04:00
austin
f7309d4f15 Ignore dbeaver metadata folder 2021-10-14 23:53:34 -04:00
austin
308a34514f Begin sql integration 2021-10-14 23:23:54 -04:00
austin
8ccc29ef7d Tie movespeed to framerate 2021-10-10 17:14:15 -04:00
austin
57c2fa1e61 Terrain splatting hopefully working 2021-10-09 16:22:33 -04:00
austin
95829bb847 Working on ground texturing still 2021-10-07 09:09:49 -04:00
austin
26064dc198 Proper texture tiling for terrain meshes 2021-10-06 19:38:34 -04:00
austin
c295a18a22 Fix terrain stride with dense meshes 2021-10-03 13:49:40 -04:00
austin
f004a588a4 Fix light classes with git repo 2021-09-19 18:33:59 -04:00
f43e6f5d50 Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java' 2021-09-19 22:24:29 +00:00
3c4fb20ac3 Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java' 2021-09-19 22:24:26 +00:00
0d98f4517a Delete 'src/main/java/electrosphere/renderer/light/LightManager.java' 2021-09-19 22:24:23 +00:00
ea1132ee61 Delete 'src/main/java/electrosphere/renderer/light/PointLight.java' 2021-09-19 22:24:19 +00:00
2685b358f5 Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java' 2021-09-19 22:24:14 +00:00
0437db3c42 Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java' 2021-09-19 22:24:08 +00:00
satellite
b162bdd8d2 Sync laptop and desktop 2021-09-19 18:16:25 -04:00
satellite
4966258935 Fix movement vector in movement behave tree 2021-08-08 14:30:03 -04:00
satellite
5b3c99b2ff Work on terrain mesh towards splatting 2021-08-08 14:26:23 -04:00
satellite
f862c104cc Failure to fix mac rendering 2021-08-08 12:32:18 -04:00
austin
236eb59274 Convert entity position to double from float 2021-08-08 01:14:41 -04:00
austin
e39af4a78c Hook user settings into draw/sim radius 2021-08-07 18:00:19 -04:00