austin
|
f0179f8507
|
file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:16:22 -04:00 |
|
austin
|
aec3733429
|
tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:47:53 -04:00 |
|
austin
|
72915798b3
|
ui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:33:46 -04:00 |
|
austin
|
d7329210b0
|
remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 18:18:40 -04:00 |
|
austin
|
f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:26:21 -04:00 |
|
austin
|
6d2b4bf318
|
rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:46:18 -04:00 |
|
austin
|
253a2461b6
|
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 23:53:01 -04:00 |
|
austin
|
7f3cad3064
|
tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:46:35 -04:00 |
|
austin
|
2cf46cc38f
|
editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:38:09 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
f048b26064
|
fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 17:47:33 -04:00 |
|
austin
|
bb886bcf12
|
work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-06 17:50:34 -05:00 |
|
austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
0961b42e26
|
improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:47:34 -05:00 |
|
austin
|
6d80269acb
|
pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 13:48:35 -05:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
257c5f3a87
|
more context for level creator menu
|
2025-01-19 17:22:19 -05:00 |
|
austin
|
9472a990b4
|
fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 17:15:21 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
a26ed3a001
|
work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-15 00:30:19 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:37:20 -05:00 |
|
austin
|
03729abc7b
|
commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 22:40:08 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
4e6f9243b6
|
terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:39:19 -05:00 |
|
austin
|
4995e06f87
|
fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:26:23 -05:00 |
|
austin
|
bff87fa725
|
Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:13:09 -05:00 |
|
austin
|
9157180e03
|
elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 17:59:01 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
83b8227b68
|
normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:23:08 -05:00 |
|
austin
|
d8eaf7f501
|
conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:56:47 -05:00 |
|
austin
|
ba7884363d
|
unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:48:06 -05:00 |
|
austin
|
391a727709
|
homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 17:43:18 -05:00 |
|
austin
|
6ce1c474d5
|
fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 16:05:13 -05:00 |
|
austin
|
59be0068f1
|
fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 15:49:48 -05:00 |
|
austin
|
569311a23e
|
Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 15:21:54 -05:00 |
|
austin
|
0e2c29d8a1
|
explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 13:07:33 -05:00 |
|
austin
|
05c20ee650
|
Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 12:04:09 -05:00 |
|
austin
|
586232dd79
|
fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-12-01 12:02:16 -05:00 |
|
austin
|
cc08cc85d9
|
fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 20:50:01 -05:00 |
|
austin
|
888cc254f3
|
more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 17:25:26 -05:00 |
|
austin
|
40ae429417
|
update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 17:08:18 -05:00 |
|
austin
|
2d8b172f16
|
water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-30 12:20:36 -05:00 |
|
austin
|
0f85b0ac92
|
remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:36:05 -05:00 |
|
austin
|
dfc59e0ea6
|
fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 21:19:59 -05:00 |
|
austin
|
080cdeca33
|
character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-11-29 20:47:52 -05:00 |
|
austin
|
460989eeab
|
Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:26:09 -05:00 |
|
austin
|
9c672af15f
|
character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 19:05:14 -05:00 |
|
austin
|
176bdb1d5a
|
singleplayer menu layout work
|
2024-11-29 17:40:13 -05:00 |
|
austin
|
2c967a2141
|
fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 17:16:29 -05:00 |
|
austin
|
0625abdaf4
|
lower grass radius
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-29 12:26:12 -05:00 |
|
austin
|
a1eb17cb51
|
Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-25 19:39:03 -05:00 |
|
austin
|
e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
|
austin
|
21e2ec7b06
|
Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 23:27:02 -05:00 |
|
austin
|
749b9c63b4
|
Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 22:52:52 -05:00 |
|
austin
|
344019885e
|
refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 22:27:52 -05:00 |
|
austin
|
874dcafa97
|
Server structures for dealing with block data
|
2024-11-23 22:27:08 -05:00 |
|
austin
|
3777a9a37c
|
server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:46:13 -05:00 |
|
austin
|
1b1876643d
|
Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:29:21 -05:00 |
|
austin
|
e33706c21d
|
Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 17:09:55 -05:00 |
|
austin
|
5fee2d06af
|
Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 16:47:33 -05:00 |
|
austin
|
786e96373d
|
foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:55:18 -05:00 |
|
austin
|
745dbe224b
|
voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:42:14 -05:00 |
|
austin
|
8c5874b6a3
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-22 20:21:26 -05:00 |
|
austin
|
eed0170894
|
Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:41:19 -05:00 |
|
austin
|
2926a2abf3
|
Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 19:14:49 -05:00 |
|
austin
|
cc51e4c908
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 18:30:17 -05:00 |
|
austin
|
4d934873c3
|
Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 17:08:41 -05:00 |
|
austin
|
dc00a20bb0
|
reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-21 13:31:15 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
d84a993739
|
font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 18:14:26 -05:00 |
|
austin
|
fe8466c2f8
|
edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 13:23:55 -05:00 |
|
austin
|
8284697812
|
optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 13:01:44 -05:00 |
|
austin
|
4d9047d8cf
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 11:45:35 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
a44255060d
|
Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 15:40:59 -05:00 |
|
austin
|
d65efefc92
|
Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-16 20:32:30 -05:00 |
|
austin
|
9bd81242fc
|
implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-16 18:38:43 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
64a3628316
|
Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-14 19:49:31 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
166ed9ea6e
|
re-enable foliage manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 09:03:44 -05:00 |
|
austin
|
dda20e55cc
|
implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 23:04:35 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
a32f6200cc
|
fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 15:49:52 -05:00 |
|
austin
|
d06d5d4506
|
homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 17:07:30 -05:00 |
|
austin
|
c2aacdd2ae
|
more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 16:08:26 -05:00 |
|
austin
|
8ddbe36b3d
|
terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 12:22:46 -05:00 |
|
austin
|
183c98367c
|
WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 11:11:41 -05:00 |
|
austin
|
4f2fcc62c9
|
chunk data storage dimension change
|
2024-11-11 11:08:22 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
|
austin
|
221bcd70a7
|
fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:51:27 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
86e61b7a0e
|
Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 18:38:40 -05:00 |
|