austin
|
e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-24 11:16:31 -05:00 |
|
austin
|
21e2ec7b06
|
Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 23:27:02 -05:00 |
|
austin
|
344019885e
|
refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 22:27:52 -05:00 |
|
austin
|
874dcafa97
|
Server structures for dealing with block data
|
2024-11-23 22:27:08 -05:00 |
|
austin
|
3777a9a37c
|
server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 21:46:13 -05:00 |
|
austin
|
5fee2d06af
|
Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-23 16:47:33 -05:00 |
|
austin
|
786e96373d
|
foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:55:18 -05:00 |
|
austin
|
745dbe224b
|
voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-22 20:42:14 -05:00 |
|
austin
|
8c5874b6a3
|
foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-22 20:21:26 -05:00 |
|
austin
|
7da8472d0e
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:59:05 -05:00 |
|
austin
|
3db6180c0e
|
bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 20:14:53 -05:00 |
|
austin
|
b892bea3d3
|
Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-20 19:12:18 -05:00 |
|
austin
|
4d9047d8cf
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-19 11:45:35 -05:00 |
|
austin
|
3a9eb0591d
|
Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-18 18:25:29 -05:00 |
|
austin
|
596b0f6624
|
hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-17 14:32:18 -05:00 |
|
austin
|
9bd81242fc
|
implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-16 18:38:43 -05:00 |
|
austin
|
d0235a01d6
|
major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-15 15:10:42 -05:00 |
|
austin
|
e1ec69c230
|
spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-14 15:14:36 -05:00 |
|
austin
|
9a20a64d5b
|
fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 21:08:32 -05:00 |
|
austin
|
755db7ba72
|
editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 18:55:02 -05:00 |
|
austin
|
a32f6200cc
|
fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-13 15:49:52 -05:00 |
|
austin
|
d06d5d4506
|
homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 17:07:30 -05:00 |
|
austin
|
c2aacdd2ae
|
more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 16:08:26 -05:00 |
|
austin
|
4f2fcc62c9
|
chunk data storage dimension change
|
2024-11-11 11:08:22 -05:00 |
|
austin
|
1b5d6c1795
|
Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-11 10:23:49 -05:00 |
|
austin
|
4d6db78059
|
ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-10 14:51:29 -05:00 |
|
austin
|
221bcd70a7
|
fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:51:27 -05:00 |
|
austin
|
cc60818e35
|
js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-09 20:04:44 -05:00 |
|
austin
|
a9c74e8d50
|
fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-08 17:54:48 -05:00 |
|
austin
|
795fbb6a1c
|
grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-08 12:11:40 -05:00 |
|
austin
|
e12dd55703
|
hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-07 18:44:07 -05:00 |
|
austin
|
22e468a6d0
|
remove first chunk special gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 14:44:55 -05:00 |
|
austin
|
96b65dba46
|
fix array error
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 13:39:47 -05:00 |
|
austin
|
ae4c0aa4e5
|
add request timeout mechanism
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 12:25:31 -05:00 |
|
austin
|
59b899b1d7
|
support for sixteenth resolution chunks
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 12:08:00 -05:00 |
|
austin
|
e6fdac489c
|
stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 11:44:51 -05:00 |
|
austin
|
7493c1128b
|
eighth res chunk gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-07 10:04:51 -05:00 |
|
austin
|
d077f43188
|
Add quarter res chunks + good requeue mechanism
|
2024-11-07 09:17:46 -05:00 |
|
austin
|
4b8e4cb542
|
fix server caching of terrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
|
2024-11-06 10:05:06 -05:00 |
|
austin
|
0320173800
|
Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-05 14:47:08 -05:00 |
|
austin
|
c02959efee
|
voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-04 22:28:59 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
d6c476b4a3
|
true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:58:06 -04:00 |
|
austin
|
987165649f
|
generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:10:10 -04:00 |
|
austin
|
604380b31e
|
Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 13:52:31 -04:00 |
|
austin
|
4d6278d21f
|
fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
|
austin
|
634e88942b
|
chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 16:05:33 -04:00 |
|
austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 15:30:27 -04:00 |
|
austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
|
1cb93b04f6
|
fix debug sp launcher
|
2024-10-20 12:01:50 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
ccaaa47127
|
voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 20:59:23 -04:00 |
|
austin
|
63a302444f
|
shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 16:36:56 -04:00 |
|
austin
|
3d6b71bf01
|
initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:58:15 -04:00 |
|
austin
|
3c64166798
|
ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-16 17:05:53 -04:00 |
|
austin
|
79e2fdf512
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-15 10:56:09 -04:00 |
|
austin
|
efd2ff1bb7
|
fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-14 21:45:51 -04:00 |
|
austin
|
90793154ed
|
data cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:33:12 -04:00 |
|
austin
|
cdd44bd362
|
bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:13:34 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
e099fa9429
|
ability to select voxel for basic level
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 20:00:10 -04:00 |
|
austin
|
3fd97d415a
|
voxel selection popout fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 19:32:09 -04:00 |
|
austin
|
f70844c74b
|
make script engine optional for startup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 18:13:08 -04:00 |
|
austin
|
f4f288c8d5
|
recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-09-09 17:08:02 -04:00 |
|
austin
|
73a5d79bc2
|
tests, datastructure, debug work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-08 21:39:54 -04:00 |
|
austin
|
b9ccf5990c
|
globals tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-05 17:09:18 -04:00 |
|
austin
|
d39254968f
|
melee ai targeting fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-05 00:48:43 -04:00 |
|
austin
|
b0a92ba6e1
|
server data cell readiness fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-04 19:49:21 -04:00 |
|
austin
|
546a72eb80
|
more test repair work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-04 01:30:18 -04:00 |
|
austin
|
56b60695c5
|
viewport loading
|
2024-09-04 00:42:06 -04:00 |
|
austin
|
1bdda9c2e4
|
change walk component package
|
2024-09-03 21:45:14 -04:00 |
|
austin
|
b1612cc943
|
hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 18:30:26 -04:00 |
|
austin
|
3888b9d442
|
spawning units
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-02 16:52:34 -04:00 |
|
austin
|
035a13ae7b
|
prevent buffer flip on position of 0
|
2024-09-01 19:06:10 -04:00 |
|
austin
|
4c65b59b1b
|
script work, player weapon on level edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-25 12:08:14 -04:00 |
|
austin
|
9bd2b6b38f
|
work on resetting scene on escaping to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-24 17:24:20 -04:00 |
|
austin
|
5563b4366f
|
thread manager
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-08-22 21:24:44 -04:00 |
|
austin
|
0d80214dc8
|
testing work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-08-19 13:37:36 -04:00 |
|
austin
|
af4d1317fc
|
particle work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-18 18:27:23 -04:00 |
|
austin
|
0eb002df82
|
foliage serialization/deserialization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-17 11:11:07 -04:00 |
|
austin
|
277b9b6ee3
|
logger toggle debug window
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 22:20:09 -04:00 |
|
austin
|
c8fc089607
|
ai reset walking on disable
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 16:20:08 -04:00 |
|
austin
|
74167038f7
|
server tlc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-16 08:04:44 -04:00 |
|
austin
|
7775cb5e24
|
ai tweaks
|
2024-08-15 13:14:02 -04:00 |
|
austin
|
8fcd0a8f64
|
rename move nodes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 13:04:33 -04:00 |
|
austin
|
89a0df81a5
|
melee ai tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 10:46:12 -04:00 |
|
austin
|
61c5599265
|
true behavior trees
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-15 09:52:32 -04:00 |
|
austin
|
bdec668fb8
|
Ai rearchitecture for real btrees
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-14 14:46:38 -04:00 |
|
austin
|
b0277f9f74
|
properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-14 13:33:29 -04:00 |
|
austin
|
1ca9c60640
|
hitbox collision debounce work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-13 15:51:46 -04:00 |
|
austin
|
b1b3d90b70
|
movement anim interrupt, debug hit work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-12 17:57:26 -04:00 |
|
austin
|
b48501652c
|
fix server animation reset bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-12 15:26:38 -04:00 |
|
austin
|
8e6c9e97b0
|
block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-12 13:07:40 -04:00 |
|
austin
|
8e48250013
|
server anim time scale fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-12 09:41:00 -04:00 |
|
austin
|
ee15dd2366
|
client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-11 19:31:43 -04:00 |
|
austin
|
07a708edfc
|
architecture work, blocker ai tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-10 14:43:00 -04:00 |
|
austin
|
9349b35596
|
equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-09 21:05:27 -04:00 |
|
austin
|
ff3914cc19
|
remove blender transform token support
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-09 18:06:44 -04:00 |
|
austin
|
ee44f76dcc
|
play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-08 14:10:26 -04:00 |
|
austin
|
d319f05a2e
|
interrupting animations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-02 14:32:33 -04:00 |
|
austin
|
9958a6c5d4
|
math class refactoring start
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-01 21:46:19 -04:00 |
|
austin
|
92a6cefc20
|
server plays blocking animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 18:49:18 -04:00 |
|
austin
|
d409c3adef
|
server-synchronized jump
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-31 18:05:00 -04:00 |
|
austin
|
b37f80c18d
|
network refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-29 21:27:13 -04:00 |
|
austin
|
be5c24a7fc
|
option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-29 14:53:39 -04:00 |
|
austin
|
e6fc720299
|
move tree and idle to use unified animation object
|
2024-07-28 17:31:06 -04:00 |
|
austin
|
4b0064b761
|
properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 16:56:58 -04:00 |
|
austin
|
126a8f79c8
|
animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 15:27:57 -04:00 |
|
austin
|
ad823fcbb4
|
unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-28 14:51:20 -04:00 |
|
austin
|
c5f16ae282
|
life state synchronization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 01:34:17 -04:00 |
|
austin
|
161f40ee04
|
synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-27 00:15:50 -04:00 |
|
austin
|
570086c2cc
|
2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-24 12:49:44 -04:00 |
|
austin
|
9c53027bf0
|
AI debug menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-21 16:56:21 -04:00 |
|
austin
|
b10b7e8407
|
Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-21 16:46:25 -04:00 |
|
austin
|
d36b2f3237
|
handle signals passing with no hooks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-19 22:59:24 -04:00 |
|
austin
|
c3f824198b
|
ui fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-19 22:36:57 -04:00 |
|
austin
|
893239c158
|
hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-16 17:55:28 -04:00 |
|
austin
|
da28d13d61
|
script loading work
|
2024-07-14 16:00:35 -04:00 |
|
austin
|
9aa7cfe048
|
toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-13 23:34:54 -04:00 |
|
austin
|
b18a09ef3e
|
cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-13 21:12:05 -04:00 |
|
austin
|
2b68231789
|
scene/save refactor
|
2024-07-13 21:11:46 -04:00 |
|
austin
|
856e0a6b22
|
more cleanup
|
2024-07-13 16:00:48 -04:00 |
|
austin
|
0bec1386f1
|
cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-13 15:35:44 -04:00 |
|
austin
|
5a2895f9fd
|
cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-07-13 15:28:53 -04:00 |
|
austin
|
67bdc8ec67
|
work on scenes and hooks
|
2024-07-13 15:26:29 -04:00 |
|
austin
|
7a2bdf7745
|
transvoxel algorithm meshgen
|
2024-06-22 16:10:30 -04:00 |
|
austin
|
8c0a7697d0
|
block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-18 18:41:33 -04:00 |
|
austin
|
e671cda62d
|
hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-06-14 13:58:10 -04:00 |
|
austin
|
4ae09e7afb
|
network fixes, documentation, etc
|
2024-06-07 19:42:48 -04:00 |
|
austin
|
a30ac75573
|
work on moving hitboxes to ode4j handling
|
2024-06-07 17:50:49 -04:00 |
|
austin
|
b1d79dbc16
|
hitboxes - refactoring work, documentation
|
2024-05-26 13:28:11 -04:00 |
|
austin
|
29f5496e23
|
foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-24 22:52:42 -04:00 |
|
austin
|
bd244b151d
|
movement tree networking work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-13 10:17:35 -04:00 |
|
austin
|
ac12b3f5a8
|
async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-07 21:39:20 -04:00 |
|
austin
|
696f1175bb
|
saving items to disk
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 17:06:04 -04:00 |
|
austin
|
72bacc826a
|
small save fix for fresh install
|
2024-05-05 17:01:08 -04:00 |
|
austin
|
74b3140344
|
start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-05-05 16:52:03 -04:00 |
|
austin
|
3bfcc4c5d1
|
grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 21:12:19 -04:00 |
|
austin
|
a1d03ef59e
|
Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-21 17:41:50 -04:00 |
|
austin
|
597a969151
|
documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-17 19:34:25 -04:00 |
|
austin
|
34403c3155
|
UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-13 14:15:04 -04:00 |
|
austin
|
3e5cade90e
|
searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-04-10 22:11:02 -04:00 |
|
austin
|
45ce4ca9a9
|
rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-24 21:51:11 -04:00 |
|
austin
|
6f8e44f325
|
menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-03-24 13:19:02 -04:00 |
|
austin
|
b711111589
|
Remotery + extensive profiler usage
|
2024-03-23 23:19:06 -04:00 |
|
austin
|
a5c1667d9f
|
Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-23 17:45:46 -04:00 |
|
austin
|
362de5bee9
|
refactor btree interface location
|
2024-03-21 20:37:47 -04:00 |
|
austin
|
37a4cd7dd6
|
Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-21 19:12:29 -04:00 |
|
austin
|
ba5537bcf7
|
ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-21 18:47:07 -04:00 |
|
austin
|
58d1d86262
|
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-20 22:00:40 -04:00 |
|
austin
|
512998eb24
|
Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-20 21:09:00 -04:00 |
|
austin
|
86edabf4de
|
player entity debug menu
|
2024-03-20 18:57:48 -04:00 |
|
austin
|
db8ad7d10a
|
Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-19 20:53:41 -04:00 |
|
austin
|
bfd7690403
|
fix fluid chunk model creating and flickering
|
2024-03-19 20:03:21 -04:00 |
|
austin
|
97edfacd41
|
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-17 18:44:39 -04:00 |
|
austin
|
41f2675e43
|
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-13 17:47:21 -04:00 |
|
austin
|
76875cb8cb
|
Massive mesh refactor
|
2024-03-09 20:05:47 -05:00 |
|
austin
|
39134f9693
|
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 17:05:40 -05:00 |
|
austin
|
7ab6cf96d9
|
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-09 15:54:47 -05:00 |
|
austin
|
7bf26fb47a
|
finish bar graph implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-03-07 17:26:28 -05:00 |
|
austin
|
260043092d
|
significant framerate improvement
|
2024-02-25 20:43:13 -05:00 |
|
austin
|
fa11fc9bec
|
Full flow environment generation for gridded chunks
|
2024-02-25 19:59:40 -05:00 |
|
austin
|
7e2f4feaf5
|
terrain editing improvement + animation bugfix
|
2024-02-25 14:27:48 -05:00 |
|
austin
|
dc0a61c0dc
|
Model global pretransforms + physics work
|
2023-12-02 18:24:05 -05:00 |
|
austin
|
b4426c413b
|
Physics consolidation
|
2023-11-05 12:28:19 -05:00 |
|
austin
|
9811c18cf7
|
Procedural Tree Trunk code
|
2023-09-02 19:40:17 -04:00 |
|
austin
|
8a82598ccc
|
Fix transparent bug
|
2023-07-26 19:09:55 -04:00 |
|
austin
|
e362a6af75
|
Fix server physics and terrain generation
|
2023-07-15 20:16:17 -04:00 |
|
austin
|
c71f4fecad
|
Physics fixes
|
2023-07-14 22:10:38 -04:00 |
|
austin
|
ceb5a5aaf8
|
Refactor continent phase code location
|
2023-07-09 15:50:22 -04:00 |
|
austin
|
8f61e3e00e
|
Fix SP debug mode
|
2023-07-09 15:49:31 -04:00 |
|
austin
|
058c6ac3d9
|
Foliage cell concept
|
2023-06-23 14:09:03 -04:00 |
|
austin
|
3948f1f921
|
Terrain generator updates + Foliage work
|
2023-06-20 15:54:09 -04:00 |
|
austin
|
c69caeeab9
|
Comment, add interfaces to chunk classes
|
2023-06-13 18:59:56 -04:00 |
|
austin
|
a8941c5de7
|
Networked terrain editing
|
2023-06-13 18:50:23 -04:00 |
|
austin
|
3434edebf0
|
Ray casting
|
2023-06-06 00:12:18 -04:00 |
|
austin
|
8f06a025f0
|
First terrain commit
|
2023-06-03 17:27:30 -04:00 |
|
austin
|
e02a02eb5f
|
Refactoring client location in codebased
|
2023-05-28 15:06:28 -04:00 |
|
austin
|
d8f234503a
|
Move server terrain code to server folder
|
2023-05-28 15:00:46 -04:00 |
|
austin
|
ebec7a373e
|
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2023-05-20 19:18:09 -04:00 |
|
austin
|
ec9203b8d2
|
Work towards simplifying netcode for btrees
|
2023-04-22 19:20:32 -04:00 |
|
austin
|
5574d9caed
|
Part 1 of entitymanager->scene refactor
|
2023-04-06 23:19:01 -04:00 |
|
austin
|
a895289eb2
|
Refactoring parts of code
|
2023-01-28 22:23:01 -05:00 |
|