austin
|
e303ac4a03
|
fix list updating exception
|
2022-04-24 14:09:44 -04:00 |
|
austin
|
d4513b84a4
|
Get networking working on basic level
|
2022-04-23 22:05:50 -04:00 |
|
austin
|
0bc7091bf2
|
networking architecture/documentation overhaul
|
2022-04-21 22:14:29 -04:00 |
|
austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
aec9a58f12
|
spring cleaning
|
2022-04-02 23:15:00 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
d85610ab17
|
Improvement on rigid body rotation
|
2022-03-29 22:42:27 -04:00 |
|
austin
|
3c10c0bf85
|
Stab at rigid body rotations
|
2022-03-29 20:27:54 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
34ea6d45cf
|
Debug menu additions
|
2022-03-17 00:18:51 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
0cc3057d51
|
Character equip screen
|
2022-03-06 15:17:32 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
991753962b
|
drag to drop item
|
2022-02-25 16:34:48 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
d3197547d0
|
Small ai fixes
|
2021-11-27 18:25:06 -05:00 |
|
austin
|
dda5cb59e5
|
Work on minimizing terrain poly count
|
2021-11-21 00:13:25 -05:00 |
|
austin
|
b2fe119348
|
Opportunistic Attacker
|
2021-11-20 12:55:13 -05:00 |
|
austin
|
84534e3ceb
|
Refactor setTargetable function
|
2021-11-19 23:37:16 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
c571e736cb
|
Crosshair lock on logic
|
2021-11-16 00:50:59 -05:00 |
|
austin
|
cda719c9a2
|
Tweak crosshair logic
|
2021-11-16 00:15:07 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
|
austin
|
39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
cd6f2cc6b4
|
Re-enable streaming entities on connect
|
2021-11-05 18:49:25 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
3185866fa4
|
Scaffolding navmesh
|
2021-10-30 16:28:50 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
795e4af84b
|
Trying to tweak collision engine
|
2021-10-24 23:13:16 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
3b31303078
|
Create basic world stuff
|
2021-10-24 18:41:45 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
eee9903ae1
|
New grass texture
|
2021-10-19 18:20:28 -04:00 |
|
austin
|
20baca4884
|
Align spawn location with town
|
2021-10-16 20:44:22 -04:00 |
|
austin
|
78ac717283
|
Initial macro simulation work
|
2021-10-16 16:10:10 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
5e2f3d457b
|
Merge branch 'startIntegratingSQL' into dev
|
2021-10-15 17:49:36 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
e39af4a78c
|
Hook user settings into draw/sim radius
|
2021-08-07 18:00:19 -04:00 |
|
austin
|
6bbcc4af50
|
Add user settings
|
2021-08-07 17:35:27 -04:00 |
|
austin
|
c663074616
|
Performance tweaks
(disable vsync, conditional oob)
|
2021-08-05 23:24:23 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
3a1924f8f4
|
Client side entity instancing
|
2021-08-03 00:04:57 -04:00 |
|
austin
|
e18e342492
|
Fix server part of entity instancing
|
2021-08-01 22:51:42 -04:00 |
|
austin
|
3388325838
|
Fix rendering bug
|
2021-08-01 21:45:20 -04:00 |
|
austin
|
dd51345a5a
|
Work on saves
|
2021-08-01 19:10:24 -04:00 |
|
austin
|
57c94eccf8
|
Various fixes
|
2021-07-31 10:12:57 -04:00 |
|
austin
|
c25ab0229c
|
Forgot to actual create cells. oops.
|
2021-07-30 22:15:52 -04:00 |
|
austin
|
84a416b99f
|
Attempt at entity instancing via data cells
|
2021-07-30 22:14:02 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
45e28e5568
|
Fix skybox tracking potentially
|
2021-07-25 23:34:04 -04:00 |
|
austin
|
b5743b3a1f
|
Server side terrain deformation
|
2021-07-25 21:51:01 -04:00 |
|
austin
|
b5a0987ea1
|
Convert to using jBulletFork
|
2021-07-24 15:22:13 -04:00 |
|
austin
|
afe51eb966
|
Partway on bicubic interpolation
|
2021-07-24 13:55:16 -04:00 |
|
austin
|
2ed2ab063a
|
Chunk physics loading/unloading/radius
|
2021-07-23 01:35:42 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
0d10747f09
|
Linear damping tied to framerate on gravity/normal
|
2021-07-21 01:05:48 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
satellite
|
f585af6fad
|
Start work on collision update and virtual sim
|
2021-07-10 19:43:00 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
95a0810aaf
|
Mindless attacker AI
|
2021-07-04 03:18:34 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
5eae8dee7a
|
Fix desynced hitboxes with animations
|
2021-06-28 22:40:41 -04:00 |
|
austin
|
3f899ed746
|
add gravity to movement tree
|
2021-06-28 01:59:58 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|
austin
|
6bea0cc24f
|
Working on getting items streaming over net
|
2021-06-20 19:41:35 -04:00 |
|
austin
|
64928852ba
|
Redo file loading / builds proper jar now
|
2021-06-20 14:29:54 -04:00 |
|
austin
|
2926f8b49b
|
Terrain streaming, begin work on world gen/sim
|
2021-06-19 23:15:34 -04:00 |
|
austin
|
c13f137f68
|
Mid terrain net stream / starting worldgen
|
2021-06-19 01:59:59 -04:00 |
|
austin
|
444bda5394
|
Terrain Streaming over network
|
2021-06-14 00:17:37 -04:00 |
|
austin
|
8c4f902652
|
Merge terrain library into main project
|
2021-06-13 12:57:16 -04:00 |
|
austin
|
beac110bc6
|
Add tree
|
2021-06-13 12:32:15 -04:00 |
|
austin
|
ba494b32b5
|
Use telephone for networking code
|
2021-06-11 23:13:45 -04:00 |
|
austin
|
323a966516
|
Attaching items to entity's bones
|
2021-06-07 20:11:56 -04:00 |
|
austin
|
7379afbbc7
|
Hitboxes!
|
2021-06-06 01:59:51 -04:00 |
|
austin
|
a3269b962d
|
Arena mode distinction
|
2021-06-03 22:04:08 -04:00 |
|
austin
|
607abd392c
|
Basic ui is working! :D
|
2021-06-03 17:40:30 -04:00 |
|
austin
|
bde5a77131
|
Basic menus
|
2021-06-02 00:32:47 -04:00 |
|
austin
|
f4a7a8d513
|
Text boxes render!
|
2021-06-01 22:41:16 -04:00 |
|
austin
|
c0b0362e71
|
First working version of proper networking
|
2021-05-21 21:19:00 -04:00 |
|
austin
|
f684d1c722
|
Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
|
2021-05-16 18:20:02 -04:00 |
|
satellite
|
a87fcbed3a
|
Chunking is complete
|
2021-04-05 22:05:36 -04:00 |
|
satellite
|
8ac86a0c84
|
Add explicit create file to save
|
2021-04-04 23:45:32 -04:00 |
|
satellite
|
3baf78f599
|
Performance changes for chunking
|
2021-04-04 23:30:33 -04:00 |
|
satellite
|
bfd7abfd68
|
Have player spawn at ground level
|
2021-04-04 21:56:35 -04:00 |
|
satellite
|
4bb3433fba
|
Found typo explaining such great initial perf
|
2021-04-04 20:42:42 -04:00 |
|
satellite
|
716ed65f70
|
Attempted performance tweaks (caching, etc)
|
2021-04-04 20:31:14 -04:00 |
|
satellite
|
4ced329a47
|
Basic chunking done
|
2021-04-04 14:58:22 -04:00 |
|
satellite
|
5d4e5bc775
|
Terrain chunking wip
|
2021-04-02 19:51:48 -04:00 |
|
satellite
|
34c5776296
|
Refactoring, terrain, lots of changes
|
2021-04-01 23:08:49 -04:00 |
|