Commit Graph

1020 Commits

Author SHA1 Message Date
austin
bb886bcf12 work on placing blocks
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2025-03-06 17:50:34 -05:00
austin
34959ae83e remove unused imports
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2025-01-25 18:02:47 -05:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
8ecfcdfc9d ray casting floating point work
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2025-01-24 16:28:57 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
919298a3de disable client fluid draw cell loading gate
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2025-01-24 14:44:37 -05:00
austin
2de1468ad2 fix server terrain physics positioning 2025-01-24 14:41:10 -05:00
austin
65e3c0703b homogenize player controller packet interface
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2025-01-24 14:34:28 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
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2025-01-24 14:09:55 -05:00
austin
6d80269acb pressure work
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2025-01-24 13:48:35 -05:00
austin
22d87dcb8f debug logging work
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2025-01-19 19:57:36 -05:00
austin
1006145eea single-chunk levels from level creation menu
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2025-01-19 17:28:35 -05:00
austin
257c5f3a87 more context for level creator menu 2025-01-19 17:22:19 -05:00
austin
9472a990b4 fix particle shader datatype
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2024-12-24 17:15:21 -05:00
austin
bc74b91066 fix rendering size on nonstandard monitor
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2024-12-24 16:45:15 -05:00
austin
ec5a9b3a65 chunk level pressure/density transfer
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2024-12-19 19:43:53 -05:00
austin
b5cd111e34 incoming/outgoing field caching on fluid chunks
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2024-12-19 19:06:29 -05:00
austin
c48467b333 semistable single chunk pressurecell
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2024-12-19 18:48:44 -05:00
austin
6fbf5c9d1e more sim flags
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2024-12-19 18:04:01 -05:00
austin
7ccf0de17b debug data printing
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2024-12-19 17:01:39 -05:00
austin
67238f0648 add tracking for pressurecell
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2024-12-19 16:25:29 -05:00
austin
f009326ed3 pressurecell improvements
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2024-12-15 21:46:05 -05:00
austin
9fb2f3f2e1 fix div cache not caching
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2024-12-15 21:27:59 -05:00
austin
a26ed3a001 work on pressurecell solver
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2024-12-15 00:30:19 -05:00
austin
254d8d3d9d rename pressure cache
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2024-12-13 20:02:34 -05:00
austin
2fda30c8c1 grid2 work
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2024-12-13 19:54:09 -05:00
austin
9b1fa6939a comment out hard to pass tests
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2024-12-12 23:49:28 -05:00
austin
a835ebb3eb work on increating grid2 accuracy
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2024-12-11 10:59:36 -05:00
austin
36e40cd0ae small-ish fixes
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2024-12-10 20:05:20 -05:00
austin
c914582c92 allocating arrays for new fluid sim approach
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2024-12-09 12:19:30 -05:00
austin
ab5e65b14f fix memory leak
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2024-12-07 15:37:20 -05:00
austin
6cd97ec13b cellular fluid work
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2024-12-07 11:42:35 -05:00
austin
03729abc7b commit work for the day
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2024-12-06 22:40:08 -05:00
austin
3436bfa457 fix bounds check for cellular sim 2024-12-06 19:28:05 -05:00
austin
d3f545955f Fix native bounds setting bug
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2024-12-06 19:05:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
bdb4394ab3 fix arena loading
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2024-12-06 12:40:50 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
c34de4744b fix placing character at end of world bounds
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2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
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2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
944a6c93eb swap to first person testing
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2024-12-03 13:49:35 -05:00
austin
e21bcbbe3f fix gravity tree not deactivating
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2024-12-03 13:19:17 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
c473805510 fluid chunk sleeping
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2024-12-01 17:03:43 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
05c20ee650 Update fluid cell manager counter
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2024-12-01 12:04:09 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
cc08cc85d9 fix fluid sim bounds loop
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2024-11-30 20:50:01 -05:00
austin
239af5e7ab multichunk fluidsim
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2024-11-30 20:22:18 -05:00
austin
03d583ee85 metadata calculation on c side of fluidsim
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2024-11-30 19:52:10 -05:00
austin
f2fc2d2dc4 actual fluid sim in bounded level
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2024-11-30 19:04:41 -05:00
austin
5caed003d1 properly linking library
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2024-11-30 18:10:41 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
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2024-11-30 17:08:18 -05:00
austin
96107d4356 rearching ServerFluidManager
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2024-11-30 17:02:08 -05:00
austin
57ab3158fe work on integrating c fluid sim
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2024-11-30 16:33:53 -05:00
austin
5174572fb8 Migrate C code
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2024-11-30 14:32:35 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
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2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
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2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
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2024-11-29 17:16:29 -05:00
austin
aa34ea4db6 biome surface blending
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2024-11-29 16:19:39 -05:00
austin
471df1c6b1 debug work
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2024-11-29 12:40:19 -05:00
austin
0625abdaf4 lower grass radius
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2024-11-29 12:26:12 -05:00
austin
cf9371461b autodisable terrain colliders
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2024-11-29 12:23:23 -05:00
austin
d8a9d660aa variable collision bits from collidable defns
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2024-11-29 12:13:53 -05:00
austin
524f328fae simplify physics cases 2024-11-29 12:08:52 -05:00
austin
36d2271b35 convert server physics cell generation to executor
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2024-11-29 11:52:07 -05:00
austin
561576a758 fix reentrant locking bug
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2024-11-29 11:41:54 -05:00
austin
ef8b070c88 fix block tree not firing
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2024-11-29 11:21:02 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
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2024-11-25 19:39:03 -05:00
austin
46fc63bc63 VisualShader work
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2024-11-25 18:00:09 -05:00
austin
e204f7ac55 Refactoring parts of visual shader class
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2024-11-25 15:52:32 -05:00
austin
b1230ea07c cloud work
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2024-11-25 15:40:44 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00