Commit Graph

314 Commits

Author SHA1 Message Date
austin
3db6180c0e bug fixes + shader refactor
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2024-11-20 20:14:53 -05:00
austin
3a9eb0591d Noise definitions in data files
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2024-11-18 18:25:29 -05:00
austin
596b0f6624 hitbox fix + mountain gen
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2024-11-17 14:32:18 -05:00
austin
9bd81242fc implement crafting
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2024-11-16 18:38:43 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
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2024-11-14 15:14:36 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
755db7ba72 editor entity support
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2024-11-13 18:55:02 -05:00
austin
a32f6200cc fixes + generator work
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2024-11-13 15:49:52 -05:00
austin
e12dd55703 hook up content generation to test gen realm
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2024-11-07 18:44:07 -05:00
austin
d6c476b4a3 true terrain regen, gen algo tweaks
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2024-10-29 14:58:06 -04:00
austin
604380b31e Basic terrain generation testing
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2024-10-29 13:52:31 -04:00
austin
50ad6dcfc6 craftingpanel implementation
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2024-10-24 13:30:44 -04:00
austin
70f7a78626 biome data definitions, notes on how to distribute
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2024-10-23 15:30:27 -04:00
austin
aa70f39eb9 terrain generation testing realm
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2024-10-23 13:07:08 -04:00
austin
d10da49140 tooltips, recipes, refactoring
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2024-10-23 10:41:32 -04:00
austin
3b521e3197 editor entity
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2024-10-22 11:29:14 -04:00
austin
c8e3a251d5 add unarmed combat
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2024-10-21 11:01:16 -04:00
austin
b9f0eef20e fix katana idle animations
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2024-10-21 10:40:58 -04:00
austin
6409d752de non-Lsystem pine tree
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2024-10-16 15:57:32 -04:00
austin
11fdc690da camera data definitions in entity files
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2024-10-16 15:23:46 -04:00
austin
a68e56285a tree system work
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2024-10-14 09:01:44 -04:00
austin
5f54e5034c entity spawning palette item
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2024-09-30 17:35:52 -04:00
austin
8e2f357101 Editing voxels from script engine
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2024-09-30 16:47:38 -04:00
austin
cfcaa23a3d attack tree fix + disabling tests
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2024-09-30 15:27:21 -04:00
austin
b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
austin
95695188e3 stone voxel type, lighting fixes, anim fix
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2024-09-24 21:11:37 -04:00
austin
63f0f3338c tree model debug menu
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2024-09-23 00:26:01 -04:00
austin
cd0452a77c entity graphics refactor
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2024-09-22 14:42:08 -04:00
austin
9782e2c6b5 physics work
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2024-09-22 14:10:21 -04:00
austin
2d0a65b081 snow voxel type
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2024-09-22 10:20:14 -04:00
austin
1cbb9a79ac stone path voxel type
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2024-09-20 23:04:21 -04:00
austin
128fd919b2 bugfixes 2024-09-20 22:22:15 -04:00
austin
ccaaa47127 voxel selection item
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2024-09-20 20:59:23 -04:00
austin
e0a73fc057 particle emitter work + torches
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2024-09-20 18:38:16 -04:00
austin
112cf26bad particle coloration work
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2024-09-20 16:56:48 -04:00
austin
491ccf4409 buffer overflow fix
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2024-09-20 13:02:42 -04:00
austin
b410a1de1a point light work
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2024-09-20 00:10:30 -04:00
austin
4b41ac823c texture atlasing for particle system
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2024-09-19 23:13:18 -04:00
austin
2ef4b13786 particle overhaul. emitters!
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2024-09-19 21:38:42 -04:00
austin
980d6813c4 more light manager updates
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2024-09-19 14:51:30 -04:00
austin
3d6b71bf01 initial hitstun implementation
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2024-09-17 21:58:15 -04:00
austin
b8a0db5974 audio work
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2024-09-17 21:04:46 -04:00
austin
79e2fdf512 bugfixes
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2024-09-15 10:56:09 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
4eb4fba8a0 adjust physics numbers
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2024-09-13 18:20:04 -04:00
austin
c706b855cd physics debugging
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2024-09-13 17:55:49 -04:00
austin
b761299c29 physics work
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2024-09-13 09:30:21 -04:00
austin
90793154ed data cleanup
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2024-09-12 19:33:12 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
dd763b31a9 new voxel audio, foliage fix, ui test fix
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2024-09-11 23:39:32 -04:00
austin
11d468fe14 menu fix, new voxel type + textures
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2024-09-11 12:19:29 -04:00
austin
9301996bac movement penalty on swinging weapon
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2024-09-09 18:14:19 -04:00
austin
f4f288c8d5 recoil on attack block
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2024-09-09 17:08:02 -04:00
austin
d39254968f melee ai targeting fix
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2024-09-05 00:48:43 -04:00
austin
7606b702d1 small render pipeline fix 2024-09-04 20:30:47 -04:00
austin
ebcf0865ee server sync sprint tree 2024-09-03 22:36:30 -04:00
austin
64c7f71aad update model for spawn gameobj
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2024-09-03 21:41:32 -04:00
austin
3888b9d442 spawning units
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2024-09-02 16:52:34 -04:00
austin
81a23832d1 hitbox updates
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2024-09-02 16:18:58 -04:00
austin
af4d1317fc particle work
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2024-08-18 18:27:23 -04:00
austin
893752098e add angularly static collidables
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2024-08-16 16:02:25 -04:00
austin
0484e54f08 audio work
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2024-08-15 13:59:20 -04:00
austin
4db2de576a Walk tree 2024-08-15 13:03:41 -04:00
austin
61c5599265 true behavior trees
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2024-08-15 09:52:32 -04:00
austin
d44fdc5673 animation work
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2024-08-14 13:47:58 -04:00
austin
8d857f9027 fix katana model
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2024-08-13 18:12:19 -04:00
austin
c8a2f1d035 animation updates
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2024-08-13 17:50:45 -04:00
austin
25fff94029 delete entity on death
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2024-08-13 16:08:46 -04:00
austin
0b2086a1d4 multiple hitboxes per bone + data fixes 2024-08-13 14:09:18 -04:00
austin
06b068643e hitbox offsets
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2024-08-13 12:39:53 -04:00
austin
902680ad16 movement tweaks, upright tree fix
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2024-08-12 21:49:51 -04:00
austin
a7b12c280a rescale player model
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2024-08-12 16:36:00 -04:00
austin
1cc4924c3b more debug menus
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2024-08-11 13:59:37 -04:00
austin
07a708edfc architecture work, blocker ai tree
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2024-08-10 14:43:00 -04:00
austin
ff3914cc19 remove blender transform token support
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2024-08-09 18:06:44 -04:00
austin
4ff8f1a5d0 math overhaul
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2024-08-09 18:00:56 -04:00
austin
d7619692ed movement audio system for client
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2024-08-08 11:33:51 -04:00
austin
5e87dec05d more robust java audio support
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2024-08-07 19:52:35 -04:00
austin
2ebeb71f86 reading wavs
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2024-08-06 19:48:12 -04:00
austin
920f3912de attack animation sounds
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2024-08-06 13:27:44 -04:00
austin
056e631240 dual-hand equipping animation logic
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2024-08-04 16:18:35 -04:00
austin
cacc8dc57f small movement work
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2024-08-04 12:18:06 -04:00
austin
859670d3b6 play audio with block state
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2024-08-02 17:08:39 -04:00
austin
b70e7645fd Bone-attachment fix for first person 2024-08-02 16:09:16 -04:00
austin
e0b94b334c first person hand bone alignment work
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2024-07-28 17:47:54 -04:00
austin
e6fc720299 move tree and idle to use unified animation object 2024-07-28 17:31:06 -04:00
austin
cc2ff6a93a Swapping attack tree to use unified animation obj
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2024-07-28 17:23:02 -04:00
austin
4b0064b761 properly leverage animation masks
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2024-07-28 16:56:58 -04:00
austin
126a8f79c8 animation priority categories
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2024-07-28 15:27:57 -04:00
austin
ad823fcbb4 unify animation data on disk
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2024-07-28 14:51:20 -04:00
austin
ceb4786228 Data cleanup
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2024-07-28 13:35:34 -04:00
austin
6d3a8f159b first person attach bugfixes
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2024-07-28 11:01:27 -04:00
austin
161f40ee04 synchronizing object entities
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2024-07-27 00:15:50 -04:00
austin
1df8a89b3e small data fix
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2024-07-26 23:20:44 -04:00
austin
3092b70c1e third person block animation
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2024-07-26 19:16:06 -04:00
austin
6c3dcec01c simple animation state transition util
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2024-07-26 19:01:32 -04:00
austin
56ed405aea devtools
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2024-07-24 13:57:16 -04:00
austin
58c5ac0512 POV switching
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2024-07-24 13:30:06 -04:00
austin
570086c2cc 2h katana
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2024-07-24 12:49:44 -04:00
austin
b10b7e8407 Basic ai framework
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2024-07-21 16:46:25 -04:00
austin
c776dae868 tutorial popup work
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2024-07-20 14:49:32 -04:00
austin
6da4c001fa screenshots refactoring
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2024-07-04 18:58:38 -04:00
austin
0db8734f44 opengl error checking fixes 2024-07-03 16:41:05 -04:00
austin
9bbdafb43d tutorial hints initial implementation 2024-06-22 20:09:49 -04:00
austin
8c0a7697d0 block synchronization
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2024-06-18 18:41:33 -04:00
austin
e671cda62d hitboxes, ui, bug fixes, network fixes, etc
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2024-06-14 13:58:10 -04:00
austin
a30ac75573 work on moving hitboxes to ode4j handling 2024-06-07 17:50:49 -04:00
austin
29f5496e23 foliage fix, first person view model, other fixes
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2024-05-24 22:52:42 -04:00
austin
cfbd4c05ce fix tree data
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2024-05-05 19:11:26 -04:00
austin
74b3140344 start work on synchronizing attack
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2024-05-05 16:52:03 -04:00
austin
a241d97d33 texture atlasing for terrain w/ triplanar mapping
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2024-05-04 16:11:18 -04:00
austin
45bb4a44e0 control repeat fix + data tweaks
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2024-04-21 23:19:56 -04:00
austin
a1d03ef59e Fix items networking
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2024-04-21 17:41:50 -04:00
austin
597a969151 documentation, bug fixes
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2024-04-17 19:34:25 -04:00
austin
3e5cade90e searchable voxel selection ui
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2024-04-10 22:11:02 -04:00
austin
b86217a285 version bump lwjgl
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2024-03-24 15:48:23 -04:00
austin
a5c1667d9f Move physics to ODE-side
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2024-03-23 17:45:46 -04:00
austin
f328d16bab sending grass half-baked because I want water 2024-03-17 15:20:30 -04:00
austin
39134f9693 Timekeeping update
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2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9 Audio engine overhaul
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2024-03-09 15:54:47 -05:00
austin
174126912e Physics fix 2023-12-02 22:19:17 -05:00
austin
dc0a61c0dc Model global pretransforms + physics work 2023-12-02 18:24:05 -05:00
austin
f248bf4e2d debug display fix 2023-11-05 17:24:04 -05:00
austin
e43ce32d70 Docs + fixes 2023-11-05 14:00:39 -05:00
austin
4673e09396 Tree work + Documentation work 2023-11-05 10:08:51 -05:00
austin
e37b48d267 Tree work + documentation work 2023-10-06 13:22:17 -04:00
austin
cfa0798b69 Branches sway 2023-09-22 23:15:27 -04:00
austin
f113f45317 Proper tree transforms 2023-09-09 14:58:13 -04:00
austin
058c6ac3d9 Foliage cell concept 2023-06-23 14:09:03 -04:00
austin
3948f1f921 Terrain generator updates + Foliage work 2023-06-20 15:54:09 -04:00
austin
3434edebf0 Ray casting 2023-06-06 00:12:18 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
b8012b4e8f Tweaks to human model 2022-09-18 22:33:01 -04:00
austin
19b2a0af15 Update human walk speed 2022-09-16 17:15:41 -04:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
e13bdb1acf add improvements to elf 2022-05-09 22:28:40 -04:00
austin
55cebdf33a implement attach point offset and tweak human 2022-05-09 22:28:12 -04:00
austin
12aeb0a317 slightly better assets 2022-05-08 23:37:42 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00