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								 austin | ebec7a373e | Separation of client and server logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-05-20 19:18:09 -04:00 |  | 
			
				
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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | bf914b15ec | Renderer param drill organization + OIT debugging | 2023-04-28 21:53:59 -04:00 |  | 
			
				
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								 austin | bb089a7d36 | Terrain Chunk triplanar mapping | 2023-04-26 18:05:27 -04:00 |  | 
			
				
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								 austin | 72d1f8ac91 | Terrain chunk physics | 2023-04-24 18:16:39 -04:00 |  | 
			
				
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								 austin | 703f42f8e7 | Comments up date | 2023-04-23 16:03:22 -04:00 |  | 
			
				
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								 austin | c30f30b8a0 | Triplanar mapping textures to marching cubes | 2023-04-23 15:51:53 -04:00 |  | 
			
				
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								 austin | edaa7c8ce2 | Joined normals marching cubes | 2023-04-23 12:51:06 -04:00 |  | 
			
				
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								 austin | 094831ba22 | Initial marching cubes! | 2023-04-23 11:51:54 -04:00 |  | 
			
				
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								 austin | ec9203b8d2 | Work towards simplifying netcode for btrees | 2023-04-22 19:20:32 -04:00 |  | 
			
				
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								 austin | 2fd8e77a2a | Detatch client logic from opengl/openal calls | 2023-04-11 21:27:09 -04:00 |  | 
			
				
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								 austin | b167062585 | Scaffolding for various unit tests | 2023-04-11 17:56:11 -04:00 |  | 
			
				
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								 austin | b01efa89e8 | Add jenkinsfile + pom update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2023-04-08 22:34:37 -04:00 |  | 
			
				
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								 austin | f0049c2cc6 | Start work moving entitymanager->scene | 2023-04-07 12:32:43 -04:00 |  | 
			
				
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								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
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								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
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								 austin | 9d9adea61f | Fix airplane movement | 2022-12-30 14:18:23 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
					|  | 9aa5cadb62 | Merge pull request 'sceneLoaderCollisionMeshGen' (#129) from sceneLoaderCollisionMeshGen into master Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/129 | 2022-12-12 00:27:08 -05:00 |  | 
			
				
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								 austin | 478acb1f54 | Fix scene collision mesh generation | 2022-12-12 00:25:32 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
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								 austin | bde6002695 | Settings updates | 2022-12-08 19:05:06 -05:00 |  | 
			
				
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								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
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								 Austin Hoover | 9bf2f81ae1 | ShaderOptions,ui debug draw bound,start regions | 2022-11-21 11:20:36 -05:00 |  | 
			
				
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								 austin | c2ce7c57cf | Symbolism spreadsheet | 2022-10-11 21:17:16 -04:00 |  | 
			
				
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								 austin | 7a7db7e831 | Group world generation better | 2022-10-10 21:07:28 -04:00 |  | 
			
				
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								 austin | 678b2803fd | random sp world option | 2022-10-10 20:51:23 -04:00 |  | 
			
				
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								 austin | b8012b4e8f | Tweaks to human model | 2022-09-18 22:33:01 -04:00 |  | 
			
				
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								 austin | 89eeb41ec9 | Remove gradiant from cel shader | 2022-09-16 23:42:52 -04:00 |  | 
			
				
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								 austin | 9ccea0a9b5 | Remove cel clamp in default shader | 2022-09-16 23:23:47 -04:00 |  | 
			
				
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								 austin | dc7f8dda0a | Re-enable point lighting on terrain | 2022-09-16 21:55:10 -04:00 |  | 
			
				
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								 austin | 32775dc4ee | Fix shadow mapping onto terrain | 2022-09-16 21:43:54 -04:00 |  | 
			
				
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								 austin | eb9ea36749 | Fix camera vector zerod on init game | 2022-09-16 17:23:12 -04:00 |  | 
			
				
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								 austin | 19b2a0af15 | Update human walk speed | 2022-09-16 17:15:41 -04:00 |  | 
			
				
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								 austin | a1c05274bf | Disable render ui bounds flag | 2022-09-16 15:46:23 -04:00 |  | 
			
				
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								 austin | 99b7ffbe39 | Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer | 2022-09-16 15:45:50 -04:00 |  | 
			
				
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								 austin | 9da0215d29 | Work on debugging tools for ui | 2022-09-16 15:45:32 -04:00 |  | 
			
				
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								 austin | d5af9b1ad4 | Add user setting for fullscreen | 2022-06-27 17:38:16 -04:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
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								 austin | bbb2325e86 | Startup unit test | 2022-06-12 17:00:28 -04:00 |  | 
			
				
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								 austin | 69b8f86647 | Add option for testing | 2022-06-08 16:24:15 -04:00 |  | 
			
				
					|  | 597c60b035 | Merge pull request 'networkEquipping' (#126) from networkEquipping into master Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/126 | 2022-06-07 17:24:21 +00:00 |  | 
			
				
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								 austin | f41f994fc1 | ui fix client side, verify server side sync | 2022-06-07 13:21:45 -04:00 |  | 
			
				
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								 austin | 9bb6e5b2ad | client side transforms working outside of ui | 2022-06-07 13:18:25 -04:00 |  | 
			
				
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								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
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								 austin | a957a3f0ca | Logger changes | 2022-05-17 16:21:24 -04:00 |  |