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								 austin | 1730695e1b | title menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 16:05:25 -04:00 |  | 
			
				
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								 austin | 5394ab7765 | furniture data scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 15:55:02 -04:00 |  | 
			
				
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								 austin | 9c3b619be5 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 14:57:53 -04:00 |  | 
			
				
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								 austin | 44c0ed905d | asset work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-15 14:44:33 -04:00 |  | 
			
				
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								 austin | a4a204a99c | testing bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 18:05:22 -04:00 |  | 
			
				
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								 austin | 5cdf0fa39b | ui test data + ClientSynchronizationManager fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 17:50:33 -04:00 |  | 
			
				
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								 austin | 7bc23c1c95 | crafting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-14 17:38:09 -04:00 |  | 
			
				
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								 austin | ccc767618c | comment out script engine file watching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 17:03:26 -04:00 |  | 
			
				
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								 austin | 2532e73656 | inventory audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-14 16:57:54 -04:00 |  | 
			
				
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								 austin | 6b208b5463 | voxel type work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 16:31:43 -04:00 |  | 
			
				
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								 austin | dfc2d7dfc5 | work on model textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-13 18:06:53 -04:00 |  | 
			
				
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								 austin | d8ecca2a7b | image panel color transparency support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-13 15:49:41 -04:00 |  | 
			
				
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								 austin | 051e5afe8b | Merge branch 'master' of git.austinwhoover.com:studiorailgun/Renderer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-13 13:40:36 -04:00 |  | 
			
				
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								 austin | 8b9a725763 | ui work | 2025-04-13 13:40:25 -04:00 |  | 
			
				
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								 austin | 0ae74d294f | skeleton of charge state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-13 12:28:42 -04:00 |  | 
			
				
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								 austin | 18cf677bd3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-11 17:35:43 -04:00 |  | 
			
				
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								 austin | 5c6dbe8f1b | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-10 23:30:12 -04:00 |  | 
			
				
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								 austin | 4aae7b68b8 | rename editor enum to prevent codegen conflict 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:41:21 -04:00 |  | 
			
				
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								 austin | 13997acdf7 | update codegen for component checker method | 2025-04-05 18:25:28 -04:00 |  | 
			
				
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								 austin | 7858cc83ee | block cursor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:03:22 -04:00 |  | 
			
				
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								 austin | 6704454ac5 | script cache busting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 17:19:42 -04:00 |  | 
			
				
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								 austin | ee28d54342 | proper shovel item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 16:20:29 -04:00 |  | 
			
				
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								 austin | 3338487241 | cursor only shows for specific items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 16:04:14 -04:00 |  | 
			
				
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								 austin | b78b9728bf | stone axe item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 15:27:11 -04:00 |  | 
			
				
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								 austin | 14adbe9d1e | docs work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 14:42:39 -04:00 |  | 
			
				
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								 austin | a530a7242a | bush harvesting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:36:29 -04:00 |  | 
			
				
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								 austin | 3b8ed5b192 | recipe work + ServerEntityUtils move method work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:24:19 -04:00 |  | 
			
				
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								 austin | 29e7e3db00 | fix writing to nonexistant dir in test debug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 18:55:47 -04:00 |  | 
			
				
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								 austin | 3511d8f81d | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 18:43:20 -04:00 |  | 
			
				
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								 austin | bf35da4529 | client hitbox body destruction based on dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 17:44:52 -04:00 |  | 
			
				
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								 austin | 86c867fe31 | GriddedDataCellTrackingData + reduce allocs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 16:34:13 -04:00 |  | 
			
				
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								 austin | 86344ebfeb | small bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 18:36:15 -04:00 |  | 
			
				
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								 austin | 3379f5ca26 | unarmed combat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:50:15 -04:00 |  | 
			
				
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								 austin | fed342aa62 | fix bush loot pool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:15:51 -04:00 |  | 
			
				
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								 austin | 8c530823e7 | PoseActor caching fix, interact on server | 2025-04-03 17:11:20 -04:00 |  | 
			
				
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								 austin | 90a88bbd8b | break out interaction into dedicated collision eng 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-03 16:35:01 -04:00 |  | 
			
				
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								 austin | 840d325b1f | fix toolbar unequip bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:16:18 -04:00 |  | 
			
				
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								 austin | b08d008a08 | recursive foliage definition files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:05:13 -04:00 |  | 
			
				
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								 austin | 52010d8b5a | new items + serverentityutils update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 13:33:22 -04:00 |  | 
			
				
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								 austin | 2d55b16119 | default macro gen randomizes biomes now 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 17:36:53 -04:00 |  | 
			
				
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								 austin | 5109eb97a9 | noise control from biome definition 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 16:19:14 -04:00 |  | 
			
				
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								 austin | 44c6a667e9 | surface selection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 14:09:22 -04:00 |  | 
			
				
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								 austin | 8a9abcc8e4 | lore message resend 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:51:57 -04:00 |  | 
			
				
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								 austin | 21c73c6672 | rocky plains biome 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:37:25 -04:00 |  | 
			
				
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								 austin | f9a7dfea14 | homogenous world type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:10:00 -04:00 |  | 
			
				
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								 austin | 1672119cb3 | world/biome type options in world creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 11:33:33 -04:00 |  | 
			
				
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								 austin | 183a8ce901 | panel work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 21:02:40 -04:00 |  | 
			
				
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								 austin | ff44e78078 | image-based frames for backing elements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-01 15:38:54 -04:00 |  | 
			
				
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								 austin | a005e067fe | misc work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-01 12:46:43 -04:00 |  | 
			
				
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								 austin | 28735cea4e | seed saved per world and ui input for seed 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 22:07:24 -04:00 |  | 
			
				
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								 austin | 32641d0035 | farther draw radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-30 21:36:52 -04:00 |  | 
			
				
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								 austin | a1aef00d23 | fix foliage bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 20:01:58 -04:00 |  | 
			
				
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								 austin | 67212d6003 | better chunk position hashing algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 17:10:53 -04:00 |  | 
			
				
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								 austin | 9c6333108d | increase memory budget 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:44:56 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 0a3fbb8e27 | more memory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 14:57:55 -04:00 |  | 
			
				
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								 austin | 75eb75b2db | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 13:01:46 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | 5588827644 | message object pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:46:57 -04:00 |  | 
			
				
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								 austin | 08d21eb2a9 | network message pooling across all categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:26:20 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | deea49ba64 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 23:19:09 -04:00 |  | 
			
				
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								 austin | 50a816adc0 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-03-28 20:36:26 -04:00 |  | 
			
				
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								 austin | da021f889f | disable profiler 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:14:34 -04:00 |  | 
			
				
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								 austin | 7996738bf5 | actor bone spatial data caching | 2025-03-28 19:14:01 -04:00 |  | 
			
				
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								 austin | 7f5b2c67e1 | stop sleep during high frametime 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:02:31 -04:00 |  | 
			
				
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								 austin | c64c72e17c | lotta work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 18:18:06 -04:00 |  | 
			
				
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								 austin | 028b957b76 | work towards async entity creation on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 16:24:39 -04:00 |  | 
			
				
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								 austin | 1c50468bdf | refactor GriddedDataCellManager package 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 15:10:54 -04:00 |  | 
			
				
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								 austin | 7df05d611d | more visibility into gridded cell manager | 2025-03-28 15:10:14 -04:00 |  | 
			
				
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								 austin | 72e329d855 | fix block meshgen algo bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:53:41 -04:00 |  | 
			
				
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								 austin | dae678f0c7 | fix block mesh samplers buffering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:20:47 -04:00 |  | 
			
				
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								 austin | fcd2f1e0a7 | fix block mesh ray cast bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 11:32:09 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d87c262955 | TextureInstancedActor grass packing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:52:20 -04:00 |  | 
			
				
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								 austin | 732c9700c4 | grass curvature from file + ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:02:21 -04:00 |  | 
			
				
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								 austin | cb1f2ec1be | foliage data editing ui 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:45:21 -04:00 |  | 
			
				
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								 austin | f0179f8507 | file-controlled foliage coloration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:16:22 -04:00 |  | 
			
				
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								 austin | aec3733429 | tooltip fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:47:53 -04:00 |  | 
			
				
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								 austin | 72915798b3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:33:46 -04:00 |  | 
			
				
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								 austin | d7329210b0 | remove deprecated foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 18:18:40 -04:00 |  | 
			
				
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								 austin | 097c23ef28 | block meshgen work | 2025-03-27 18:10:14 -04:00 |  | 
			
				
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								 austin | 83185bb8ce | fix audio bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:01:05 -04:00 |  | 
			
				
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								 austin | f9e12553c9 | single player save file filtering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:26:21 -04:00 |  | 
			
				
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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 6d2b4bf318 | rearch foliage rendering into dedicated pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:46:18 -04:00 |  | 
			
				
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								 austin | 3b0e39d169 | performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:16:13 -04:00 |  | 
			
				
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								 austin | 253a2461b6 | imgui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 23:53:01 -04:00 |  | 
			
				
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								 austin | 7f3cad3064 | tabs for editor view 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:46:35 -04:00 |  | 
			
				
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								 austin | 2cf46cc38f | editor mode pauses simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:38:09 -04:00 |  | 
			
				
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								 austin | 62ad638255 | editor mode asset file drag'n'drop | 2025-03-26 22:34:24 -04:00 |  | 
			
				
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								 austin | ed9dac0b80 | add debug control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:42:56 -04:00 |  | 
			
				
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								 austin | 8ddb35d0f8 | fix block meshgen iteration bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:03:51 -04:00 |  | 
			
				
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								 austin | f048b26064 | fix block meshgen indices bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 17:47:33 -04:00 |  | 
			
				
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								 austin | 922a284ca0 | disable broken pressurecell tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 15:52:17 -04:00 |  | 
			
				
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								 austin | 124a96068c | increase test flush timeout to fix failed tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-25 21:24:13 -04:00 |  | 
			
				
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								 austin | cdc37a70f6 | fix entity swap reset position bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-24 18:59:16 -04:00 |  | 
			
				
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								 austin | bb886bcf12 | work on placing blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-06 17:50:34 -05:00 |  | 
			
				
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								 austin | 34959ae83e | remove unused imports 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 18:02:47 -05:00 |  | 
			
				
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								 austin | 851e95f3e5 | block item texture work | 2025-01-25 18:02:22 -05:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | 9dc6235e4a | flush update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 16:24:15 -05:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | 8ecfcdfc9d | ray casting floating point work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:28:57 -05:00 |  | 
			
				
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								 austin | 70bc473277 | floating origin for CollisionEngine.java | 2025-01-24 16:19:04 -05:00 |  | 
			
				
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								 austin | 919298a3de | disable client fluid draw cell loading gate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:44:37 -05:00 |  | 
			
				
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								 austin | 2de1468ad2 | fix server terrain physics positioning | 2025-01-24 14:41:10 -05:00 |  | 
			
				
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								 austin | 65e3c0703b | homogenize player controller packet interface 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:34:28 -05:00 |  | 
			
				
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								 austin | 27fa045a2e | delete old server physics cell on terrain edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:09:55 -05:00 |  | 
			
				
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								 austin | 6d80269acb | pressure work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 13:48:35 -05:00 |  | 
			
				
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								 austin | 6b1fab7fad | fix divergence not crossing borders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 20:46:09 -05:00 |  | 
			
				
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								 austin | 923c5afd21 | disable normalization test for the moment 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 20:15:37 -05:00 |  | 
			
				
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								 austin | 29b750a3b0 | simplify gravity test | 2025-01-19 20:14:39 -05:00 |  | 
			
				
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								 austin | aa78dc1e95 | border transmission test | 2025-01-19 20:13:19 -05:00 |  | 
			
				
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								 austin | 22d87dcb8f | debug logging work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 19:57:36 -05:00 |  | 
			
				
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								 austin | 5bab3a23e7 | add border transmission test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 19:17:11 -05:00 |  | 
			
				
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								 austin | 382c8e05d6 | add bound checking border transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 18:28:01 -05:00 |  | 
			
				
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								 austin | e9ffee3c83 | stabilize single chunk fluid sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 17:46:31 -05:00 |  | 
			
				
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								 austin | 1006145eea | single-chunk levels from level creation menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 17:28:35 -05:00 |  | 
			
				
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								 austin | 257c5f3a87 | more context for level creator menu | 2025-01-19 17:22:19 -05:00 |  | 
			
				
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								 austin | b0d1a52311 | more fudging pressure numbers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 17:12:39 -05:00 |  | 
			
				
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								 austin | 2394ae248d | fluid-like behavior that disintegrates over time 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 16:53:10 -05:00 |  | 
			
				
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								 austin | b194cee9ab | Merge branch 'master' of git.austinwhoover.com:studiorailgun/Renderer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-19 16:29:32 -05:00 |  | 
			
				
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								 austin | 69528eeb3e | don't cache pressure | 2025-01-19 16:27:27 -05:00 |  | 
			
				
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								 austin | 9472a990b4 | fix particle shader datatype 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 17:15:21 -05:00 |  | 
			
				
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								 austin | bc74b91066 | fix rendering size on nonstandard monitor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-24 16:45:15 -05:00 |  | 
			
				
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								 austin | a44d04ed6c | more neighbor work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-21 16:06:50 -05:00 |  | 
			
				
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								 austin | ec5a9b3a65 | chunk level pressure/density transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 19:43:53 -05:00 |  | 
			
				
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								 austin | b5cd111e34 | incoming/outgoing field caching on fluid chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 19:06:29 -05:00 |  | 
			
				
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								 austin | f248d68a5b | work on pressure respecting bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:52:59 -05:00 |  | 
			
				
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								 austin | c48467b333 | semistable single chunk pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:48:44 -05:00 |  | 
			
				
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								 austin | 0b31104ccd | More pressurecell work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:34:38 -05:00 |  | 
			
				
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								 austin | 6fbf5c9d1e | more sim flags 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 18:04:01 -05:00 |  | 
			
				
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								 austin | 7ccf0de17b | debug data printing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 17:01:39 -05:00 |  | 
			
				
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								 austin | 67238f0648 | add tracking for pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-19 16:25:29 -05:00 |  | 
			
				
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								 austin | 058aff6b31 | add flags for enabling parts of pressurecell sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-19 14:02:13 -05:00 |  | 
			
				
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								 austin | 913962c7f0 | work on pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-19 13:24:49 -05:00 |  | 
			
				
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								 austin | efb37b1618 | fix gravity test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-18 17:43:32 -05:00 |  | 
			
				
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								 austin | dc79f1b0ba | add test to capture density adding to sky chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-18 17:31:26 -05:00 |  | 
			
				
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								 austin | a6cc3addf7 | e2e pressurecell test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-18 17:11:04 -05:00 |  | 
			
				
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								 austin | abf819e5fd | fix density inversion 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-18 16:21:49 -05:00 |  | 
			
				
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								 austin | 4fa843b967 | identify negative density bug | 2024-12-18 16:19:52 -05:00 |  | 
			
				
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								 austin | 10c7a6c0c0 | normalization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-17 18:26:05 -05:00 |  | 
			
				
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								 austin | 64e13e2457 | normalization corner handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-17 17:48:24 -05:00 |  | 
			
				
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								 austin | 4e1f29a718 | fix tests not scaling with grid spacing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-17 17:37:41 -05:00 |  | 
			
				
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								 austin | abb48d7a1a | condense normalize loops 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-17 17:21:29 -05:00 |  | 
			
				
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								 austin | c3e319280a | pressure recapture work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-17 17:17:10 -05:00 |  | 
			
				
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								 austin | de3e29c99e | const change + promising results 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-17 16:23:11 -05:00 |  | 
			
				
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								 austin | 06502e665e | pressurecell diffuse internal bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-17 16:10:33 -05:00 |  | 
			
				
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								 austin | 982911cfb7 | fix pressurecell OOB advect 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-17 13:08:06 -05:00 |  | 
			
				
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								 austin | c50e22cfd3 | fix velocity not being tracked properly 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 22:27:48 -05:00 |  | 
			
				
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								 austin | 757a4aa409 | more pressurecell work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 22:16:04 -05:00 |  | 
			
				
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								 austin | f009326ed3 | pressurecell improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 21:46:05 -05:00 |  | 
			
				
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								 austin | 9fb2f3f2e1 | fix div cache not caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 21:27:59 -05:00 |  | 
			
				
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								 austin | 3d553b8c23 | tested navier stokes solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 19:18:29 -05:00 |  | 
			
				
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								 austin | 727458ccea | remove bad projection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-15 17:31:49 -05:00 |  | 
			
				
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								 austin | e9c79046d5 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 17:05:11 -05:00 |  | 
			
				
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								 austin | 5efb1b7ea2 | normalization tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 10:42:57 -05:00 |  | 
			
				
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								 austin | 0b1b693433 | density normalization work for pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 10:29:34 -05:00 |  | 
			
				
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								 austin | a26ed3a001 | work on pressurecell solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 00:30:19 -05:00 |  | 
			
				
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								 austin | eb845a3891 | pressurecell work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-14 00:27:03 -05:00 |  | 
			
				
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								 austin | eba3bbe0ca | pressurecell work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-14 00:07:16 -05:00 |  | 
			
				
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								 austin | aa6058ed00 | Use temp cache in pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-13 21:25:48 -05:00 |  | 
			
				
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								 austin | 1136014b1f | start work on pressurecell implementation | 2024-12-13 21:22:35 -05:00 |  | 
			
				
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								 austin | 254d8d3d9d | rename pressure cache 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 20:02:34 -05:00 |  | 
			
				
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								 austin | 2fda30c8c1 | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 19:54:09 -05:00 |  | 
			
				
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								 austin | 6fcbc75c42 | fix multigrid projection convergence target 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-13 18:15:58 -05:00 |  | 
			
				
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								 austin | 4a71b7d26a | work on flux propagation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 17:36:20 -05:00 |  | 
			
				
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								 austin | 02611038f2 | basic neighbor referencing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 17:26:23 -05:00 |  | 
			
				
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								 austin | db388b9b1f | fix border behavior in reflection function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 17:08:40 -05:00 |  | 
			
				
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								 austin | ab5c556c4c | fix fluid stability | 2024-12-13 17:04:13 -05:00 |  | 
			
				
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								 austin | 95adeb318a | multigrid working with diffusion solvers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-13 14:01:26 -05:00 |  | 
			
				
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								 austin | 9b1fa6939a | comment out hard to pass tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-12 23:49:28 -05:00 |  | 
			
				
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								 austin | 37093a2ebe | bring back chunk mask 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:54:50 -05:00 |  | 
			
				
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								 austin | 27fe4e12a5 | testrunner linker fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:26:51 -05:00 |  | 
			
				
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								 austin | 46ac3448e3 | rename function because ghost cells sounds cooler 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:17:45 -05:00 |  | 
			
				
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								 austin | 71ba3029cb | vector diffusion across chunk boundaries | 2024-12-12 16:17:11 -05:00 |  | 
			
				
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								 austin | 533b8e3f76 | density diffusing across chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:00:03 -05:00 |  | 
			
				
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								 austin | a05804da33 | cmake fix to include math lib 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 15:24:15 -05:00 |  | 
			
				
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								 austin | 150f89497f | border diffusion test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 15:17:01 -05:00 |  | 
			
				
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								 austin | 9bb8c2f360 | neighbor sourcing bounds function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:48:13 -05:00 |  | 
			
				
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								 austin | 05580f2b36 | build tools assembly work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:03:22 -05:00 |  | 
			
				
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								 austin | 344378485c | breakout bounds cases 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 13:44:48 -05:00 |  | 
			
				
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								 austin | fa50c32dfd | pass env data through grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 12:14:33 -05:00 |  | 
			
				
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								 austin | 16a70ebc97 | removing old serial code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 11:24:30 -05:00 |  | 
			
				
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								 austin | 3d8d2cf52b | parallelize addition functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 11:03:38 -05:00 |  | 
			
				
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								 austin | 4010b2beb7 | small optimizations for performance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:31:47 -05:00 |  | 
			
				
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								 austin | c96113133d | better time tracking for grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:20:19 -05:00 |  | 
			
				
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								 austin | eed5f79130 | time tracking in grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:07:30 -05:00 |  | 
			
				
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								 austin | 0f4379920b | small CG solver work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:00:50 -05:00 |  | 
			
				
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								 austin | a8c879e384 | parallelize CG solver, lower acc for speed 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 23:47:52 -05:00 |  | 
			
				
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								 austin | 7c13bf6d99 | remove loop from conjugate gradient 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:53:04 -05:00 |  | 
			
				
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								 austin | 2247a5d9dd | rearching CG solver | 2024-12-11 21:48:39 -05:00 |  | 
			
				
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								 austin | 7dd7dcfc4d | convergence speed testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:17:15 -05:00 |  | 
			
				
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								 austin | 78ed5b831e | chunk residual tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:08:00 -05:00 |  | 
			
				
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								 austin | c435126513 | add speed test for grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:03:29 -05:00 |  | 
			
				
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								 austin | ecbc0b6201 | rename main grid2 file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:51:38 -05:00 |  | 
			
				
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								 austin | 170f218a12 | parallel multigrid performance work | 2024-12-11 19:51:18 -05:00 |  | 
			
				
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								 austin | bc63cfd06c | fully static inline parallel multigrid solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:29:54 -05:00 |  |