austin
|
aa6bfe796d
|
work on fully shader volumetric
|
2022-04-18 20:01:56 -04:00 |
|
austin
|
40ce8dd161
|
some work on networking, fix for vsc perf
|
2022-04-18 00:11:07 -04:00 |
|
austin
|
a8644582cb
|
Time update
|
2022-04-03 00:21:42 -04:00 |
|
austin
|
de77ead36e
|
rotator system
|
2022-04-02 22:27:34 -04:00 |
|
austin
|
c461f75480
|
partway to rotators
|
2022-04-02 21:10:58 -04:00 |
|
austin
|
4965c8f1a9
|
Jump trees
|
2022-04-02 20:38:39 -04:00 |
|
austin
|
3724f2dcf8
|
margin of collision improvement
|
2022-03-30 23:41:03 -04:00 |
|
austin
|
470996d8f1
|
VERY promising results
|
2022-03-30 22:55:29 -04:00 |
|
austin
|
3d54fe3076
|
Start work on non-item non-creature objects
|
2022-03-26 18:51:22 -04:00 |
|
austin
|
9c441a24c4
|
Refined anime outline shader
|
2022-03-25 16:44:28 -04:00 |
|
austin
|
e729c53e3c
|
Good first pass at anime outline shader
|
2022-03-25 16:09:18 -04:00 |
|
austin
|
4cf3a0e2d4
|
lightShow1
|
2022-03-24 18:34:19 -04:00 |
|
austin
|
1c0ea25fb5
|
partway to iron sight
|
2022-03-23 00:23:59 -04:00 |
|
austin
|
aa64f8f002
|
shrine2
|
2022-03-20 18:07:19 -04:00 |
|
austin
|
49e1d4501b
|
TextInput element fixed, more assets
|
2022-03-19 23:58:06 -04:00 |
|
austin
|
413f9c8b8c
|
Force reload shaders debug option
|
2022-03-18 19:07:55 -04:00 |
|
austin
|
2f0af2f096
|
OIT start
|
2022-03-18 17:19:45 -04:00 |
|
austin
|
0e073689c4
|
Light font improvements
|
2022-03-17 01:38:57 -04:00 |
|
austin
|
af0a54b336
|
Fixed scrolling ui component
|
2022-03-17 00:05:28 -04:00 |
|
austin
|
1f00532448
|
geometry shader
|
2022-03-16 02:19:56 -04:00 |
|
austin
|
7cee38e268
|
bow&arrow part 1
|
2022-03-14 22:35:45 -04:00 |
|
austin
|
ec0ac741e5
|
fix focus bug & polish
|
2022-03-03 19:49:21 -05:00 |
|
austin
|
5fe7abf344
|
volumetric fire shader
|
2022-03-02 21:10:13 -05:00 |
|
austin
|
90aa9fb963
|
Volumetric rendering
|
2022-03-01 23:24:46 -05:00 |
|
austin
|
8b966838ef
|
Campfire1
|
2022-02-27 18:04:59 -05:00 |
|
austin
|
784279e13f
|
uninteractable menu
|
2022-02-21 17:54:06 -05:00 |
|
austin
|
b446ff6398
|
Attack chaining
|
2022-02-18 22:58:09 -05:00 |
|
austin
|
fc487dc6f0
|
more gitignore stuff
|
2022-02-17 23:45:33 -05:00 |
|
austin
|
592a828c25
|
fix movement controls
|
2022-02-17 23:42:24 -05:00 |
|
austin
|
e01e628de5
|
Shader overwriting
|
2022-02-17 22:48:21 -05:00 |
|
austin
|
dc0b6efa43
|
skysphere
|
2022-02-17 17:28:20 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
41640ba543
|
Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
|
28a9b5e03e
|
fix self shadows
|
2022-02-16 18:55:39 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
9228fd43ee
|
Overhaul human animations
|
2021-11-19 21:01:26 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
8777e63928
|
Toggling off navmesh for the time being
|
2021-11-03 21:38:18 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
02ded35c06
|
Goblin animations added
closes #57
|
2021-10-29 21:23:01 -04:00 |
|
austin
|
340258390d
|
closes #52
|
2021-10-29 00:26:26 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
766093d843
|
closes #40
|
2021-10-26 21:48:55 -04:00 |
|
austin
|
a067154d27
|
closes #39
|
2021-10-26 21:18:36 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
f0803a5c5d
|
Make human faster
|
2021-10-19 18:22:43 -04:00 |
|
austin
|
eee9903ae1
|
New grass texture
|
2021-10-19 18:20:28 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
e39af4a78c
|
Hook user settings into draw/sim radius
|
2021-08-07 18:00:19 -04:00 |
|
austin
|
0ef9d8c309
|
Hook user settings into engine more
|
2021-08-07 17:43:43 -04:00 |
|
austin
|
6bbcc4af50
|
Add user settings
|
2021-08-07 17:35:27 -04:00 |
|
austin
|
952f9e30a0
|
Add foliage!
|
2021-08-03 22:10:48 -04:00 |
|
austin
|
57c94eccf8
|
Various fixes
|
2021-07-31 10:12:57 -04:00 |
|
austin
|
1a4b00a138
|
Fall Oaks
|
2021-07-27 01:23:51 -04:00 |
|
austin
|
1e1117f9e1
|
Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
|
45e28e5568
|
Fix skybox tracking potentially
|
2021-07-25 23:34:04 -04:00 |
|
austin
|
b5743b3a1f
|
Server side terrain deformation
|
2021-07-25 21:51:01 -04:00 |
|
austin
|
2ed2ab063a
|
Chunk physics loading/unloading/radius
|
2021-07-23 01:35:42 -04:00 |
|
austin
|
c5834a0bca
|
More physics tweaks
|
2021-07-22 22:18:37 -04:00 |
|
austin
|
bbbeb0f848
|
Tuning gravity more
|
2021-07-21 23:06:28 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
|
2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
|
Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
austin
|
ca38589f70
|
Add house
|
2021-07-09 23:54:06 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
|
2021-07-04 01:59:01 -04:00 |
|
austin
|
24c984b714
|
Give homie proper skin
|
2021-07-03 23:41:29 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|