Commit Graph

768 Commits

Author SHA1 Message Date
austin
c18a7a0d8a config saving, structure saving
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2025-05-18 12:22:06 -04:00
austin
48c5a3bcf3 fab-saving work
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2025-05-18 12:15:01 -04:00
austin
7e7c91e6d5 block fab work
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2025-05-18 11:52:13 -04:00
austin
1ee23aa115 cursor rotation work
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2025-05-18 11:44:59 -04:00
austin
62b6c16573 asset data strings work 2025-05-18 11:40:27 -04:00
austin
5ca9310d3e furniture slot solver
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2025-05-18 11:24:27 -04:00
austin
6d420a3b88 render entrypoints to current structure data
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 18:52:32 -04:00
austin
1a12ec45b8 doc
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2025-05-16 18:45:46 -04:00
austin
5def6da2de break out room solver
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2025-05-16 17:05:13 -04:00
austin
d1ab990a63 structure metadata organization 2025-05-16 17:02:19 -04:00
austin
2fc984c3f1 room detection within structures
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2025-05-16 16:37:05 -04:00
austin
d656d75535 script engine passing methods back into engine
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 14:12:00 -04:00
austin
f73f110aa8 script engine work 2025-05-16 14:09:37 -04:00
austin
4b1e93067f proof of concept of ui button calling engine code 2025-05-16 13:10:44 -04:00
austin
84e5d33173 html-button direct eval
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2025-05-16 13:01:40 -04:00
austin
dfd5932675 script recompilation work
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2025-05-16 12:51:08 -04:00
austin
0b404723cc fix out-of-context tsc caching
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-16 12:13:16 -04:00
austin
b58e96f315 fix opengl bug
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2025-05-16 11:27:36 -04:00
austin
64ca5e186f scaffolding for compiling typescript with cli 2025-05-16 10:46:15 -04:00
austin
cafc5f25c8 capsule-block collision correction
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2025-05-16 10:29:41 -04:00
austin
9566bf2720 physics work
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2025-05-15 19:23:32 -04:00
austin
f72766f89c virtual scrollable fix
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2025-05-15 18:04:35 -04:00
austin
6729d0b623 human capsule collidable
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2025-05-15 17:45:50 -04:00
austin
279c7e3f38 room tool work
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2025-05-15 17:08:54 -04:00
austin
263312c761 move more services into engineState 2025-05-15 16:42:06 -04:00
austin
da3893f3ff move server state
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2025-05-15 16:28:53 -04:00
austin
c5077a8800 move rendering flags 2025-05-15 16:12:00 -04:00
austin
6fe1733d58 move more client state
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2025-05-15 15:48:04 -04:00
austin
cd1fef2d3a move microSim to serverState 2025-05-15 15:45:05 -04:00
austin
3a5aa301de move window pointer into rendering engine
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2025-05-15 15:29:30 -04:00
austin
f65d56d667 push settings into config
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studiorailgun/Renderer/pipeline/head This commit looks good
2025-05-15 15:19:52 -04:00
austin
e62671d239 continue reducing global state 2025-05-15 14:42:09 -04:00
austin
8764b44807 move signal system into engineState
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2025-05-15 14:27:08 -04:00
austin
c854be629f move timekeeper into engineState 2025-05-15 14:22:25 -04:00
austin
a3650ebc2b move serviceManager into engineState
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2025-05-15 14:16:25 -04:00
austin
038da702e7 move thread manager into engineState 2025-05-15 14:09:52 -04:00
austin
5888e12da0 move playerManager to serverState 2025-05-15 13:34:17 -04:00
austin
e8601b78c7 entity tracking to serverState
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2025-05-15 13:32:30 -04:00
austin
d812d9eb47 move characterService to serverState 2025-05-15 13:29:22 -04:00
austin
5b8509a7f4 move realmManager to serverState
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2025-05-15 13:12:34 -04:00
austin
4e488e43cd explicit ServerState object
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2025-05-15 12:57:56 -04:00
austin
0266ba1b90 move more entities into clientState 2025-05-15 12:46:25 -04:00
austin
a2b5de8863 move cursor entities
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2025-05-15 12:43:17 -04:00
austin
6d98af90ac move playerEntity to clientState 2025-05-15 12:39:25 -04:00
austin
bf982f0a87 move lots of global state to clientState
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2025-05-15 12:26:29 -04:00
austin
f7790931bc move client networking to clientState
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2025-05-15 12:12:57 -04:00
austin
eddadf8b57 move more global state into clientState 2025-05-15 12:09:07 -04:00
austin
295c94f392 move clientSceneWrapper to clientState 2025-05-15 12:04:38 -04:00
austin
9edae4055c move clientScene to clientState
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2025-05-15 12:00:05 -04:00
austin
3c10d42351 client state
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2025-05-15 11:53:51 -04:00