austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
0961b42e26
|
improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:47:34 -05:00 |
|
austin
|
8ecfcdfc9d
|
ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:28:57 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
919298a3de
|
disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:44:37 -05:00 |
|
austin
|
2de1468ad2
|
fix server terrain physics positioning
|
2025-01-24 14:41:10 -05:00 |
|
austin
|
65e3c0703b
|
homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:34:28 -05:00 |
|
austin
|
27fa045a2e
|
delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:09:55 -05:00 |
|
austin
|
6d80269acb
|
pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 13:48:35 -05:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
1006145eea
|
single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 17:28:35 -05:00 |
|
austin
|
257c5f3a87
|
more context for level creator menu
|
2025-01-19 17:22:19 -05:00 |
|
austin
|
9472a990b4
|
fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 17:15:21 -05:00 |
|
austin
|
bc74b91066
|
fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 16:45:15 -05:00 |
|
austin
|
ec5a9b3a65
|
chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:43:53 -05:00 |
|
austin
|
b5cd111e34
|
incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:06:29 -05:00 |
|
austin
|
c48467b333
|
semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:48:44 -05:00 |
|
austin
|
6fbf5c9d1e
|
more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:04:01 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
f009326ed3
|
pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:46:05 -05:00 |
|
austin
|
9fb2f3f2e1
|
fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:27:59 -05:00 |
|
austin
|
a26ed3a001
|
work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-15 00:30:19 -05:00 |
|
austin
|
254d8d3d9d
|
rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 20:02:34 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
9b1fa6939a
|
comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-12 23:49:28 -05:00 |
|
austin
|
a835ebb3eb
|
work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 10:59:36 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:19:30 -05:00 |
|
austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:37:20 -05:00 |
|
austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 11:42:35 -05:00 |
|
austin
|
03729abc7b
|
commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 22:40:08 -05:00 |
|
austin
|
3436bfa457
|
fix bounds check for cellular sim
|
2024-12-06 19:28:05 -05:00 |
|
austin
|
d3f545955f
|
Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 19:05:33 -05:00 |
|
austin
|
53a9a1b383
|
bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 16:11:34 -05:00 |
|
austin
|
bdb4394ab3
|
fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 12:40:50 -05:00 |
|
austin
|
85f0652d4f
|
small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 22:58:00 -05:00 |
|
austin
|
c34de4744b
|
fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-03 21:30:43 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
4e6f9243b6
|
terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:39:19 -05:00 |
|
austin
|
4995e06f87
|
fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:26:23 -05:00 |
|
austin
|
bff87fa725
|
Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:13:09 -05:00 |
|
austin
|
9157180e03
|
elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 17:59:01 -05:00 |
|
austin
|
1ea758705f
|
spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:36:35 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|
austin
|
c8ba4c5e5c
|
move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 14:05:54 -05:00 |
|
austin
|
944a6c93eb
|
swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 13:49:35 -05:00 |
|
austin
|
e21bcbbe3f
|
fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 13:19:17 -05:00 |
|
austin
|
cb9dc3170d
|
integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-01 23:45:29 -05:00 |
|
austin
|
83b8227b68
|
normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-01 19:23:08 -05:00 |
|