austin
|
db2886c0c7
|
remove requested blocking
|
2024-11-05 14:56:26 -05:00 |
|
austin
|
e14c8ec68a
|
use new endpoint for client terrain manager
|
2024-11-05 14:54:17 -05:00 |
|
austin
|
0320173800
|
Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-05 14:47:08 -05:00 |
|
austin
|
4f639cc6be
|
Fix inverted normals for some edges of transvoxel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-05 09:27:54 -05:00 |
|
austin
|
c02959efee
|
voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-11-04 22:28:59 -05:00 |
|
austin
|
d2ccf3c479
|
rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-11-04 13:51:04 -05:00 |
|
austin
|
d6c476b4a3
|
true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:58:06 -04:00 |
|
austin
|
987165649f
|
generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 14:10:10 -04:00 |
|
austin
|
604380b31e
|
Basic terrain generation testing
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-29 13:52:31 -04:00 |
|
austin
|
4d6278d21f
|
fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-28 16:15:24 -04:00 |
|
austin
|
50ad6dcfc6
|
craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-24 13:30:44 -04:00 |
|
austin
|
634e88942b
|
chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 16:05:33 -04:00 |
|
austin
|
70f7a78626
|
biome data definitions, notes on how to distribute
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 15:30:27 -04:00 |
|
austin
|
aa70f39eb9
|
terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-10-23 13:07:08 -04:00 |
|
austin
|
d10da49140
|
tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-23 10:41:32 -04:00 |
|
austin
|
3b521e3197
|
editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-22 11:29:14 -04:00 |
|
austin
|
c8e3a251d5
|
add unarmed combat
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-21 11:01:16 -04:00 |
|
austin
|
b9f0eef20e
|
fix katana idle animations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-21 10:40:58 -04:00 |
|
austin
|
496172680f
|
fix movement audio service when no audio engine
|
2024-10-21 09:53:58 -04:00 |
|
austin
|
ef724d3832
|
fix inventory message for undefined id on client
|
2024-10-21 09:44:43 -04:00 |
|
austin
|
ad1f65aca6
|
null check
|
2024-10-20 17:06:47 -04:00 |
|
austin
|
35aec8affe
|
fix virtual scrollable on higher resolutions
|
2024-10-20 16:25:30 -04:00 |
|
austin
|
1cb93b04f6
|
fix debug sp launcher
|
2024-10-20 12:01:50 -04:00 |
|
austin
|
db043eda43
|
fix for ground audio bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 16:29:12 -04:00 |
|
austin
|
6409d752de
|
non-Lsystem pine tree
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:57:32 -04:00 |
|
austin
|
11fdc690da
|
camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-16 15:23:46 -04:00 |
|
austin
|
a68e56285a
|
tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-10-14 09:01:44 -04:00 |
|
austin
|
5f54e5034c
|
entity spawning palette item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 17:35:52 -04:00 |
|
austin
|
8e2f357101
|
Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-30 16:47:38 -04:00 |
|
austin
|
00176449e1
|
items executing hooks on usage
|
2024-09-30 16:35:58 -04:00 |
|
austin
|
e0e90cdd1e
|
toolbar scrolling
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-30 16:00:58 -04:00 |
|
austin
|
cfcaa23a3d
|
attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-30 15:27:21 -04:00 |
|
austin
|
b5e8c71545
|
toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-27 18:23:55 -04:00 |
|
austin
|
95695188e3
|
stone voxel type, lighting fixes, anim fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-24 21:11:37 -04:00 |
|
austin
|
dd415681bb
|
visual adjustments for voxel selection component
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-24 17:40:41 -04:00 |
|
austin
|
63f0f3338c
|
tree model debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-23 00:26:01 -04:00 |
|
austin
|
cd0452a77c
|
entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:42:08 -04:00 |
|
austin
|
9782e2c6b5
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-22 14:10:21 -04:00 |
|
austin
|
128fd919b2
|
bugfixes
|
2024-09-20 22:22:15 -04:00 |
|
austin
|
ccaaa47127
|
voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 20:59:23 -04:00 |
|
austin
|
e0a73fc057
|
particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 18:38:16 -04:00 |
|
austin
|
112cf26bad
|
particle coloration work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 16:56:48 -04:00 |
|
austin
|
491ccf4409
|
buffer overflow fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-20 13:02:42 -04:00 |
|
austin
|
b410a1de1a
|
point light work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-20 00:10:30 -04:00 |
|
austin
|
4b41ac823c
|
texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
|
2024-09-19 23:13:18 -04:00 |
|
austin
|
2ef4b13786
|
particle overhaul. emitters!
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-09-19 21:38:42 -04:00 |
|
austin
|
63a302444f
|
shader fix, terrain editing fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 16:36:56 -04:00 |
|
austin
|
991cef322e
|
small rendering info display
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 15:13:41 -04:00 |
|
austin
|
980d6813c4
|
more light manager updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 14:51:30 -04:00 |
|
austin
|
dc52e375e3
|
clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-19 11:29:04 -04:00 |
|
austin
|
5eeb281e0b
|
compute shader implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-18 17:14:53 -04:00 |
|
austin
|
ab17254a02
|
remove geometry shader support
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-18 16:03:26 -04:00 |
|
austin
|
6088080257
|
work
|
2024-09-18 13:19:57 -04:00 |
|
austin
|
3d6b71bf01
|
initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:58:15 -04:00 |
|
austin
|
b8a0db5974
|
audio work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 21:04:46 -04:00 |
|
austin
|
b3af26b6a0
|
start proliferating audio across ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 20:31:28 -04:00 |
|
austin
|
21ed196993
|
wrap buffers in bufferutils for memory fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-17 19:37:26 -04:00 |
|
austin
|
78978c7f54
|
refactor + fix regression
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-17 19:09:33 -04:00 |
|
austin
|
47d60f46ee
|
ui work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-17 19:00:28 -04:00 |
|
austin
|
e6a30cb09b
|
inventory menu visual updates
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 18:10:33 -04:00 |
|
austin
|
1e13c55f1f
|
inventory menu fixes and work
|
2024-09-17 17:22:38 -04:00 |
|
austin
|
e6d946db53
|
gut old ui handling of positioning
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-17 16:53:36 -04:00 |
|
austin
|
985e4881c1
|
post processing pipeline + blur
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-16 19:05:50 -04:00 |
|
austin
|
3c64166798
|
ui work, entity packet fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-16 17:05:53 -04:00 |
|
austin
|
63feb835cd
|
slider fixes, dragevent fixes, new component
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-15 22:49:28 -04:00 |
|
austin
|
963e8b6585
|
ui tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-15 15:47:58 -04:00 |
|
austin
|
a7c8571afa
|
testing fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-15 13:04:08 -04:00 |
|
austin
|
79e2fdf512
|
bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-15 10:56:09 -04:00 |
|
austin
|
efd2ff1bb7
|
fixes, docs, skeleton creature
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-14 21:45:51 -04:00 |
|
austin
|
4eb4fba8a0
|
adjust physics numbers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-13 18:20:04 -04:00 |
|
austin
|
c706b855cd
|
physics debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-13 17:55:49 -04:00 |
|
austin
|
b761299c29
|
physics work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-13 09:30:21 -04:00 |
|
austin
|
90793154ed
|
data cleanup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:33:12 -04:00 |
|
austin
|
b84c5aff49
|
flip around entity type enum values
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:17:48 -04:00 |
|
austin
|
cdd44bd362
|
bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-12 19:13:34 -04:00 |
|
austin
|
8408d84055
|
massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 18:51:51 -04:00 |
|
austin
|
ed29d1ffb3
|
fix SSBO test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 15:31:44 -04:00 |
|
austin
|
f7d1bbed70
|
fixes + ssbo impl + instanced actor rearch
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-12 13:42:36 -04:00 |
|
austin
|
dd763b31a9
|
new voxel audio, foliage fix, ui test fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 23:39:32 -04:00 |
|
austin
|
5fce9bc292
|
dbody entity key refactor
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 21:11:00 -04:00 |
|
austin
|
3082dde1b1
|
client foliage manager dependency update
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 20:57:46 -04:00 |
|
austin
|
5e06dbe786
|
scaled foliage cell generation
|
2024-09-11 20:54:04 -04:00 |
|
austin
|
8430439509
|
foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 19:02:53 -04:00 |
|
austin
|
742c606540
|
remove dead method
|
2024-09-11 17:34:29 -04:00 |
|
austin
|
ce8261aa13
|
octree foliage work
|
2024-09-11 17:33:21 -04:00 |
|
austin
|
f234c6423c
|
variable density for foliage cells
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-09-11 12:49:23 -04:00 |
|
austin
|
11d468fe14
|
menu fix, new voxel type + textures
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-11 12:19:29 -04:00 |
|
austin
|
d19fdef761
|
fix texture instanced actor buffers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 20:49:08 -04:00 |
|
austin
|
e099fa9429
|
ability to select voxel for basic level
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 20:00:10 -04:00 |
|
austin
|
3fd97d415a
|
voxel selection popout fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 19:32:09 -04:00 |
|
austin
|
f70844c74b
|
make script engine optional for startup
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 18:13:08 -04:00 |
|
austin
|
211389812d
|
display blank item slot under dragged item panel
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 15:15:41 -04:00 |
|
austin
|
44b70f4ce6
|
jump/fall/land animation consistency fixes
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 13:24:14 -04:00 |
|
austin
|
706d25de56
|
3d spline implementation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-10 01:32:21 -04:00 |
|
austin
|
55eacf2c1b
|
parshapes fixes, jump/fall state reorg
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 19:47:42 -04:00 |
|
austin
|
d9d2a74f68
|
eventual fall tree synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 18:32:34 -04:00 |
|
austin
|
99a7434557
|
min fall frames to block attack
|
2024-09-09 18:25:38 -04:00 |
|
austin
|
9301996bac
|
movement penalty on swinging weapon
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 18:14:19 -04:00 |
|
austin
|
f4f288c8d5
|
recoil on attack block
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2024-09-09 17:08:02 -04:00 |
|
austin
|
d8b89aac7d
|
fix framebuffer caching bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-09-09 12:42:29 -04:00 |
|