Commit Graph

1909 Commits

Author SHA1 Message Date
austin
fd74af2e88 town generates a structure
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2025-05-20 13:48:09 -04:00
austin
46ce42eb29 remove prints
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2025-05-20 13:25:54 -04:00
austin
d3d37bb763 properly layout roads 2025-05-20 13:24:56 -04:00
austin
f8e919f599 roads block content generation
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2025-05-20 13:01:24 -04:00
austin
27330797e9 macro data blocks terrain and block gen
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2025-05-20 12:50:51 -04:00
austin
3685eb1c92 unify chunk fetch/gen funcs
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2025-05-20 12:28:22 -04:00
austin
36f5d67241 remove macro area object redundant methods
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2025-05-20 12:14:25 -04:00
austin
97e32fabdb town places roads 2025-05-20 12:09:48 -04:00
austin
0cd7248b94 code cleanup
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2025-05-19 23:34:17 -04:00
austin
b5b562ca8b delete unused class
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2025-05-19 23:03:04 -04:00
austin
acf86bcfa2 rendering hardware data 2025-05-19 23:01:57 -04:00
austin
a375e1a686 transparent block support
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2025-05-19 19:40:15 -04:00
austin
ef0adbe3e6 overhaul material loading
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2025-05-19 17:04:36 -04:00
austin
2599343427 editor entities dont use charges
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2025-05-19 15:49:33 -04:00
austin
636c0b1537 material albedo
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2025-05-19 15:29:28 -04:00
austin
8f8e3165bf adjust ambient light
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2025-05-19 15:12:25 -04:00
austin
1c7dfd26cf foliage uses new lighting flow
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2025-05-19 14:56:25 -04:00
austin
0c15941efa terrain uses new lighting flow 2025-05-19 14:53:56 -04:00
austin
51f2627621 major shader lighting rework 2025-05-19 14:50:58 -04:00
austin
2fc8283bd5 ambient light dedicated variable in shader
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2025-05-19 13:04:48 -04:00
austin
cc61814095 VAO caching
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2025-05-19 12:28:28 -04:00
austin
e151bdc34e materials read some properties from assimp
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2025-05-19 12:12:36 -04:00
austin
ddb1145cb8 break out shader material into dedicated lib file
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2025-05-19 11:36:29 -04:00
austin
a6aa34a0f7 removing old uniforms
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2025-05-19 11:22:00 -04:00
austin
501d2898b7 visual shader work
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2025-05-19 11:14:54 -04:00
austin
8bee3bf71a macro data code org
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2025-05-19 10:13:29 -04:00
austin
105a71de24 renderer code cleanup
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2025-05-19 08:50:09 -04:00
austin
ac6bddea1f more code cleanup
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2025-05-18 23:48:28 -04:00
austin
ae2dd048a6 renderer code cleanup 2025-05-18 23:46:33 -04:00
austin
6b5408f2ca OS data wrapper
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2025-05-18 23:18:27 -04:00
austin
7c8bc871e1 texture class cleanup work
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2025-05-18 23:05:12 -04:00
austin
85bba23cef material and mesh cleanup work 2025-05-18 23:00:45 -04:00
austin
4e84f1c516 more mesh class comments
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2025-05-18 22:51:37 -04:00
austin
69af65ab53 rendering code cleanup work 2025-05-18 22:49:30 -04:00
austin
5507a5c261 new door furniture
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2025-05-18 22:19:34 -04:00
austin
4ced33751e more block types
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2025-05-18 21:33:07 -04:00
austin
3ef6f88758 support multichunk select all blocks
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2025-05-18 20:13:54 -04:00
austin
3323e16971 roads applied to voxel gen
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2025-05-18 19:17:37 -04:00
austin
0321a9338b macro object injection
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2025-05-18 18:16:12 -04:00
austin
82bf65d4a2 macro data injection into voxel gen
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2025-05-18 16:10:44 -04:00
austin
531781dd54 road macro data
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2025-05-18 16:00:42 -04:00
austin
139a5a11d3 player character movement triggers layoutTown
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2025-05-18 15:12:57 -04:00
austin
7a8405230a server macro data update scanning
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2025-05-18 14:44:34 -04:00
austin
f3b79bafcf civilization generation in macro data
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2025-05-18 14:23:46 -04:00
austin
ee1058e71d town job scaffolding
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2025-05-18 13:47:43 -04:00
austin
653822f4f8 structure selection
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2025-05-18 13:29:27 -04:00
austin
7320d3e04f interaction engine debug visualization
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2025-05-18 13:04:04 -04:00
austin
edec17fc40 filter test scenes out of level selection
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2025-05-18 12:54:32 -04:00
austin
5dc45428ff fix protocol logging level 2025-05-18 12:51:36 -04:00
austin
6676e67fd2 update hometown storage on characters 2025-05-18 12:50:55 -04:00