austin
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a0795caa13
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loading state work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-28 12:44:37 -04:00 |
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austin
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48de5f0af0
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fix texture for human lod model
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-28 12:16:24 -04:00 |
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austin
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26431072b3
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server gravity fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-28 11:56:09 -04:00 |
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austin
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e2e3dcf2c9
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memory leak fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-27 22:53:49 -04:00 |
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austin
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1412b2ed07
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character loading on save init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-27 21:44:12 -04:00 |
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austin
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64b10e5837
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block meshgen memory work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-27 15:06:45 -04:00 |
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austin
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8784b08fe4
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profiling work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-27 12:53:30 -04:00 |
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austin
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d831509290
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block meshgen acceleration structure
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 18:53:28 -04:00 |
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austin
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04336f6f30
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netcode bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 17:30:09 -04:00 |
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austin
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c7cd9dfa34
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terrain streams without allocations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 15:06:03 -04:00 |
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austin
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0d77c4e571
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NetArranger no allocation on read block
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 14:20:53 -04:00 |
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austin
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ac13a458fd
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reduced allocations on reading block messages
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 11:22:05 -04:00 |
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austin
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bb48ca0663
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custom parser flow for block messages
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-26 11:06:33 -04:00 |
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austin
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accf7d32b8
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client collidable memory leak fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 22:08:44 -04:00 |
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austin
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8bdebb16c2
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no allocations on read/write block chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 21:53:39 -04:00 |
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austin
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f49e87261a
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resource optimization work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 20:46:39 -04:00 |
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austin
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349986788b
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network streaming upgrade
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 20:09:47 -04:00 |
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austin
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e0b22d2949
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mem pool visualization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 19:41:08 -04:00 |
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austin
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a413b9aa79
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small improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 19:11:08 -04:00 |
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austin
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de6876bf2f
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client leverages block chunk short pool
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 17:08:20 -04:00 |
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austin
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90c27c0321
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ServerBlockChunkDiskMap pooling
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2025-05-25 17:01:31 -04:00 |
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austin
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9a223159e5
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performance work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 15:49:05 -04:00 |
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austin
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545fb1ee8a
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animation memory optimization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 15:38:01 -04:00 |
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austin
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63bcb259ad
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vector pool-> joml pool
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 15:17:46 -04:00 |
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austin
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45a4115675
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more vector pooling
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2025-05-25 15:16:50 -04:00 |
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austin
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feac1383da
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shallow clone block data
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 14:06:58 -04:00 |
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austin
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cf9dceff42
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Revert "gridded data cell improvements"
studiorailgun/Renderer/pipeline/head There was a failure building this commit
This reverts commit da3ada73d0.
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2025-05-25 13:44:53 -04:00 |
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austin
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03035aa1fb
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vector pooling work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 12:31:02 -04:00 |
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austin
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da3ada73d0
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gridded data cell improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 12:14:10 -04:00 |
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austin
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d812393d4c
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LOD components re-attach physics
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 11:14:36 -04:00 |
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austin
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bdcdc266cd
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performance improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 10:30:37 -04:00 |
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austin
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2f58d38a1f
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foliage cell performance improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 09:42:47 -04:00 |
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austin
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5eb17cca85
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engine flag for opengl error calls
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 09:34:07 -04:00 |
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austin
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a21f3f0eeb
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shaderUtils memory alloc improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:52:38 -04:00 |
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austin
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f02d9979e3
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leverage standard uniforms buffer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:34:46 -04:00 |
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austin
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1999319433
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reduce allocations in rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:47:50 -04:00 |
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austin
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23b70c1923
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upgrade target framerate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:28:08 -04:00 |
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austin
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7d04008197
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clustering terrain draw calls
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2025-05-24 23:20:43 -04:00 |
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austin
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44ae9909ee
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client jump tree body logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 22:57:58 -04:00 |
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austin
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6eb53acbb3
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jump tree conditional body logic
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2025-05-24 22:57:37 -04:00 |
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austin
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3625123363
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mesh profiling
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2025-05-24 22:56:21 -04:00 |
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austin
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272a1268a0
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physics spawning LOD
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 22:01:29 -04:00 |
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austin
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8957d96809
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code cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:42:45 -04:00 |
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austin
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0493649348
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nearby entity lookup caching
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2025-05-24 21:41:55 -04:00 |
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austin
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935ee0e416
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ai lod work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:36:04 -04:00 |
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austin
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f29638ad00
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lod emitter service work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:16:44 -04:00 |
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austin
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11b519ef79
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multiple visual lod levels
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:08:16 -04:00 |
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austin
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33cfc3601b
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reduce visual lod cutoff
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:55:25 -04:00 |
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austin
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9ddd943419
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normal outline pipeline uses draw accumulator
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2025-05-24 20:52:32 -04:00 |
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austin
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49de7e6adb
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major macro sim improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:46:40 -04:00 |
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