austin
|
f9a7dfea14
|
homogenous world type
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 12:10:00 -04:00 |
|
austin
|
1672119cb3
|
world/biome type options in world creation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-02 11:33:33 -04:00 |
|
austin
|
183a8ce901
|
panel work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-01 21:02:40 -04:00 |
|
austin
|
ff44e78078
|
image-based frames for backing elements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-04-01 15:38:54 -04:00 |
|
austin
|
a005e067fe
|
misc work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-04-01 12:46:43 -04:00 |
|
austin
|
28735cea4e
|
seed saved per world and ui input for seed
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 22:07:24 -04:00 |
|
austin
|
32641d0035
|
farther draw radius
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-30 21:36:52 -04:00 |
|
austin
|
a1aef00d23
|
fix foliage bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 20:01:58 -04:00 |
|
austin
|
67212d6003
|
better chunk position hashing algo
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 17:10:53 -04:00 |
|
austin
|
9c6333108d
|
increase memory budget
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:44:56 -04:00 |
|
austin
|
86b0de24e6
|
WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 16:03:21 -04:00 |
|
austin
|
0a3fbb8e27
|
more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 14:57:55 -04:00 |
|
austin
|
75eb75b2db
|
performance work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-30 13:01:46 -04:00 |
|
austin
|
c630a184aa
|
optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 20:23:17 -04:00 |
|
austin
|
5588827644
|
message object pooling work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:46:57 -04:00 |
|
austin
|
08d21eb2a9
|
network message pooling across all categories
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:26:20 -04:00 |
|
austin
|
c7dc9ef07d
|
netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-29 16:08:37 -04:00 |
|
austin
|
deea49ba64
|
optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 23:19:09 -04:00 |
|
austin
|
50a816adc0
|
optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
|
2025-03-28 20:36:26 -04:00 |
|
austin
|
da021f889f
|
disable profiler
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 19:14:34 -04:00 |
|
austin
|
7996738bf5
|
actor bone spatial data caching
|
2025-03-28 19:14:01 -04:00 |
|
austin
|
7f5b2c67e1
|
stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 19:02:31 -04:00 |
|
austin
|
c64c72e17c
|
lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 18:18:06 -04:00 |
|
austin
|
028b957b76
|
work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 16:24:39 -04:00 |
|
austin
|
1c50468bdf
|
refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 15:10:54 -04:00 |
|
austin
|
7df05d611d
|
more visibility into gridded cell manager
|
2025-03-28 15:10:14 -04:00 |
|
austin
|
72e329d855
|
fix block meshgen algo bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 12:53:41 -04:00 |
|
austin
|
dae678f0c7
|
fix block mesh samplers buffering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 12:20:47 -04:00 |
|
austin
|
fcd2f1e0a7
|
fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 11:32:09 -04:00 |
|
austin
|
7df87e4510
|
grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-28 10:05:51 -04:00 |
|
austin
|
d87c262955
|
TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 21:52:20 -04:00 |
|
austin
|
732c9700c4
|
grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 21:02:21 -04:00 |
|
austin
|
cb1f2ec1be
|
foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:45:21 -04:00 |
|
austin
|
f0179f8507
|
file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 20:16:22 -04:00 |
|
austin
|
aec3733429
|
tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:47:53 -04:00 |
|
austin
|
72915798b3
|
ui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 19:33:46 -04:00 |
|
austin
|
d7329210b0
|
remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 18:18:40 -04:00 |
|
austin
|
097c23ef28
|
block meshgen work
|
2025-03-27 18:10:14 -04:00 |
|
austin
|
83185bb8ce
|
fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 17:01:05 -04:00 |
|
austin
|
f9e12553c9
|
single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:26:21 -04:00 |
|
austin
|
9651734bca
|
increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 16:01:35 -04:00 |
|
austin
|
6d2b4bf318
|
rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:46:18 -04:00 |
|
austin
|
3b0e39d169
|
performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-27 15:16:13 -04:00 |
|
austin
|
253a2461b6
|
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 23:53:01 -04:00 |
|
austin
|
7f3cad3064
|
tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:46:35 -04:00 |
|
austin
|
2cf46cc38f
|
editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 22:38:09 -04:00 |
|
austin
|
62ad638255
|
editor mode asset file drag'n'drop
|
2025-03-26 22:34:24 -04:00 |
|
austin
|
ed9dac0b80
|
add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 19:42:56 -04:00 |
|
austin
|
8ddb35d0f8
|
fix block meshgen iteration bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 19:03:51 -04:00 |
|
austin
|
f048b26064
|
fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2025-03-26 17:47:33 -04:00 |
|
austin
|
cdc37a70f6
|
fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-24 18:59:16 -04:00 |
|
austin
|
bb886bcf12
|
work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-03-06 17:50:34 -05:00 |
|
austin
|
34959ae83e
|
remove unused imports
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 18:02:47 -05:00 |
|
austin
|
851e95f3e5
|
block item texture work
|
2025-01-25 18:02:22 -05:00 |
|
austin
|
f875f4a80f
|
block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-25 17:03:51 -05:00 |
|
austin
|
c2523b21bf
|
procedurally generated block item types
|
2025-01-24 17:34:49 -05:00 |
|
austin
|
0961b42e26
|
improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:47:34 -05:00 |
|
austin
|
8ecfcdfc9d
|
ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 16:28:57 -05:00 |
|
austin
|
70bc473277
|
floating origin for CollisionEngine.java
|
2025-01-24 16:19:04 -05:00 |
|
austin
|
919298a3de
|
disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:44:37 -05:00 |
|
austin
|
2de1468ad2
|
fix server terrain physics positioning
|
2025-01-24 14:41:10 -05:00 |
|
austin
|
65e3c0703b
|
homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:34:28 -05:00 |
|
austin
|
27fa045a2e
|
delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 14:09:55 -05:00 |
|
austin
|
6d80269acb
|
pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-24 13:48:35 -05:00 |
|
austin
|
22d87dcb8f
|
debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 19:57:36 -05:00 |
|
austin
|
1006145eea
|
single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2025-01-19 17:28:35 -05:00 |
|
austin
|
257c5f3a87
|
more context for level creator menu
|
2025-01-19 17:22:19 -05:00 |
|
austin
|
9472a990b4
|
fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 17:15:21 -05:00 |
|
austin
|
bc74b91066
|
fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-24 16:45:15 -05:00 |
|
austin
|
ec5a9b3a65
|
chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:43:53 -05:00 |
|
austin
|
b5cd111e34
|
incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 19:06:29 -05:00 |
|
austin
|
c48467b333
|
semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:48:44 -05:00 |
|
austin
|
6fbf5c9d1e
|
more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 18:04:01 -05:00 |
|
austin
|
7ccf0de17b
|
debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-19 17:01:39 -05:00 |
|
austin
|
67238f0648
|
add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-19 16:25:29 -05:00 |
|
austin
|
f009326ed3
|
pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:46:05 -05:00 |
|
austin
|
9fb2f3f2e1
|
fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-15 21:27:59 -05:00 |
|
austin
|
a26ed3a001
|
work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-15 00:30:19 -05:00 |
|
austin
|
254d8d3d9d
|
rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 20:02:34 -05:00 |
|
austin
|
2fda30c8c1
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-13 19:54:09 -05:00 |
|
austin
|
9b1fa6939a
|
comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-12 23:49:28 -05:00 |
|
austin
|
a835ebb3eb
|
work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 10:59:36 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-09 12:19:30 -05:00 |
|
austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 15:37:20 -05:00 |
|
austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-07 11:42:35 -05:00 |
|
austin
|
03729abc7b
|
commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 22:40:08 -05:00 |
|
austin
|
3436bfa457
|
fix bounds check for cellular sim
|
2024-12-06 19:28:05 -05:00 |
|
austin
|
d3f545955f
|
Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 19:05:33 -05:00 |
|
austin
|
53a9a1b383
|
bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-06 16:11:34 -05:00 |
|
austin
|
bdb4394ab3
|
fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-06 12:40:50 -05:00 |
|
austin
|
85f0652d4f
|
small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 22:58:00 -05:00 |
|
austin
|
c34de4744b
|
fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-03 21:30:43 -05:00 |
|
austin
|
af1daecdac
|
Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 20:54:21 -05:00 |
|
austin
|
4e6f9243b6
|
terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:39:19 -05:00 |
|
austin
|
4995e06f87
|
fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:26:23 -05:00 |
|
austin
|
bff87fa725
|
Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 18:13:09 -05:00 |
|
austin
|
9157180e03
|
elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 17:59:01 -05:00 |
|
austin
|
1ea758705f
|
spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:36:35 -05:00 |
|
austin
|
ddaab9a2db
|
fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-12-03 16:14:07 -05:00 |
|