Commit Graph

362 Commits

Author SHA1 Message Date
austin
fda4a9584b Terrain generation improvements 2023-05-28 13:07:29 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
a27f9f8991 NetMonitor implementation 2023-04-29 18:25:42 -04:00
austin
bf914b15ec Renderer param drill organization + OIT debugging 2023-04-28 21:53:59 -04:00
austin
bb089a7d36 Terrain Chunk triplanar mapping 2023-04-26 18:05:27 -04:00
austin
72d1f8ac91 Terrain chunk physics 2023-04-24 18:16:39 -04:00
austin
703f42f8e7 Comments up date 2023-04-23 16:03:22 -04:00
austin
c30f30b8a0 Triplanar mapping textures to marching cubes 2023-04-23 15:51:53 -04:00
austin
edaa7c8ce2 Joined normals marching cubes 2023-04-23 12:51:06 -04:00
austin
094831ba22 Initial marching cubes! 2023-04-23 11:51:54 -04:00
austin
ec9203b8d2 Work towards simplifying netcode for btrees 2023-04-22 19:20:32 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
f0049c2cc6 Start work moving entitymanager->scene 2023-04-07 12:32:43 -04:00
austin
5574d9caed Part 1 of entitymanager->scene refactor 2023-04-06 23:19:01 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
1dcb3df6a8 Jet shooting 2023-01-05 22:56:43 -05:00
austin
5874cac33b improve airplane movement + fix camera calculation 2023-01-01 23:53:58 -05:00
austin
a5c9158875 Model/Mesh pretransforms 2022-12-30 16:38:06 -05:00
austin
9d9adea61f Fix airplane movement 2022-12-30 14:18:23 -05:00
austin
6b29863016 Airplane movement tree/jet asset 2022-12-29 21:43:13 -05:00
austin
478acb1f54 Fix scene collision mesh generation 2022-12-12 00:25:32 -05:00
austin
ac2d76cd01 Collision mesh generation in scene loader 2022-12-11 12:28:53 -05:00
austin
9e2b0d396e Basic scene loading to server 2022-12-08 22:53:40 -05:00
austin
ec66db9c08 ui debug tools,macos settings,javascript engine 2022-12-06 20:01:53 -05:00
Austin Hoover
9bf2f81ae1 ShaderOptions,ui debug draw bound,start regions 2022-11-21 11:20:36 -05:00
austin
7a7db7e831 Group world generation better 2022-10-10 21:07:28 -04:00
austin
678b2803fd random sp world option 2022-10-10 20:51:23 -04:00
austin
eb9ea36749 Fix camera vector zerod on init game 2022-09-16 17:23:12 -04:00
austin
a1c05274bf Disable render ui bounds flag 2022-09-16 15:46:23 -04:00
austin
99b7ffbe39 Merge branch 'master' of ssh://git.austinwhoover.com:222/gitadmin/Renderer 2022-09-16 15:45:50 -04:00
austin
9da0215d29 Work on debugging tools for ui 2022-09-16 15:45:32 -04:00
austin
d5af9b1ad4 Add user setting for fullscreen 2022-06-27 17:38:16 -04:00
austin
2049692634 partway to floating island object 2022-06-15 15:53:40 -04:00
austin
bbb2325e86 Startup unit test 2022-06-12 17:00:28 -04:00
austin
69b8f86647 Add option for testing 2022-06-08 16:24:15 -04:00
austin
f41f994fc1 ui fix client side, verify server side sync 2022-06-07 13:21:45 -04:00
austin
9bb6e5b2ad client side transforms working outside of ui 2022-06-07 13:18:25 -04:00
austin
cf9588f24f equipping networking partway 2022-06-06 18:11:05 -04:00
austin
a957a3f0ca Logger changes 2022-05-17 16:21:24 -04:00
austin
9fc52918a3 Some menu audio 2022-05-17 16:11:13 -04:00
austin
4499a9e534 basic inventory networking 2022-05-17 14:27:54 -04:00
austin
726ffe065e fix textinput color on string change 2022-05-15 18:36:07 -04:00
austin
42804cfe3c fix text input with no child characters 2022-05-15 18:30:14 -04:00
austin
772e1e770c shadows still broken 2022-05-11 16:47:59 -04:00
austin
c69e4e9c9e fix streaming character templates 2022-05-10 17:29:27 -04:00
austin
611ea8c0de fix movement tree networking again 2022-05-10 17:14:11 -04:00
austin
d8fccbe955 remove loose println 2022-05-10 14:53:08 -04:00
austin
55cebdf33a implement attach point offset and tweak human 2022-05-09 22:28:12 -04:00
austin
74a9ea4a5f Fix player camera bug 2022-05-09 22:06:58 -04:00
austin
0d3e242188 work to debug broken movement tree 2022-05-09 17:10:38 -04:00
austin
5c8000e4d4 Sending initial entity & removing DC'd player 2022-05-09 17:02:39 -04:00
austin
3e44bfbb79 conditional ping and pong echo to log 2022-05-09 15:10:00 -04:00
austin
ab5abb019f fix networking issues 2022-05-09 14:54:15 -04:00
austin
c641512886 work to diagnose ui misalign 2022-05-09 12:19:27 -04:00
austin
12aeb0a317 slightly better assets 2022-05-08 23:37:42 -04:00
12900a9b26 Merge pull request 'database-update-1' (#106) from database-update-1 into master
Reviewed-on: https://git.austinwhoover.com/gitadmin/Renderer/pulls/106
2022-05-09 01:41:23 +00:00
austin
65d7c1ec44 auth 2022-05-08 21:39:56 -04:00
austin
2fa8099d67 allow temporary dir for testing database off nas 2022-05-07 01:34:28 -04:00
austin
ce022ab893 add elf 2022-05-06 22:37:03 -04:00
austin
331375f51d database work 2022-05-05 23:29:41 -04:00
austin
e35599606b iron out frame timing in attack tree 2022-05-05 01:48:41 -04:00
austin
53242a5280 fix server only drawcells 2022-05-04 23:30:41 -04:00
austin
2c42b51907 streaming creature templates over network 2022-05-03 23:34:38 -04:00
austin
db8024232f networking creature templates 2022-05-03 21:42:07 -04:00
austin
ab41020e1c Basic character editor ui functional 2022-05-03 16:36:57 -04:00
austin
303aaf3740 Attribute editing menu 2022-05-02 22:42:44 -04:00
austin
5b4f3cede7 connecting to character create menu doesn't crash 2022-05-02 21:43:04 -04:00
austin
ad556e3553 Merge branch 'master' into threading-rework-1 2022-05-02 20:27:55 -04:00
austin
58af388243 Flesh out requesting playable races 2022-05-02 20:26:43 -04:00
austin
c7760d5d7b working on threading for char creation 2022-05-02 20:16:41 -04:00
austin
0bd0c00f27 clean up main file by removing globals 2022-04-30 15:25:48 -04:00
austin
70f54fefd5 fix slider not using same drag logic as character 2022-04-29 23:26:23 -04:00
austin
ebb2cb8769 Add headless option 2022-04-28 22:42:01 -04:00
austin
8ec6388477 groundwork for headless server 2022-04-28 22:04:32 -04:00
austin
c94ad0911c fix staticmorph actually propagating 2022-04-28 21:51:51 -04:00
austin
61ea9733fc Groundwork for character editor menu 2022-04-28 21:42:23 -04:00
austin
9b91154983 fix shader override bug 2022-04-28 16:32:05 -04:00
austin
ffc12e498b Add slider ui element 2022-04-28 16:19:25 -04:00
austin
6a3bedf808 Respawn system 2022-04-27 21:01:35 -04:00
austin
2764522b16 store damage counter in item.json 2022-04-27 17:58:35 -04:00
austin
e303ac4a03 fix list updating exception 2022-04-24 14:09:44 -04:00
austin
c0c0e81327 Minor time update 2022-04-23 22:10:14 -04:00
austin
d4513b84a4 Get networking working on basic level 2022-04-23 22:05:50 -04:00
austin
5cc0998b26 ui fixes 2022-04-23 17:00:44 -04:00
austin
244b0f42b1 handle more network enums 2022-04-21 22:51:15 -04:00
austin
797cda06ad clean arena 2022-04-21 22:33:55 -04:00
austin
9e94e010a9 Fix time bug w/ controls 2022-04-21 22:33:31 -04:00
austin
0bc7091bf2 networking architecture/documentation overhaul 2022-04-21 22:14:29 -04:00
austin
aa6bfe796d work on fully shader volumetric 2022-04-18 20:01:56 -04:00
austin
40ce8dd161 some work on networking, fix for vsc perf 2022-04-18 00:11:07 -04:00
austin
a8644582cb Time update 2022-04-03 00:21:42 -04:00
austin
aec9a58f12 spring cleaning 2022-04-02 23:15:00 -04:00
austin
de77ead36e rotator system 2022-04-02 22:27:34 -04:00
austin
c461f75480 partway to rotators 2022-04-02 21:10:58 -04:00
austin
4965c8f1a9 Jump trees 2022-04-02 20:38:39 -04:00
austin
3724f2dcf8 margin of collision improvement 2022-03-30 23:41:03 -04:00
austin
32d8fe21cc More physics debugging 2022-03-30 23:28:27 -04:00
austin
470996d8f1 VERY promising results 2022-03-30 22:55:29 -04:00