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								 austin | e0b22d2949 | mem pool visualization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 19:41:08 -04:00 |  | 
			
				
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								 austin | a413b9aa79 | small improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 19:11:08 -04:00 |  | 
			
				
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								 austin | de6876bf2f | client leverages block chunk short pool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 17:08:20 -04:00 |  | 
			
				
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								 austin | 90c27c0321 | ServerBlockChunkDiskMap pooling | 2025-05-25 17:01:31 -04:00 |  | 
			
				
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								 austin | 9a223159e5 | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 15:49:05 -04:00 |  | 
			
				
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								 austin | 545fb1ee8a | animation memory optimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 15:38:01 -04:00 |  | 
			
				
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								 austin | 63bcb259ad | vector pool-> joml pool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 15:17:46 -04:00 |  | 
			
				
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								 austin | 45a4115675 | more vector pooling | 2025-05-25 15:16:50 -04:00 |  | 
			
				
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								 austin | feac1383da | shallow clone block data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 14:06:58 -04:00 |  | 
			
				
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								 austin | cf9dceff42 | Revert "gridded data cell improvements" 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit This reverts commit da3ada73d0. | 2025-05-25 13:44:53 -04:00 |  | 
			
				
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								 austin | 03035aa1fb | vector pooling work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 12:31:02 -04:00 |  | 
			
				
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								 austin | da3ada73d0 | gridded data cell improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 12:14:10 -04:00 |  | 
			
				
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								 austin | d812393d4c | LOD components re-attach physics 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 11:14:36 -04:00 |  | 
			
				
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								 austin | bdcdc266cd | performance improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 10:30:37 -04:00 |  | 
			
				
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								 austin | 2f58d38a1f | foliage cell performance improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 09:42:47 -04:00 |  | 
			
				
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								 austin | 5eb17cca85 | engine flag for opengl error calls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 09:34:07 -04:00 |  | 
			
				
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								 austin | a21f3f0eeb | shaderUtils memory alloc improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:52:38 -04:00 |  | 
			
				
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								 austin | f02d9979e3 | leverage standard uniforms buffer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-25 00:34:46 -04:00 |  | 
			
				
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								 austin | 1999319433 | reduce allocations in rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:47:50 -04:00 |  | 
			
				
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								 austin | 23b70c1923 | upgrade target framerate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 23:28:08 -04:00 |  | 
			
				
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								 austin | 7d04008197 | clustering terrain draw calls | 2025-05-24 23:20:43 -04:00 |  | 
			
				
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								 austin | 44ae9909ee | client jump tree body logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 22:57:58 -04:00 |  | 
			
				
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								 austin | 6eb53acbb3 | jump tree conditional body logic | 2025-05-24 22:57:37 -04:00 |  | 
			
				
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								 austin | 3625123363 | mesh profiling | 2025-05-24 22:56:21 -04:00 |  | 
			
				
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								 austin | 272a1268a0 | physics spawning LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 22:01:29 -04:00 |  | 
			
				
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								 austin | 8957d96809 | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:42:45 -04:00 |  | 
			
				
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								 austin | 0493649348 | nearby entity lookup caching | 2025-05-24 21:41:55 -04:00 |  | 
			
				
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								 austin | 935ee0e416 | ai lod work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:36:04 -04:00 |  | 
			
				
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								 austin | f29638ad00 | lod emitter service work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:16:44 -04:00 |  | 
			
				
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								 austin | 11b519ef79 | multiple visual lod levels 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 21:08:16 -04:00 |  | 
			
				
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								 austin | 33cfc3601b | reduce visual lod cutoff 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:55:25 -04:00 |  | 
			
				
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								 austin | 9ddd943419 | normal outline pipeline uses draw accumulator | 2025-05-24 20:52:32 -04:00 |  | 
			
				
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								 austin | 49de7e6adb | major macro sim improvement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:46:40 -04:00 |  | 
			
				
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								 austin | 9516209bc3 | shadow map pipeline distance check | 2025-05-24 20:43:19 -04:00 |  | 
			
				
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								 austin | 028c416dab | work log entry 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 20:34:07 -04:00 |  | 
			
				
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								 austin | 14680ef4c3 | performance improvements, profiler statements | 2025-05-24 20:33:18 -04:00 |  | 
			
				
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								 austin | 1ed791e6fe | pull up lwjgl ver, fix profiler bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 19:13:50 -04:00 |  | 
			
				
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								 austin | a617456fc5 | threadmanager dispatch work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 19:02:15 -04:00 |  | 
			
				
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								 austin | b64c5090a6 | profiler work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-24 18:16:09 -04:00 |  | 
			
				
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								 austin | ae72912649 | support for low lod models definitions and pipe 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 17:42:49 -04:00 |  | 
			
				
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								 austin | 6e55b7ee18 | LOD component 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-24 16:56:31 -04:00 |  | 
			
				
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								 austin | 6e0acf8b05 | LOD emitter service 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 16:32:00 -04:00 |  | 
			
				
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								 austin | 5be0a197c3 | town population spawning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 15:52:49 -04:00 |  | 
			
				
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								 austin | 84b4c11199 | work on rotating structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-24 14:20:33 -04:00 |  | 
			
				
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								 austin | 2f05fc06dd | work on rotating buildings on placement 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-23 22:36:29 -04:00 |  | 
			
				
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								 austin | 086c6da72e | block chunks properly stride 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-23 18:58:42 -04:00 |  | 
			
				
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								 austin | 456036c0d2 | code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-23 17:54:40 -04:00 |  | 
			
				
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								 austin | 56746df5ac | macro data broadphase in chunk gen threads | 2025-05-23 17:52:16 -04:00 |  | 
			
				
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								 austin | b2bac5f540 | town layout work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-23 17:06:57 -04:00 |  | 
			
				
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								 austin | 44e79171a8 | small fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-22 22:08:07 -04:00 |  |