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								 austin | 383a3b6ac3 | fab selection tool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-26 11:38:50 -04:00 |  | 
			
				
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								 austin | 42e6e1aae8 | minor block fab improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 11:18:35 -04:00 |  | 
			
				
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								 austin | 69a5e07818 | exporting block prefabs to compressed files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 11:07:33 -04:00 |  | 
			
				
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								 austin | 20c53b151b | block area selection control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-26 00:16:36 -04:00 |  | 
			
				
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								 austin | f7c6208a2a | variable size for block editing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 19:48:25 -04:00 |  | 
			
				
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								 austin | 7b1610d847 | audio + debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 18:01:46 -04:00 |  | 
			
				
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								 austin | 4e7cfe05e7 | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 15:55:24 -04:00 |  | 
			
				
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								 austin | 80924671de | macro data work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-25 15:32:23 -04:00 |  | 
			
				
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								 austin | 4e6a0d0145 | hide cursor by default 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:52:11 -04:00 |  | 
			
				
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								 austin | 3ca9cd1247 | priority based foliage placement | 2025-04-24 19:51:00 -04:00 |  | 
			
				
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								 austin | bd5e7b562f | fix jump trees not activating bodies 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:08:46 -04:00 |  | 
			
				
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								 austin | ccb532f4f7 | navmesh bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-24 19:03:43 -04:00 |  | 
			
				
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								 austin | 6c06391245 | navmesh construction fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 17:06:29 -04:00 |  | 
			
				
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								 austin | f64d360d14 | pathfinding work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 16:47:05 -04:00 |  | 
			
				
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								 austin | 277c9303ca | macro class refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-16 13:41:22 -04:00 |  | 
			
				
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								 austin | 8e2c86397b | macro data refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:48:09 -04:00 |  | 
			
				
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								 austin | 142cc7d15c | more refactoring of server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:33:03 -04:00 |  | 
			
				
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								 austin | 522910b64f | server class refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-16 12:28:27 -04:00 |  | 
			
				
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								 austin | ef067a0d34 | terrain editing/saving work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 21:55:54 -04:00 |  | 
			
				
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								 austin | 01595f3228 | fix shovel + dig script function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 21:06:07 -04:00 |  | 
			
				
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								 austin | 58dc5333e6 | database work + serialization work + save pos 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 20:42:39 -04:00 |  | 
			
				
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								 austin | c085e34dbb | first person rendering bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 18:21:39 -04:00 |  | 
			
				
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								 austin | f25e64fd1c | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 17:46:41 -04:00 |  | 
			
				
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								 austin | 1730695e1b | title menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 16:05:25 -04:00 |  | 
			
				
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								 austin | 5394ab7765 | furniture data scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 15:55:02 -04:00 |  | 
			
				
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								 austin | 9c3b619be5 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-15 14:57:53 -04:00 |  | 
			
				
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								 austin | 44c0ed905d | asset work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-15 14:44:33 -04:00 |  | 
			
				
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								 austin | 99c5478da9 | ui test data updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 18:24:10 -04:00 |  | 
			
				
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								 austin | d5e46f636b | more tool recipes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 18:11:04 -04:00 |  | 
			
				
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								 austin | a4a204a99c | testing bugfix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 18:05:22 -04:00 |  | 
			
				
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								 austin | 5cdf0fa39b | ui test data + ClientSynchronizationManager fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 17:50:33 -04:00 |  | 
			
				
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								 austin | 7bc23c1c95 | crafting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-14 17:38:09 -04:00 |  | 
			
				
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								 austin | ccc767618c | comment out script engine file watching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 17:03:26 -04:00 |  | 
			
				
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								 austin | 2532e73656 | inventory audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-14 16:57:54 -04:00 |  | 
			
				
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								 austin | b41ccfacfd | material audio 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 16:47:43 -04:00 |  | 
			
				
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								 austin | 6b208b5463 | voxel type work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-14 16:31:43 -04:00 |  | 
			
				
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								 austin | ba2ebe1c1e | more rocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-13 17:17:05 -04:00 |  | 
			
				
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								 austin | fd51c19487 | new models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-13 16:31:01 -04:00 |  | 
			
				
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								 austin | 8b9a725763 | ui work | 2025-04-13 13:40:25 -04:00 |  | 
			
				
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								 austin | 18cf677bd3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-11 17:35:43 -04:00 |  | 
			
				
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								 austin | 5c6dbe8f1b | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-10 23:30:12 -04:00 |  | 
			
				
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								 austin | 4aae7b68b8 | rename editor enum to prevent codegen conflict 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:41:21 -04:00 |  | 
			
				
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								 austin | 3e83c27b4a | correct docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:26:02 -04:00 |  | 
			
				
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								 austin | 13997acdf7 | update codegen for component checker method | 2025-04-05 18:25:28 -04:00 |  | 
			
				
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								 austin | 7858cc83ee | block cursor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 18:03:22 -04:00 |  | 
			
				
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								 austin | 6704454ac5 | script cache busting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 17:19:42 -04:00 |  | 
			
				
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								 austin | ee28d54342 | proper shovel item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 16:20:29 -04:00 |  | 
			
				
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								 austin | 3338487241 | cursor only shows for specific items 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 16:04:14 -04:00 |  | 
			
				
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								 austin | f755cea74e | fix human attack move data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 15:44:47 -04:00 |  | 
			
				
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								 austin | b78b9728bf | stone axe item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 15:27:11 -04:00 |  | 
			
				
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								 austin | 14adbe9d1e | docs work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-05 14:42:39 -04:00 |  | 
			
				
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								 austin | 1a244f2590 | static rocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:45:44 -04:00 |  | 
			
				
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								 austin | a530a7242a | bush harvesting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:36:29 -04:00 |  | 
			
				
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								 austin | 3b8ed5b192 | recipe work + ServerEntityUtils move method work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 19:24:19 -04:00 |  | 
			
				
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								 austin | 29e7e3db00 | fix writing to nonexistant dir in test debug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 18:55:47 -04:00 |  | 
			
				
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								 austin | 3511d8f81d | bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 18:43:20 -04:00 |  | 
			
				
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								 austin | bf35da4529 | client hitbox body destruction based on dist 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 17:44:52 -04:00 |  | 
			
				
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								 austin | 86c867fe31 | GriddedDataCellTrackingData + reduce allocs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-04 16:34:13 -04:00 |  | 
			
				
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								 austin | 3379f5ca26 | unarmed combat 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:50:15 -04:00 |  | 
			
				
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								 austin | fed342aa62 | fix bush loot pool 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 17:15:51 -04:00 |  | 
			
				
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								 austin | 8c530823e7 | PoseActor caching fix, interact on server | 2025-04-03 17:11:20 -04:00 |  | 
			
				
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								 austin | 90a88bbd8b | break out interaction into dedicated collision eng 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-03 16:35:01 -04:00 |  | 
			
				
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								 austin | 840d325b1f | fix toolbar unequip bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:16:18 -04:00 |  | 
			
				
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								 austin | b08d008a08 | recursive foliage definition files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:05:13 -04:00 |  | 
			
				
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								 austin | b21343b830 | bush foliage entity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 14:33:59 -04:00 |  | 
			
				
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								 austin | 52010d8b5a | new items + serverentityutils update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 13:33:22 -04:00 |  | 
			
				
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								 austin | 5109eb97a9 | noise control from biome definition 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 16:19:14 -04:00 |  | 
			
				
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								 austin | 44c6a667e9 | surface selection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 14:09:22 -04:00 |  | 
			
				
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								 austin | 8a9abcc8e4 | lore message resend 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:51:57 -04:00 |  | 
			
				
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								 austin | 21c73c6672 | rocky plains biome 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:37:25 -04:00 |  | 
			
				
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								 austin | c3f372d600 | new rock textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:29:05 -04:00 |  | 
			
				
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								 austin | f9a7dfea14 | homogenous world type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:10:00 -04:00 |  | 
			
				
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								 austin | 1672119cb3 | world/biome type options in world creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 11:33:33 -04:00 |  | 
			
				
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								 austin | a005e067fe | misc work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-01 12:46:43 -04:00 |  | 
			
				
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								 austin | 32641d0035 | farther draw radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-30 21:36:52 -04:00 |  | 
			
				
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								 austin | a1aef00d23 | fix foliage bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 20:01:58 -04:00 |  | 
			
				
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								 austin | 67212d6003 | better chunk position hashing algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 17:10:53 -04:00 |  | 
			
				
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								 austin | 9c6333108d | increase memory budget 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:44:56 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 0a3fbb8e27 | more memory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 14:57:55 -04:00 |  | 
			
				
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								 austin | 75eb75b2db | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 13:01:46 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | deea49ba64 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 23:19:09 -04:00 |  | 
			
				
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								 austin | 50a816adc0 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-03-28 20:36:26 -04:00 |  | 
			
				
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								 austin | 7996738bf5 | actor bone spatial data caching | 2025-03-28 19:14:01 -04:00 |  | 
			
				
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								 austin | 7f5b2c67e1 | stop sleep during high frametime 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:02:31 -04:00 |  | 
			
				
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								 austin | c64c72e17c | lotta work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 18:18:06 -04:00 |  | 
			
				
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								 austin | 028b957b76 | work towards async entity creation on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 16:24:39 -04:00 |  | 
			
				
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								 austin | 7df05d611d | more visibility into gridded cell manager | 2025-03-28 15:10:14 -04:00 |  | 
			
				
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								 austin | 72e329d855 | fix block meshgen algo bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:53:41 -04:00 |  | 
			
				
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								 austin | dae678f0c7 | fix block mesh samplers buffering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:20:47 -04:00 |  | 
			
				
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								 austin | fcd2f1e0a7 | fix block mesh ray cast bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 11:32:09 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d87c262955 | TextureInstancedActor grass packing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:52:20 -04:00 |  | 
			
				
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								 austin | f0179f8507 | file-controlled foliage coloration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:16:22 -04:00 |  | 
			
				
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								 austin | aec3733429 | tooltip fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:47:53 -04:00 |  | 
			
				
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								 austin | 72915798b3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:33:46 -04:00 |  | 
			
				
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								 austin | d7329210b0 | remove deprecated foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 18:18:40 -04:00 |  | 
			
				
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								 austin | 097c23ef28 | block meshgen work | 2025-03-27 18:10:14 -04:00 |  | 
			
				
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								 austin | ccde488b23 | more accurate block test types 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:14:21 -04:00 |  | 
			
				
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								 austin | 83185bb8ce | fix audio bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:01:05 -04:00 |  | 
			
				
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								 austin | f9e12553c9 | single player save file filtering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:26:21 -04:00 |  | 
			
				
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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 6d2b4bf318 | rearch foliage rendering into dedicated pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:46:18 -04:00 |  | 
			
				
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								 austin | 3b0e39d169 | performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:16:13 -04:00 |  | 
			
				
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								 austin | 253a2461b6 | imgui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 23:53:01 -04:00 |  | 
			
				
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								 austin | 7f3cad3064 | tabs for editor view 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:46:35 -04:00 |  | 
			
				
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								 austin | 2cf46cc38f | editor mode pauses simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:38:09 -04:00 |  | 
			
				
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								 austin | 62ad638255 | editor mode asset file drag'n'drop | 2025-03-26 22:34:24 -04:00 |  | 
			
				
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								 austin | ed9dac0b80 | add debug control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:42:56 -04:00 |  | 
			
				
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								 austin | f048b26064 | fix block meshgen indices bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 17:47:33 -04:00 |  | 
			
				
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								 austin | cdc37a70f6 | fix entity swap reset position bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-24 18:59:16 -04:00 |  | 
			
				
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								 austin | 851e95f3e5 | block item texture work | 2025-01-25 18:02:22 -05:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | 9dc6235e4a | flush update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 16:24:15 -05:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | 70bc473277 | floating origin for CollisionEngine.java | 2025-01-24 16:19:04 -05:00 |  | 
			
				
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								 austin | 919298a3de | disable client fluid draw cell loading gate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:44:37 -05:00 |  | 
			
				
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								 austin | 27fa045a2e | delete old server physics cell on terrain edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:09:55 -05:00 |  | 
			
				
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								 austin | 0b1b693433 | density normalization work for pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 10:29:34 -05:00 |  | 
			
				
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								 austin | 37093a2ebe | bring back chunk mask 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:54:50 -05:00 |  | 
			
				
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								 austin | 05580f2b36 | build tools assembly work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:03:22 -05:00 |  | 
			
				
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								 austin | 344378485c | breakout bounds cases 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 13:44:48 -05:00 |  | 
			
				
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								 austin | fa50c32dfd | pass env data through grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 12:14:33 -05:00 |  | 
			
				
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								 austin | 36e40cd0ae | small-ish fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 20:05:20 -05:00 |  | 
			
				
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								 austin | c8c2ba7ad7 | implement conjugate gradient solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 15:56:39 -05:00 |  | 
			
				
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								 austin | 9b3f37017c | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:07:24 -05:00 |  | 
			
				
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								 austin | 2ec5ad9a93 | cellular bounds desync fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 23:52:22 -05:00 |  | 
			
				
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								 austin | 1c73c2d5ea | reintroduce sleep 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:29:40 -05:00 |  | 
			
				
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								 austin | 6ee0a1b2c5 | cellular determinism verification | 2024-12-07 16:24:53 -05:00 |  | 
			
				
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								 austin | ab5e65b14f | fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:37:20 -05:00 |  | 
			
				
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								 austin | 01a2ab603c | cellular sim deterministic work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:12:29 -05:00 |  | 
			
				
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								 austin | 6cd97ec13b | cellular fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 11:42:35 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | e5ce16a734 | native bounds solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:18:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | a8b473fc24 | native fluid chunk dispatcher 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:51:15 -05:00 |  | 
			
				
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								 austin | 7740672e2c | more test file refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:31:43 -05:00 |  | 
			
				
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								 austin | b9fe5b3ebe | refactor native test code location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:21:25 -05:00 |  | 
			
				
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								 austin | 7a241e9043 | refactor fluid sim headers | 2024-12-06 13:18:40 -05:00 |  | 
			
				
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								 austin | 30863173d6 | refactor fluid sim code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:56:02 -05:00 |  | 
			
				
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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | 52c98beb7a | Add tests for chunk.c 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-04 20:20:39 -05:00 |  | 
			
				
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								 austin | bbf14ffd87 | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 19:30:35 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  |