austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
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Environment updates, work on rotator system
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2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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d3197547d0
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Small ai fixes
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2021-11-27 18:25:06 -05:00 |
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austin
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96d2fdf474
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Fix terrain mesh simplification + vscode tasks
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2021-11-27 18:07:11 -05:00 |
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austin
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fac9c5f41b
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Work on minimizing terrain cell poly usage
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2021-11-23 13:44:17 -05:00 |
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austin
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dda5cb59e5
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Work on minimizing terrain poly count
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2021-11-21 00:13:25 -05:00 |
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austin
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b2fe119348
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Opportunistic Attacker
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2021-11-20 12:55:13 -05:00 |
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austin
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84534e3ceb
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Refactor setTargetable function
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2021-11-19 23:37:16 -05:00 |
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austin
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69c7ba3d39
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Complete item equip/dequip
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2021-11-19 23:17:38 -05:00 |
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austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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992ef0d159
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Tweaking attacking
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2021-11-19 22:08:34 -05:00 |
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austin
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9228fd43ee
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Overhaul human animations
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2021-11-19 21:01:26 -05:00 |
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austin
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8b38a2f6b8
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Update goblin model
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2021-11-19 18:32:55 -05:00 |
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austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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c571e736cb
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Crosshair lock on logic
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2021-11-16 00:50:59 -05:00 |
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austin
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c23cb9870b
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Move ai attach to right entity
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2021-11-16 00:18:33 -05:00 |
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austin
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cda719c9a2
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Tweak crosshair logic
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2021-11-16 00:15:07 -05:00 |
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austin
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f2c7d0910c
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Add bloodsplats
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2021-11-15 23:41:35 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
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austin
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863fd4b665
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Chunk physics more reliable with sharp inclines
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2021-11-07 17:10:23 -05:00 |
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austin
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39ba611af4
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Refactor life stuff
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2021-11-07 16:48:35 -05:00 |
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austin
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419436f968
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Shadow map work & failing to fix audio engine bug
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2021-11-07 11:56:13 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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ad04661533
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In game ui
|
2021-11-06 23:35:03 -04:00 |
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austin
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1cfeb5c173
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Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
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e506dc9aa0
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small bug fixes
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2021-11-06 15:50:12 -04:00 |
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austin
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fc335b8df2
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Menu sound suite, continued UI work
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2021-11-06 00:50:33 -04:00 |
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austin
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8a61d0815f
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Forgot to comment out println
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2021-11-05 22:48:12 -04:00 |
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austin
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7d17d28a35
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Fixing more bitmapchar bugs
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2021-11-05 22:17:01 -04:00 |
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austin
|
be6f725504
|
Shockingly good lag compensation
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2021-11-05 20:15:23 -04:00 |
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austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
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2021-11-05 19:57:59 -04:00 |
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austin
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950c64bee9
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Re-enable other state messages in move tree
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2021-11-05 19:38:26 -04:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
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austin
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cd6f2cc6b4
|
Re-enable streaming entities on connect
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2021-11-05 18:49:25 -04:00 |
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austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
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2021-11-05 17:55:57 -04:00 |
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austin
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bb3dae9814
|
Collision engine tweaks, crosshair+bow change
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2021-11-05 00:08:12 -04:00 |
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austin
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a00f423696
|
Gravity collision accuracy improved dramatically
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2021-11-03 23:57:35 -04:00 |
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austin
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8777e63928
|
Toggling off navmesh for the time being
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2021-11-03 21:38:18 -04:00 |
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austin
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5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
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austin
|
3185866fa4
|
Scaffolding navmesh
|
2021-10-30 16:28:50 -04:00 |
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austin
|
8cc5098928
|
Remove arena chunk deform
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2021-10-30 11:51:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
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2021-10-30 11:45:13 -04:00 |
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austin
|
02ded35c06
|
Goblin animations added
closes #57
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2021-10-29 21:23:01 -04:00 |
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austin
|
340258390d
|
closes #52
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2021-10-29 00:26:26 -04:00 |
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austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
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austin
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64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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766093d843
|
closes #40
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2021-10-26 21:48:55 -04:00 |
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austin
|
a067154d27
|
closes #39
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2021-10-26 21:18:36 -04:00 |
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