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								 austin | 90a88bbd8b | break out interaction into dedicated collision eng 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-04-03 16:35:01 -04:00 |  | 
			
				
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								 austin | 840d325b1f | fix toolbar unequip bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:16:18 -04:00 |  | 
			
				
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								 austin | b08d008a08 | recursive foliage definition files 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 15:05:13 -04:00 |  | 
			
				
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								 austin | b21343b830 | bush foliage entity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 14:33:59 -04:00 |  | 
			
				
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								 austin | 52010d8b5a | new items + serverentityutils update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-03 13:33:22 -04:00 |  | 
			
				
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								 austin | 5109eb97a9 | noise control from biome definition 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 16:19:14 -04:00 |  | 
			
				
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								 austin | 44c6a667e9 | surface selection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 14:09:22 -04:00 |  | 
			
				
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								 austin | 8a9abcc8e4 | lore message resend 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:51:57 -04:00 |  | 
			
				
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								 austin | 21c73c6672 | rocky plains biome 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 13:37:25 -04:00 |  | 
			
				
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								 austin | c3f372d600 | new rock textures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:29:05 -04:00 |  | 
			
				
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								 austin | f9a7dfea14 | homogenous world type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 12:10:00 -04:00 |  | 
			
				
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								 austin | 1672119cb3 | world/biome type options in world creation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-04-02 11:33:33 -04:00 |  | 
			
				
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								 austin | a005e067fe | misc work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-04-01 12:46:43 -04:00 |  | 
			
				
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								 austin | 32641d0035 | farther draw radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-30 21:36:52 -04:00 |  | 
			
				
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								 austin | a1aef00d23 | fix foliage bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 20:01:58 -04:00 |  | 
			
				
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								 austin | 67212d6003 | better chunk position hashing algo 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 17:10:53 -04:00 |  | 
			
				
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								 austin | 9c6333108d | increase memory budget 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:44:56 -04:00 |  | 
			
				
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								 austin | 86b0de24e6 | WorldOctTree optimization + more logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 16:03:21 -04:00 |  | 
			
				
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								 austin | 0a3fbb8e27 | more memory work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 14:57:55 -04:00 |  | 
			
				
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								 austin | 75eb75b2db | performance work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-30 13:01:46 -04:00 |  | 
			
				
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								 austin | c630a184aa | optimization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 20:23:17 -04:00 |  | 
			
				
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								 austin | c7dc9ef07d | netparser message pooling + multithread chunk io 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-29 16:08:37 -04:00 |  | 
			
				
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								 austin | deea49ba64 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 23:19:09 -04:00 |  | 
			
				
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								 austin | 50a816adc0 | optimizations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-03-28 20:36:26 -04:00 |  | 
			
				
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								 austin | 7996738bf5 | actor bone spatial data caching | 2025-03-28 19:14:01 -04:00 |  | 
			
				
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								 austin | 7f5b2c67e1 | stop sleep during high frametime 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 19:02:31 -04:00 |  | 
			
				
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								 austin | c64c72e17c | lotta work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 18:18:06 -04:00 |  | 
			
				
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								 austin | 028b957b76 | work towards async entity creation on server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 16:24:39 -04:00 |  | 
			
				
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								 austin | 7df05d611d | more visibility into gridded cell manager | 2025-03-28 15:10:14 -04:00 |  | 
			
				
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								 austin | 72e329d855 | fix block meshgen algo bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:53:41 -04:00 |  | 
			
				
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								 austin | dae678f0c7 | fix block mesh samplers buffering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 12:20:47 -04:00 |  | 
			
				
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								 austin | fcd2f1e0a7 | fix block mesh ray cast bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 11:32:09 -04:00 |  | 
			
				
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								 austin | 7df87e4510 | grass height variance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-28 10:05:51 -04:00 |  | 
			
				
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								 austin | d87c262955 | TextureInstancedActor grass packing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 21:52:20 -04:00 |  | 
			
				
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								 austin | f0179f8507 | file-controlled foliage coloration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 20:16:22 -04:00 |  | 
			
				
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								 austin | aec3733429 | tooltip fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:47:53 -04:00 |  | 
			
				
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								 austin | 72915798b3 | ui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 19:33:46 -04:00 |  | 
			
				
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								 austin | d7329210b0 | remove deprecated foliage manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 18:18:40 -04:00 |  | 
			
				
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								 austin | 097c23ef28 | block meshgen work | 2025-03-27 18:10:14 -04:00 |  | 
			
				
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								 austin | ccde488b23 | more accurate block test types 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:14:21 -04:00 |  | 
			
				
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								 austin | 83185bb8ce | fix audio bugs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 17:01:05 -04:00 |  | 
			
				
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								 austin | f9e12553c9 | single player save file filtering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:26:21 -04:00 |  | 
			
				
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								 austin | 9651734bca | increase sim range 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 16:01:35 -04:00 |  | 
			
				
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								 austin | 6d2b4bf318 | rearch foliage rendering into dedicated pipeline 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:46:18 -04:00 |  | 
			
				
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								 austin | 3b0e39d169 | performance fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-27 15:16:13 -04:00 |  | 
			
				
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								 austin | 253a2461b6 | imgui work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 23:53:01 -04:00 |  | 
			
				
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								 austin | 7f3cad3064 | tabs for editor view 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:46:35 -04:00 |  | 
			
				
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								 austin | 2cf46cc38f | editor mode pauses simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 22:38:09 -04:00 |  | 
			
				
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								 austin | 62ad638255 | editor mode asset file drag'n'drop | 2025-03-26 22:34:24 -04:00 |  | 
			
				
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								 austin | ed9dac0b80 | add debug control 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 19:42:56 -04:00 |  | 
			
				
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								 austin | f048b26064 | fix block meshgen indices bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-03-26 17:47:33 -04:00 |  | 
			
				
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								 austin | cdc37a70f6 | fix entity swap reset position bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-03-24 18:59:16 -04:00 |  | 
			
				
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								 austin | 851e95f3e5 | block item texture work | 2025-01-25 18:02:22 -05:00 |  | 
			
				
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								 austin | f875f4a80f | block model work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 17:03:51 -05:00 |  | 
			
				
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								 austin | 9dc6235e4a | flush update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-25 16:24:15 -05:00 |  | 
			
				
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								 austin | c2523b21bf | procedurally generated block item types | 2025-01-24 17:34:49 -05:00 |  | 
			
				
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								 austin | 0961b42e26 | improve menu perf while init asset loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 16:47:34 -05:00 |  | 
			
				
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								 austin | 70bc473277 | floating origin for CollisionEngine.java | 2025-01-24 16:19:04 -05:00 |  | 
			
				
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								 austin | 919298a3de | disable client fluid draw cell loading gate 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:44:37 -05:00 |  | 
			
				
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								 austin | 27fa045a2e | delete old server physics cell on terrain edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-01-24 14:09:55 -05:00 |  | 
			
				
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								 austin | 0b1b693433 | density normalization work for pressurecell 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-15 10:29:34 -05:00 |  | 
			
				
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								 austin | 37093a2ebe | bring back chunk mask 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 16:54:50 -05:00 |  | 
			
				
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								 austin | 05580f2b36 | build tools assembly work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:03:22 -05:00 |  | 
			
				
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								 austin | 344378485c | breakout bounds cases 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 13:44:48 -05:00 |  | 
			
				
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								 austin | fa50c32dfd | pass env data through grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 12:14:33 -05:00 |  | 
			
				
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								 austin | 36e40cd0ae | small-ish fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 20:05:20 -05:00 |  | 
			
				
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								 austin | c8c2ba7ad7 | implement conjugate gradient solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 15:56:39 -05:00 |  | 
			
				
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								 austin | 9b3f37017c | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:07:24 -05:00 |  | 
			
				
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								 austin | 2ec5ad9a93 | cellular bounds desync fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 23:52:22 -05:00 |  | 
			
				
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								 austin | 1c73c2d5ea | reintroduce sleep 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:29:40 -05:00 |  | 
			
				
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								 austin | 6ee0a1b2c5 | cellular determinism verification | 2024-12-07 16:24:53 -05:00 |  | 
			
				
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								 austin | ab5e65b14f | fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:37:20 -05:00 |  | 
			
				
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								 austin | 01a2ab603c | cellular sim deterministic work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:12:29 -05:00 |  | 
			
				
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								 austin | 6cd97ec13b | cellular fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 11:42:35 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | e5ce16a734 | native bounds solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:18:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | a8b473fc24 | native fluid chunk dispatcher 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:51:15 -05:00 |  | 
			
				
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								 austin | 7740672e2c | more test file refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:31:43 -05:00 |  | 
			
				
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								 austin | b9fe5b3ebe | refactor native test code location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:21:25 -05:00 |  | 
			
				
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								 austin | 7a241e9043 | refactor fluid sim headers | 2024-12-06 13:18:40 -05:00 |  | 
			
				
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								 austin | 30863173d6 | refactor fluid sim code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:56:02 -05:00 |  | 
			
				
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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | 52c98beb7a | Add tests for chunk.c 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-04 20:20:39 -05:00 |  | 
			
				
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								 austin | bbf14ffd87 | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 19:30:35 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  | 
			
				
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								 austin | 8147a21f2d | bump ode4j version 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 21:59:59 -05:00 |  | 
			
				
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								 austin | c34de4744b | fix placing character at end of world bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 21:30:43 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 4e6f9243b6 | terrain chunk file dedicated folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:39:19 -05:00 |  | 
			
				
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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | 1ea758705f | spawn player in center of single player world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:36:35 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | c8ba4c5e5c | move world generation menu functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 14:05:54 -05:00 |  | 
			
				
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								 austin | 944a6c93eb | swap to first person testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:49:35 -05:00 |  | 
			
				
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								 austin | e21bcbbe3f | fix gravity tree not deactivating 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:19:17 -05:00 |  | 
			
				
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								 austin | a9c7118ac5 | moving native code around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:38:40 -05:00 |  | 
			
				
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								 austin | b0aecef1ed | Native code testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-02 13:38:54 -05:00 |  | 
			
				
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								 austin | cb9dc3170d | integrate cmake + ninja 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-01 23:45:29 -05:00 |  | 
			
				
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								 austin | 251f6d2c66 | stabilize static liquids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:30:27 -05:00 |  | 
			
				
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								 austin | 83b8227b68 | normalization ratio for fluid simulation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 19:23:08 -05:00 |  | 
			
				
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								 austin | 6b3a07cbc1 | Conditional fluid chunk network activity 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 18:26:51 -05:00 |  | 
			
				
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								 austin | 0b9f62cc0e | Awake fluid chunks based on neighbor state | 2024-12-01 18:24:02 -05:00 |  | 
			
				
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								 austin | d8eaf7f501 | conditional fluid chunk rasterization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:56:47 -05:00 |  | 
			
				
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								 austin | ba7884363d | unsleeping fluid chunks on edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:48:06 -05:00 |  | 
			
				
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								 austin | 391a727709 | homogenous fluid chunk work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 17:43:18 -05:00 |  | 
			
				
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								 austin | 172110a6d0 | Memory pooling for chunk data allocators 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:34:49 -05:00 |  | 
			
				
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								 austin | 6ce1c474d5 | fix fluid chunk indexing from java side 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:05:13 -05:00 |  | 
			
				
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								 austin | 103a0d0d36 | fix NP bug with skipped chunks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 16:00:32 -05:00 |  | 
			
				
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								 austin | 59be0068f1 | fix fluid sim null ptr bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:49:48 -05:00 |  | 
			
				
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								 austin | 569311a23e | Fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 15:21:54 -05:00 |  | 
			
				
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								 austin | 0e2c29d8a1 | explicit memory management of fluids 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 13:07:33 -05:00 |  | 
			
				
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								 austin | 586232dd79 | fluid update work 
		
	
	
		
			
				
	
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								 austin | 633257a7ae | move header file location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-01 11:43:28 -05:00 |  | 
			
				
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								 austin | 69d49b770c | break out solver consts 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-11-30 21:06:57 -05:00 |  | 
			
				
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								 austin | 6671cf1818 | update release build system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 20:56:20 -05:00 |  | 
			
				
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								 austin | 888cc254f3 | more fluid dimensions work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 17:25:26 -05:00 |  | 
			
				
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								 austin | 081a60a670 | move class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:31:41 -05:00 |  | 
			
				
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								 austin | 72e6a6d0cb | server fluid storage conversion 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 13:23:20 -05:00 |  | 
			
				
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								 austin | 2d8b172f16 | water spawner work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-30 12:20:36 -05:00 |  | 
			
				
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								 austin | 7d6134c183 | fix tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 23:09:58 -05:00 |  | 
			
				
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								 austin | 0f85b0ac92 | remove concurrent datastructures 
		
	
	
		
			
				
	
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								 austin | dfc59e0ea6 | fluid work 
		
	
	
		
			
				
	
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								 austin | 080cdeca33 | character database work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-11-29 20:47:52 -05:00 |  | 
			
				
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								 austin | 460989eeab | Fix singleplayer loading flow 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:26:09 -05:00 |  | 
			
				
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								 austin | 9c672af15f | character creation menu work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 19:05:14 -05:00 |  | 
			
				
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								 austin | 176bdb1d5a | singleplayer menu layout work | 2024-11-29 17:40:13 -05:00 |  | 
			
				
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								 austin | 2c967a2141 | fix recursive delete in cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 17:16:29 -05:00 |  | 
			
				
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								 austin | aa34ea4db6 | biome surface blending 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 16:19:39 -05:00 |  | 
			
				
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								 austin | 471df1c6b1 | debug work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:40:19 -05:00 |  | 
			
				
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								 austin | 0625abdaf4 | lower grass radius 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:26:12 -05:00 |  | 
			
				
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								 austin | cf9371461b | autodisable terrain colliders 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:23:23 -05:00 |  | 
			
				
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								 austin | d8a9d660aa | variable collision bits from collidable defns 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 12:13:53 -05:00 |  | 
			
				
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								 austin | 524f328fae | simplify physics cases | 2024-11-29 12:08:52 -05:00 |  | 
			
				
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								 austin | 36d2271b35 | convert server physics cell generation to executor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:52:07 -05:00 |  | 
			
				
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								 austin | 561576a758 | fix reentrant locking bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:41:54 -05:00 |  | 
			
				
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								 austin | ef8b070c88 | fix block tree not firing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-29 11:21:02 -05:00 |  | 
			
				
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								 austin | a1eb17cb51 | Fix particle placement on spawn 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 19:39:03 -05:00 |  | 
			
				
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								 austin | 46fc63bc63 | VisualShader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 18:00:09 -05:00 |  | 
			
				
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								 austin | e204f7ac55 | Refactoring parts of visual shader class 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:52:32 -05:00 |  | 
			
				
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								 austin | b1230ea07c | cloud work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-25 15:40:44 -05:00 |  | 
			
				
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								 austin | 96753152e6 | Add texture atlasing to block models 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 16:48:28 -05:00 |  | 
			
				
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								 austin | e8c38584fa | fix block meshes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-24 11:16:31 -05:00 |  | 
			
				
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								 austin | 21e2ec7b06 | Server-driven block rasterizer with LOD 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 23:27:02 -05:00 |  | 
			
				
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								 austin | 749b9c63b4 | Add client side handling of block endpoints 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-11-23 22:52:52 -05:00 |  |