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								 austin | 9bb8c2f360 | neighbor sourcing bounds function 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:48:13 -05:00 |  | 
			
				
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								 austin | 05580f2b36 | build tools assembly work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 14:03:22 -05:00 |  | 
			
				
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								 austin | 344378485c | breakout bounds cases 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 13:44:48 -05:00 |  | 
			
				
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								 austin | fa50c32dfd | pass env data through grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 12:14:33 -05:00 |  | 
			
				
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								 austin | 16a70ebc97 | removing old serial code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 11:24:30 -05:00 |  | 
			
				
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								 austin | 3d8d2cf52b | parallelize addition functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 11:03:38 -05:00 |  | 
			
				
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								 austin | 4010b2beb7 | small optimizations for performance 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:31:47 -05:00 |  | 
			
				
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								 austin | c96113133d | better time tracking for grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:20:19 -05:00 |  | 
			
				
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								 austin | eed5f79130 | time tracking in grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:07:30 -05:00 |  | 
			
				
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								 austin | 0f4379920b | small CG solver work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-12 00:00:50 -05:00 |  | 
			
				
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								 austin | a8c879e384 | parallelize CG solver, lower acc for speed 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 23:47:52 -05:00 |  | 
			
				
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								 austin | 7c13bf6d99 | remove loop from conjugate gradient 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:53:04 -05:00 |  | 
			
				
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								 austin | 2247a5d9dd | rearching CG solver | 2024-12-11 21:48:39 -05:00 |  | 
			
				
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								 austin | 7dd7dcfc4d | convergence speed testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:17:15 -05:00 |  | 
			
				
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								 austin | 78ed5b831e | chunk residual tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:08:00 -05:00 |  | 
			
				
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								 austin | c435126513 | add speed test for grid2 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 21:03:29 -05:00 |  | 
			
				
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								 austin | ecbc0b6201 | rename main grid2 file 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:51:38 -05:00 |  | 
			
				
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								 austin | 170f218a12 | parallel multigrid performance work | 2024-12-11 19:51:18 -05:00 |  | 
			
				
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								 austin | bc63cfd06c | fully static inline parallel multigrid solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:29:54 -05:00 |  | 
			
				
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								 austin | 99e89c9d88 | parallel residual storage 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:16:18 -05:00 |  | 
			
				
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								 austin | 37a6180be8 | parallel prolongation reversion to serial 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 19:06:59 -05:00 |  | 
			
				
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								 austin | 8e5d22426f | parallel prolongation | 2024-12-11 19:05:25 -05:00 |  | 
			
				
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								 austin | 66f7080890 | fix non-recursion bug + work on parallel 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 18:55:38 -05:00 |  | 
			
				
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								 austin | 81e083f6c2 | multigrid architecting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 18:29:58 -05:00 |  | 
			
				
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								 austin | 96e03bea33 | remove prints from multigrid 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 18:17:56 -05:00 |  | 
			
				
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								 austin | 1d75ad9af9 | fully recursive multigrid solver | 2024-12-11 18:16:41 -05:00 |  | 
			
				
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								 austin | e24332df83 | fix multigrid solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 17:31:52 -05:00 |  | 
			
				
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								 austin | 02e7cd2374 | multigrid residual checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 13:20:03 -05:00 |  | 
			
				
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								 austin | 4dafea8680 | up max multigrid iteration 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 12:59:43 -05:00 |  | 
			
				
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								 austin | 2a753ddf53 | moving bounds setting around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 12:00:28 -05:00 |  | 
			
				
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								 austin | 5f565c457d | swap diffuse to use generic solver func 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 11:49:17 -05:00 |  | 
			
				
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								 austin | 8aab5319b5 | move iterator inside diffuse funcs | 2024-12-11 11:44:45 -05:00 |  | 
			
				
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								 austin | 58a9bafa4d | fix function rename 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 11:33:07 -05:00 |  | 
			
				
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								 austin | 93ecc6ac15 | more small work on grid2 | 2024-12-11 11:31:21 -05:00 |  | 
			
				
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								 austin | a835ebb3eb | work on increating grid2 accuracy 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-11 10:59:36 -05:00 |  | 
			
				
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								 austin | 36e40cd0ae | small-ish fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 20:05:20 -05:00 |  | 
			
				
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								 austin | 94e4e10a78 | fix density normaliaztion mechanism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 19:46:18 -05:00 |  | 
			
				
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								 austin | 72f9fcdcba | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 19:12:47 -05:00 |  | 
			
				
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								 austin | c8c2ba7ad7 | implement conjugate gradient solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-10 15:56:39 -05:00 |  | 
			
				
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								 austin | 19bd6d365d | finalize projection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 22:20:38 -05:00 |  | 
			
				
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								 austin | d0593f4e88 | projection solver tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 21:40:39 -05:00 |  | 
			
				
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								 austin | 305ec1d600 | velocity advection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:56:11 -05:00 |  | 
			
				
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								 austin | 506cced695 | density advection tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:38:10 -05:00 |  | 
			
				
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								 austin | 08177bebed | velocity diffusion testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 19:02:23 -05:00 |  | 
			
				
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								 austin | 2a2eeca701 | cleaning up grid2 interfaces 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:35:15 -05:00 |  | 
			
				
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								 austin | a142aa6f55 | first density diffusion test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:20:27 -05:00 |  | 
			
				
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								 austin | 1b36112e24 | refactoring grid2 headers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 18:01:27 -05:00 |  | 
			
				
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								 austin | c30cc6fcf8 | begin work on grid2 sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 17:48:26 -05:00 |  | 
			
				
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								 austin | c914582c92 | allocating arrays for new fluid sim approach 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:19:30 -05:00 |  | 
			
				
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								 austin | 9b3f37017c | grid2 work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 12:07:24 -05:00 |  | 
			
				
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								 austin | 43ad5c3478 | More stability work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-09 11:26:33 -05:00 |  | 
			
				
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								 austin | 662d9a83f2 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 18:47:40 -05:00 |  | 
			
				
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								 austin | 3a87349a66 | cellular stability work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-08 01:42:37 -05:00 |  | 
			
				
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								 austin | 2ec5ad9a93 | cellular bounds desync fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 23:52:22 -05:00 |  | 
			
				
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								 austin | e40cc0a6d4 | simulation improvements 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 19:27:57 -05:00 |  | 
			
				
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								 austin | c8cf14fed1 | work on cellular stability 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 18:59:49 -05:00 |  | 
			
				
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								 austin | 1c73c2d5ea | reintroduce sleep 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:29:40 -05:00 |  | 
			
				
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								 austin | 6ee0a1b2c5 | cellular determinism verification | 2024-12-07 16:24:53 -05:00 |  | 
			
				
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								 austin | 0091f94daf | cellular sim determinism 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 16:14:47 -05:00 |  | 
			
				
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								 austin | ab5e65b14f | fix memory leak 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:37:20 -05:00 |  | 
			
				
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								 austin | 01a2ab603c | cellular sim deterministic work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 15:12:29 -05:00 |  | 
			
				
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								 austin | 6cd97ec13b | cellular fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-07 11:42:35 -05:00 |  | 
			
				
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								 austin | f561d21bf3 | fix cellular border fluid transfer 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-07 11:03:07 -05:00 |  | 
			
				
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								 austin | d6939ba8dd | fix bug in cellular test 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 23:27:39 -05:00 |  | 
			
				
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								 austin | 03729abc7b | commit work for the day 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 22:40:08 -05:00 |  | 
			
				
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								 austin | 9861ff4af6 | work on cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 20:09:37 -05:00 |  | 
			
				
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								 austin | 86da26675f | fix cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:31:05 -05:00 |  | 
			
				
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								 austin | 3436bfa457 | fix bounds check for cellular sim | 2024-12-06 19:28:05 -05:00 |  | 
			
				
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								 austin | d3f545955f | Fix native bounds setting bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 19:05:33 -05:00 |  | 
			
				
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								 austin | 878f839f65 | set bounds for all arrays 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:26:07 -05:00 |  | 
			
				
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								 austin | e5ce16a734 | native bounds solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 18:18:33 -05:00 |  | 
			
				
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								 austin | 53a9a1b383 | bounds array allocation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-06 16:11:34 -05:00 |  | 
			
				
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								 austin | 7f09be679f | work on native cellular sim 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:49:08 -05:00 |  | 
			
				
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								 austin | c022ee1206 | fix fluid dispatch array deref 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:39:17 -05:00 |  | 
			
				
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								 austin | 89b4fbb862 | define cellular simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 15:19:59 -05:00 |  | 
			
				
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								 austin | 5c44d36f25 | dedicated native fluid simulator 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 14:35:03 -05:00 |  | 
			
				
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								 austin | a8b473fc24 | native fluid chunk dispatcher 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:51:15 -05:00 |  | 
			
				
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								 austin | 7740672e2c | more test file refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:31:43 -05:00 |  | 
			
				
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								 austin | b9fe5b3ebe | refactor native test code location 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 13:21:25 -05:00 |  | 
			
				
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								 austin | 7a241e9043 | refactor fluid sim headers | 2024-12-06 13:18:40 -05:00 |  | 
			
				
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								 austin | 30863173d6 | refactor fluid sim code 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:56:02 -05:00 |  | 
			
				
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								 austin | bdb4394ab3 | fix arena loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:40:50 -05:00 |  | 
			
				
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								 austin | bd80b09d41 | add some fluid sim work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-06 12:01:43 -05:00 |  | 
			
				
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								 austin | e6e469bec1 | fluid work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-05 16:22:32 -05:00 |  | 
			
				
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								 austin | da4e46daaf | chunk tests 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 22:19:21 -05:00 |  | 
			
				
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								 austin | 52c98beb7a | Add tests for chunk.c 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-04 20:20:39 -05:00 |  | 
			
				
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								 austin | bbf14ffd87 | fix testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-04 19:30:35 -05:00 |  | 
			
				
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								 austin | 85f0652d4f | small collision engine formatting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 22:58:00 -05:00 |  | 
			
				
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								 austin | c34de4744b | fix placing character at end of world bounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-12-03 21:30:43 -05:00 |  | 
			
				
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								 austin | af1daecdac | Start to standardize on doubles for positions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 20:54:21 -05:00 |  | 
			
				
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								 austin | 4e6f9243b6 | terrain chunk file dedicated folder 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:39:19 -05:00 |  | 
			
				
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								 austin | 4995e06f87 | fix homogenous flagging on cell managers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:26:23 -05:00 |  | 
			
				
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								 austin | bff87fa725 | Fix cache key collision bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 18:13:09 -05:00 |  | 
			
				
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								 austin | 9157180e03 | elevation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 17:59:01 -05:00 |  | 
			
				
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								 austin | 1ea758705f | spawn player in center of single player world 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:36:35 -05:00 |  | 
			
				
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								 austin | ddaab9a2db | fix single player loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 16:14:07 -05:00 |  | 
			
				
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								 austin | c8ba4c5e5c | move world generation menu functions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 14:05:54 -05:00 |  | 
			
				
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								 austin | 944a6c93eb | swap to first person testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:49:35 -05:00 |  | 
			
				
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								 austin | e21bcbbe3f | fix gravity tree not deactivating 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 13:19:17 -05:00 |  | 
			
				
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								 austin | acfd28a0fc | more native refactoring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-12-03 12:55:26 -05:00 |  |