austin
58d1d86262
More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 22:00:40 -04:00
austin
512998eb24
Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-20 21:09:00 -04:00
austin
86edabf4de
player entity debug menu
2024-03-20 18:57:48 -04:00
austin
bfd7690403
fix fluid chunk model creating and flickering
2024-03-19 20:03:21 -04:00
austin
97edfacd41
fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-17 18:44:39 -04:00
austin
41f2675e43
Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-13 17:47:21 -04:00
austin
c03b9b91ea
model refresh
2024-03-09 20:45:33 -05:00
austin
76875cb8cb
Massive mesh refactor
2024-03-09 20:05:47 -05:00
austin
027c93d4c7
Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:40:40 -05:00
austin
39134f9693
Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 17:05:40 -05:00
austin
7ab6cf96d9
Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-09 15:54:47 -05:00
austin
ffbbd15a5e
documentation, gitignore update, start on bar plot
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-07 17:02:33 -05:00
austin
62e727cdea
imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 22:04:39 -05:00
austin
cb0ef5f59e
initial imgui addition
studiorailgun/Renderer/pipeline/head This commit looks good
2024-03-06 21:24:21 -05:00
austin
9407c13217
Font work
studiorailgun/Renderer/pipeline/head This commit looks good
2024-02-28 21:21:05 -05:00
4671a295f5
jenkinsdebug1 ( #135 )
...
studiorailgun/Renderer/pipeline/head This commit looks good
add post phase
remove deliver stage from pipeline
make headless test actually headless
removing glfw from headless main
remove glfw from globals
jenkins more work
jenkins env var work
maven flag fixs
Add deliver step
junit declaration work
add empty results files
jenkins maven text debug work
attempt profile in jenkins maven
add testing
fix maven version
add maven versionj
label maven as tool
convert to no container build again
more jenkins work
more jenkins work
reorg
debug jenkins work
Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
fa11fc9bec
Full flow environment generation for gridded chunks
2024-02-25 19:59:40 -05:00
austin
e924511883
synchronization full flow initial implementation
2024-02-24 21:38:29 -05:00
austin
b7d993ddbb
work on synchronization
2023-12-28 15:37:32 -05:00
austin
dc0a61c0dc
Model global pretransforms + physics work
2023-12-02 18:24:05 -05:00
austin
b4426c413b
Physics consolidation
2023-11-05 12:28:19 -05:00
austin
4506964edd
Merge branch 'marchingCubesTerrain' of ssh://git.austinwhoover.com:222/electrosphere/Renderer into marchingCubesTerrain
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-11-05 10:10:41 -05:00
austin
4673e09396
Tree work + Documentation work
2023-11-05 10:08:51 -05:00
austin
c63d776cc7
simulation flag
2023-10-22 22:28:14 -04:00
austin
e37b48d267
Tree work + documentation work
2023-10-06 13:22:17 -04:00
austin
fe1680b7d9
Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-09-21 19:41:27 -04:00
austin
f113f45317
Proper tree transforms
2023-09-09 14:58:13 -04:00
austin
9811c18cf7
Procedural Tree Trunk code
2023-09-02 19:40:17 -04:00
austin
a16a310b25
Remove hardcoded stuff
2023-07-26 19:14:35 -04:00
austin
8a82598ccc
Fix transparent bug
2023-07-26 19:09:55 -04:00
austin
c38fe6b322
Tidy up closing logic
2023-07-20 21:34:43 -04:00
austin
e362a6af75
Fix server physics and terrain generation
2023-07-15 20:16:17 -04:00
austin
c71f4fecad
Physics fixes
2023-07-14 22:10:38 -04:00
austin
8f61e3e00e
Fix SP debug mode
2023-07-09 15:49:31 -04:00
austin
e225cac5cf
Fluid simulation scaffolding
2023-07-01 09:34:10 -04:00
austin
058c6ac3d9
Foliage cell concept
2023-06-23 14:09:03 -04:00
austin
3948f1f921
Terrain generator updates + Foliage work
2023-06-20 15:54:09 -04:00
austin
a8941c5de7
Networked terrain editing
2023-06-13 18:50:23 -04:00
austin
01fb472585
Adding terrain
2023-06-08 12:27:19 -04:00
austin
3434edebf0
Ray casting
2023-06-06 00:12:18 -04:00
austin
8f06a025f0
First terrain commit
2023-06-03 17:27:30 -04:00
austin
e02a02eb5f
Refactoring client location in codebased
2023-05-28 15:06:28 -04:00
austin
d8f234503a
Move server terrain code to server folder
2023-05-28 15:00:46 -04:00
austin
fda4a9584b
Terrain generation improvements
2023-05-28 13:07:29 -04:00
austin
0273bc54c8
The grass update
2023-05-25 18:04:22 -04:00
austin
ebec7a373e
Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2023-05-20 19:18:09 -04:00
austin
a27f9f8991
NetMonitor implementation
2023-04-29 18:25:42 -04:00
austin
bf914b15ec
Renderer param drill organization + OIT debugging
2023-04-28 21:53:59 -04:00
austin
bb089a7d36
Terrain Chunk triplanar mapping
2023-04-26 18:05:27 -04:00
austin
094831ba22
Initial marching cubes!
2023-04-23 11:51:54 -04:00
austin
2fd8e77a2a
Detatch client logic from opengl/openal calls
2023-04-11 21:27:09 -04:00
austin
b167062585
Scaffolding for various unit tests
2023-04-11 17:56:11 -04:00
austin
f0049c2cc6
Start work moving entitymanager->scene
2023-04-07 12:32:43 -04:00
austin
5574d9caed
Part 1 of entitymanager->scene refactor
2023-04-06 23:19:01 -04:00
austin
a895289eb2
Refactoring parts of code
2023-01-28 22:23:01 -05:00
austin
5874cac33b
improve airplane movement + fix camera calculation
2023-01-01 23:53:58 -05:00
austin
a5c9158875
Model/Mesh pretransforms
2022-12-30 16:38:06 -05:00
austin
6b29863016
Airplane movement tree/jet asset
2022-12-29 21:43:13 -05:00
austin
478acb1f54
Fix scene collision mesh generation
2022-12-12 00:25:32 -05:00
austin
ac2d76cd01
Collision mesh generation in scene loader
2022-12-11 12:28:53 -05:00
austin
9e2b0d396e
Basic scene loading to server
2022-12-08 22:53:40 -05:00
austin
ec66db9c08
ui debug tools,macos settings,javascript engine
2022-12-06 20:01:53 -05:00
austin
7a7db7e831
Group world generation better
2022-10-10 21:07:28 -04:00
austin
678b2803fd
random sp world option
2022-10-10 20:51:23 -04:00
austin
eb9ea36749
Fix camera vector zerod on init game
2022-09-16 17:23:12 -04:00
austin
d5af9b1ad4
Add user setting for fullscreen
2022-06-27 17:38:16 -04:00
austin
2049692634
partway to floating island object
2022-06-15 15:53:40 -04:00
austin
a957a3f0ca
Logger changes
2022-05-17 16:21:24 -04:00
austin
4499a9e534
basic inventory networking
2022-05-17 14:27:54 -04:00
austin
74a9ea4a5f
Fix player camera bug
2022-05-09 22:06:58 -04:00
austin
ab5abb019f
fix networking issues
2022-05-09 14:54:15 -04:00
austin
65d7c1ec44
auth
2022-05-08 21:39:56 -04:00
austin
2fa8099d67
allow temporary dir for testing database off nas
2022-05-07 01:34:28 -04:00
austin
331375f51d
database work
2022-05-05 23:29:41 -04:00
austin
e35599606b
iron out frame timing in attack tree
2022-05-05 01:48:41 -04:00
austin
53242a5280
fix server only drawcells
2022-05-04 23:30:41 -04:00
austin
2c42b51907
streaming creature templates over network
2022-05-03 23:34:38 -04:00
austin
5b4f3cede7
connecting to character create menu doesn't crash
2022-05-02 21:43:04 -04:00
austin
c7760d5d7b
working on threading for char creation
2022-05-02 20:16:41 -04:00
austin
70f54fefd5
fix slider not using same drag logic as character
2022-04-29 23:26:23 -04:00
austin
ebb2cb8769
Add headless option
2022-04-28 22:42:01 -04:00
austin
8ec6388477
groundwork for headless server
2022-04-28 22:04:32 -04:00
austin
d4513b84a4
Get networking working on basic level
2022-04-23 22:05:50 -04:00
austin
797cda06ad
clean arena
2022-04-21 22:33:55 -04:00
austin
0bc7091bf2
networking architecture/documentation overhaul
2022-04-21 22:14:29 -04:00
austin
aa6bfe796d
work on fully shader volumetric
2022-04-18 20:01:56 -04:00
austin
40ce8dd161
some work on networking, fix for vsc perf
2022-04-18 00:11:07 -04:00
austin
32d8fe21cc
More physics debugging
2022-03-30 23:28:27 -04:00
austin
470996d8f1
VERY promising results
2022-03-30 22:55:29 -04:00
austin
d85610ab17
Improvement on rigid body rotation
2022-03-29 22:42:27 -04:00
austin
3c10c0bf85
Stab at rigid body rotations
2022-03-29 20:27:54 -04:00
austin
129b9d9a33
start to fix unaligned equipped items
2022-03-26 18:15:14 -04:00
austin
9c441a24c4
Refined anime outline shader
2022-03-25 16:44:28 -04:00
austin
e729c53e3c
Good first pass at anime outline shader
2022-03-25 16:09:18 -04:00
austin
aa64f8f002
shrine2
2022-03-20 18:07:19 -04:00
austin
49e1d4501b
TextInput element fixed, more assets
2022-03-19 23:58:06 -04:00
austin
413f9c8b8c
Force reload shaders debug option
2022-03-18 19:07:55 -04:00
austin
2f0af2f096
OIT start
2022-03-18 17:19:45 -04:00
austin
af0a54b336
Fixed scrolling ui component
2022-03-17 00:05:28 -04:00
austin
1f00532448
geometry shader
2022-03-16 02:19:56 -04:00
austin
7cee38e268
bow&arrow part 1
2022-03-14 22:35:45 -04:00
austin
0cc3057d51
Character equip screen
2022-03-06 15:17:32 -05:00
austin
ec0ac741e5
fix focus bug & polish
2022-03-03 19:49:21 -05:00
austin
5fe7abf344
volumetric fire shader
2022-03-02 21:10:13 -05:00
austin
90aa9fb963
Volumetric rendering
2022-03-01 23:24:46 -05:00
austin
8b966838ef
Campfire1
2022-02-27 18:04:59 -05:00
austin
991753962b
drag to drop item
2022-02-25 16:34:48 -05:00
austin
784279e13f
uninteractable menu
2022-02-21 17:54:06 -05:00
austin
b446ff6398
Attack chaining
2022-02-18 22:58:09 -05:00
austin
e01e628de5
Shader overwriting
2022-02-17 22:48:21 -05:00
austin
dc0b6efa43
skysphere
2022-02-17 17:28:20 -05:00
austin
5be3c9c2d5
Rotation tree
2022-02-17 00:09:12 -05:00
austin
9a8ef5d586
fix ridiculous movement bug start arena skybox
2022-02-16 23:49:11 -05:00
austin
075f1e892a
Gamefeel changes
2022-02-16 18:48:22 -05:00
austin
894e6211a1
nightmare creature
2022-02-13 00:17:04 -05:00
austin
ff231c1c1d
Creature attributes
2022-02-10 00:17:05 -05:00
austin
b308397f5e
shirt shorts and shoes
2022-02-09 00:42:40 -05:00
austin
c919d5c8ce
Hair!
2022-02-08 00:31:51 -05:00
austin
4faaf8d923
equipable armor/clothes system
2022-02-06 23:58:14 -05:00
austin
5b7980f545
The animation rework
2021-12-06 00:05:02 -05:00
austin
b2fe119348
Opportunistic Attacker
2021-11-20 12:55:13 -05:00
austin
84534e3ceb
Refactor setTargetable function
2021-11-19 23:37:16 -05:00
austin
69c7ba3d39
Complete item equip/dequip
2021-11-19 23:17:38 -05:00
austin
c571e736cb
Crosshair lock on logic
2021-11-16 00:50:59 -05:00
austin
c23cb9870b
Move ai attach to right entity
2021-11-16 00:18:33 -05:00
austin
cda719c9a2
Tweak crosshair logic
2021-11-16 00:15:07 -05:00
austin
f2c7d0910c
Add bloodsplats
2021-11-15 23:41:35 -05:00
austin
841add17c6
Work on goblin enemy
2021-11-14 19:52:15 -05:00
austin
863fd4b665
Chunk physics more reliable with sharp inclines
2021-11-07 17:10:23 -05:00
austin
39ba611af4
Refactor life stuff
2021-11-07 16:48:35 -05:00
austin
ad04661533
In game ui
2021-11-06 23:35:03 -04:00
austin
1cfeb5c173
Targeting Crosshair
2021-11-06 16:39:59 -04:00
austin
e506dc9aa0
small bug fixes
2021-11-06 15:50:12 -04:00
austin
cc2cd1e1c9
re-enable move behavior tree networking
2021-11-05 19:21:08 -04:00
austin
cd6f2cc6b4
Re-enable streaming entities on connect
2021-11-05 18:49:25 -04:00
austin
bb3dae9814
Collision engine tweaks, crosshair+bow change
2021-11-05 00:08:12 -04:00
austin
8777e63928
Toggling off navmesh for the time being
2021-11-03 21:38:18 -04:00
austin
5f4eb22fa9
Pathfinding!
2021-11-03 21:30:41 -04:00
austin
8cc5098928
Remove arena chunk deform
2021-10-30 11:51:41 -04:00
austin
b3f66c60da
New bitmap character single-character widget
2021-10-30 11:45:13 -04:00
austin
caa1bcd5d5
closes #60
...
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
2021-10-28 00:15:21 -04:00
austin
4663573cbc
closes #29
2021-10-26 18:21:30 -04:00
austin
795e4af84b
Trying to tweak collision engine
2021-10-24 23:13:16 -04:00
austin
66bec8dead
Add deer
2021-10-24 21:05:13 -04:00
austin
3b31303078
Create basic world stuff
2021-10-24 18:41:45 -04:00
austin
194592c18d
Work on integrating sqlite
2021-10-23 16:22:01 -04:00
austin
9fdb9a23c0
the UI update part 1
2021-10-23 10:10:16 -04:00
austin
eee9903ae1
New grass texture
2021-10-19 18:20:28 -04:00
austin
20baca4884
Align spawn location with town
2021-10-16 20:44:22 -04:00
austin
78ac717283
Initial macro simulation work
2021-10-16 16:10:10 -04:00
austin
50efed4b69
Add leaves particle concept
2021-10-15 17:43:33 -04:00
austin
236eb59274
Convert entity position to double from float
2021-08-08 01:14:41 -04:00
austin
0ef9d8c309
Hook user settings into engine more
2021-08-07 17:43:43 -04:00
austin
952f9e30a0
Add foliage!
2021-08-03 22:10:48 -04:00
austin
3a1924f8f4
Client side entity instancing
2021-08-03 00:04:57 -04:00
austin
3388325838
Fix rendering bug
2021-08-01 21:45:20 -04:00
austin
dd51345a5a
Work on saves
2021-08-01 19:10:24 -04:00
austin
84a416b99f
Attempt at entity instancing via data cells
2021-07-30 22:14:02 -04:00
austin
1a4b00a138
Fall Oaks
2021-07-27 01:23:51 -04:00
austin
1e1117f9e1
Can place structures
2021-07-26 21:25:31 -04:00
austin
45e28e5568
Fix skybox tracking potentially
2021-07-25 23:34:04 -04:00
austin
b5743b3a1f
Server side terrain deformation
2021-07-25 21:51:01 -04:00
austin
b5a0987ea1
Convert to using jBulletFork
2021-07-24 15:22:13 -04:00
austin
2ed2ab063a
Chunk physics loading/unloading/radius
2021-07-23 01:35:42 -04:00
austin
bbbeb0f848
Tuning gravity more
2021-07-21 23:06:28 -04:00
austin
719a0eaa9c
Gravity "fixes" / Symbolism map skeleton
2021-07-20 00:44:58 -04:00
austin
85f60b038b
Fixing gravity / adding gravity tree
2021-07-20 00:19:07 -04:00
austin
0f4a764470
Collision/physics engine
2021-07-19 01:21:46 -04:00
satellite
3cf8a45c63
Better rendering on mac
2021-07-10 13:53:49 -04:00
austin
908de02404
Disable control during loading screen
2021-07-10 00:01:04 -04:00
austin
ca38589f70
Add house
2021-07-09 23:54:06 -04:00
austin
ce6a6b9ad7
Particle system!
2021-07-04 23:50:38 -04:00
austin
95a0810aaf
Mindless attacker AI
2021-07-04 03:18:34 -04:00
austin
24c984b714
Give homie proper skin
2021-07-03 23:41:29 -04:00
austin
f4bcc35cbf
First pass at attacking
...
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
2021-07-03 23:25:11 -04:00
austin
ef6116646a
Overhaul spawning / creatures / items data
2021-06-29 23:32:53 -04:00
austin
1c01ab1868
Add goblins
2021-06-29 01:41:26 -04:00
austin
5eae8dee7a
Fix desynced hitboxes with animations
2021-06-28 22:40:41 -04:00
austin
d889e6126c
reorganization + logging + networking fixes
2021-06-27 14:33:13 -04:00