Commit Graph

228 Commits

Author SHA1 Message Date
austin
03729abc7b commit work for the day
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2024-12-06 22:40:08 -05:00
austin
e5ce16a734 native bounds solver
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2024-12-06 18:18:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
7f09be679f work on native cellular sim
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2024-12-06 15:49:08 -05:00
austin
c022ee1206 fix fluid dispatch array deref
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2024-12-06 15:39:17 -05:00
austin
5c44d36f25 dedicated native fluid simulator
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2024-12-06 14:35:03 -05:00
austin
a8b473fc24 native fluid chunk dispatcher
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2024-12-06 13:51:15 -05:00
austin
7740672e2c more test file refactoring
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2024-12-06 13:31:43 -05:00
austin
b9fe5b3ebe refactor native test code location
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2024-12-06 13:21:25 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
96753152e6 Add texture atlasing to block models
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2024-11-24 16:48:28 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
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2024-11-23 21:29:21 -05:00
austin
b892bea3d3 Fix backing out to main menu
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2024-11-20 19:12:18 -05:00
austin
d84a993739 font loading update
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2024-11-20 18:14:26 -05:00
austin
047e6af24f Terrain work
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2024-11-20 11:14:39 -05:00
austin
64a3628316 Add interaction usage data and functionality
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2024-11-14 19:49:31 -05:00
austin
dda20e55cc implement loot drops from entities
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2024-11-13 23:04:35 -05:00
austin
a32f6200cc fixes + generator work
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2024-11-13 15:49:52 -05:00
austin
8ddbe36b3d terrain optimizations
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2024-11-11 12:22:46 -05:00
austin
183c98367c WorldOctTree small updates
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2024-11-11 11:11:41 -05:00
austin
1b5d6c1795 Terrain optimizations
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2024-11-11 10:23:49 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
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2024-11-10 14:51:29 -05:00
austin
cc60818e35 js chunkgen + fixes + scriptengine work
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2024-11-09 20:04:44 -05:00
austin
a9c74e8d50 fixes to foliage rendering
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2024-11-08 17:54:48 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
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2024-11-04 13:51:04 -05:00
austin
13d8878425 more terrain generation notes
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2024-10-25 21:15:15 -04:00
austin
42bc125897 attack tree fixes to use toolbar state
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2024-09-30 16:37:32 -04:00
austin
cfcaa23a3d attack tree fix + disabling tests
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2024-09-30 15:27:21 -04:00
austin
b5e8c71545 toolbar state mostly working
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2024-09-27 18:23:55 -04:00
austin
95695188e3 stone voxel type, lighting fixes, anim fix
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2024-09-24 21:11:37 -04:00
austin
9782e2c6b5 physics work
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2024-09-22 14:10:21 -04:00
austin
dc52e375e3 clustered lighting implementation
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2024-09-19 11:29:04 -04:00
austin
5eeb281e0b compute shader implementation
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2024-09-18 17:14:53 -04:00
austin
78978c7f54 refactor + fix regression
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2024-09-17 19:09:33 -04:00
austin
e6d946db53 gut old ui handling of positioning
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2024-09-17 16:53:36 -04:00
austin
3c64166798 ui work, entity packet fix
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2024-09-16 17:05:53 -04:00
austin
63feb835cd slider fixes, dragevent fixes, new component
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2024-09-15 22:49:28 -04:00
austin
963e8b6585 ui tests
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2024-09-15 15:47:58 -04:00
austin
a7c8571afa testing fix
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2024-09-15 13:04:08 -04:00
austin
efd2ff1bb7 fixes, docs, skeleton creature
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2024-09-14 21:45:51 -04:00
austin
cdd44bd362 bugfixes
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2024-09-12 19:13:34 -04:00
austin
8408d84055 massive entity spawning refactor
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2024-09-12 18:51:51 -04:00
austin
42bc5d38b9 fix octree test failing due to random collision
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2024-09-12 15:39:00 -04:00
austin
e18d06e454 re-disable window test
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2024-09-12 13:45:44 -04:00
austin
f7d1bbed70 fixes + ssbo impl + instanced actor rearch
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2024-09-12 13:42:36 -04:00
austin
dd763b31a9 new voxel audio, foliage fix, ui test fix
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2024-09-11 23:39:32 -04:00
austin
5e06dbe786 scaled foliage cell generation 2024-09-11 20:54:04 -04:00
austin
8430439509 foliage manager fixes
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2024-09-11 19:02:53 -04:00
austin
ce8261aa13 octree foliage work 2024-09-11 17:33:21 -04:00
austin
f70844c74b make script engine optional for startup
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2024-09-10 18:13:08 -04:00
austin
44b70f4ce6 jump/fall/land animation consistency fixes
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2024-09-10 13:24:14 -04:00
austin
797dfc95f6 reflag more tests
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2024-09-10 08:54:04 -04:00
austin
38a588712c reflag tests
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2024-09-10 01:40:06 -04:00
austin
706d25de56 3d spline implementation
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2024-09-10 01:32:21 -04:00
austin
9301996bac movement penalty on swinging weapon
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2024-09-09 18:14:19 -04:00
austin
d8b89aac7d fix framebuffer caching bug
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2024-09-09 12:42:29 -04:00
austin
73a5d79bc2 tests, datastructure, debug work
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2024-09-08 21:39:54 -04:00
austin
df3010f38a framebuffer bug hunt work
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2024-09-06 01:32:25 -04:00
austin
5cce5e5ac1 Lots of testing work
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2024-09-05 19:56:45 -04:00
austin
b9ccf5990c globals tests
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2024-09-05 17:09:18 -04:00
austin
969e49251e main menu backout test and fix 2024-09-05 16:45:14 -04:00
austin
eff082ca76 fall tree tests, testing utils, assertion macros
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2024-09-05 16:00:36 -04:00
austin
9cdfac7898 refactor java test package
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2024-09-05 14:43:31 -04:00
austin
d39254968f melee ai targeting fix
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2024-09-05 00:48:43 -04:00
austin
f78c8b6633 falling tests
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2024-09-05 00:13:50 -04:00
austin
4571adc4a7 move tree package
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2024-09-04 21:32:52 -04:00
austin
2fd6618ff0 enable attack test, spawn tests
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2024-09-04 20:02:22 -04:00
austin
b0a92ba6e1 server data cell readiness fix
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2024-09-04 19:49:21 -04:00
austin
546a72eb80 more test repair work
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2024-09-04 01:30:18 -04:00
austin
8b6e9451ab fix item utils incorrect value handling
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2024-09-04 01:06:35 -04:00
austin
95aff671c9 viewport loading integration with testing
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2024-09-04 00:51:20 -04:00
austin
a95086e6db more arch on testing extensions
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2024-09-04 00:43:10 -04:00
austin
56b60695c5 viewport loading 2024-09-04 00:42:06 -04:00
austin
79629e7524 work on test stability
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2024-09-03 23:44:47 -04:00
austin
b50ba66cd8 hitbox audio service bugfixes
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2024-09-03 23:28:34 -04:00
austin
7e752644d9 NPE fix
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2024-09-03 23:20:36 -04:00
austin
c09faed7a7 equip list npe fix
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2024-09-03 23:16:18 -04:00
austin
d4f8cbf9df attachutils npe bugfix
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2024-09-03 23:12:46 -04:00
austin
0f6e46159f ItemUtils NPE bug fix
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2024-09-03 23:04:46 -04:00
austin
67a90d1e02 test client ability to attack
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2024-09-02 12:15:21 -04:00
austin
9443811a2c remove framebuffer caching for debug
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2024-09-02 10:07:28 -04:00
austin
f7c4693dc7 add unit test tag
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2024-09-01 22:54:58 -04:00
austin
f09bb23abc thread-safe deleting elements
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2024-09-01 22:19:56 -04:00
austin
467c42bfe8 opengl fixes
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2024-09-01 20:10:33 -04:00
austin
2fbcd250b6 re-add crash pipeline step
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2024-09-01 20:03:51 -04:00
austin
f660e9c827 update octree test timetable
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2024-09-01 19:58:09 -04:00
austin
722764015c trace.log on memory debug pipeline
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2024-08-29 21:54:49 -04:00
austin
5a99fb387a more logging on texture ops, mockito fix
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2024-08-29 21:11:51 -04:00
austin
06a1f2dbbc unit testing for signal system & service manager
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2024-08-29 21:00:54 -04:00
austin
6fd2fbc9df disable window test
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2024-08-29 14:58:26 -04:00
austin
637230c744 hard kill test on timeout during setup
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2024-08-29 14:53:51 -04:00
austin
50aaf3f1f5 clean up spawn creature tests
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2024-08-28 12:34:44 -04:00
austin
0a74bed5d6 network entity id translation fixes
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2024-08-28 12:20:30 -04:00
austin
ab00782e93 wait on threads to join in engine shutdown
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2024-08-28 11:18:11 -04:00
austin
ff59891c39 testing fixes
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2024-08-28 11:02:04 -04:00
austin
5985281ac2 rename tests
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2024-08-27 14:53:54 -04:00
austin
b5405081e7 fix testing bugs, leverage extensions
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2024-08-24 14:35:55 -04:00
austin
82027a20cb more threading work
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2024-08-23 09:38:12 -04:00
austin
5563b4366f thread manager
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2024-08-22 21:24:44 -04:00
austin
d0e5f3b7d2 more testing work
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2024-08-22 19:56:53 -04:00
austin
4aed133a97 more robust tests of equip state on server
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2024-08-22 19:15:45 -04:00
austin
ea0902d22f entity-scene testing tools
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2024-08-22 19:09:21 -04:00
austin
6dc82d0b5e fullscreen strategy for test rendering
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2024-08-22 18:46:51 -04:00
austin
4ffbc87c48 re-add hard coded window dims
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2024-08-22 18:38:24 -04:00
austin
67700fdb47 remove window decorations from integration testing
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2024-08-22 18:33:29 -04:00
austin
31d8a579b4 extra logging for debug environment diff
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2024-08-22 18:15:19 -04:00
austin
ef0c2ee7ca octree implementation
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2024-08-22 18:03:48 -04:00
austin
787160a098 potential testing fix 2024-08-20 15:22:42 -04:00
austin
c8faecd140 more details in failure message
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2024-08-20 15:11:38 -04:00
austin
a35e63920f consistent window size for render tests
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2024-08-20 15:08:13 -04:00
austin
2e5ebb392b update image assert for testing
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2024-08-20 15:01:13 -04:00
austin
5ed2263fc5 testing work
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2024-08-19 19:38:20 -04:00
austin
0d80214dc8 testing work
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2024-08-19 13:37:36 -04:00
austin
415e20d02d testing rearchitecting
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2024-08-19 12:41:53 -04:00
austin
9aa7cfe048 toggle ui element
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2024-07-13 23:34:54 -04:00
austin
068f3979b8 hookmanager in scriptengine, upgrade to junit 5
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2024-07-12 17:56:23 -04:00
austin
71fb248154 work towards automated testing
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2024-07-07 23:28:04 -04:00
austin
38fc3068a7 attempt fix testing
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2024-03-24 15:51:49 -04:00
4671a295f5 jenkinsdebug1 (#135)
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add post phase

remove deliver stage from pipeline

make headless test actually headless

removing glfw from headless main

remove glfw from globals

jenkins more work

jenkins env var work

maven flag fixs

Add deliver step

junit declaration work

add empty results files

jenkins maven text debug work

attempt profile in jenkins maven

add testing

fix maven version

add maven versionj

label maven as tool

convert to no container build again

more jenkins work

more jenkins work

reorg

debug jenkins work

Co-authored-by: austin <austin@austinwhoover.com>
Reviewed-on: https://git.austinwhoover.com/electrosphere/Renderer/pulls/135
2024-02-26 11:37:06 -05:00
austin
01fb472585 Adding terrain 2023-06-08 12:27:19 -04:00
austin
0273bc54c8 The grass update 2023-05-25 18:04:22 -04:00
austin
ebec7a373e Separation of client and server logic
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2023-05-20 19:18:09 -04:00
austin
2fd8e77a2a Detatch client logic from opengl/openal calls 2023-04-11 21:27:09 -04:00
austin
b167062585 Scaffolding for various unit tests 2023-04-11 17:56:11 -04:00
austin
a895289eb2 Refactoring parts of code 2023-01-28 22:23:01 -05:00
austin
bbb2325e86 Startup unit test 2022-06-12 17:00:28 -04:00
austin
69b8f86647 Add option for testing 2022-06-08 16:24:15 -04:00