austin
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e8c38584fa
|
fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
|
Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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austin
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e33706c21d
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Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 17:09:55 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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786e96373d
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foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:55:18 -05:00 |
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austin
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745dbe224b
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voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:42:14 -05:00 |
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austin
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8c5874b6a3
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-22 20:21:26 -05:00 |
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austin
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eed0170894
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Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:41:19 -05:00 |
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austin
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2926a2abf3
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Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:14:49 -05:00 |
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austin
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cc51e4c908
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 18:30:17 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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d84a993739
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font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:14:26 -05:00 |
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austin
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fe8466c2f8
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edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 13:23:55 -05:00 |
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austin
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8284697812
|
optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 13:01:44 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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a44255060d
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Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 15:40:59 -05:00 |
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austin
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d65efefc92
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Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-16 20:32:30 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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64a3628316
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Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-14 19:49:31 -05:00 |
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austin
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e1ec69c230
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spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 15:14:36 -05:00 |
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austin
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166ed9ea6e
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re-enable foliage manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 09:03:44 -05:00 |
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austin
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dda20e55cc
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implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 23:04:35 -05:00 |
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austin
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9a20a64d5b
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fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 21:08:32 -05:00 |
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austin
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755db7ba72
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editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 18:55:02 -05:00 |
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austin
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a32f6200cc
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fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 15:49:52 -05:00 |
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austin
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d06d5d4506
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homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 17:07:30 -05:00 |
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austin
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c2aacdd2ae
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more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 16:08:26 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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183c98367c
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WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 11:11:41 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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221bcd70a7
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fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:51:27 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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86e61b7a0e
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Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 18:38:40 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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795fbb6a1c
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grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-08 12:11:40 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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austin
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ae4c0aa4e5
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add request timeout mechanism
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:25:31 -05:00 |
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austin
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59b899b1d7
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support for sixteenth resolution chunks
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 12:08:00 -05:00 |
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austin
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f7cc0b4dcf
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add mechanism to deduplicate outgoing requests
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:55:56 -05:00 |
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austin
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e6fdac489c
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stratified updates to client cell manager
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 11:44:51 -05:00 |
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austin
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7493c1128b
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eighth res chunk gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 10:04:51 -05:00 |
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austin
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249e80d4ae
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fix midrange chunk visual gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 09:23:35 -05:00 |
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austin
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d077f43188
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Add quarter res chunks + good requeue mechanism
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2024-11-07 09:17:46 -05:00 |
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austin
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c045c0a0d4
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Strided terrain data
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-06 14:18:47 -05:00 |
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austin
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6b2f323fdf
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lod cache stratification working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:50:25 -05:00 |
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austin
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bf292f29c6
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alter index lookups on client side
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:38:26 -05:00 |
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austin
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8ca29e4b40
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chunkdata stride data tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:10:32 -05:00 |
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austin
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40e9b1cba4
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comment work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 15:01:08 -05:00 |
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austin
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c80c8e5b71
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chunk data stride tracking
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2024-11-05 14:59:48 -05:00 |
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austin
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db2886c0c7
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remove requested blocking
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2024-11-05 14:56:26 -05:00 |
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austin
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e14c8ec68a
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use new endpoint for client terrain manager
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2024-11-05 14:54:17 -05:00 |
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austin
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0320173800
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Add stride to reduced endpoint
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-05 14:47:08 -05:00 |
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austin
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c02959efee
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voxel fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-04 22:28:59 -05:00 |
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austin
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d2ccf3c479
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rewrite client side chunks + transvoxel integration
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-04 13:51:04 -05:00 |
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austin
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d6c476b4a3
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true terrain regen, gen algo tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:58:06 -04:00 |
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austin
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987165649f
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generation testing menu with regenerate button
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-29 14:10:10 -04:00 |
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austin
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4d6278d21f
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fix + docs + refactor mathutils
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-28 16:15:24 -04:00 |
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austin
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50ad6dcfc6
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craftingpanel implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-24 13:30:44 -04:00 |
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austin
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634e88942b
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chemistry engine, biome notes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 16:05:33 -04:00 |
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austin
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aa70f39eb9
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terrain generation testing realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-10-23 13:07:08 -04:00 |
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austin
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d10da49140
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tooltips, recipes, refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-23 10:41:32 -04:00 |
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austin
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3b521e3197
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editor entity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-22 11:29:14 -04:00 |
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austin
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11fdc690da
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camera data definitions in entity files
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-16 15:23:46 -04:00 |
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austin
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a68e56285a
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tree system work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-10-14 09:01:44 -04:00 |
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austin
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5f54e5034c
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entity spawning palette item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 17:35:52 -04:00 |
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austin
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8e2f357101
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Editing voxels from script engine
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-30 16:47:38 -04:00 |
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austin
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00176449e1
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items executing hooks on usage
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2024-09-30 16:35:58 -04:00 |
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austin
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cfcaa23a3d
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attack tree fix + disabling tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-30 15:27:21 -04:00 |
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austin
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b5e8c71545
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toolbar state mostly working
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-27 18:23:55 -04:00 |
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austin
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95695188e3
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stone voxel type, lighting fixes, anim fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-24 21:11:37 -04:00 |
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austin
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dd415681bb
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visual adjustments for voxel selection component
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-24 17:40:41 -04:00 |
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austin
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63f0f3338c
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tree model debug menu
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-23 00:26:01 -04:00 |
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austin
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cd0452a77c
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entity graphics refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-22 14:42:08 -04:00 |
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austin
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ccaaa47127
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voxel selection item
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 20:59:23 -04:00 |
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austin
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e0a73fc057
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particle emitter work + torches
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 18:38:16 -04:00 |
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austin
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112cf26bad
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particle coloration work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-20 16:56:48 -04:00 |
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austin
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4b41ac823c
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texture atlasing for particle system
studiorailgun/Renderer/pipeline/head Build queued...
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2024-09-19 23:13:18 -04:00 |
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austin
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2ef4b13786
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particle overhaul. emitters!
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-09-19 21:38:42 -04:00 |
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austin
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991cef322e
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small rendering info display
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 15:13:41 -04:00 |
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austin
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dc52e375e3
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clustered lighting implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-19 11:29:04 -04:00 |
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austin
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3d6b71bf01
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initial hitstun implementation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:58:15 -04:00 |
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austin
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b8a0db5974
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audio work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 21:04:46 -04:00 |
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austin
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b3af26b6a0
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start proliferating audio across ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-17 20:31:28 -04:00 |
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austin
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78978c7f54
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refactor + fix regression
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-17 19:09:33 -04:00 |
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austin
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b761299c29
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physics work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-13 09:30:21 -04:00 |
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austin
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cdd44bd362
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bugfixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-12 19:13:34 -04:00 |
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austin
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8408d84055
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massive entity spawning refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 18:51:51 -04:00 |
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austin
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f7d1bbed70
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fixes + ssbo impl + instanced actor rearch
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-12 13:42:36 -04:00 |
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austin
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dd763b31a9
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new voxel audio, foliage fix, ui test fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 23:39:32 -04:00 |
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austin
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5fce9bc292
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dbody entity key refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 21:11:00 -04:00 |
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austin
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3082dde1b1
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client foliage manager dependency update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-11 20:57:46 -04:00 |
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austin
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5e06dbe786
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scaled foliage cell generation
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2024-09-11 20:54:04 -04:00 |
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austin
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8430439509
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foliage manager fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 19:02:53 -04:00 |
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austin
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742c606540
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remove dead method
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2024-09-11 17:34:29 -04:00 |
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austin
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ce8261aa13
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octree foliage work
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2024-09-11 17:33:21 -04:00 |
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austin
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f234c6423c
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variable density for foliage cells
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-09-11 12:49:23 -04:00 |
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austin
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89f2d9c60a
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remove unused fluid chunk function
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-04 20:16:07 -04:00 |
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austin
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4be41f1b04
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remove unused functions
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2024-09-04 20:15:32 -04:00 |
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austin
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56b60695c5
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viewport loading
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2024-09-04 00:42:06 -04:00 |
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austin
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b1612cc943
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hitbox collision debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 18:30:26 -04:00 |
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austin
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de1ddecfba
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move shaders around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-09-02 15:49:23 -04:00 |
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austin
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0a74bed5d6
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network entity id translation fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-28 12:20:30 -04:00 |
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austin
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af4d1317fc
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particle work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-18 18:27:23 -04:00 |
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austin
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d41f3f2b16
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synchronization rotation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-16 18:11:59 -04:00 |
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austin
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37db40dc22
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viewmodel fps fix, audio fix, docs
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-15 18:23:00 -04:00 |
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austin
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b0277f9f74
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properly delete entities on the server
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 13:33:29 -04:00 |
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austin
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9750091a49
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texture state caching fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-14 08:53:00 -04:00 |
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austin
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8e6c9e97b0
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block sfx
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-12 13:07:40 -04:00 |
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austin
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ee15dd2366
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client-server physics synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-11 19:31:43 -04:00 |
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austin
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9349b35596
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equipped item serialization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 21:05:27 -04:00 |
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austin
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4ff8f1a5d0
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math overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-09 18:00:56 -04:00 |
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austin
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ee44f76dcc
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play audio on client when server has collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 14:10:26 -04:00 |
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austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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056e631240
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dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:18:35 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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57f2befc0e
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animation/attachment bugfix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:12:19 -04:00 |
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austin
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3092b70c1e
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third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:16:06 -04:00 |
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austin
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5f56f0d742
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minor fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 17:42:34 -04:00 |
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austin
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856e0a6b22
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more cleanup
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2024-07-13 16:00:48 -04:00 |
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austin
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0bec1386f1
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cleanup (goodbye arena)
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 15:35:44 -04:00 |
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austin
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df4fe45dd5
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transvoxel position checking work
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2024-06-30 13:38:41 -04:00 |
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austin
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7a2bdf7745
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transvoxel algorithm meshgen
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2024-06-22 16:10:30 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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b1d79dbc16
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hitboxes - refactoring work, documentation
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2024-05-26 13:28:11 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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f7ac8d908e
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fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-30 19:41:05 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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37a4cd7dd6
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Make debug sp work eventually load
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:12:29 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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86edabf4de
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player entity debug menu
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2024-03-20 18:57:48 -04:00 |
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austin
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077cffa2e2
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smooth fluid voxel animation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 08:50:32 -04:00 |
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austin
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db8ad7d10a
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Fix ghost water in the sky
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-19 20:53:41 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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41f2675e43
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Fix arena mode
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-13 17:47:21 -04:00 |
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austin
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15e10ad83e
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intelligently place foliage
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-12 22:55:33 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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5356b3e325
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Proper frustum culling
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-29 19:14:17 -05:00 |
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austin
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a5a669da90
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Fix arena mode infinite load
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2024-02-25 22:11:41 -05:00 |
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austin
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efa2afa822
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Client entity culling
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2024-02-25 21:16:29 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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e362a6af75
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Fix server physics and terrain generation
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2023-07-15 20:16:17 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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c69caeeab9
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Comment, add interfaces to chunk classes
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2023-06-13 18:59:56 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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