Commit Graph

628 Commits

Author SHA1 Message Date
austin
5c6dbe8f1b ui work
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2025-04-10 23:30:12 -04:00
austin
4aae7b68b8 rename editor enum to prevent codegen conflict
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2025-04-05 18:41:21 -04:00
austin
3e83c27b4a correct docs
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2025-04-05 18:26:02 -04:00
austin
13997acdf7 update codegen for component checker method 2025-04-05 18:25:28 -04:00
austin
7858cc83ee block cursor
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2025-04-05 18:03:22 -04:00
austin
6704454ac5 script cache busting
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2025-04-05 17:19:42 -04:00
austin
ee28d54342 proper shovel item
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2025-04-05 16:20:29 -04:00
austin
3338487241 cursor only shows for specific items
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2025-04-05 16:04:14 -04:00
austin
f755cea74e fix human attack move data
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2025-04-05 15:44:47 -04:00
austin
b78b9728bf stone axe item
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2025-04-05 15:27:11 -04:00
austin
14adbe9d1e docs work
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2025-04-05 14:42:39 -04:00
austin
1a244f2590 static rocks
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2025-04-04 19:45:44 -04:00
austin
a530a7242a bush harvesting
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2025-04-04 19:36:29 -04:00
austin
3b8ed5b192 recipe work + ServerEntityUtils move method work
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2025-04-04 19:24:19 -04:00
austin
29e7e3db00 fix writing to nonexistant dir in test debug
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2025-04-04 18:55:47 -04:00
austin
3511d8f81d bugfixes
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2025-04-04 18:43:20 -04:00
austin
bf35da4529 client hitbox body destruction based on dist
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2025-04-04 17:44:52 -04:00
austin
86c867fe31 GriddedDataCellTrackingData + reduce allocs
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2025-04-04 16:34:13 -04:00
austin
3379f5ca26 unarmed combat
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2025-04-03 17:50:15 -04:00
austin
fed342aa62 fix bush loot pool
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2025-04-03 17:15:51 -04:00
austin
8c530823e7 PoseActor caching fix, interact on server 2025-04-03 17:11:20 -04:00
austin
90a88bbd8b break out interaction into dedicated collision eng
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2025-04-03 16:35:01 -04:00
austin
840d325b1f fix toolbar unequip bug
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2025-04-03 15:16:18 -04:00
austin
b08d008a08 recursive foliage definition files
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2025-04-03 15:05:13 -04:00
austin
b21343b830 bush foliage entity
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2025-04-03 14:33:59 -04:00
austin
52010d8b5a new items + serverentityutils update
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2025-04-03 13:33:22 -04:00
austin
5109eb97a9 noise control from biome definition
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2025-04-02 16:19:14 -04:00
austin
44c6a667e9 surface selection work
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2025-04-02 14:09:22 -04:00
austin
8a9abcc8e4 lore message resend
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2025-04-02 13:51:57 -04:00
austin
21c73c6672 rocky plains biome
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2025-04-02 13:37:25 -04:00
austin
c3f372d600 new rock textures
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2025-04-02 12:29:05 -04:00
austin
f9a7dfea14 homogenous world type
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2025-04-02 12:10:00 -04:00
austin
1672119cb3 world/biome type options in world creation
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2025-04-02 11:33:33 -04:00
austin
a005e067fe misc work
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2025-04-01 12:46:43 -04:00
austin
32641d0035 farther draw radius
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2025-03-30 21:36:52 -04:00
austin
a1aef00d23 fix foliage bugs
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2025-03-30 20:01:58 -04:00
austin
67212d6003 better chunk position hashing algo
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2025-03-30 17:10:53 -04:00
austin
9c6333108d increase memory budget
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2025-03-30 16:44:56 -04:00
austin
86b0de24e6 WorldOctTree optimization + more logging
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2025-03-30 16:03:21 -04:00
austin
0a3fbb8e27 more memory work
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2025-03-30 14:57:55 -04:00
austin
75eb75b2db performance work
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2025-03-30 13:01:46 -04:00
austin
c630a184aa optimization work
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2025-03-29 20:23:17 -04:00
austin
c7dc9ef07d netparser message pooling + multithread chunk io
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2025-03-29 16:08:37 -04:00
austin
deea49ba64 optimizations
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2025-03-28 23:19:09 -04:00
austin
50a816adc0 optimizations
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2025-03-28 20:36:26 -04:00
austin
7996738bf5 actor bone spatial data caching 2025-03-28 19:14:01 -04:00
austin
7f5b2c67e1 stop sleep during high frametime
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2025-03-28 19:02:31 -04:00
austin
c64c72e17c lotta work
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2025-03-28 18:18:06 -04:00
austin
028b957b76 work towards async entity creation on server
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2025-03-28 16:24:39 -04:00
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
72e329d855 fix block meshgen algo bug
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2025-03-28 12:53:41 -04:00
austin
dae678f0c7 fix block mesh samplers buffering
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2025-03-28 12:20:47 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
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2025-03-28 11:32:09 -04:00
austin
7df87e4510 grass height variance
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2025-03-28 10:05:51 -04:00
austin
d87c262955 TextureInstancedActor grass packing fix
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2025-03-27 21:52:20 -04:00
austin
f0179f8507 file-controlled foliage coloration
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2025-03-27 20:16:22 -04:00
austin
aec3733429 tooltip fix
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2025-03-27 19:47:53 -04:00
austin
72915798b3 ui work
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2025-03-27 19:33:46 -04:00
austin
d7329210b0 remove deprecated foliage manager
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2025-03-27 18:18:40 -04:00
austin
097c23ef28 block meshgen work 2025-03-27 18:10:14 -04:00
austin
ccde488b23 more accurate block test types
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2025-03-27 17:14:21 -04:00
austin
83185bb8ce fix audio bugs
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2025-03-27 17:01:05 -04:00
austin
f9e12553c9 single player save file filtering
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2025-03-27 16:26:21 -04:00
austin
9651734bca increase sim range
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2025-03-27 16:01:35 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
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2025-03-27 15:46:18 -04:00
austin
3b0e39d169 performance fix
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2025-03-27 15:16:13 -04:00
austin
253a2461b6 imgui work
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2025-03-26 23:53:01 -04:00
austin
7f3cad3064 tabs for editor view
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2025-03-26 22:46:35 -04:00
austin
2cf46cc38f editor mode pauses simulation
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2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
ed9dac0b80 add debug control
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2025-03-26 19:42:56 -04:00
austin
f048b26064 fix block meshgen indices bug
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2025-03-26 17:47:33 -04:00
austin
cdc37a70f6 fix entity swap reset position bug
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2025-03-24 18:59:16 -04:00
austin
851e95f3e5 block item texture work 2025-01-25 18:02:22 -05:00
austin
f875f4a80f block model work
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2025-01-25 17:03:51 -05:00
austin
9dc6235e4a flush update
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2025-01-25 16:24:15 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
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2025-01-24 16:47:34 -05:00
austin
70bc473277 floating origin for CollisionEngine.java 2025-01-24 16:19:04 -05:00
austin
919298a3de disable client fluid draw cell loading gate
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2025-01-24 14:44:37 -05:00
austin
27fa045a2e delete old server physics cell on terrain edit
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2025-01-24 14:09:55 -05:00
austin
0b1b693433 density normalization work for pressurecell
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2024-12-15 10:29:34 -05:00
austin
37093a2ebe bring back chunk mask
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2024-12-12 16:54:50 -05:00
austin
05580f2b36 build tools assembly work
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2024-12-12 14:03:22 -05:00
austin
344378485c breakout bounds cases
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2024-12-12 13:44:48 -05:00
austin
fa50c32dfd pass env data through grid2
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2024-12-12 12:14:33 -05:00
austin
36e40cd0ae small-ish fixes
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2024-12-10 20:05:20 -05:00
austin
c8c2ba7ad7 implement conjugate gradient solver
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2024-12-10 15:56:39 -05:00
austin
9b3f37017c grid2 work
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2024-12-09 12:07:24 -05:00
austin
2ec5ad9a93 cellular bounds desync fixes
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2024-12-07 23:52:22 -05:00
austin
1c73c2d5ea reintroduce sleep
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2024-12-07 16:29:40 -05:00
austin
6ee0a1b2c5 cellular determinism verification 2024-12-07 16:24:53 -05:00
austin
ab5e65b14f fix memory leak
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2024-12-07 15:37:20 -05:00
austin
01a2ab603c cellular sim deterministic work
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2024-12-07 15:12:29 -05:00
austin
6cd97ec13b cellular fluid work
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2024-12-07 11:42:35 -05:00
austin
86da26675f fix cellular sim
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2024-12-06 19:31:05 -05:00
austin
e5ce16a734 native bounds solver
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2024-12-06 18:18:33 -05:00
austin
53a9a1b383 bounds array allocation
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2024-12-06 16:11:34 -05:00
austin
c022ee1206 fix fluid dispatch array deref
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2024-12-06 15:39:17 -05:00
austin
89b4fbb862 define cellular simulator
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2024-12-06 15:19:59 -05:00
austin
5c44d36f25 dedicated native fluid simulator
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2024-12-06 14:35:03 -05:00
austin
a8b473fc24 native fluid chunk dispatcher
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2024-12-06 13:51:15 -05:00
austin
7740672e2c more test file refactoring
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2024-12-06 13:31:43 -05:00
austin
b9fe5b3ebe refactor native test code location
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2024-12-06 13:21:25 -05:00
austin
7a241e9043 refactor fluid sim headers 2024-12-06 13:18:40 -05:00
austin
30863173d6 refactor fluid sim code
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2024-12-06 12:56:02 -05:00
austin
bdb4394ab3 fix arena loading
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2024-12-06 12:40:50 -05:00
austin
52c98beb7a Add tests for chunk.c
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2024-12-04 20:20:39 -05:00
austin
bbf14ffd87 fix testing
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2024-12-04 19:30:35 -05:00
austin
85f0652d4f small collision engine formatting
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2024-12-03 22:58:00 -05:00
austin
8147a21f2d bump ode4j version
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2024-12-03 21:59:59 -05:00
austin
c34de4744b fix placing character at end of world bounds
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2024-12-03 21:30:43 -05:00
austin
af1daecdac Start to standardize on doubles for positions
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2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
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2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
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2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
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2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
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2024-12-03 17:59:01 -05:00
austin
1ea758705f spawn player in center of single player world
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2024-12-03 16:36:35 -05:00
austin
ddaab9a2db fix single player loading
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2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
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2024-12-03 14:05:54 -05:00
austin
944a6c93eb swap to first person testing
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2024-12-03 13:49:35 -05:00
austin
e21bcbbe3f fix gravity tree not deactivating
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2024-12-03 13:19:17 -05:00
austin
a9c7118ac5 moving native code around
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2024-12-03 12:38:40 -05:00
austin
b0aecef1ed Native code testing
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2024-12-02 13:38:54 -05:00
austin
cb9dc3170d integrate cmake + ninja
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2024-12-01 23:45:29 -05:00
austin
251f6d2c66 stabilize static liquids
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2024-12-01 19:30:27 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
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2024-12-01 19:23:08 -05:00
austin
6b3a07cbc1 Conditional fluid chunk network activity
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2024-12-01 18:26:51 -05:00
austin
0b9f62cc0e Awake fluid chunks based on neighbor state 2024-12-01 18:24:02 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
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2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
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2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
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2024-12-01 17:43:18 -05:00
austin
172110a6d0 Memory pooling for chunk data allocators
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2024-12-01 16:34:49 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
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2024-12-01 16:05:13 -05:00
austin
103a0d0d36 fix NP bug with skipped chunks
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2024-12-01 16:00:32 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
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2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
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2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
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2024-12-01 13:07:33 -05:00
austin
586232dd79 fluid update work
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2024-12-01 12:02:16 -05:00
austin
633257a7ae move header file location
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2024-12-01 11:43:28 -05:00
austin
69d49b770c break out solver consts
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2024-11-30 21:06:57 -05:00
austin
6671cf1818 update release build system
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2024-11-30 20:56:20 -05:00
austin
888cc254f3 more fluid dimensions work
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2024-11-30 17:25:26 -05:00
austin
081a60a670 move class
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2024-11-30 13:31:41 -05:00
austin
72e6a6d0cb server fluid storage conversion
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2024-11-30 13:23:20 -05:00
austin
2d8b172f16 water spawner work
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2024-11-30 12:20:36 -05:00
austin
7d6134c183 fix tests
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2024-11-29 23:09:58 -05:00
austin
0f85b0ac92 remove concurrent datastructures
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2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
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2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
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2024-11-29 20:47:52 -05:00