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								 austin | cfa0798b69 | Branches sway | 2023-09-22 23:15:27 -04:00 |  | 
			
				
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								 austin | f113f45317 | Proper tree transforms | 2023-09-09 14:58:13 -04:00 |  | 
			
				
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								 austin | 9811c18cf7 | Procedural Tree Trunk code | 2023-09-02 19:40:17 -04:00 |  | 
			
				
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								 austin | a16a310b25 | Remove hardcoded stuff | 2023-07-26 19:14:35 -04:00 |  | 
			
				
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								 austin | 8a82598ccc | Fix transparent bug | 2023-07-26 19:09:55 -04:00 |  | 
			
				
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								 austin | e225cac5cf | Fluid simulation scaffolding | 2023-07-01 09:34:10 -04:00 |  | 
			
				
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								 austin | 058c6ac3d9 | Foliage cell concept | 2023-06-23 14:09:03 -04:00 |  | 
			
				
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								 austin | 3948f1f921 | Terrain generator updates + Foliage work | 2023-06-20 15:54:09 -04:00 |  | 
			
				
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								 austin | 01fb472585 | Adding terrain | 2023-06-08 12:27:19 -04:00 |  | 
			
				
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								 austin | 3434edebf0 | Ray casting | 2023-06-06 00:12:18 -04:00 |  | 
			
				
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								 austin | 0273bc54c8 | The grass update | 2023-05-25 18:04:22 -04:00 |  | 
			
				
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								 austin | a27f9f8991 | NetMonitor implementation | 2023-04-29 18:25:42 -04:00 |  | 
			
				
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								 austin | bf914b15ec | Renderer param drill organization + OIT debugging | 2023-04-28 21:53:59 -04:00 |  | 
			
				
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								 austin | bb089a7d36 | Terrain Chunk triplanar mapping | 2023-04-26 18:05:27 -04:00 |  | 
			
				
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								 austin | 094831ba22 | Initial marching cubes! | 2023-04-23 11:51:54 -04:00 |  | 
			
				
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								 austin | b167062585 | Scaffolding for various unit tests | 2023-04-11 17:56:11 -04:00 |  | 
			
				
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								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
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								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
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								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
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								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
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								 austin | 478acb1f54 | Fix scene collision mesh generation | 2022-12-12 00:25:32 -05:00 |  | 
			
				
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								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
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								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
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								 austin | bde6002695 | Settings updates | 2022-12-08 19:05:06 -05:00 |  | 
			
				
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								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
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								 Austin Hoover | 9bf2f81ae1 | ShaderOptions,ui debug draw bound,start regions | 2022-11-21 11:20:36 -05:00 |  | 
			
				
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								 austin | b8012b4e8f | Tweaks to human model | 2022-09-18 22:33:01 -04:00 |  | 
			
				
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								 austin | 89eeb41ec9 | Remove gradiant from cel shader | 2022-09-16 23:42:52 -04:00 |  | 
			
				
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								 austin | 9ccea0a9b5 | Remove cel clamp in default shader | 2022-09-16 23:23:47 -04:00 |  | 
			
				
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								 austin | dc7f8dda0a | Re-enable point lighting on terrain | 2022-09-16 21:55:10 -04:00 |  | 
			
				
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								 austin | 32775dc4ee | Fix shadow mapping onto terrain | 2022-09-16 21:43:54 -04:00 |  | 
			
				
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								 austin | 19b2a0af15 | Update human walk speed | 2022-09-16 17:15:41 -04:00 |  | 
			
				
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								 austin | d5af9b1ad4 | Add user setting for fullscreen | 2022-06-27 17:38:16 -04:00 |  | 
			
				
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								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
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								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
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								 austin | 9fc52918a3 | Some menu audio | 2022-05-17 16:11:13 -04:00 |  | 
			
				
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								 austin | 772e1e770c | shadows still broken | 2022-05-11 16:47:59 -04:00 |  | 
			
				
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								 austin | c69e4e9c9e | fix streaming character templates | 2022-05-10 17:29:27 -04:00 |  | 
			
				
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								 austin | e13bdb1acf | add improvements to elf | 2022-05-09 22:28:40 -04:00 |  | 
			
				
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								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
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								 austin | c641512886 | work to diagnose ui misalign | 2022-05-09 12:19:27 -04:00 |  | 
			
				
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								 austin | 12aeb0a317 | slightly better assets | 2022-05-08 23:37:42 -04:00 |  | 
			
				
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								 austin | ce022ab893 | add elf | 2022-05-06 22:37:03 -04:00 |  | 
			
				
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								 austin | 07eaecfa16 | human tlc | 2022-05-05 20:44:53 -04:00 |  | 
			
				
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								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | ab41020e1c | Basic character editor ui functional | 2022-05-03 16:36:57 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | 0bd0c00f27 | clean up main file by removing globals | 2022-04-30 15:25:48 -04:00 |  | 
			
				
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								 austin | 70f54fefd5 | fix slider not using same drag logic as character | 2022-04-29 23:26:23 -04:00 |  | 
			
				
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								 austin | c94ad0911c | fix staticmorph actually propagating | 2022-04-28 21:51:51 -04:00 |  | 
			
				
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								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
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								 austin | ffc12e498b | Add slider ui element | 2022-04-28 16:19:25 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | aa6bfe796d | work on fully shader volumetric | 2022-04-18 20:01:56 -04:00 |  | 
			
				
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								 austin | 40ce8dd161 | some work on networking, fix for vsc perf | 2022-04-18 00:11:07 -04:00 |  | 
			
				
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								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
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								 austin | de77ead36e | rotator system | 2022-04-02 22:27:34 -04:00 |  | 
			
				
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								 austin | c461f75480 | partway to rotators | 2022-04-02 21:10:58 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3724f2dcf8 | margin of collision improvement | 2022-03-30 23:41:03 -04:00 |  | 
			
				
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								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
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								 austin | 3d54fe3076 | Start work on non-item non-creature objects | 2022-03-26 18:51:22 -04:00 |  | 
			
				
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								 austin | 9c441a24c4 | Refined anime outline shader | 2022-03-25 16:44:28 -04:00 |  | 
			
				
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								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
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								 austin | 4cf3a0e2d4 | lightShow1 | 2022-03-24 18:34:19 -04:00 |  | 
			
				
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								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
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								 austin | aa64f8f002 | shrine2 | 2022-03-20 18:07:19 -04:00 |  | 
			
				
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								 austin | 49e1d4501b | TextInput element fixed, more assets | 2022-03-19 23:58:06 -04:00 |  | 
			
				
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								 austin | 413f9c8b8c | Force reload shaders debug option | 2022-03-18 19:07:55 -04:00 |  | 
			
				
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								 austin | 2f0af2f096 | OIT start | 2022-03-18 17:19:45 -04:00 |  | 
			
				
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								 austin | 0e073689c4 | Light font improvements | 2022-03-17 01:38:57 -04:00 |  | 
			
				
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								 austin | af0a54b336 | Fixed scrolling ui component | 2022-03-17 00:05:28 -04:00 |  | 
			
				
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								 austin | 1f00532448 | geometry shader | 2022-03-16 02:19:56 -04:00 |  | 
			
				
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								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
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								 austin | ec0ac741e5 | fix focus bug & polish | 2022-03-03 19:49:21 -05:00 |  | 
			
				
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								 austin | 5fe7abf344 | volumetric fire shader | 2022-03-02 21:10:13 -05:00 |  | 
			
				
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								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | fc487dc6f0 | more gitignore stuff | 2022-02-17 23:45:33 -05:00 |  | 
			
				
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								 austin | 592a828c25 | fix movement controls | 2022-02-17 23:42:24 -05:00 |  | 
			
				
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								 austin | e01e628de5 | Shader overwriting | 2022-02-17 22:48:21 -05:00 |  | 
			
				
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								 austin | dc0b6efa43 | skysphere | 2022-02-17 17:28:20 -05:00 |  | 
			
				
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								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
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								 austin | 41640ba543 | Fix obnoxious normals bug in shader | 2022-02-16 20:28:44 -05:00 |  | 
			
				
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								 austin | 28a9b5e03e | fix self shadows | 2022-02-16 18:55:39 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 92ec47f9fd | Some better animations | 2022-02-16 17:50:14 -05:00 |  | 
			
				
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								 austin | 894e6211a1 | nightmare creature | 2022-02-13 00:17:04 -05:00 |  | 
			
				
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								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
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								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
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								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
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								 austin | b308397f5e | shirt shorts and shoes | 2022-02-09 00:42:40 -05:00 |  | 
			
				
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								 austin | c919d5c8ce | Hair! | 2022-02-08 00:31:51 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 992ef0d159 | Tweaking attacking | 2021-11-19 22:08:34 -05:00 |  | 
			
				
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								 austin | 9228fd43ee | Overhaul human animations | 2021-11-19 21:01:26 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | f2c7d0910c | Add bloodsplats | 2021-11-15 23:41:35 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
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								 austin | fc335b8df2 | Menu sound suite, continued UI work | 2021-11-06 00:50:33 -04:00 |  | 
			
				
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								 austin | f70bd0c8e9 | move tree lag compensation & rebalance | 2021-11-05 19:57:59 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | 8777e63928 | Toggling off navmesh for the time being | 2021-11-03 21:38:18 -04:00 |  | 
			
				
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								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
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								 austin | b3f66c60da | New bitmap character single-character widget | 2021-10-30 11:45:13 -04:00 |  | 
			
				
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								 austin | 02ded35c06 | Goblin animations added closes #57 | 2021-10-29 21:23:01 -04:00 |  | 
			
				
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								 austin | 340258390d | closes #52 | 2021-10-29 00:26:26 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 766093d843 | closes #40 | 2021-10-26 21:48:55 -04:00 |  | 
			
				
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								 austin | a067154d27 | closes #39 | 2021-10-26 21:18:36 -04:00 |  | 
			
				
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								 austin | 4663573cbc | closes #29 | 2021-10-26 18:21:30 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 14d096230a | ui is stupid | 2021-10-23 22:45:27 -04:00 |  | 
			
				
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								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
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								 austin | 3267e52a4d | Start widget rework | 2021-10-20 18:49:55 -04:00 |  | 
			
				
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								 austin | f0803a5c5d | Make human faster | 2021-10-19 18:22:43 -04:00 |  | 
			
				
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								 austin | eee9903ae1 | New grass texture | 2021-10-19 18:20:28 -04:00 |  | 
			
				
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								 austin | 581de4f58a | work on macro simulation | 2021-10-16 00:06:49 -04:00 |  | 
			
				
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								 austin | 50efed4b69 | Add leaves particle concept | 2021-10-15 17:43:33 -04:00 |  | 
			
				
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								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
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								 austin | 57c2fa1e61 | Terrain splatting hopefully working | 2021-10-09 16:22:33 -04:00 |  | 
			
				
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								 austin | 95829bb847 | Working on ground texturing still | 2021-10-07 09:09:49 -04:00 |  | 
			
				
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								 austin | 26064dc198 | Proper texture tiling for terrain meshes | 2021-10-06 19:38:34 -04:00 |  | 
			
				
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								 austin | c295a18a22 | Fix terrain stride with dense meshes | 2021-10-03 13:49:40 -04:00 |  | 
			
				
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								 satellite | b162bdd8d2 | Sync laptop and desktop | 2021-09-19 18:16:25 -04:00 |  | 
			
				
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								 satellite | f862c104cc | Failure to fix mac rendering | 2021-08-08 12:32:18 -04:00 |  | 
			
				
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								 austin | e39af4a78c | Hook user settings into draw/sim radius | 2021-08-07 18:00:19 -04:00 |  | 
			
				
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								 austin | 0ef9d8c309 | Hook user settings into engine more | 2021-08-07 17:43:43 -04:00 |  | 
			
				
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								 austin | 6bbcc4af50 | Add user settings | 2021-08-07 17:35:27 -04:00 |  | 
			
				
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								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
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								 austin | 57c94eccf8 | Various fixes | 2021-07-31 10:12:57 -04:00 |  | 
			
				
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								 austin | 1a4b00a138 | Fall Oaks | 2021-07-27 01:23:51 -04:00 |  | 
			
				
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								 austin | 1e1117f9e1 | Can place structures | 2021-07-26 21:25:31 -04:00 |  | 
			
				
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								 austin | 45e28e5568 | Fix skybox tracking potentially | 2021-07-25 23:34:04 -04:00 |  | 
			
				
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								 austin | b5743b3a1f | Server side terrain deformation | 2021-07-25 21:51:01 -04:00 |  | 
			
				
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								 austin | 2ed2ab063a | Chunk physics loading/unloading/radius | 2021-07-23 01:35:42 -04:00 |  | 
			
				
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								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
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								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
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								 austin | 719a0eaa9c | Gravity "fixes" / Symbolism map skeleton | 2021-07-20 00:44:58 -04:00 |  | 
			
				
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								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
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								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
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								 austin | ca38589f70 | Add house | 2021-07-09 23:54:06 -04:00 |  | 
			
				
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								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
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								 austin | 955d773f0d | Add life system | 2021-07-04 02:37:07 -04:00 |  | 
			
				
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								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
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								 austin | 24c984b714 | Give homie proper skin | 2021-07-03 23:41:29 -04:00 |  | 
			
				
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								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
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								 austin | ef6116646a | Overhaul spawning / creatures / items data | 2021-06-29 23:32:53 -04:00 |  | 
			
				
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								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
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								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
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								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  |