| 
							
							
								 austin | f0049c2cc6 | Start work moving entitymanager->scene | 2023-04-07 12:32:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5574d9caed | Part 1 of entitymanager->scene refactor | 2023-04-06 23:19:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | a895289eb2 | Refactoring parts of code | 2023-01-28 22:23:01 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1dcb3df6a8 | Jet shooting | 2023-01-05 22:56:43 -05:00 |  | 
			
				
					| 
							
							
								 austin | 5874cac33b | improve airplane movement + fix camera calculation | 2023-01-01 23:53:58 -05:00 |  | 
			
				
					| 
							
							
								 austin | a5c9158875 | Model/Mesh pretransforms | 2022-12-30 16:38:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9d9adea61f | Fix airplane movement | 2022-12-30 14:18:23 -05:00 |  | 
			
				
					| 
							
							
								 austin | 6b29863016 | Airplane movement tree/jet asset | 2022-12-29 21:43:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | 478acb1f54 | Fix scene collision mesh generation | 2022-12-12 00:25:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | ac2d76cd01 | Collision mesh generation in scene loader | 2022-12-11 12:28:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9e2b0d396e | Basic scene loading to server | 2022-12-08 22:53:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | ec66db9c08 | ui debug tools,macos settings,javascript engine | 2022-12-06 20:01:53 -05:00 |  | 
			
				
					| 
							
							
								 austin | 2049692634 | partway to floating island object | 2022-06-15 15:53:40 -04:00 |  | 
			
				
					| 
							
							
								 austin | f41f994fc1 | ui fix client side, verify server side sync | 2022-06-07 13:21:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 9bb6e5b2ad | client side transforms working outside of ui | 2022-06-07 13:18:25 -04:00 |  | 
			
				
					| 
							
							
								 austin | cf9588f24f | equipping networking partway | 2022-06-06 18:11:05 -04:00 |  | 
			
				
					| 
							
							
								 austin | a957a3f0ca | Logger changes | 2022-05-17 16:21:24 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4499a9e534 | basic inventory networking | 2022-05-17 14:27:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | c69e4e9c9e | fix streaming character templates | 2022-05-10 17:29:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 611ea8c0de | fix movement tree networking again | 2022-05-10 17:14:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | d8fccbe955 | remove loose println | 2022-05-10 14:53:08 -04:00 |  | 
			
				
					| 
							
							
								 austin | 55cebdf33a | implement attach point offset and tweak human | 2022-05-09 22:28:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | 74a9ea4a5f | Fix player camera bug | 2022-05-09 22:06:58 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0d3e242188 | work to debug broken movement tree | 2022-05-09 17:10:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5c8000e4d4 | Sending initial entity & removing DC'd player | 2022-05-09 17:02:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 53242a5280 | fix server only drawcells | 2022-05-04 23:30:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2c42b51907 | streaming creature templates over network | 2022-05-03 23:34:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | c0c0e81327 | Minor time update | 2022-04-23 22:10:14 -04:00 |  | 
			
				
					| 
							
							
								 austin | d4513b84a4 | Get networking working on basic level | 2022-04-23 22:05:50 -04:00 |  | 
			
				
					| 
							
							
								 austin | 244b0f42b1 | handle more network enums | 2022-04-21 22:51:15 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | de77ead36e | rotator system | 2022-04-02 22:27:34 -04:00 |  | 
			
				
					| 
							
							
								 austin | c461f75480 | partway to rotators | 2022-04-02 21:10:58 -04:00 |  | 
			
				
					| 
							
							
								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
					| 
							
							
								 austin | 32d8fe21cc | More physics debugging | 2022-03-30 23:28:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0bf0418fa7 | torquevec/torquemag are off | 2022-03-29 23:03:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
					| 
							
							
								 austin | 129b9d9a33 | start to fix unaligned equipped items | 2022-03-26 18:15:14 -04:00 |  | 
			
				
					| 
							
							
								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 2f0af2f096 | OIT start | 2022-03-18 17:19:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1f00532448 | geometry shader | 2022-03-16 02:19:56 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
					| 
							
							
								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
					| 
							
							
								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
					| 
							
							
								 austin | 5be3c9c2d5 | Rotation tree | 2022-02-17 00:09:12 -05:00 |  | 
			
				
					| 
							
							
								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
					| 
							
							
								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
					| 
							
							
								 austin | 92ec47f9fd | Some better animations | 2022-02-16 17:50:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | 894e6211a1 | nightmare creature | 2022-02-13 00:17:04 -05:00 |  | 
			
				
					| 
							
							
								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
					| 
							
							
								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
					| 
							
							
								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
					| 
							
							
								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
					| 
							
							
								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
					| 
							
							
								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
					| 
							
							
								 austin | d3197547d0 | Small ai fixes | 2021-11-27 18:25:06 -05:00 |  | 
			
				
					| 
							
							
								 austin | b2fe119348 | Opportunistic Attacker | 2021-11-20 12:55:13 -05:00 |  | 
			
				
					| 
							
							
								 austin | 84534e3ceb | Refactor setTargetable function | 2021-11-19 23:37:16 -05:00 |  | 
			
				
					| 
							
							
								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
					| 
							
							
								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
					| 
							
							
								 austin | 992ef0d159 | Tweaking attacking | 2021-11-19 22:08:34 -05:00 |  | 
			
				
					| 
							
							
								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
					| 
							
							
								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
					| 
							
							
								 austin | f2c7d0910c | Add bloodsplats | 2021-11-15 23:41:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
					| 
							
							
								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
					| 
							
							
								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
					| 
							
							
								 austin | 39ba611af4 | Refactor life stuff | 2021-11-07 16:48:35 -05:00 |  | 
			
				
					| 
							
							
								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
					| 
							
							
								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | be6f725504 | Shockingly good lag compensation | 2021-11-05 20:15:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | f70bd0c8e9 | move tree lag compensation & rebalance | 2021-11-05 19:57:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 950c64bee9 | Re-enable other state messages in move tree | 2021-11-05 19:38:26 -04:00 |  | 
			
				
					| 
							
							
								 austin | cc2cd1e1c9 | re-enable move behavior tree networking | 2021-11-05 19:21:08 -04:00 |  | 
			
				
					| 
							
							
								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
					| 
							
							
								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
					| 
							
							
								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
					| 
							
							
								 austin | 20baca4884 | Align spawn location with town | 2021-10-16 20:44:22 -04:00 |  | 
			
				
					| 
							
							
								 austin | 50efed4b69 | Add leaves particle concept | 2021-10-15 17:43:33 -04:00 |  | 
			
				
					| 
							
							
								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
					| 
							
							
								 austin | c295a18a22 | Fix terrain stride with dense meshes | 2021-10-03 13:49:40 -04:00 |  | 
			
				
					| 
							
							
								 satellite | b162bdd8d2 | Sync laptop and desktop | 2021-09-19 18:16:25 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 4966258935 | Fix movement vector in movement behave tree | 2021-08-08 14:30:03 -04:00 |  | 
			
				
					| 
							
							
								 austin | 236eb59274 | Convert entity position to double from float | 2021-08-08 01:14:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | c663074616 | Performance tweaks (disable vsync, conditional oob) | 2021-08-05 23:24:23 -04:00 |  | 
			
				
					| 
							
							
								 austin | 952f9e30a0 | Add foliage! | 2021-08-03 22:10:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3a1924f8f4 | Client side entity instancing | 2021-08-03 00:04:57 -04:00 |  | 
			
				
					| 
							
							
								 austin | e18e342492 | Fix server part of entity instancing | 2021-08-01 22:51:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3388325838 | Fix rendering bug | 2021-08-01 21:45:20 -04:00 |  | 
			
				
					| 
							
							
								 austin | 84a416b99f | Attempt at entity instancing via data cells | 2021-07-30 22:14:02 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1e1117f9e1 | Can place structures | 2021-07-26 21:25:31 -04:00 |  | 
			
				
					| 
							
							
								 austin | b5a0987ea1 | Convert to using jBulletFork | 2021-07-24 15:22:13 -04:00 |  | 
			
				
					| 
							
							
								 austin | c5834a0bca | More physics tweaks | 2021-07-22 22:18:37 -04:00 |  | 
			
				
					| 
							
							
								 austin | bbbeb0f848 | Tuning gravity more | 2021-07-21 23:06:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0d10747f09 | Linear damping tied to framerate on gravity/normal | 2021-07-21 01:05:48 -04:00 |  | 
			
				
					| 
							
							
								 austin | 719a0eaa9c | Gravity "fixes" / Symbolism map skeleton | 2021-07-20 00:44:58 -04:00 |  | 
			
				
					| 
							
							
								 austin | 85f60b038b | Fixing gravity / adding gravity tree | 2021-07-20 00:19:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 0f4a764470 | Collision/physics engine | 2021-07-19 01:21:46 -04:00 |  | 
			
				
					| 
							
							
								 austin | 61aace7b37 | Network fixes & sync attack over network | 2021-07-05 15:17:49 -04:00 |  | 
			
				
					| 
							
							
								 austin | ce6a6b9ad7 | Particle system! | 2021-07-04 23:50:38 -04:00 |  | 
			
				
					| 
							
							
								 austin | 955d773f0d | Add life system | 2021-07-04 02:37:07 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6096a36896 | Attack moves | 2021-07-04 01:59:01 -04:00 |  | 
			
				
					| 
							
							
								 austin | f4bcc35cbf | First pass at attacking assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes | 2021-07-03 23:25:11 -04:00 |  | 
			
				
					| 
							
							
								 austin | ef6116646a | Overhaul spawning / creatures / items data | 2021-06-29 23:32:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | 1c01ab1868 | Add goblins | 2021-06-29 01:41:26 -04:00 |  | 
			
				
					| 
							
							
								 austin | 5eae8dee7a | Fix desynced hitboxes with animations | 2021-06-28 22:40:41 -04:00 |  | 
			
				
					| 
							
							
								 austin | 3f899ed746 | add gravity to movement tree | 2021-06-28 01:59:58 -04:00 |  | 
			
				
					| 
							
							
								 austin | f66dab4f5f | Movement tree network streaming | 2021-06-27 22:56:12 -04:00 |  | 
			
				
					| 
							
							
								 austin | d889e6126c | reorganization + logging + networking fixes | 2021-06-27 14:33:13 -04:00 |  | 
			
				
					| 
							
							
								 austin | 40565a1c83 | Overhaul build process + launcher + file loading | 2021-06-25 23:19:09 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6bea0cc24f | Working on getting items streaming over net | 2021-06-20 19:41:35 -04:00 |  | 
			
				
					| 
							
							
								 austin | c13f137f68 | Mid terrain net stream / starting worldgen | 2021-06-19 01:59:59 -04:00 |  | 
			
				
					| 
							
							
								 austin | 444bda5394 | Terrain Streaming over network | 2021-06-14 00:17:37 -04:00 |  | 
			
				
					| 
							
							
								 austin | beac110bc6 | Add tree | 2021-06-13 12:32:15 -04:00 |  | 
			
				
					| 
							
							
								 austin | ba494b32b5 | Use telephone for networking code | 2021-06-11 23:13:45 -04:00 |  | 
			
				
					| 
							
							
								 austin | 323a966516 | Attaching items to entity's bones | 2021-06-07 20:11:56 -04:00 |  | 
			
				
					| 
							
							
								 austin | 7379afbbc7 | Hitboxes! | 2021-06-06 01:59:51 -04:00 |  | 
			
				
					| 
							
							
								 austin | 31e506ff1f | Partway to getting fonts working | 2021-06-01 01:05:42 -04:00 |  | 
			
				
					| 
							
							
								 austin | 152aac2492 | First pass at shadows | 2021-05-31 18:13:08 -04:00 |  | 
			
				
					| 
							
							
								 austin | 6e6979e73a | Add actor, make animation per actor | 2021-05-26 22:16:28 -04:00 |  | 
			
				
					| 
							
							
								 austin | 329420ae94 | Fix controls not firing network events | 2021-05-26 19:53:53 -04:00 |  | 
			
				
					| 
							
							
								 austin | c0b0362e71 | First working version of proper networking | 2021-05-21 21:19:00 -04:00 |  | 
			
				
					| 
							
							
								 austin | f684d1c722 | Behavior trees, Cell management, new humanoid model, animations, generally a lot of shit | 2021-05-16 18:20:02 -04:00 |  | 
			
				
					| 
							
							
								 satellite | a87fcbed3a | Chunking is complete | 2021-04-05 22:05:36 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 4ced329a47 | Basic chunking done | 2021-04-04 14:58:22 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 5d4e5bc775 | Terrain chunking wip | 2021-04-02 19:51:48 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 34c5776296 | Refactoring, terrain, lots of changes | 2021-04-01 23:08:49 -04:00 |  | 
			
				
					| 
							
							
								 satellite | 40c66f713c | Major refactor, remove IS stuff | 2021-03-17 00:39:34 -04:00 |  |