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								 austin | 501d2898b7 | visual shader work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 11:14:54 -04:00 |  | 
			
				
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								 austin | 8bee3bf71a | macro data code org 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-19 10:13:29 -04:00 |  | 
			
				
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								 austin | 105a71de24 | renderer code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-19 08:50:09 -04:00 |  | 
			
				
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								 austin | ac6bddea1f | more code cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 23:48:28 -04:00 |  | 
			
				
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								 austin | ae2dd048a6 | renderer code cleanup | 2025-05-18 23:46:33 -04:00 |  | 
			
				
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								 austin | 6b5408f2ca | OS data wrapper 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 23:18:27 -04:00 |  | 
			
				
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								 austin | 7c8bc871e1 | texture class cleanup work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 23:05:12 -04:00 |  | 
			
				
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								 austin | 85bba23cef | material and mesh cleanup work | 2025-05-18 23:00:45 -04:00 |  | 
			
				
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								 austin | 4e84f1c516 | more mesh class comments 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 22:51:37 -04:00 |  | 
			
				
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								 austin | 69af65ab53 | rendering code cleanup work | 2025-05-18 22:49:30 -04:00 |  | 
			
				
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								 austin | 3ef6f88758 | support multichunk select all blocks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 20:13:54 -04:00 |  | 
			
				
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								 austin | 3323e16971 | roads applied to voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 19:17:37 -04:00 |  | 
			
				
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								 austin | 0321a9338b | macro object injection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 18:16:12 -04:00 |  | 
			
				
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								 austin | 82bf65d4a2 | macro data injection into voxel gen 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 16:10:44 -04:00 |  | 
			
				
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								 austin | 531781dd54 | road macro data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 16:00:42 -04:00 |  | 
			
				
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								 austin | 139a5a11d3 | player character movement triggers layoutTown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 15:12:57 -04:00 |  | 
			
				
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								 austin | 7a8405230a | server macro data update scanning 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 14:44:34 -04:00 |  | 
			
				
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								 austin | f3b79bafcf | civilization generation in macro data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 14:23:46 -04:00 |  | 
			
				
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								 austin | ee1058e71d | town job scaffolding 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:47:43 -04:00 |  | 
			
				
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								 austin | 653822f4f8 | structure selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:29:27 -04:00 |  | 
			
				
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								 austin | 7320d3e04f | interaction engine debug visualization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 13:04:04 -04:00 |  | 
			
				
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								 austin | edec17fc40 | filter test scenes out of level selection 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:54:32 -04:00 |  | 
			
				
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								 austin | 5dc45428ff | fix protocol logging level | 2025-05-18 12:51:36 -04:00 |  | 
			
				
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								 austin | 6676e67fd2 | update hometown storage on characters | 2025-05-18 12:50:55 -04:00 |  | 
			
				
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								 austin | e7a7800caf | rename virtualstructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:46:37 -04:00 |  | 
			
				
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								 austin | bf8e54e991 | shuffle data packages | 2025-05-18 12:45:03 -04:00 |  | 
			
				
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								 austin | 4b85519e1a | validate race data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:30:37 -04:00 |  | 
			
				
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								 austin | c18a7a0d8a | config saving, structure saving 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 12:22:06 -04:00 |  | 
			
				
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								 austin | 48c5a3bcf3 | fab-saving work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 12:15:01 -04:00 |  | 
			
				
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								 austin | 7e7c91e6d5 | block fab work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:52:13 -04:00 |  | 
			
				
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								 austin | 1ee23aa115 | cursor rotation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-18 11:44:59 -04:00 |  | 
			
				
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								 austin | 62b6c16573 | asset data strings work | 2025-05-18 11:40:27 -04:00 |  | 
			
				
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								 austin | 009af5cc3e | shuffling data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:36:54 -04:00 |  | 
			
				
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								 austin | 5ca9310d3e | furniture slot solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-18 11:24:27 -04:00 |  | 
			
				
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								 austin | 6d420a3b88 | render entrypoints to current structure data 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 18:52:32 -04:00 |  | 
			
				
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								 austin | e964bceac4 | solve for entry points | 2025-05-16 18:45:26 -04:00 |  | 
			
				
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								 austin | 5def6da2de | break out room solver 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 17:05:13 -04:00 |  | 
			
				
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								 austin | d1ab990a63 | structure metadata organization | 2025-05-16 17:02:19 -04:00 |  | 
			
				
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								 austin | 2d005f4750 | refactor structure metadata 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 16:41:35 -04:00 |  | 
			
				
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								 austin | 88be49d84a | refactor fabs | 2025-05-16 16:40:04 -04:00 |  | 
			
				
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								 austin | 2fc984c3f1 | room detection within structures 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 16:37:05 -04:00 |  | 
			
				
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								 austin | d656d75535 | script engine passing methods back into engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 14:12:00 -04:00 |  | 
			
				
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								 austin | f73f110aa8 | script engine work | 2025-05-16 14:09:37 -04:00 |  | 
			
				
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								 austin | 4b1e93067f | proof of concept of ui button calling engine code | 2025-05-16 13:10:44 -04:00 |  | 
			
				
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								 austin | 84e5d33173 | html-button direct eval 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 13:01:40 -04:00 |  | 
			
				
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								 austin | dfd5932675 | script recompilation work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 12:51:08 -04:00 |  | 
			
				
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								 austin | 0b404723cc | fix out-of-context tsc caching 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 12:13:16 -04:00 |  | 
			
				
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								 austin | b58e96f315 | fix opengl bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 11:27:36 -04:00 |  | 
			
				
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								 austin | 39717cdfb2 | outside-of-context tsc compilation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 11:08:13 -04:00 |  | 
			
				
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								 austin | 64ca5e186f | scaffolding for compiling typescript with cli | 2025-05-16 10:46:15 -04:00 |  | 
			
				
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								 austin | cafc5f25c8 | capsule-block collision correction 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-16 10:29:41 -04:00 |  | 
			
				
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								 austin | 9566bf2720 | physics work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 19:23:32 -04:00 |  | 
			
				
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								 austin | f72766f89c | virtual scrollable fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 18:04:35 -04:00 |  | 
			
				
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								 austin | 6729d0b623 | human capsule collidable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 17:45:50 -04:00 |  | 
			
				
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								 austin | 279c7e3f38 | room tool work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 17:08:54 -04:00 |  | 
			
				
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								 austin | 50a5da2f81 | cleanup after test + gracefully interrrupt loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 16:48:08 -04:00 |  | 
			
				
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								 austin | 263312c761 | move more services into engineState | 2025-05-15 16:42:06 -04:00 |  | 
			
				
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								 austin | bcf76c692e | work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 16:35:16 -04:00 |  | 
			
				
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								 austin | da3893f3ff | move server state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 16:28:53 -04:00 |  | 
			
				
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								 austin | 7e8659d17b | move more render flags into rendering engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 16:18:19 -04:00 |  | 
			
				
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								 austin | c5077a8800 | move rendering flags | 2025-05-15 16:12:00 -04:00 |  | 
			
				
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								 austin | 3cc51c008c | move engine flags under engine state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 16:08:33 -04:00 |  | 
			
				
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								 austin | 6fe1733d58 | move more client state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:48:04 -04:00 |  | 
			
				
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								 austin | cd1fef2d3a | move microSim to serverState | 2025-05-15 15:45:05 -04:00 |  | 
			
				
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								 austin | 94304c4675 | move audio services under audioEngine | 2025-05-15 15:39:56 -04:00 |  | 
			
				
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								 austin | 3a5aa301de | move window pointer into rendering engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:29:30 -04:00 |  | 
			
				
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								 austin | f65d56d667 | push settings into config 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:19:52 -04:00 |  | 
			
				
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								 austin | d5f2ccc4dc | move more state into rendering engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 15:03:05 -04:00 |  | 
			
				
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								 austin | 4ec1ee18fa | fix state cleanup miss 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 14:50:11 -04:00 |  | 
			
				
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								 austin | ce0a834117 | move matricies inside rendering engine 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 14:48:25 -04:00 |  | 
			
				
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								 austin | e62671d239 | continue reducing global state | 2025-05-15 14:42:09 -04:00 |  | 
			
				
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								 austin | 73faf78d21 | obliterate unused variables 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2025-05-15 14:30:38 -04:00 |  | 
			
				
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								 austin | 8764b44807 | move signal system into engineState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 14:27:08 -04:00 |  | 
			
				
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								 austin | c854be629f | move timekeeper into engineState | 2025-05-15 14:22:25 -04:00 |  | 
			
				
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								 austin | a3650ebc2b | move serviceManager into engineState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 14:16:25 -04:00 |  | 
			
				
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								 austin | 038da702e7 | move thread manager into engineState | 2025-05-15 14:09:52 -04:00 |  | 
			
				
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								 austin | 70f76202b1 | fix state cleanup check for player manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 13:38:08 -04:00 |  | 
			
				
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								 austin | 1e444d81c3 | player manager fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 13:36:01 -04:00 |  | 
			
				
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								 austin | 5888e12da0 | move playerManager to serverState | 2025-05-15 13:34:17 -04:00 |  | 
			
				
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								 austin | e8601b78c7 | entity tracking to serverState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 13:32:30 -04:00 |  | 
			
				
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								 austin | d812d9eb47 | move characterService to serverState | 2025-05-15 13:29:22 -04:00 |  | 
			
				
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								 austin | 5b8509a7f4 | move realmManager to serverState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 13:12:34 -04:00 |  | 
			
				
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								 austin | 96f6577f95 | server state variable | 2025-05-15 13:07:35 -04:00 |  | 
			
				
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								 austin | 4e488e43cd | explicit ServerState object 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2025-05-15 12:57:56 -04:00 |  | 
			
				
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								 austin | 56ffc5b879 | make several parts of client state final 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:53:33 -04:00 |  | 
			
				
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								 austin | 76c05d26ae | move more entites into clientState | 2025-05-15 12:52:37 -04:00 |  | 
			
				
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								 austin | 3755346a7c | remove unneeded imports | 2025-05-15 12:46:56 -04:00 |  | 
			
				
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								 austin | fd50b12142 | remove extraneous client scene setup | 2025-05-15 12:46:37 -04:00 |  | 
			
				
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								 austin | 0266ba1b90 | move more entities into clientState | 2025-05-15 12:46:25 -04:00 |  | 
			
				
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								 austin | a2b5de8863 | move cursor entities 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:43:17 -04:00 |  | 
			
				
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								 austin | 6d98af90ac | move playerEntity to clientState | 2025-05-15 12:39:25 -04:00 |  | 
			
				
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								 austin | ac9c1a017e | move more state into clientState | 2025-05-15 12:37:16 -04:00 |  | 
			
				
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								 austin | bf982f0a87 | move lots of global state to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:26:29 -04:00 |  | 
			
				
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								 austin | f7790931bc | move client networking to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:12:57 -04:00 |  | 
			
				
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								 austin | eddadf8b57 | move more global state into clientState | 2025-05-15 12:09:07 -04:00 |  | 
			
				
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								 austin | 295c94f392 | move clientSceneWrapper to clientState | 2025-05-15 12:04:38 -04:00 |  | 
			
				
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								 austin | 9edae4055c | move clientScene to clientState 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 12:00:05 -04:00 |  | 
			
				
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								 austin | 3c10d42351 | client state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 11:53:51 -04:00 |  | 
			
				
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								 austin | df3a9ec460 | clear client world data on unloading a scene 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2025-05-15 11:39:29 -04:00 |  | 
			
				
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								 austin | 222a3ebe9f | delete deprecated classes | 2025-05-15 11:37:36 -04:00 |  |