austin
|
e01e628de5
|
Shader overwriting
|
2022-02-17 22:48:21 -05:00 |
|
austin
|
ac8a3a665a
|
Controls refactor
|
2022-02-17 18:46:01 -05:00 |
|
austin
|
dc0b6efa43
|
skysphere
|
2022-02-17 17:28:20 -05:00 |
|
austin
|
5be3c9c2d5
|
Rotation tree
|
2022-02-17 00:09:12 -05:00 |
|
austin
|
f5790b6947
|
fix strafe<->movement ordering
|
2022-02-16 23:51:58 -05:00 |
|
austin
|
9a8ef5d586
|
fix ridiculous movement bug start arena skybox
|
2022-02-16 23:49:11 -05:00 |
|
austin
|
41640ba543
|
Fix obnoxious normals bug in shader
|
2022-02-16 20:28:44 -05:00 |
|
austin
|
075f1e892a
|
Gamefeel changes
|
2022-02-16 18:48:22 -05:00 |
|
austin
|
92ec47f9fd
|
Some better animations
|
2022-02-16 17:50:14 -05:00 |
|
austin
|
894e6211a1
|
nightmare creature
|
2022-02-13 00:17:04 -05:00 |
|
austin
|
12e0ddb6a3
|
fix squished view, start work on inventory state
|
2022-02-12 13:27:40 -05:00 |
|
austin
|
ff231c1c1d
|
Creature attributes
|
2022-02-10 00:17:05 -05:00 |
|
austin
|
83f7609b2f
|
Recursive creature type parsing
|
2022-02-09 19:33:37 -05:00 |
|
austin
|
b308397f5e
|
shirt shorts and shoes
|
2022-02-09 00:42:40 -05:00 |
|
austin
|
c919d5c8ce
|
Hair!
|
2022-02-08 00:31:51 -05:00 |
|
austin
|
26a999de28
|
build tools updates
|
2022-02-07 01:54:23 -05:00 |
|
austin
|
4faaf8d923
|
equipable armor/clothes system
|
2022-02-06 23:58:14 -05:00 |
|
austin
|
a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
|
austin
|
5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
|
austin
|
d3197547d0
|
Small ai fixes
|
2021-11-27 18:25:06 -05:00 |
|
austin
|
96d2fdf474
|
Fix terrain mesh simplification + vscode tasks
|
2021-11-27 18:07:11 -05:00 |
|
austin
|
fac9c5f41b
|
Work on minimizing terrain cell poly usage
|
2021-11-23 13:44:17 -05:00 |
|
austin
|
dda5cb59e5
|
Work on minimizing terrain poly count
|
2021-11-21 00:13:25 -05:00 |
|
austin
|
b2fe119348
|
Opportunistic Attacker
|
2021-11-20 12:55:13 -05:00 |
|
austin
|
84534e3ceb
|
Refactor setTargetable function
|
2021-11-19 23:37:16 -05:00 |
|
austin
|
69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
|
austin
|
d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
|
austin
|
992ef0d159
|
Tweaking attacking
|
2021-11-19 22:08:34 -05:00 |
|
austin
|
9228fd43ee
|
Overhaul human animations
|
2021-11-19 21:01:26 -05:00 |
|
austin
|
8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
|
austin
|
f9d5f0a51c
|
Add sprinting
|
2021-11-16 18:42:57 -05:00 |
|
austin
|
c571e736cb
|
Crosshair lock on logic
|
2021-11-16 00:50:59 -05:00 |
|
austin
|
c23cb9870b
|
Move ai attach to right entity
|
2021-11-16 00:18:33 -05:00 |
|
austin
|
cda719c9a2
|
Tweak crosshair logic
|
2021-11-16 00:15:07 -05:00 |
|
austin
|
f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
|
austin
|
841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
|
austin
|
c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
|
austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
|
austin
|
39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
|
austin
|
419436f968
|
Shadow map work & failing to fix audio engine bug
|
2021-11-07 11:56:13 -05:00 |
|
austin
|
dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
|
austin
|
ad04661533
|
In game ui
|
2021-11-06 23:35:03 -04:00 |
|
austin
|
1cfeb5c173
|
Targeting Crosshair
|
2021-11-06 16:39:59 -04:00 |
|
austin
|
e506dc9aa0
|
small bug fixes
|
2021-11-06 15:50:12 -04:00 |
|
austin
|
fc335b8df2
|
Menu sound suite, continued UI work
|
2021-11-06 00:50:33 -04:00 |
|
austin
|
8a61d0815f
|
Forgot to comment out println
|
2021-11-05 22:48:12 -04:00 |
|
austin
|
7d17d28a35
|
Fixing more bitmapchar bugs
|
2021-11-05 22:17:01 -04:00 |
|
austin
|
be6f725504
|
Shockingly good lag compensation
|
2021-11-05 20:15:23 -04:00 |
|
austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
|
austin
|
950c64bee9
|
Re-enable other state messages in move tree
|
2021-11-05 19:38:26 -04:00 |
|
austin
|
cc2cd1e1c9
|
re-enable move behavior tree networking
|
2021-11-05 19:21:08 -04:00 |
|
austin
|
cd6f2cc6b4
|
Re-enable streaming entities on connect
|
2021-11-05 18:49:25 -04:00 |
|
austin
|
fedd5aaf87
|
fix mp menu route & make textbox visible
|
2021-11-05 17:55:57 -04:00 |
|
austin
|
bb3dae9814
|
Collision engine tweaks, crosshair+bow change
|
2021-11-05 00:08:12 -04:00 |
|
austin
|
a00f423696
|
Gravity collision accuracy improved dramatically
|
2021-11-03 23:57:35 -04:00 |
|
austin
|
8777e63928
|
Toggling off navmesh for the time being
|
2021-11-03 21:38:18 -04:00 |
|
austin
|
5f4eb22fa9
|
Pathfinding!
|
2021-11-03 21:30:41 -04:00 |
|
austin
|
3185866fa4
|
Scaffolding navmesh
|
2021-10-30 16:28:50 -04:00 |
|
austin
|
8cc5098928
|
Remove arena chunk deform
|
2021-10-30 11:51:41 -04:00 |
|
austin
|
b3f66c60da
|
New bitmap character single-character widget
|
2021-10-30 11:45:13 -04:00 |
|
austin
|
caa1bcd5d5
|
closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
|
2021-10-28 00:15:21 -04:00 |
|
austin
|
64e6d60755
|
closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
|
2021-10-27 21:56:43 -04:00 |
|
austin
|
766093d843
|
closes #40
|
2021-10-26 21:48:55 -04:00 |
|
austin
|
a067154d27
|
closes #39
|
2021-10-26 21:18:36 -04:00 |
|
austin
|
4663573cbc
|
closes #29
|
2021-10-26 18:21:30 -04:00 |
|
austin
|
795e4af84b
|
Trying to tweak collision engine
|
2021-10-24 23:13:16 -04:00 |
|
austin
|
66bec8dead
|
Add deer
|
2021-10-24 21:05:13 -04:00 |
|
austin
|
3b31303078
|
Create basic world stuff
|
2021-10-24 18:41:45 -04:00 |
|
austin
|
14d096230a
|
ui is stupid
|
2021-10-23 22:45:27 -04:00 |
|
austin
|
194592c18d
|
Work on integrating sqlite
|
2021-10-23 16:22:01 -04:00 |
|
austin
|
9fdb9a23c0
|
the UI update part 1
|
2021-10-23 10:10:16 -04:00 |
|
austin
|
cc2709aa93
|
Move work on layout list scrollable
|
2021-10-20 22:28:36 -04:00 |
|
austin
|
3267e52a4d
|
Start widget rework
|
2021-10-20 18:49:55 -04:00 |
|
austin
|
eee9903ae1
|
New grass texture
|
2021-10-19 18:20:28 -04:00 |
|
austin
|
20baca4884
|
Align spawn location with town
|
2021-10-16 20:44:22 -04:00 |
|
austin
|
78ac717283
|
Initial macro simulation work
|
2021-10-16 16:10:10 -04:00 |
|
austin
|
581de4f58a
|
work on macro simulation
|
2021-10-16 00:06:49 -04:00 |
|
austin
|
5e2f3d457b
|
Merge branch 'startIntegratingSQL' into dev
|
2021-10-15 17:49:36 -04:00 |
|
austin
|
50efed4b69
|
Add leaves particle concept
|
2021-10-15 17:43:33 -04:00 |
|
austin
|
308a34514f
|
Begin sql integration
|
2021-10-14 23:23:54 -04:00 |
|
austin
|
8ccc29ef7d
|
Tie movespeed to framerate
|
2021-10-10 17:14:15 -04:00 |
|
austin
|
57c2fa1e61
|
Terrain splatting hopefully working
|
2021-10-09 16:22:33 -04:00 |
|
austin
|
95829bb847
|
Working on ground texturing still
|
2021-10-07 09:09:49 -04:00 |
|
austin
|
26064dc198
|
Proper texture tiling for terrain meshes
|
2021-10-06 19:38:34 -04:00 |
|
austin
|
c295a18a22
|
Fix terrain stride with dense meshes
|
2021-10-03 13:49:40 -04:00 |
|
austin
|
f004a588a4
|
Fix light classes with git repo
|
2021-09-19 18:33:59 -04:00 |
|
|
|
f43e6f5d50
|
Delete 'src/main/java/electrosphere/renderer/light/LightBuffer.java'
|
2021-09-19 22:24:29 +00:00 |
|
|
|
3c4fb20ac3
|
Delete 'src/main/java/electrosphere/renderer/light/LightEntityUtils.java'
|
2021-09-19 22:24:26 +00:00 |
|
|
|
0d98f4517a
|
Delete 'src/main/java/electrosphere/renderer/light/LightManager.java'
|
2021-09-19 22:24:23 +00:00 |
|
|
|
ea1132ee61
|
Delete 'src/main/java/electrosphere/renderer/light/PointLight.java'
|
2021-09-19 22:24:19 +00:00 |
|
|
|
2685b358f5
|
Delete 'src/main/java/electrosphere/renderer/light/SpotLight.java'
|
2021-09-19 22:24:14 +00:00 |
|
|
|
0437db3c42
|
Delete 'src/main/java/electrosphere/renderer/light/ItsBroken_DirectionalLight.java'
|
2021-09-19 22:24:08 +00:00 |
|
satellite
|
b162bdd8d2
|
Sync laptop and desktop
|
2021-09-19 18:16:25 -04:00 |
|
satellite
|
4966258935
|
Fix movement vector in movement behave tree
|
2021-08-08 14:30:03 -04:00 |
|
satellite
|
5b3c99b2ff
|
Work on terrain mesh towards splatting
|
2021-08-08 14:26:23 -04:00 |
|
satellite
|
f862c104cc
|
Failure to fix mac rendering
|
2021-08-08 12:32:18 -04:00 |
|
austin
|
236eb59274
|
Convert entity position to double from float
|
2021-08-08 01:14:41 -04:00 |
|
austin
|
e39af4a78c
|
Hook user settings into draw/sim radius
|
2021-08-07 18:00:19 -04:00 |
|
austin
|
0ef9d8c309
|
Hook user settings into engine more
|
2021-08-07 17:43:43 -04:00 |
|
austin
|
6bbcc4af50
|
Add user settings
|
2021-08-07 17:35:27 -04:00 |
|