austin
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d7619692ed
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movement audio system for client
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-08 11:33:51 -04:00 |
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austin
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5e87dec05d
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more robust java audio support
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-07 19:52:35 -04:00 |
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austin
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2ebeb71f86
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reading wavs
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-06 19:48:12 -04:00 |
|
austin
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920f3912de
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attack animation sounds
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-06 13:27:44 -04:00 |
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austin
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056e631240
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dual-hand equipping animation logic
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 16:18:35 -04:00 |
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austin
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cacc8dc57f
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small movement work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-08-04 12:18:06 -04:00 |
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austin
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859670d3b6
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play audio with block state
studiorailgun/Renderer/pipeline/head This commit looks good
|
2024-08-02 17:08:39 -04:00 |
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austin
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b70e7645fd
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Bone-attachment fix for first person
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2024-08-02 16:09:16 -04:00 |
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austin
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7b474bf8b3
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fix capitalization
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 15:34:18 -04:00 |
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austin
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fb7ceaee28
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fix typescript download script on linux side
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 15:33:29 -04:00 |
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austin
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dd65c4f9cd
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more jenkins fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-08-01 15:27:04 -04:00 |
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austin
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d08e02737f
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hitbox debug rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 21:21:44 -04:00 |
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austin
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7008e0aa25
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download typescript with build
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 20:21:14 -04:00 |
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austin
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92a6cefc20
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server plays blocking animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-31 18:49:18 -04:00 |
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austin
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9941dd333e
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texture map refactor
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2024-07-30 17:31:47 -04:00 |
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austin
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be5c24a7fc
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option to load whole scene on init
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-29 14:53:39 -04:00 |
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austin
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e0b94b334c
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first person hand bone alignment work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 17:47:54 -04:00 |
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austin
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e6fc720299
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move tree and idle to use unified animation object
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2024-07-28 17:31:06 -04:00 |
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austin
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cc2ff6a93a
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Swapping attack tree to use unified animation obj
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 17:23:02 -04:00 |
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austin
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4b0064b761
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properly leverage animation masks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 16:56:58 -04:00 |
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austin
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126a8f79c8
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animation priority categories
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 15:27:57 -04:00 |
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austin
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ad823fcbb4
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unify animation data on disk
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 14:51:20 -04:00 |
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austin
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ceb4786228
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Data cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 13:35:34 -04:00 |
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austin
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6d3a8f159b
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first person attach bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-28 11:01:27 -04:00 |
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austin
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161f40ee04
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synchronizing object entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-27 00:15:50 -04:00 |
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austin
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1df8a89b3e
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small data fix
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 23:20:44 -04:00 |
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austin
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3092b70c1e
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third person block animation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:16:06 -04:00 |
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austin
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6c3dcec01c
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simple animation state transition util
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-26 19:01:32 -04:00 |
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austin
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56ed405aea
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devtools
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:57:16 -04:00 |
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austin
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58c5ac0512
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POV switching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 13:30:06 -04:00 |
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austin
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570086c2cc
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2h katana
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-24 12:49:44 -04:00 |
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austin
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b10b7e8407
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Basic ai framework
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-21 16:46:25 -04:00 |
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austin
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c776dae868
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tutorial popup work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-20 14:49:32 -04:00 |
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austin
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1f028aa924
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ui toolkit work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-20 12:30:09 -04:00 |
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austin
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f7015bd614
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show tutorial hints from script side
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-20 10:18:34 -04:00 |
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austin
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e00eb85bcb
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framestep work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-20 09:38:17 -04:00 |
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austin
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23f745c450
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Work on hooks, element manager debugging
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 23:13:03 -04:00 |
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austin
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d36b2f3237
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handle signals passing with no hooks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-19 22:59:24 -04:00 |
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austin
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893239c158
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hooks implementation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-16 17:55:28 -04:00 |
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austin
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2c807ce4f5
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more rearchitecting
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2024-07-16 14:41:22 -04:00 |
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austin
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6791ce2f3b
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scripts architecture work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-16 14:29:20 -04:00 |
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austin
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f2877edf37
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calling functions from a scene file
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-15 21:31:40 -04:00 |
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austin
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0c554d1598
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incremental compilation of scripts
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2024-07-15 15:21:24 -04:00 |
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austin
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da28d13d61
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script loading work
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2024-07-14 16:00:35 -04:00 |
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austin
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9aa7cfe048
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toggle ui element
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-13 23:34:54 -04:00 |
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austin
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67bdc8ec67
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work on scenes and hooks
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2024-07-13 15:26:29 -04:00 |
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austin
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068f3979b8
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hookmanager in scriptengine, upgrade to junit 5
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-12 17:56:23 -04:00 |
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austin
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94c19d7990
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scripting work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-10 15:27:05 -04:00 |
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austin
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6da4c001fa
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screenshots refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-07-04 18:58:38 -04:00 |
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austin
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0db8734f44
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opengl error checking fixes
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2024-07-03 16:41:05 -04:00 |
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austin
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14d423d533
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script engine bugfix, hitbox subtypes
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2024-07-02 17:07:16 -04:00 |
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austin
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e5a187ce19
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script engine work
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2024-07-02 16:14:05 -04:00 |
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austin
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720054598f
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weapon audio
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-27 22:59:12 -04:00 |
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austin
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a26ea92aae
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animation updates
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2024-06-27 22:35:36 -04:00 |
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austin
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9bbdafb43d
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tutorial hints initial implementation
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2024-06-22 20:09:49 -04:00 |
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austin
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8c0a7697d0
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block synchronization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-18 18:41:33 -04:00 |
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austin
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e671cda62d
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hitboxes, ui, bug fixes, network fixes, etc
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-06-14 13:58:10 -04:00 |
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austin
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a30ac75573
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work on moving hitboxes to ode4j handling
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2024-06-07 17:50:49 -04:00 |
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austin
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29f5496e23
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foliage fix, first person view model, other fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-24 22:52:42 -04:00 |
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austin
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cfbd4c05ce
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fix tree data
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 19:11:26 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
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austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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45bb4a44e0
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control repeat fix + data tweaks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 23:19:56 -04:00 |
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austin
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3bfcc4c5d1
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grass fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 21:12:19 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
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austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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7c8e536f80
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bare minimum working ui update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-04 18:15:10 -04:00 |
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austin
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b86217a285
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version bump lwjgl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 15:48:23 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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7ab0debc45
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basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:54:33 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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9407c13217
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Font work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-02-28 21:21:05 -05:00 |
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austin
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174126912e
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Physics fix
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2023-12-02 22:19:17 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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f248bf4e2d
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debug display fix
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2023-11-05 17:24:04 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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e37b48d267
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Tree work + documentation work
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2023-10-06 13:22:17 -04:00 |
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austin
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cfa0798b69
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Branches sway
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2023-09-22 23:15:27 -04:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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a16a310b25
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Remove hardcoded stuff
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2023-07-26 19:14:35 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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3948f1f921
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Terrain generator updates + Foliage work
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2023-06-20 15:54:09 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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a27f9f8991
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NetMonitor implementation
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2023-04-29 18:25:42 -04:00 |
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austin
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bf914b15ec
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Renderer param drill organization + OIT debugging
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2023-04-28 21:53:59 -04:00 |
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austin
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bb089a7d36
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Terrain Chunk triplanar mapping
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2023-04-26 18:05:27 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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b167062585
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Scaffolding for various unit tests
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2023-04-11 17:56:11 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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1dcb3df6a8
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Jet shooting
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2023-01-05 22:56:43 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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478acb1f54
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Fix scene collision mesh generation
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2022-12-12 00:25:32 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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9e2b0d396e
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Basic scene loading to server
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2022-12-08 22:53:40 -05:00 |
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austin
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bde6002695
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Settings updates
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2022-12-08 19:05:06 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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Austin Hoover
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9bf2f81ae1
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ShaderOptions,ui debug draw bound,start regions
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2022-11-21 11:20:36 -05:00 |
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austin
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b8012b4e8f
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Tweaks to human model
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2022-09-18 22:33:01 -04:00 |
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austin
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89eeb41ec9
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Remove gradiant from cel shader
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2022-09-16 23:42:52 -04:00 |
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austin
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9ccea0a9b5
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Remove cel clamp in default shader
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2022-09-16 23:23:47 -04:00 |
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austin
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dc7f8dda0a
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Re-enable point lighting on terrain
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2022-09-16 21:55:10 -04:00 |
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austin
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32775dc4ee
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Fix shadow mapping onto terrain
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2022-09-16 21:43:54 -04:00 |
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austin
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19b2a0af15
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Update human walk speed
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2022-09-16 17:15:41 -04:00 |
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austin
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d5af9b1ad4
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Add user setting for fullscreen
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2022-06-27 17:38:16 -04:00 |
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austin
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2049692634
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partway to floating island object
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2022-06-15 15:53:40 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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9fc52918a3
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Some menu audio
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2022-05-17 16:11:13 -04:00 |
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austin
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772e1e770c
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shadows still broken
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2022-05-11 16:47:59 -04:00 |
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austin
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c69e4e9c9e
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fix streaming character templates
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2022-05-10 17:29:27 -04:00 |
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austin
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e13bdb1acf
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add improvements to elf
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2022-05-09 22:28:40 -04:00 |
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austin
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55cebdf33a
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implement attach point offset and tweak human
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2022-05-09 22:28:12 -04:00 |
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austin
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c641512886
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work to diagnose ui misalign
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2022-05-09 12:19:27 -04:00 |
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austin
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12aeb0a317
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slightly better assets
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2022-05-08 23:37:42 -04:00 |
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austin
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ce022ab893
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add elf
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2022-05-06 22:37:03 -04:00 |
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austin
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07eaecfa16
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human tlc
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2022-05-05 20:44:53 -04:00 |
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austin
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e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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ab41020e1c
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Basic character editor ui functional
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2022-05-03 16:36:57 -04:00 |
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austin
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58af388243
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Flesh out requesting playable races
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2022-05-02 20:26:43 -04:00 |
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austin
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0bd0c00f27
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clean up main file by removing globals
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2022-04-30 15:25:48 -04:00 |
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austin
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70f54fefd5
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fix slider not using same drag logic as character
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2022-04-29 23:26:23 -04:00 |
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austin
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c94ad0911c
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fix staticmorph actually propagating
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2022-04-28 21:51:51 -04:00 |
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austin
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61ea9733fc
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Groundwork for character editor menu
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2022-04-28 21:42:23 -04:00 |
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austin
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ffc12e498b
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Add slider ui element
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2022-04-28 16:19:25 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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aa6bfe796d
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work on fully shader volumetric
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2022-04-18 20:01:56 -04:00 |
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austin
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40ce8dd161
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some work on networking, fix for vsc perf
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2022-04-18 00:11:07 -04:00 |
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austin
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a8644582cb
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Time update
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2022-04-03 00:21:42 -04:00 |
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austin
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de77ead36e
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rotator system
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2022-04-02 22:27:34 -04:00 |
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austin
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c461f75480
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partway to rotators
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2022-04-02 21:10:58 -04:00 |
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austin
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4965c8f1a9
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Jump trees
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2022-04-02 20:38:39 -04:00 |
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austin
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3724f2dcf8
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margin of collision improvement
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2022-03-30 23:41:03 -04:00 |
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austin
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470996d8f1
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VERY promising results
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2022-03-30 22:55:29 -04:00 |
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austin
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3d54fe3076
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Start work on non-item non-creature objects
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2022-03-26 18:51:22 -04:00 |
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austin
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9c441a24c4
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Refined anime outline shader
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2022-03-25 16:44:28 -04:00 |
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austin
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e729c53e3c
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Good first pass at anime outline shader
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2022-03-25 16:09:18 -04:00 |
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austin
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4cf3a0e2d4
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lightShow1
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2022-03-24 18:34:19 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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aa64f8f002
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shrine2
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2022-03-20 18:07:19 -04:00 |
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austin
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49e1d4501b
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TextInput element fixed, more assets
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2022-03-19 23:58:06 -04:00 |
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austin
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413f9c8b8c
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Force reload shaders debug option
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2022-03-18 19:07:55 -04:00 |
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austin
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2f0af2f096
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OIT start
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2022-03-18 17:19:45 -04:00 |
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austin
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0e073689c4
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Light font improvements
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2022-03-17 01:38:57 -04:00 |
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austin
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af0a54b336
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Fixed scrolling ui component
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2022-03-17 00:05:28 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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7cee38e268
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bow&arrow part 1
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2022-03-14 22:35:45 -04:00 |
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austin
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ec0ac741e5
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fix focus bug & polish
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2022-03-03 19:49:21 -05:00 |
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austin
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5fe7abf344
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volumetric fire shader
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2022-03-02 21:10:13 -05:00 |
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austin
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90aa9fb963
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Volumetric rendering
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2022-03-01 23:24:46 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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784279e13f
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uninteractable menu
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2022-02-21 17:54:06 -05:00 |
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austin
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b446ff6398
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Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
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fc487dc6f0
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more gitignore stuff
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2022-02-17 23:45:33 -05:00 |
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austin
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592a828c25
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fix movement controls
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2022-02-17 23:42:24 -05:00 |
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austin
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e01e628de5
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Shader overwriting
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2022-02-17 22:48:21 -05:00 |
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austin
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dc0b6efa43
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skysphere
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2022-02-17 17:28:20 -05:00 |
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austin
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9a8ef5d586
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fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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41640ba543
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Fix obnoxious normals bug in shader
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2022-02-16 20:28:44 -05:00 |
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austin
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28a9b5e03e
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fix self shadows
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2022-02-16 18:55:39 -05:00 |
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austin
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075f1e892a
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Gamefeel changes
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2022-02-16 18:48:22 -05:00 |
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austin
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92ec47f9fd
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Some better animations
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2022-02-16 17:50:14 -05:00 |
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austin
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894e6211a1
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nightmare creature
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2022-02-13 00:17:04 -05:00 |
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austin
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12e0ddb6a3
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fix squished view, start work on inventory state
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2022-02-12 13:27:40 -05:00 |
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austin
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ff231c1c1d
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Creature attributes
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2022-02-10 00:17:05 -05:00 |
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austin
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83f7609b2f
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Recursive creature type parsing
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2022-02-09 19:33:37 -05:00 |
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austin
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b308397f5e
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shirt shorts and shoes
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2022-02-09 00:42:40 -05:00 |
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austin
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c919d5c8ce
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Hair!
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2022-02-08 00:31:51 -05:00 |
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austin
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4faaf8d923
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equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
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Environment updates, work on rotator system
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2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
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The animation rework
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2021-12-06 00:05:02 -05:00 |
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austin
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69c7ba3d39
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Complete item equip/dequip
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2021-11-19 23:17:38 -05:00 |
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austin
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d1c0791e48
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AMAZING bug with attaching collidable items
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2021-11-19 22:44:25 -05:00 |
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austin
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992ef0d159
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Tweaking attacking
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2021-11-19 22:08:34 -05:00 |
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austin
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9228fd43ee
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Overhaul human animations
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2021-11-19 21:01:26 -05:00 |
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austin
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8b38a2f6b8
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Update goblin model
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2021-11-19 18:32:55 -05:00 |
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austin
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f9d5f0a51c
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Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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f2c7d0910c
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Add bloodsplats
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2021-11-15 23:41:35 -05:00 |
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austin
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841add17c6
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Work on goblin enemy
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2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
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Fix misaligned physics problem
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2021-11-07 17:41:26 -05:00 |
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austin
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dc1c05546e
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Fix shadow maps
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2021-11-07 11:23:48 -05:00 |
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austin
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ad04661533
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In game ui
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2021-11-06 23:35:03 -04:00 |
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austin
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1cfeb5c173
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Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
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fc335b8df2
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Menu sound suite, continued UI work
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2021-11-06 00:50:33 -04:00 |
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austin
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f70bd0c8e9
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move tree lag compensation & rebalance
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2021-11-05 19:57:59 -04:00 |
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austin
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bb3dae9814
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Collision engine tweaks, crosshair+bow change
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2021-11-05 00:08:12 -04:00 |
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austin
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a00f423696
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Gravity collision accuracy improved dramatically
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2021-11-03 23:57:35 -04:00 |
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austin
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8777e63928
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Toggling off navmesh for the time being
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2021-11-03 21:38:18 -04:00 |
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austin
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5f4eb22fa9
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Pathfinding!
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2021-11-03 21:30:41 -04:00 |
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