Commit Graph

340 Commits

Author SHA1 Message Date
austin
7df05d611d more visibility into gridded cell manager 2025-03-28 15:10:14 -04:00
austin
fcd2f1e0a7 fix block mesh ray cast bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 11:32:09 -04:00
austin
7df87e4510 grass height variance
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-28 10:05:51 -04:00
austin
d87c262955 TextureInstancedActor grass packing fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 21:52:20 -04:00
austin
732c9700c4 grass curvature from file + ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 21:02:21 -04:00
austin
cb1f2ec1be foliage data editing ui
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 20:45:21 -04:00
austin
f0179f8507 file-controlled foliage coloration
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 20:16:22 -04:00
austin
aec3733429 tooltip fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 19:47:53 -04:00
austin
72915798b3 ui work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 19:33:46 -04:00
austin
d7329210b0 remove deprecated foliage manager
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 18:18:40 -04:00
austin
f9e12553c9 single player save file filtering
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 16:26:21 -04:00
austin
6d2b4bf318 rearch foliage rendering into dedicated pipeline
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-27 15:46:18 -04:00
austin
253a2461b6 imgui work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 23:53:01 -04:00
austin
7f3cad3064 tabs for editor view
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 22:46:35 -04:00
austin
2cf46cc38f editor mode pauses simulation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 22:38:09 -04:00
austin
62ad638255 editor mode asset file drag'n'drop 2025-03-26 22:34:24 -04:00
austin
f048b26064 fix block meshgen indices bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2025-03-26 17:47:33 -04:00
austin
bb886bcf12 work on placing blocks
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-03-06 17:50:34 -05:00
austin
c2523b21bf procedurally generated block item types 2025-01-24 17:34:49 -05:00
austin
0961b42e26 improve menu perf while init asset loading
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 16:47:34 -05:00
austin
6d80269acb pressure work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-24 13:48:35 -05:00
austin
22d87dcb8f debug logging work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2025-01-19 19:57:36 -05:00
austin
257c5f3a87 more context for level creator menu 2025-01-19 17:22:19 -05:00
austin
9472a990b4 fix particle shader datatype
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-24 17:15:21 -05:00
austin
7ccf0de17b debug data printing
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-19 17:01:39 -05:00
austin
67238f0648 add tracking for pressurecell
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-19 16:25:29 -05:00
austin
a26ed3a001 work on pressurecell solver
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-15 00:30:19 -05:00
austin
2fda30c8c1 grid2 work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-13 19:54:09 -05:00
austin
ab5e65b14f fix memory leak
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-07 15:37:20 -05:00
austin
03729abc7b commit work for the day
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-12-06 22:40:08 -05:00
austin
af1daecdac Start to standardize on doubles for positions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 20:54:21 -05:00
austin
4e6f9243b6 terrain chunk file dedicated folder
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:39:19 -05:00
austin
4995e06f87 fix homogenous flagging on cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:26:23 -05:00
austin
bff87fa725 Fix cache key collision bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 18:13:09 -05:00
austin
9157180e03 elevation fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 17:59:01 -05:00
austin
ddaab9a2db fix single player loading
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 16:14:07 -05:00
austin
c8ba4c5e5c move world generation menu functions
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-03 14:05:54 -05:00
austin
83b8227b68 normalization ratio for fluid simulation
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 19:23:08 -05:00
austin
d8eaf7f501 conditional fluid chunk rasterization
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:56:47 -05:00
austin
ba7884363d unsleeping fluid chunks on edit
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:48:06 -05:00
austin
391a727709 homogenous fluid chunk work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 17:43:18 -05:00
austin
6ce1c474d5 fix fluid chunk indexing from java side
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 16:05:13 -05:00
austin
59be0068f1 fix fluid sim null ptr bug
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 15:49:48 -05:00
austin
569311a23e Fix memory leak
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 15:21:54 -05:00
austin
0e2c29d8a1 explicit memory management of fluids
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 13:07:33 -05:00
austin
05c20ee650 Update fluid cell manager counter
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-12-01 12:04:09 -05:00
austin
586232dd79 fluid update work
Some checks are pending
studiorailgun/Renderer/pipeline/head Build queued...
2024-12-01 12:02:16 -05:00
austin
cc08cc85d9 fix fluid sim bounds loop
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 20:50:01 -05:00
austin
888cc254f3 more fluid dimensions work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 17:25:26 -05:00
austin
40ae429417 update fluid chunk dims
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 17:08:18 -05:00
austin
2d8b172f16 water spawner work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-30 12:20:36 -05:00
austin
0f85b0ac92 remove concurrent datastructures
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-11-29 21:36:05 -05:00
austin
dfc59e0ea6 fluid work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-11-29 21:19:59 -05:00
austin
080cdeca33 character database work
Some checks reported errors
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
2024-11-29 20:47:52 -05:00
austin
460989eeab Fix singleplayer loading flow
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-29 19:26:09 -05:00
austin
9c672af15f character creation menu work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-29 19:05:14 -05:00
austin
176bdb1d5a singleplayer menu layout work 2024-11-29 17:40:13 -05:00
austin
2c967a2141 fix recursive delete in cell managers
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-29 17:16:29 -05:00
austin
0625abdaf4 lower grass radius
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-29 12:26:12 -05:00
austin
a1eb17cb51 Fix particle placement on spawn
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-25 19:39:03 -05:00
austin
e8c38584fa fix block meshes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-24 11:16:31 -05:00
austin
21e2ec7b06 Server-driven block rasterizer with LOD
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 23:27:02 -05:00
austin
749b9c63b4 Add client side handling of block endpoints
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 22:52:52 -05:00
austin
344019885e refactor block chunk data location
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 22:27:52 -05:00
austin
874dcafa97 Server structures for dealing with block data 2024-11-23 22:27:08 -05:00
austin
3777a9a37c server side terrain management refactoring
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 21:46:13 -05:00
austin
1b1876643d Asset manager queueing + cube voxel meshing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 21:29:21 -05:00
austin
e33706c21d Break out network monitor debug window
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 17:09:55 -05:00
austin
5fee2d06af Fix terrain editing
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-23 16:47:33 -05:00
austin
786e96373d foliage placement fixes
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-22 20:55:18 -05:00
austin
745dbe224b voxel weight change
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-22 20:42:14 -05:00
austin
8c5874b6a3 foliage work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-22 20:21:26 -05:00
austin
eed0170894 Foliage work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 19:41:19 -05:00
austin
2926a2abf3 Fix foliage texture wrapping
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 19:14:49 -05:00
austin
cc51e4c908 foliage work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 18:30:17 -05:00
austin
4d934873c3 Complete overhaul of foliage management
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 17:08:41 -05:00
austin
dc00a20bb0 reduce projection near clip + grass work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-21 13:31:15 -05:00
austin
7da8472d0e bugfixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 20:59:05 -05:00
austin
3db6180c0e bug fixes + shader refactor
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 20:14:53 -05:00
austin
b892bea3d3 Fix backing out to main menu
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 19:12:18 -05:00
austin
d84a993739 font loading update
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 18:14:26 -05:00
austin
fe8466c2f8 edge polygon gen fix + logo
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-20 13:23:55 -05:00
austin
8284697812 optimize voxel rasterize data passthrough
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-19 13:01:44 -05:00
austin
4d9047d8cf bugfixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-19 11:45:35 -05:00
austin
3a9eb0591d Noise definitions in data files
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-18 18:25:29 -05:00
austin
a44255060d Voxel system improvements
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-17 15:40:59 -05:00
austin
d65efefc92 Fix image panel regression
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-16 20:32:30 -05:00
austin
9bd81242fc implement crafting
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-16 18:38:43 -05:00
austin
d0235a01d6 major script engine work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-15 15:10:42 -05:00
austin
64a3628316 Add interaction usage data and functionality
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-14 19:49:31 -05:00
austin
e1ec69c230 spawn item automatic generation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-14 15:14:36 -05:00
austin
166ed9ea6e re-enable foliage manager
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-14 09:03:44 -05:00
austin
dda20e55cc implement loot drops from entities
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 23:04:35 -05:00
austin
9a20a64d5b fixing up gridded data cell manager
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 21:08:32 -05:00
austin
755db7ba72 editor entity support
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 18:55:02 -05:00
austin
a32f6200cc fixes + generator work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-13 15:49:52 -05:00
austin
d06d5d4506 homogenous value fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 17:07:30 -05:00
austin
c2aacdd2ae more optimizations
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 16:08:26 -05:00
austin
8ddbe36b3d terrain optimizations
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 12:22:46 -05:00
austin
183c98367c WorldOctTree small updates
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 11:11:41 -05:00
austin
4f2fcc62c9 chunk data storage dimension change 2024-11-11 11:08:22 -05:00
austin
1b5d6c1795 Terrain optimizations
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-11 10:23:49 -05:00
austin
4d6db78059 ClientDrawCellManager optimizations
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-10 14:51:29 -05:00
austin
221bcd70a7 fix cache bug + foliage setting
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-09 20:51:27 -05:00
austin
cc60818e35 js chunkgen + fixes + scriptengine work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-09 20:04:44 -05:00
austin
86e61b7a0e Convert volumetric + shadow pass to entity tags
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-08 18:38:40 -05:00
austin
a9c74e8d50 fixes to foliage rendering
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-08 17:54:48 -05:00
austin
795fbb6a1c grid manager entity and player tracking overhaul
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-08 12:11:40 -05:00
austin
e12dd55703 hook up content generation to test gen realm
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-07 18:44:07 -05:00
austin
ae4c0aa4e5 add request timeout mechanism
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 12:25:31 -05:00
austin
59b899b1d7 support for sixteenth resolution chunks
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 12:08:00 -05:00
austin
f7cc0b4dcf add mechanism to deduplicate outgoing requests
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 11:55:56 -05:00
austin
e6fdac489c stratified updates to client cell manager
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 11:44:51 -05:00
austin
7493c1128b eighth res chunk gen
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 10:04:51 -05:00
austin
249e80d4ae fix midrange chunk visual gen
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-07 09:23:35 -05:00
austin
d077f43188 Add quarter res chunks + good requeue mechanism 2024-11-07 09:17:46 -05:00
austin
c045c0a0d4 Strided terrain data
Some checks failed
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
2024-11-06 14:18:47 -05:00
austin
6b2f323fdf lod cache stratification working
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-05 15:50:25 -05:00
austin
bf292f29c6 alter index lookups on client side
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-05 15:38:26 -05:00
austin
8ca29e4b40 chunkdata stride data tracking
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-05 15:10:32 -05:00
austin
40e9b1cba4 comment work
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-05 15:01:08 -05:00
austin
c80c8e5b71 chunk data stride tracking 2024-11-05 14:59:48 -05:00
austin
db2886c0c7 remove requested blocking 2024-11-05 14:56:26 -05:00
austin
e14c8ec68a use new endpoint for client terrain manager 2024-11-05 14:54:17 -05:00
austin
0320173800 Add stride to reduced endpoint
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-05 14:47:08 -05:00
austin
c02959efee voxel fixes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-11-04 22:28:59 -05:00
austin
d2ccf3c479 rewrite client side chunks + transvoxel integration
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-11-04 13:51:04 -05:00
austin
d6c476b4a3 true terrain regen, gen algo tweaks
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-29 14:58:06 -04:00
austin
987165649f generation testing menu with regenerate button
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-29 14:10:10 -04:00
austin
4d6278d21f fix + docs + refactor mathutils
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-28 16:15:24 -04:00
austin
50ad6dcfc6 craftingpanel implementation
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-10-24 13:30:44 -04:00
austin
634e88942b chemistry engine, biome notes
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-10-23 16:05:33 -04:00
austin
aa70f39eb9 terrain generation testing realm
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-10-23 13:07:08 -04:00
austin
d10da49140 tooltips, recipes, refactoring
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-23 10:41:32 -04:00
austin
3b521e3197 editor entity
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-22 11:29:14 -04:00
austin
11fdc690da camera data definitions in entity files
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-16 15:23:46 -04:00
austin
a68e56285a tree system work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-10-14 09:01:44 -04:00
austin
5f54e5034c entity spawning palette item
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-30 17:35:52 -04:00
austin
8e2f357101 Editing voxels from script engine
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-30 16:47:38 -04:00
austin
00176449e1 items executing hooks on usage 2024-09-30 16:35:58 -04:00
austin
cfcaa23a3d attack tree fix + disabling tests
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-30 15:27:21 -04:00
austin
b5e8c71545 toolbar state mostly working
Some checks failed
studiorailgun/Renderer/pipeline/head There was a failure building this commit
2024-09-27 18:23:55 -04:00
austin
95695188e3 stone voxel type, lighting fixes, anim fix
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-24 21:11:37 -04:00
austin
dd415681bb visual adjustments for voxel selection component
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-24 17:40:41 -04:00
austin
63f0f3338c tree model debug menu
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-23 00:26:01 -04:00
austin
cd0452a77c entity graphics refactor
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-22 14:42:08 -04:00
austin
ccaaa47127 voxel selection item
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-20 20:59:23 -04:00
austin
e0a73fc057 particle emitter work + torches
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-20 18:38:16 -04:00
austin
112cf26bad particle coloration work
All checks were successful
studiorailgun/Renderer/pipeline/head This commit looks good
2024-09-20 16:56:48 -04:00
austin
4b41ac823c texture atlasing for particle system
Some checks are pending
studiorailgun/Renderer/pipeline/head Build queued...
2024-09-19 23:13:18 -04:00