austin
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86b0de24e6
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WorldOctTree optimization + more logging
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 16:03:21 -04:00 |
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austin
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0a3fbb8e27
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more memory work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 14:57:55 -04:00 |
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austin
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75eb75b2db
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performance work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-30 13:01:46 -04:00 |
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austin
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c630a184aa
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optimization work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 20:23:17 -04:00 |
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austin
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5588827644
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message object pooling work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:46:57 -04:00 |
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austin
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08d21eb2a9
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network message pooling across all categories
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:26:20 -04:00 |
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austin
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c7dc9ef07d
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netparser message pooling + multithread chunk io
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-29 16:08:37 -04:00 |
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austin
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deea49ba64
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optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 23:19:09 -04:00 |
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austin
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50a816adc0
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optimizations
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-03-28 20:36:26 -04:00 |
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austin
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da021f889f
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disable profiler
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:14:34 -04:00 |
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austin
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7996738bf5
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actor bone spatial data caching
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2025-03-28 19:14:01 -04:00 |
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austin
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7f5b2c67e1
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stop sleep during high frametime
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 19:02:31 -04:00 |
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austin
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c64c72e17c
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lotta work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 18:18:06 -04:00 |
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austin
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028b957b76
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work towards async entity creation on server
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 16:24:39 -04:00 |
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austin
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1c50468bdf
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refactor GriddedDataCellManager package
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 15:10:54 -04:00 |
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austin
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7df05d611d
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more visibility into gridded cell manager
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2025-03-28 15:10:14 -04:00 |
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austin
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72e329d855
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fix block meshgen algo bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:53:41 -04:00 |
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austin
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dae678f0c7
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fix block mesh samplers buffering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 12:20:47 -04:00 |
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austin
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fcd2f1e0a7
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fix block mesh ray cast bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 11:32:09 -04:00 |
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austin
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7df87e4510
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grass height variance
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-28 10:05:51 -04:00 |
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austin
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d87c262955
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TextureInstancedActor grass packing fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:52:20 -04:00 |
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austin
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732c9700c4
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grass curvature from file + ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 21:02:21 -04:00 |
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austin
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cb1f2ec1be
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foliage data editing ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:45:21 -04:00 |
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austin
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f0179f8507
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file-controlled foliage coloration
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 20:16:22 -04:00 |
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austin
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aec3733429
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tooltip fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:47:53 -04:00 |
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austin
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72915798b3
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ui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 19:33:46 -04:00 |
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austin
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d7329210b0
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remove deprecated foliage manager
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 18:18:40 -04:00 |
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austin
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097c23ef28
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block meshgen work
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2025-03-27 18:10:14 -04:00 |
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austin
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83185bb8ce
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fix audio bugs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 17:01:05 -04:00 |
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austin
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f9e12553c9
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single player save file filtering
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:26:21 -04:00 |
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austin
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9651734bca
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increase sim range
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 16:01:35 -04:00 |
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austin
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6d2b4bf318
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rearch foliage rendering into dedicated pipeline
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:46:18 -04:00 |
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austin
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3b0e39d169
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performance fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-27 15:16:13 -04:00 |
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austin
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253a2461b6
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imgui work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 23:53:01 -04:00 |
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austin
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7f3cad3064
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tabs for editor view
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:46:35 -04:00 |
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austin
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2cf46cc38f
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editor mode pauses simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 22:38:09 -04:00 |
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austin
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62ad638255
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editor mode asset file drag'n'drop
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2025-03-26 22:34:24 -04:00 |
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austin
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ed9dac0b80
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add debug control
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:42:56 -04:00 |
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austin
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8ddb35d0f8
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fix block meshgen iteration bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 19:03:51 -04:00 |
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austin
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f048b26064
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fix block meshgen indices bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-03-26 17:47:33 -04:00 |
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austin
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cdc37a70f6
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fix entity swap reset position bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-24 18:59:16 -04:00 |
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austin
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bb886bcf12
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work on placing blocks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-03-06 17:50:34 -05:00 |
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austin
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34959ae83e
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remove unused imports
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 18:02:47 -05:00 |
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austin
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851e95f3e5
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block item texture work
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2025-01-25 18:02:22 -05:00 |
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austin
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f875f4a80f
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block model work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-25 17:03:51 -05:00 |
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austin
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c2523b21bf
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procedurally generated block item types
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2025-01-24 17:34:49 -05:00 |
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austin
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0961b42e26
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improve menu perf while init asset loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:47:34 -05:00 |
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austin
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8ecfcdfc9d
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ray casting floating point work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 16:28:57 -05:00 |
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austin
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70bc473277
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floating origin for CollisionEngine.java
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2025-01-24 16:19:04 -05:00 |
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austin
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919298a3de
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disable client fluid draw cell loading gate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:44:37 -05:00 |
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austin
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2de1468ad2
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fix server terrain physics positioning
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2025-01-24 14:41:10 -05:00 |
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austin
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65e3c0703b
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homogenize player controller packet interface
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:34:28 -05:00 |
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austin
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27fa045a2e
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delete old server physics cell on terrain edit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 14:09:55 -05:00 |
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austin
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6d80269acb
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pressure work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-24 13:48:35 -05:00 |
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austin
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22d87dcb8f
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debug logging work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 19:57:36 -05:00 |
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austin
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1006145eea
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single-chunk levels from level creation menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-01-19 17:28:35 -05:00 |
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austin
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257c5f3a87
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more context for level creator menu
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2025-01-19 17:22:19 -05:00 |
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austin
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9472a990b4
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fix particle shader datatype
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 17:15:21 -05:00 |
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austin
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bc74b91066
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fix rendering size on nonstandard monitor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-24 16:45:15 -05:00 |
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austin
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ec5a9b3a65
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chunk level pressure/density transfer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:43:53 -05:00 |
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austin
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b5cd111e34
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incoming/outgoing field caching on fluid chunks
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 19:06:29 -05:00 |
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austin
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c48467b333
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semistable single chunk pressurecell
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:48:44 -05:00 |
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austin
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6fbf5c9d1e
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more sim flags
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 18:04:01 -05:00 |
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austin
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7ccf0de17b
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debug data printing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-19 17:01:39 -05:00 |
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austin
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67238f0648
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add tracking for pressurecell
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-19 16:25:29 -05:00 |
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austin
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f009326ed3
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pressurecell improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:46:05 -05:00 |
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austin
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9fb2f3f2e1
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fix div cache not caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-15 21:27:59 -05:00 |
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austin
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a26ed3a001
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work on pressurecell solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-15 00:30:19 -05:00 |
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austin
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254d8d3d9d
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rename pressure cache
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 20:02:34 -05:00 |
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austin
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2fda30c8c1
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grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-13 19:54:09 -05:00 |
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austin
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9b1fa6939a
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comment out hard to pass tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-12 23:49:28 -05:00 |
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austin
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a835ebb3eb
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work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 10:59:36 -05:00 |
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austin
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36e40cd0ae
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small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 20:05:20 -05:00 |
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austin
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c914582c92
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allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
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ab5e65b14f
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fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:37:20 -05:00 |
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austin
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6cd97ec13b
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cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
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3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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85f0652d4f
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small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 22:58:00 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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944a6c93eb
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swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:49:35 -05:00 |
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austin
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e21bcbbe3f
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fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:19:17 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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d8eaf7f501
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conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:56:47 -05:00 |
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austin
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ba7884363d
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unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:48:06 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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05c20ee650
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Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 12:04:09 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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cc08cc85d9
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fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:50:01 -05:00 |
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austin
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239af5e7ab
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multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:22:18 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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5caed003d1
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properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 18:10:41 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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5174572fb8
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Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:32:35 -05:00 |
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austin
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081a60a670
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move class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:31:41 -05:00 |
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austin
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72e6a6d0cb
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server fluid storage conversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:23:20 -05:00 |
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austin
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2d8b172f16
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water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 12:20:36 -05:00 |
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austin
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7d6134c183
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fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 23:09:58 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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460989eeab
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Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:26:09 -05:00 |
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austin
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9c672af15f
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character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:05:14 -05:00 |
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austin
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176bdb1d5a
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singleplayer menu layout work
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2024-11-29 17:40:13 -05:00 |
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austin
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2c967a2141
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fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 17:16:29 -05:00 |
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austin
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aa34ea4db6
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biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 16:19:39 -05:00 |
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austin
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471df1c6b1
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debug work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:40:19 -05:00 |
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austin
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0625abdaf4
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lower grass radius
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:26:12 -05:00 |
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austin
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cf9371461b
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autodisable terrain colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:23:23 -05:00 |
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austin
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d8a9d660aa
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variable collision bits from collidable defns
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:13:53 -05:00 |
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austin
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524f328fae
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simplify physics cases
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2024-11-29 12:08:52 -05:00 |
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austin
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36d2271b35
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convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:52:07 -05:00 |
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austin
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561576a758
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fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:41:54 -05:00 |
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austin
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ef8b070c88
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fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:21:02 -05:00 |
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austin
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a1eb17cb51
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Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 19:39:03 -05:00 |
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austin
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46fc63bc63
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VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 18:00:09 -05:00 |
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austin
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e204f7ac55
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Refactoring parts of visual shader class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:52:32 -05:00 |
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austin
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b1230ea07c
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cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:40:44 -05:00 |
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austin
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96753152e6
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Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 16:48:28 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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austin
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874dcafa97
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Server structures for dealing with block data
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2024-11-23 22:27:08 -05:00 |
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austin
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3777a9a37c
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server side terrain management refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:46:13 -05:00 |
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austin
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1b1876643d
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Asset manager queueing + cube voxel meshing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 21:29:21 -05:00 |
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austin
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e33706c21d
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Break out network monitor debug window
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 17:09:55 -05:00 |
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austin
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e20843d3f4
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Dedicated crafting button
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2024-11-23 17:04:22 -05:00 |
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austin
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5fee2d06af
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Fix terrain editing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 16:47:33 -05:00 |
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austin
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786e96373d
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foliage placement fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:55:18 -05:00 |
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austin
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745dbe224b
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voxel weight change
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-22 20:42:14 -05:00 |
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austin
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8c5874b6a3
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-22 20:21:26 -05:00 |
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austin
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eed0170894
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Foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:41:19 -05:00 |
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austin
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2926a2abf3
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Fix foliage texture wrapping
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 19:14:49 -05:00 |
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austin
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cc51e4c908
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foliage work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 18:30:17 -05:00 |
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austin
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4d934873c3
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Complete overhaul of foliage management
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 17:08:41 -05:00 |
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austin
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dc00a20bb0
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reduce projection near clip + grass work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-21 13:31:15 -05:00 |
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austin
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9db672321f
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Light fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 21:44:19 -05:00 |
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austin
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7da8472d0e
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:59:05 -05:00 |
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austin
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3db6180c0e
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bug fixes + shader refactor
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 20:14:53 -05:00 |
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austin
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b892bea3d3
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Fix backing out to main menu
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 19:12:18 -05:00 |
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austin
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fc4f124a25
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Fix audio source id bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:34:26 -05:00 |
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austin
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d84a993739
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font loading update
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 18:14:26 -05:00 |
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austin
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fe8466c2f8
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edge polygon gen fix + logo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 13:23:55 -05:00 |
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austin
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047e6af24f
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Terrain work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-20 11:14:39 -05:00 |
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austin
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8284697812
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optimize voxel rasterize data passthrough
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 13:01:44 -05:00 |
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austin
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4d9047d8cf
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bugfixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-19 11:45:35 -05:00 |
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austin
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3a9eb0591d
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Noise definitions in data files
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-18 18:25:29 -05:00 |
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austin
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a44255060d
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Voxel system improvements
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 15:40:59 -05:00 |
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austin
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596b0f6624
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hitbox fix + mountain gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-17 14:32:18 -05:00 |
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austin
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d65efefc92
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Fix image panel regression
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-16 20:32:30 -05:00 |
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austin
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9bd81242fc
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implement crafting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-16 18:38:43 -05:00 |
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austin
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851875b62f
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Visual updates + fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-15 15:54:30 -05:00 |
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austin
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d0235a01d6
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major script engine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-15 15:10:42 -05:00 |
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austin
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64a3628316
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Add interaction usage data and functionality
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-14 19:49:31 -05:00 |
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austin
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e1ec69c230
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spawn item automatic generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 15:14:36 -05:00 |
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austin
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166ed9ea6e
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re-enable foliage manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-14 09:03:44 -05:00 |
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austin
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dda20e55cc
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implement loot drops from entities
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 23:04:35 -05:00 |
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austin
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9a20a64d5b
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fixing up gridded data cell manager
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 21:08:32 -05:00 |
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austin
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755db7ba72
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editor entity support
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 18:55:02 -05:00 |
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austin
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a32f6200cc
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fixes + generator work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-13 15:49:52 -05:00 |
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austin
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d06d5d4506
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homogenous value fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 17:07:30 -05:00 |
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austin
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c2aacdd2ae
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more optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 16:08:26 -05:00 |
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austin
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8ddbe36b3d
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terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 12:22:46 -05:00 |
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austin
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183c98367c
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WorldOctTree small updates
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 11:11:41 -05:00 |
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austin
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4f2fcc62c9
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chunk data storage dimension change
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2024-11-11 11:08:22 -05:00 |
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austin
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1b5d6c1795
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Terrain optimizations
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-11 10:23:49 -05:00 |
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austin
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4d6db78059
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ClientDrawCellManager optimizations
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-10 14:51:29 -05:00 |
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austin
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221bcd70a7
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fix cache bug + foliage setting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:51:27 -05:00 |
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austin
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cc60818e35
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js chunkgen + fixes + scriptengine work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-09 20:04:44 -05:00 |
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austin
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86e61b7a0e
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Convert volumetric + shadow pass to entity tags
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 18:38:40 -05:00 |
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austin
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a9c74e8d50
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fixes to foliage rendering
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-08 17:54:48 -05:00 |
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austin
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795fbb6a1c
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grid manager entity and player tracking overhaul
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-08 12:11:40 -05:00 |
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austin
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e12dd55703
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hook up content generation to test gen realm
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 18:44:07 -05:00 |
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austin
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36e261b054
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terrain lod bounding sphere fix
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-07 14:59:25 -05:00 |
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austin
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22e468a6d0
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remove first chunk special gen
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 14:44:55 -05:00 |
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austin
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1d91727951
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view distance adjustments
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2024-11-07 13:53:03 -05:00 |
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austin
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96b65dba46
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fix array error
studiorailgun/Renderer/pipeline/pr-master There was a failure building this commit
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2024-11-07 13:39:47 -05:00 |
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