austin
|
2247a5d9dd
|
rearching CG solver
|
2024-12-11 21:48:39 -05:00 |
|
austin
|
7dd7dcfc4d
|
convergence speed testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:17:15 -05:00 |
|
austin
|
78ed5b831e
|
chunk residual tracking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:08:00 -05:00 |
|
austin
|
c435126513
|
add speed test for grid2
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 21:03:29 -05:00 |
|
austin
|
ecbc0b6201
|
rename main grid2 file
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:51:38 -05:00 |
|
austin
|
170f218a12
|
parallel multigrid performance work
|
2024-12-11 19:51:18 -05:00 |
|
austin
|
bc63cfd06c
|
fully static inline parallel multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:29:54 -05:00 |
|
austin
|
99e89c9d88
|
parallel residual storage
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:16:18 -05:00 |
|
austin
|
37a6180be8
|
parallel prolongation reversion to serial
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 19:06:59 -05:00 |
|
austin
|
8e5d22426f
|
parallel prolongation
|
2024-12-11 19:05:25 -05:00 |
|
austin
|
66f7080890
|
fix non-recursion bug + work on parallel
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:55:38 -05:00 |
|
austin
|
81e083f6c2
|
multigrid architecting
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:29:58 -05:00 |
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austin
|
96e03bea33
|
remove prints from multigrid
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 18:17:56 -05:00 |
|
austin
|
1d75ad9af9
|
fully recursive multigrid solver
|
2024-12-11 18:16:41 -05:00 |
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austin
|
e24332df83
|
fix multigrid solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 17:31:52 -05:00 |
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austin
|
02e7cd2374
|
multigrid residual checking
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-11 13:20:03 -05:00 |
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austin
|
4dafea8680
|
up max multigrid iteration
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 12:59:43 -05:00 |
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austin
|
2a753ddf53
|
moving bounds setting around
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 12:00:28 -05:00 |
|
austin
|
5f565c457d
|
swap diffuse to use generic solver func
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 11:49:17 -05:00 |
|
austin
|
8aab5319b5
|
move iterator inside diffuse funcs
|
2024-12-11 11:44:45 -05:00 |
|
austin
|
58a9bafa4d
|
fix function rename
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 11:33:07 -05:00 |
|
austin
|
93ecc6ac15
|
more small work on grid2
|
2024-12-11 11:31:21 -05:00 |
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austin
|
a835ebb3eb
|
work on increating grid2 accuracy
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-11 10:59:36 -05:00 |
|
austin
|
36e40cd0ae
|
small-ish fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 20:05:20 -05:00 |
|
austin
|
94e4e10a78
|
fix density normaliaztion mechanism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 19:46:18 -05:00 |
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austin
|
72f9fcdcba
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
|
2024-12-10 19:12:47 -05:00 |
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austin
|
c8c2ba7ad7
|
implement conjugate gradient solver
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-10 15:56:39 -05:00 |
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austin
|
19bd6d365d
|
finalize projection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 22:20:38 -05:00 |
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austin
|
d0593f4e88
|
projection solver tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 21:40:39 -05:00 |
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austin
|
305ec1d600
|
velocity advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:56:11 -05:00 |
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austin
|
506cced695
|
density advection tests
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:38:10 -05:00 |
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austin
|
08177bebed
|
velocity diffusion testing
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 19:02:23 -05:00 |
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austin
|
2a2eeca701
|
cleaning up grid2 interfaces
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:35:15 -05:00 |
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austin
|
a142aa6f55
|
first density diffusion test
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:20:27 -05:00 |
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austin
|
1b36112e24
|
refactoring grid2 headers
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 18:01:27 -05:00 |
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austin
|
c30cc6fcf8
|
begin work on grid2 sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 17:48:26 -05:00 |
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austin
|
c914582c92
|
allocating arrays for new fluid sim approach
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:19:30 -05:00 |
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austin
|
9b3f37017c
|
grid2 work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 12:07:24 -05:00 |
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austin
|
43ad5c3478
|
More stability work on cellular sim
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-09 11:26:33 -05:00 |
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austin
|
662d9a83f2
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 18:47:40 -05:00 |
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austin
|
3a87349a66
|
cellular stability work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-08 01:42:37 -05:00 |
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austin
|
2ec5ad9a93
|
cellular bounds desync fixes
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 23:52:22 -05:00 |
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austin
|
e40cc0a6d4
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simulation improvements
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 19:27:57 -05:00 |
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austin
|
c8cf14fed1
|
work on cellular stability
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 18:59:49 -05:00 |
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austin
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1c73c2d5ea
|
reintroduce sleep
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:29:40 -05:00 |
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austin
|
6ee0a1b2c5
|
cellular determinism verification
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2024-12-07 16:24:53 -05:00 |
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austin
|
0091f94daf
|
cellular sim determinism
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 16:14:47 -05:00 |
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austin
|
ab5e65b14f
|
fix memory leak
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:37:20 -05:00 |
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austin
|
01a2ab603c
|
cellular sim deterministic work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 15:12:29 -05:00 |
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austin
|
6cd97ec13b
|
cellular fluid work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-07 11:42:35 -05:00 |
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austin
|
f561d21bf3
|
fix cellular border fluid transfer
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-07 11:03:07 -05:00 |
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austin
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d6939ba8dd
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fix bug in cellular test
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 23:27:39 -05:00 |
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austin
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03729abc7b
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commit work for the day
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 22:40:08 -05:00 |
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austin
|
9861ff4af6
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work on cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 20:09:37 -05:00 |
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austin
|
86da26675f
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fix cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:31:05 -05:00 |
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austin
|
3436bfa457
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fix bounds check for cellular sim
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2024-12-06 19:28:05 -05:00 |
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austin
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d3f545955f
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Fix native bounds setting bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 19:05:33 -05:00 |
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austin
|
878f839f65
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set bounds for all arrays
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:26:07 -05:00 |
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austin
|
e5ce16a734
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native bounds solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 18:18:33 -05:00 |
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austin
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53a9a1b383
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bounds array allocation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-06 16:11:34 -05:00 |
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austin
|
7f09be679f
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work on native cellular sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:49:08 -05:00 |
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austin
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c022ee1206
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fix fluid dispatch array deref
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:39:17 -05:00 |
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austin
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89b4fbb862
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define cellular simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 15:19:59 -05:00 |
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austin
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5c44d36f25
|
dedicated native fluid simulator
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 14:35:03 -05:00 |
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austin
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a8b473fc24
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native fluid chunk dispatcher
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:51:15 -05:00 |
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austin
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7740672e2c
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more test file refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:31:43 -05:00 |
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austin
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b9fe5b3ebe
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refactor native test code location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 13:21:25 -05:00 |
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austin
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7a241e9043
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refactor fluid sim headers
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2024-12-06 13:18:40 -05:00 |
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austin
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30863173d6
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refactor fluid sim code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:56:02 -05:00 |
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austin
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bdb4394ab3
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fix arena loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:40:50 -05:00 |
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austin
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bd80b09d41
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add some fluid sim work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-06 12:01:43 -05:00 |
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austin
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e6e469bec1
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fluid work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-05 16:22:32 -05:00 |
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austin
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da4e46daaf
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chunk tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 22:19:21 -05:00 |
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austin
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52c98beb7a
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Add tests for chunk.c
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-04 20:20:39 -05:00 |
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austin
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bbf14ffd87
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fix testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-04 19:30:35 -05:00 |
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austin
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85f0652d4f
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small collision engine formatting
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 22:58:00 -05:00 |
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austin
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c34de4744b
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fix placing character at end of world bounds
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 21:30:43 -05:00 |
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austin
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af1daecdac
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Start to standardize on doubles for positions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 20:54:21 -05:00 |
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austin
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4e6f9243b6
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terrain chunk file dedicated folder
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:39:19 -05:00 |
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austin
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4995e06f87
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fix homogenous flagging on cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:26:23 -05:00 |
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austin
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bff87fa725
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Fix cache key collision bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 18:13:09 -05:00 |
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austin
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9157180e03
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elevation fix
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 17:59:01 -05:00 |
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austin
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1ea758705f
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spawn player in center of single player world
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:36:35 -05:00 |
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austin
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ddaab9a2db
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fix single player loading
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 16:14:07 -05:00 |
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austin
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c8ba4c5e5c
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move world generation menu functions
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 14:05:54 -05:00 |
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austin
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944a6c93eb
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swap to first person testing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:49:35 -05:00 |
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austin
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e21bcbbe3f
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fix gravity tree not deactivating
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 13:19:17 -05:00 |
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austin
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acfd28a0fc
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more native refactoring
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:55:26 -05:00 |
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austin
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a9c7118ac5
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moving native code around
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-03 12:38:40 -05:00 |
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austin
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289b5ee43e
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Update cmake build script
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-03 11:44:51 -05:00 |
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austin
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cb9dc3170d
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integrate cmake + ninja
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-12-01 23:45:29 -05:00 |
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austin
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251f6d2c66
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stabilize static liquids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:30:27 -05:00 |
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austin
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83b8227b68
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normalization ratio for fluid simulation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 19:23:08 -05:00 |
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austin
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6b3a07cbc1
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Conditional fluid chunk network activity
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 18:26:51 -05:00 |
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austin
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0b9f62cc0e
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Awake fluid chunks based on neighbor state
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2024-12-01 18:24:02 -05:00 |
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austin
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d8eaf7f501
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conditional fluid chunk rasterization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:56:47 -05:00 |
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austin
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ba7884363d
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unsleeping fluid chunks on edit
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:48:06 -05:00 |
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austin
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391a727709
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homogenous fluid chunk work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:43:18 -05:00 |
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austin
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c473805510
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fluid chunk sleeping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 17:03:43 -05:00 |
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austin
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172110a6d0
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Memory pooling for chunk data allocators
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:34:49 -05:00 |
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austin
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6ce1c474d5
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fix fluid chunk indexing from java side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:05:13 -05:00 |
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austin
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103a0d0d36
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fix NP bug with skipped chunks
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 16:00:32 -05:00 |
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austin
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59be0068f1
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fix fluid sim null ptr bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:49:48 -05:00 |
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austin
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569311a23e
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Fix memory leak
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 15:21:54 -05:00 |
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austin
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0e2c29d8a1
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explicit memory management of fluids
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 13:07:33 -05:00 |
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austin
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05c20ee650
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Update fluid cell manager counter
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 12:04:09 -05:00 |
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austin
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586232dd79
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fluid update work
studiorailgun/Renderer/pipeline/head Build queued...
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2024-12-01 12:02:16 -05:00 |
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austin
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633257a7ae
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move header file location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-12-01 11:43:28 -05:00 |
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austin
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69d49b770c
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break out solver consts
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-11-30 21:06:57 -05:00 |
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austin
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6671cf1818
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update release build system
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:56:20 -05:00 |
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austin
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cc08cc85d9
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fix fluid sim bounds loop
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:50:01 -05:00 |
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austin
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239af5e7ab
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multichunk fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 20:22:18 -05:00 |
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austin
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03d583ee85
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metadata calculation on c side of fluidsim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:52:10 -05:00 |
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austin
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f2fc2d2dc4
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actual fluid sim in bounded level
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 19:04:41 -05:00 |
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austin
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5caed003d1
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properly linking library
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 18:10:41 -05:00 |
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austin
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888cc254f3
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more fluid dimensions work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:25:26 -05:00 |
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austin
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40ae429417
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update fluid chunk dims
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:08:18 -05:00 |
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austin
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96107d4356
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rearching ServerFluidManager
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 17:02:08 -05:00 |
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austin
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57ab3158fe
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work on integrating c fluid sim
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 16:33:53 -05:00 |
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austin
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f41b0fb0f4
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integrate fluid lib build into main build
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:56:01 -05:00 |
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austin
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5174572fb8
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Migrate C code
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 14:32:35 -05:00 |
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austin
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081a60a670
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move class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:31:41 -05:00 |
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austin
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72e6a6d0cb
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server fluid storage conversion
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 13:23:20 -05:00 |
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austin
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2d8b172f16
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water spawner work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-30 12:20:36 -05:00 |
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austin
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7d6134c183
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fix tests
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 23:09:58 -05:00 |
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austin
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0f85b0ac92
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remove concurrent datastructures
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:36:05 -05:00 |
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austin
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dfc59e0ea6
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fluid work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 21:19:59 -05:00 |
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austin
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080cdeca33
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character database work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2024-11-29 20:47:52 -05:00 |
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austin
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460989eeab
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Fix singleplayer loading flow
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:26:09 -05:00 |
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austin
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9c672af15f
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character creation menu work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 19:05:14 -05:00 |
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austin
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176bdb1d5a
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singleplayer menu layout work
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2024-11-29 17:40:13 -05:00 |
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austin
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2c967a2141
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fix recursive delete in cell managers
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 17:16:29 -05:00 |
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austin
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aa34ea4db6
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biome surface blending
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 16:19:39 -05:00 |
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austin
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471df1c6b1
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debug work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:40:19 -05:00 |
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austin
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0625abdaf4
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lower grass radius
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:26:12 -05:00 |
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austin
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cf9371461b
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autodisable terrain colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:23:23 -05:00 |
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austin
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d8a9d660aa
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variable collision bits from collidable defns
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 12:13:53 -05:00 |
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austin
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524f328fae
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simplify physics cases
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2024-11-29 12:08:52 -05:00 |
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austin
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36d2271b35
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convert server physics cell generation to executor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:52:07 -05:00 |
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austin
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561576a758
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fix reentrant locking bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:41:54 -05:00 |
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austin
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ef8b070c88
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fix block tree not firing
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-29 11:21:02 -05:00 |
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austin
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a1eb17cb51
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Fix particle placement on spawn
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 19:39:03 -05:00 |
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austin
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46fc63bc63
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VisualShader work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 18:00:09 -05:00 |
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austin
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e204f7ac55
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Refactoring parts of visual shader class
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:52:32 -05:00 |
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austin
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b1230ea07c
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cloud work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-25 15:40:44 -05:00 |
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austin
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96753152e6
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Add texture atlasing to block models
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 16:48:28 -05:00 |
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austin
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e8c38584fa
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fix block meshes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-24 11:16:31 -05:00 |
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austin
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21e2ec7b06
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Server-driven block rasterizer with LOD
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 23:27:02 -05:00 |
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austin
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749b9c63b4
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Add client side handling of block endpoints
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:52:52 -05:00 |
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austin
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344019885e
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refactor block chunk data location
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-11-23 22:27:52 -05:00 |
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