Commit Graph

  • d12353b2cf client LOD fix austin 2025-05-28 16:13:12 -0400
  • a7bb4300ae moving data packages around austin 2025-05-28 16:01:25 -0400
  • 8e7694c598 character job data austin 2025-05-28 15:59:02 -0400
  • 49de88f487 remove println austin 2025-05-28 15:56:02 -0400
  • 299427b0ee remove dead code austin 2025-05-28 15:54:58 -0400
  • 5d2aeba4e9 improve TownLayout placement austin 2025-05-28 15:54:04 -0400
  • e9beaba539 macro structure rotation fix austin 2025-05-28 15:13:35 -0400
  • e7d2bf42c1 re-enable extra interaction engine checks austin 2025-05-28 14:08:13 -0400
  • d3769a43d4 fix server collision resolution on second body austin 2025-05-28 14:00:02 -0400
  • c32263675a fix upright tree austin 2025-05-28 13:39:03 -0400
  • 27f9cc4771 body synchronization includes enabled state austin 2025-05-28 13:22:50 -0400
  • 091653756a fix structure foundations austin 2025-05-28 13:04:29 -0400
  • ae859942f3 actor panel fix austin 2025-05-28 12:53:30 -0400
  • a0795caa13 loading state work austin 2025-05-28 12:44:37 -0400
  • 48de5f0af0 fix texture for human lod model austin 2025-05-28 12:16:24 -0400
  • 26431072b3 server gravity fix austin 2025-05-28 11:56:09 -0400
  • e2e3dcf2c9 memory leak fixes austin 2025-05-27 22:53:49 -0400
  • 1412b2ed07 character loading on save init austin 2025-05-27 21:44:12 -0400
  • 64b10e5837 block meshgen memory work austin 2025-05-27 15:06:45 -0400
  • 8784b08fe4 profiling work austin 2025-05-27 12:53:30 -0400
  • d831509290 block meshgen acceleration structure austin 2025-05-26 18:53:28 -0400
  • 04336f6f30 netcode bugfixes austin 2025-05-26 17:30:09 -0400
  • c7cd9dfa34 terrain streams without allocations austin 2025-05-26 15:06:03 -0400
  • 0d77c4e571 NetArranger no allocation on read block austin 2025-05-26 14:20:53 -0400
  • ac13a458fd reduced allocations on reading block messages austin 2025-05-26 11:22:05 -0400
  • bb48ca0663 custom parser flow for block messages austin 2025-05-26 11:06:33 -0400
  • accf7d32b8 client collidable memory leak fix austin 2025-05-25 22:08:44 -0400
  • 8bdebb16c2 no allocations on read/write block chunks austin 2025-05-25 21:53:39 -0400
  • f49e87261a resource optimization work austin 2025-05-25 20:46:39 -0400
  • 349986788b network streaming upgrade austin 2025-05-25 20:09:47 -0400
  • e0b22d2949 mem pool visualization austin 2025-05-25 19:41:08 -0400
  • a413b9aa79 small improvements austin 2025-05-25 19:11:08 -0400
  • de6876bf2f client leverages block chunk short pool austin 2025-05-25 17:08:20 -0400
  • 90c27c0321 ServerBlockChunkDiskMap pooling austin 2025-05-25 17:01:31 -0400
  • 9a223159e5 performance work austin 2025-05-25 15:49:05 -0400
  • 545fb1ee8a animation memory optimization austin 2025-05-25 15:38:01 -0400
  • 63bcb259ad vector pool-> joml pool austin 2025-05-25 15:17:46 -0400
  • 45a4115675 more vector pooling austin 2025-05-25 15:16:50 -0400
  • feac1383da shallow clone block data austin 2025-05-25 14:06:58 -0400
  • cf9dceff42 Revert "gridded data cell improvements" austin 2025-05-25 13:44:53 -0400
  • 03035aa1fb vector pooling work austin 2025-05-25 12:31:02 -0400
  • da3ada73d0 gridded data cell improvements austin 2025-05-25 12:14:10 -0400
  • d812393d4c LOD components re-attach physics austin 2025-05-25 11:14:36 -0400
  • bdcdc266cd performance improvements austin 2025-05-25 10:30:37 -0400
  • 2f58d38a1f foliage cell performance improvement austin 2025-05-25 09:42:47 -0400
  • 5eb17cca85 engine flag for opengl error calls austin 2025-05-25 09:34:07 -0400
  • a21f3f0eeb shaderUtils memory alloc improvement austin 2025-05-25 00:52:38 -0400
  • f02d9979e3 leverage standard uniforms buffer austin 2025-05-25 00:34:46 -0400
  • 1999319433 reduce allocations in rendering austin 2025-05-24 23:47:50 -0400
  • 23b70c1923 upgrade target framerate austin 2025-05-24 23:28:08 -0400
  • 7d04008197 clustering terrain draw calls austin 2025-05-24 23:20:43 -0400
  • 44ae9909ee client jump tree body logic austin 2025-05-24 22:57:58 -0400
  • 6eb53acbb3 jump tree conditional body logic austin 2025-05-24 22:57:37 -0400
  • 3625123363 mesh profiling austin 2025-05-24 22:56:21 -0400
  • 272a1268a0 physics spawning LOD austin 2025-05-24 22:01:29 -0400
  • 8957d96809 code cleanup austin 2025-05-24 21:42:45 -0400
  • 0493649348 nearby entity lookup caching austin 2025-05-24 21:41:55 -0400
  • 935ee0e416 ai lod work austin 2025-05-24 21:36:04 -0400
  • f29638ad00 lod emitter service work austin 2025-05-24 21:16:44 -0400
  • 11b519ef79 multiple visual lod levels austin 2025-05-24 21:08:16 -0400
  • 33cfc3601b reduce visual lod cutoff austin 2025-05-24 20:55:25 -0400
  • 9ddd943419 normal outline pipeline uses draw accumulator austin 2025-05-24 20:52:32 -0400
  • 49de7e6adb major macro sim improvement austin 2025-05-24 20:46:40 -0400
  • 9516209bc3 shadow map pipeline distance check austin 2025-05-24 20:43:19 -0400
  • 028c416dab work log entry austin 2025-05-24 20:34:07 -0400
  • 14680ef4c3 performance improvements, profiler statements austin 2025-05-24 20:33:18 -0400
  • 1ed791e6fe pull up lwjgl ver, fix profiler bug austin 2025-05-24 19:13:50 -0400
  • a617456fc5 threadmanager dispatch work austin 2025-05-24 19:02:15 -0400
  • b64c5090a6 profiler work austin 2025-05-24 18:16:09 -0400
  • ae72912649 support for low lod models definitions and pipe austin 2025-05-24 17:42:49 -0400
  • 6e55b7ee18 LOD component austin 2025-05-24 16:56:31 -0400
  • 6e0acf8b05 LOD emitter service austin 2025-05-24 16:32:00 -0400
  • 5be0a197c3 town population spawning austin 2025-05-24 15:52:49 -0400
  • 84b4c11199 work on rotating structures austin 2025-05-24 14:20:33 -0400
  • 2f05fc06dd work on rotating buildings on placement austin 2025-05-23 22:36:29 -0400
  • 086c6da72e block chunks properly stride austin 2025-05-23 18:58:42 -0400
  • 456036c0d2 code cleanup austin 2025-05-23 17:54:40 -0400
  • 56746df5ac macro data broadphase in chunk gen threads austin 2025-05-23 17:52:16 -0400
  • b2bac5f540 town layout work austin 2025-05-23 17:06:57 -0400
  • 44e79171a8 small fixes austin 2025-05-22 22:08:07 -0400
  • 69429d70a4 uniform location caching austin 2025-05-22 21:12:00 -0400
  • 4a23339807 standard uniform manager impl austin 2025-05-22 20:55:12 -0400
  • 4442256566 server sim optimization austin 2025-05-22 19:33:04 -0400
  • 560d306445 rendering optimization and error checking austin 2025-05-22 19:25:56 -0400
  • cb3ccbef0b small performance gains austin 2025-05-22 19:06:40 -0400
  • 90e9492c18 fix geom-body collision austin 2025-05-22 18:38:18 -0400
  • 90031765a9 floating world origin work austin 2025-05-22 17:25:54 -0400
  • 47e0ee824c fix lookup bug austin 2025-05-22 14:26:45 -0400
  • 93a4d16427 debug view of entity colliders austin 2025-05-22 14:21:28 -0400
  • 4e4367f915 block colliders austin 2025-05-22 14:10:38 -0400
  • cbd5c98e0a server-side geom colliders austin 2025-05-21 18:52:41 -0400
  • 639fdde8fa kinematic geom colliders on client austin 2025-05-21 17:04:24 -0400
  • b47503b996 main content pipeline uses accumulator austin 2025-05-21 16:38:03 -0400
  • cac1893d6e fix draw target accumulator bugs austin 2025-05-21 16:13:09 -0400
  • 8517ddbc15 fix profiler bug austin 2025-05-21 14:53:49 -0400
  • 6ac45b47a2 fix macro data checks breaking on macro-less realm austin 2025-05-21 14:49:01 -0400
  • 26355baec4 shadow map pipeline batching work austin 2025-05-20 18:54:57 -0400
  • 93aca059d3 fix aabb-road intersection test austin 2025-05-20 17:07:22 -0400
  • 488ce9fd21 place buildings along roads austin 2025-05-20 16:21:04 -0400
  • a4d2f7d72a structure voxel foundation austin 2025-05-20 14:51:14 -0400