austin
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a21f3f0eeb
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shaderUtils memory alloc improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:52:38 -04:00 |
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austin
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f02d9979e3
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leverage standard uniforms buffer
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-25 00:34:46 -04:00 |
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austin
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1999319433
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reduce allocations in rendering
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:47:50 -04:00 |
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austin
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23b70c1923
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upgrade target framerate
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 23:28:08 -04:00 |
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austin
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7d04008197
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clustering terrain draw calls
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2025-05-24 23:20:43 -04:00 |
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austin
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3625123363
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mesh profiling
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2025-05-24 22:56:21 -04:00 |
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austin
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272a1268a0
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physics spawning LOD
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 22:01:29 -04:00 |
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austin
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0493649348
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nearby entity lookup caching
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2025-05-24 21:41:55 -04:00 |
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austin
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935ee0e416
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ai lod work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:36:04 -04:00 |
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austin
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f29638ad00
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lod emitter service work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:16:44 -04:00 |
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austin
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11b519ef79
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multiple visual lod levels
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 21:08:16 -04:00 |
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austin
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33cfc3601b
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reduce visual lod cutoff
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:55:25 -04:00 |
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austin
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9ddd943419
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normal outline pipeline uses draw accumulator
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2025-05-24 20:52:32 -04:00 |
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austin
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49de7e6adb
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major macro sim improvement
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:46:40 -04:00 |
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austin
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9516209bc3
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shadow map pipeline distance check
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2025-05-24 20:43:19 -04:00 |
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austin
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028c416dab
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work log entry
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 20:34:07 -04:00 |
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austin
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1ed791e6fe
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pull up lwjgl ver, fix profiler bug
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 19:13:50 -04:00 |
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austin
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a617456fc5
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threadmanager dispatch work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-24 19:02:15 -04:00 |
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austin
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b64c5090a6
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profiler work
studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit
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2025-05-24 18:16:09 -04:00 |
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austin
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6e55b7ee18
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LOD component
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-24 16:56:31 -04:00 |
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austin
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6e0acf8b05
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LOD emitter service
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 16:32:00 -04:00 |
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austin
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5be0a197c3
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town population spawning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 15:52:49 -04:00 |
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austin
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84b4c11199
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work on rotating structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-24 14:20:33 -04:00 |
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austin
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086c6da72e
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block chunks properly stride
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-23 18:58:42 -04:00 |
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austin
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56746df5ac
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macro data broadphase in chunk gen threads
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2025-05-23 17:52:16 -04:00 |
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austin
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b2bac5f540
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town layout work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-23 17:06:57 -04:00 |
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austin
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44e79171a8
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small fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 22:08:07 -04:00 |
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austin
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4a23339807
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standard uniform manager impl
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 20:55:12 -04:00 |
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austin
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4442256566
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server sim optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:33:04 -04:00 |
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austin
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560d306445
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rendering optimization and error checking
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:25:56 -04:00 |
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austin
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cb3ccbef0b
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small performance gains
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 19:06:40 -04:00 |
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austin
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90e9492c18
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fix geom-body collision
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 18:38:18 -04:00 |
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austin
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90031765a9
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floating world origin work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-22 17:25:54 -04:00 |
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austin
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93a4d16427
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debug view of entity colliders
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2025-05-22 14:21:28 -04:00 |
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austin
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4e4367f915
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block colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-22 14:10:38 -04:00 |
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austin
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cbd5c98e0a
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server-side geom colliders
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-21 18:52:41 -04:00 |
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austin
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639fdde8fa
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kinematic geom colliders on client
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-21 17:04:24 -04:00 |
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austin
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93aca059d3
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fix aabb-road intersection test
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 17:07:22 -04:00 |
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austin
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488ce9fd21
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place buildings along roads
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 16:21:04 -04:00 |
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austin
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a4d2f7d72a
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structure voxel foundation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 14:51:14 -04:00 |
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austin
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fd74af2e88
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town generates a structure
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 13:48:09 -04:00 |
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austin
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d3d37bb763
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properly layout roads
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2025-05-20 13:24:56 -04:00 |
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austin
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f8e919f599
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roads block content generation
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 13:01:24 -04:00 |
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austin
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27330797e9
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macro data blocks terrain and block gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 12:50:51 -04:00 |
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austin
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3685eb1c92
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unify chunk fetch/gen funcs
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-20 12:28:22 -04:00 |
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austin
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36f5d67241
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remove macro area object redundant methods
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-20 12:14:25 -04:00 |
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austin
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97e32fabdb
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town places roads
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2025-05-20 12:09:48 -04:00 |
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austin
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b5b562ca8b
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delete unused class
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 23:03:04 -04:00 |
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austin
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acf86bcfa2
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rendering hardware data
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2025-05-19 23:01:57 -04:00 |
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austin
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a375e1a686
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transparent block support
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 19:40:15 -04:00 |
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austin
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ef0adbe3e6
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overhaul material loading
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-19 17:04:36 -04:00 |
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austin
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2599343427
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editor entities dont use charges
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 15:49:33 -04:00 |
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austin
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636c0b1537
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material albedo
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 15:29:28 -04:00 |
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austin
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51f2627621
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major shader lighting rework
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2025-05-19 14:50:58 -04:00 |
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austin
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2fc8283bd5
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ambient light dedicated variable in shader
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-19 13:04:48 -04:00 |
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austin
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cc61814095
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VAO caching
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-19 12:28:28 -04:00 |
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austin
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e151bdc34e
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materials read some properties from assimp
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-19 12:12:36 -04:00 |
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austin
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ddb1145cb8
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break out shader material into dedicated lib file
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 11:36:29 -04:00 |
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austin
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a6aa34a0f7
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removing old uniforms
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 11:22:00 -04:00 |
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austin
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501d2898b7
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visual shader work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-19 11:14:54 -04:00 |
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austin
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105a71de24
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renderer code cleanup
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-19 08:50:09 -04:00 |
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austin
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ae2dd048a6
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renderer code cleanup
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2025-05-18 23:46:33 -04:00 |
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austin
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6b5408f2ca
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OS data wrapper
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 23:18:27 -04:00 |
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austin
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7c8bc871e1
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texture class cleanup work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 23:05:12 -04:00 |
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austin
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85bba23cef
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material and mesh cleanup work
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2025-05-18 23:00:45 -04:00 |
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austin
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69af65ab53
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rendering code cleanup work
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2025-05-18 22:49:30 -04:00 |
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austin
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5507a5c261
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new door furniture
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 22:19:34 -04:00 |
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austin
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4ced33751e
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more block types
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 21:33:07 -04:00 |
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austin
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3ef6f88758
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support multichunk select all blocks
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 20:13:54 -04:00 |
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austin
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3323e16971
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roads applied to voxel gen
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 19:17:37 -04:00 |
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austin
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0321a9338b
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macro object injection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 18:16:12 -04:00 |
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austin
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82bf65d4a2
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macro data injection into voxel gen
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-18 16:10:44 -04:00 |
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austin
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531781dd54
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road macro data
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 16:00:42 -04:00 |
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austin
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7a8405230a
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server macro data update scanning
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 14:44:34 -04:00 |
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austin
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ee1058e71d
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town job scaffolding
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:47:43 -04:00 |
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austin
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653822f4f8
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structure selection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:29:27 -04:00 |
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austin
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7320d3e04f
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interaction engine debug visualization
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 13:04:04 -04:00 |
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austin
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edec17fc40
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filter test scenes out of level selection
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:54:32 -04:00 |
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austin
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6676e67fd2
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update hometown storage on characters
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2025-05-18 12:50:55 -04:00 |
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austin
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e7a7800caf
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rename virtualstructure
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:46:37 -04:00 |
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austin
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bf8e54e991
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shuffle data packages
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2025-05-18 12:45:03 -04:00 |
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austin
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4b85519e1a
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validate race data
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:30:37 -04:00 |
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austin
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c18a7a0d8a
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config saving, structure saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 12:22:06 -04:00 |
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austin
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48c5a3bcf3
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fab-saving work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-18 12:15:01 -04:00 |
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austin
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7e7c91e6d5
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block fab work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 11:52:13 -04:00 |
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austin
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1ee23aa115
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cursor rotation work
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2025-05-18 11:44:59 -04:00 |
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austin
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62b6c16573
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asset data strings work
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2025-05-18 11:40:27 -04:00 |
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austin
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5ca9310d3e
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furniture slot solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-18 11:24:27 -04:00 |
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austin
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6d420a3b88
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render entrypoints to current structure data
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 18:52:32 -04:00 |
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austin
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1a12ec45b8
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doc
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 18:45:46 -04:00 |
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austin
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5def6da2de
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break out room solver
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 17:05:13 -04:00 |
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austin
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d1ab990a63
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structure metadata organization
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2025-05-16 17:02:19 -04:00 |
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austin
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2fc984c3f1
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room detection within structures
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 16:37:05 -04:00 |
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austin
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d656d75535
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script engine passing methods back into engine
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 14:12:00 -04:00 |
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austin
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f73f110aa8
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script engine work
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2025-05-16 14:09:37 -04:00 |
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austin
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4b1e93067f
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proof of concept of ui button calling engine code
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2025-05-16 13:10:44 -04:00 |
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austin
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84e5d33173
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html-button direct eval
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 13:01:40 -04:00 |
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austin
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dfd5932675
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script recompilation work
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 12:51:08 -04:00 |
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austin
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0b404723cc
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fix out-of-context tsc caching
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 12:13:16 -04:00 |
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austin
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b58e96f315
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fix opengl bug
studiorailgun/Renderer/pipeline/head This commit looks good
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2025-05-16 11:27:36 -04:00 |
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