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								 austin | e35599606b | iron out frame timing in attack tree | 2022-05-05 01:48:41 -04:00 |  | 
			
				
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								 austin | 53242a5280 | fix server only drawcells | 2022-05-04 23:30:41 -04:00 |  | 
			
				
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								 austin | 2c42b51907 | streaming creature templates over network | 2022-05-03 23:34:38 -04:00 |  | 
			
				
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								 austin | db8024232f | networking creature templates | 2022-05-03 21:42:07 -04:00 |  | 
			
				
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								 austin | ab41020e1c | Basic character editor ui functional | 2022-05-03 16:36:57 -04:00 |  | 
			
				
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								 austin | 303aaf3740 | Attribute editing menu | 2022-05-02 22:42:44 -04:00 |  | 
			
				
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								 austin | 5b4f3cede7 | connecting to character create menu doesn't crash | 2022-05-02 21:43:04 -04:00 |  | 
			
				
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								 austin | ad556e3553 | Merge branch 'master' into threading-rework-1 | 2022-05-02 20:27:55 -04:00 |  | 
			
				
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								 austin | 58af388243 | Flesh out requesting playable races | 2022-05-02 20:26:43 -04:00 |  | 
			
				
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								 austin | c7760d5d7b | working on threading for char creation | 2022-05-02 20:16:41 -04:00 |  | 
			
				
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								 austin | 0bd0c00f27 | clean up main file by removing globals | 2022-04-30 15:25:48 -04:00 |  | 
			
				
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								 austin | 70f54fefd5 | fix slider not using same drag logic as character | 2022-04-29 23:26:23 -04:00 |  | 
			
				
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								 austin | ebb2cb8769 | Add headless option | 2022-04-28 22:42:01 -04:00 |  | 
			
				
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								 austin | 8ec6388477 | groundwork for headless server | 2022-04-28 22:04:32 -04:00 |  | 
			
				
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								 austin | c94ad0911c | fix staticmorph actually propagating | 2022-04-28 21:51:51 -04:00 |  | 
			
				
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								 austin | 61ea9733fc | Groundwork for character editor menu | 2022-04-28 21:42:23 -04:00 |  | 
			
				
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								 austin | 9b91154983 | fix shader override bug | 2022-04-28 16:32:05 -04:00 |  | 
			
				
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								 austin | ffc12e498b | Add slider ui element | 2022-04-28 16:19:25 -04:00 |  | 
			
				
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								 austin | 6a3bedf808 | Respawn system | 2022-04-27 21:01:35 -04:00 |  | 
			
				
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								 austin | 2764522b16 | store damage counter in item.json | 2022-04-27 17:58:35 -04:00 |  | 
			
				
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								 austin | e303ac4a03 | fix list updating exception | 2022-04-24 14:09:44 -04:00 |  | 
			
				
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								 austin | c0c0e81327 | Minor time update | 2022-04-23 22:10:14 -04:00 |  | 
			
				
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								 austin | d4513b84a4 | Get networking working on basic level | 2022-04-23 22:05:50 -04:00 |  | 
			
				
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								 austin | 5cc0998b26 | ui fixes | 2022-04-23 17:00:44 -04:00 |  | 
			
				
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								 austin | 244b0f42b1 | handle more network enums | 2022-04-21 22:51:15 -04:00 |  | 
			
				
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								 austin | 797cda06ad | clean arena | 2022-04-21 22:33:55 -04:00 |  | 
			
				
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								 austin | 9e94e010a9 | Fix time bug w/ controls | 2022-04-21 22:33:31 -04:00 |  | 
			
				
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								 austin | 0bc7091bf2 | networking architecture/documentation overhaul | 2022-04-21 22:14:29 -04:00 |  | 
			
				
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								 austin | aa6bfe796d | work on fully shader volumetric | 2022-04-18 20:01:56 -04:00 |  | 
			
				
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								 austin | 40ce8dd161 | some work on networking, fix for vsc perf | 2022-04-18 00:11:07 -04:00 |  | 
			
				
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								 austin | a8644582cb | Time update | 2022-04-03 00:21:42 -04:00 |  | 
			
				
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								 austin | aec9a58f12 | spring cleaning | 2022-04-02 23:15:00 -04:00 |  | 
			
				
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								 austin | de77ead36e | rotator system | 2022-04-02 22:27:34 -04:00 |  | 
			
				
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								 austin | c461f75480 | partway to rotators | 2022-04-02 21:10:58 -04:00 |  | 
			
				
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								 austin | 4965c8f1a9 | Jump trees | 2022-04-02 20:38:39 -04:00 |  | 
			
				
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								 austin | 3724f2dcf8 | margin of collision improvement | 2022-03-30 23:41:03 -04:00 |  | 
			
				
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								 austin | 32d8fe21cc | More physics debugging | 2022-03-30 23:28:27 -04:00 |  | 
			
				
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								 austin | 470996d8f1 | VERY promising results | 2022-03-30 22:55:29 -04:00 |  | 
			
				
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								 austin | 0bf0418fa7 | torquevec/torquemag are off | 2022-03-29 23:03:20 -04:00 |  | 
			
				
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								 austin | d85610ab17 | Improvement on rigid body rotation | 2022-03-29 22:42:27 -04:00 |  | 
			
				
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								 austin | 3c10c0bf85 | Stab at rigid body rotations | 2022-03-29 20:27:54 -04:00 |  | 
			
				
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								 austin | 3d54fe3076 | Start work on non-item non-creature objects | 2022-03-26 18:51:22 -04:00 |  | 
			
				
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								 austin | 129b9d9a33 | start to fix unaligned equipped items | 2022-03-26 18:15:14 -04:00 |  | 
			
				
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								 austin | 9c441a24c4 | Refined anime outline shader | 2022-03-25 16:44:28 -04:00 |  | 
			
				
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								 austin | e729c53e3c | Good first pass at anime outline shader | 2022-03-25 16:09:18 -04:00 |  | 
			
				
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								 austin | 4cf3a0e2d4 | lightShow1 | 2022-03-24 18:34:19 -04:00 |  | 
			
				
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								 austin | 1c0ea25fb5 | partway to iron sight | 2022-03-23 00:23:59 -04:00 |  | 
			
				
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								 austin | aa64f8f002 | shrine2 | 2022-03-20 18:07:19 -04:00 |  | 
			
				
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								 austin | 49e1d4501b | TextInput element fixed, more assets | 2022-03-19 23:58:06 -04:00 |  | 
			
				
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								 austin | 413f9c8b8c | Force reload shaders debug option | 2022-03-18 19:07:55 -04:00 |  | 
			
				
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								 austin | 2f0af2f096 | OIT start | 2022-03-18 17:19:45 -04:00 |  | 
			
				
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								 austin | 0e073689c4 | Light font improvements | 2022-03-17 01:38:57 -04:00 |  | 
			
				
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								 austin | 34ea6d45cf | Debug menu additions | 2022-03-17 00:18:51 -04:00 |  | 
			
				
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								 austin | af0a54b336 | Fixed scrolling ui component | 2022-03-17 00:05:28 -04:00 |  | 
			
				
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								 austin | 1f00532448 | geometry shader | 2022-03-16 02:19:56 -04:00 |  | 
			
				
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								 austin | 7cee38e268 | bow&arrow part 1 | 2022-03-14 22:35:45 -04:00 |  | 
			
				
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								 austin | 0cc3057d51 | Character equip screen | 2022-03-06 15:17:32 -05:00 |  | 
			
				
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								 austin | ec0ac741e5 | fix focus bug & polish | 2022-03-03 19:49:21 -05:00 |  | 
			
				
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								 austin | 5fe7abf344 | volumetric fire shader | 2022-03-02 21:10:13 -05:00 |  | 
			
				
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								 austin | 90aa9fb963 | Volumetric rendering | 2022-03-01 23:24:46 -05:00 |  | 
			
				
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								 austin | 8b966838ef | Campfire1 | 2022-02-27 18:04:59 -05:00 |  | 
			
				
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								 austin | 991753962b | drag to drop item | 2022-02-25 16:34:48 -05:00 |  | 
			
				
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								 austin | 784279e13f | uninteractable menu | 2022-02-21 17:54:06 -05:00 |  | 
			
				
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								 austin | b446ff6398 | Attack chaining | 2022-02-18 22:58:09 -05:00 |  | 
			
				
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								 austin | 7efa0acf70 | more controls fixes | 2022-02-18 00:01:12 -05:00 |  | 
			
				
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								 austin | 592a828c25 | fix movement controls | 2022-02-17 23:42:24 -05:00 |  | 
			
				
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								 austin | e01e628de5 | Shader overwriting | 2022-02-17 22:48:21 -05:00 |  | 
			
				
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								 austin | ac8a3a665a | Controls refactor | 2022-02-17 18:46:01 -05:00 |  | 
			
				
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								 austin | dc0b6efa43 | skysphere | 2022-02-17 17:28:20 -05:00 |  | 
			
				
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								 austin | 5be3c9c2d5 | Rotation tree | 2022-02-17 00:09:12 -05:00 |  | 
			
				
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								 austin | f5790b6947 | fix strafe<->movement ordering | 2022-02-16 23:51:58 -05:00 |  | 
			
				
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								 austin | 9a8ef5d586 | fix ridiculous movement bug start arena skybox | 2022-02-16 23:49:11 -05:00 |  | 
			
				
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								 austin | 41640ba543 | Fix obnoxious normals bug in shader | 2022-02-16 20:28:44 -05:00 |  | 
			
				
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								 austin | 075f1e892a | Gamefeel changes | 2022-02-16 18:48:22 -05:00 |  | 
			
				
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								 austin | 92ec47f9fd | Some better animations | 2022-02-16 17:50:14 -05:00 |  | 
			
				
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								 austin | 894e6211a1 | nightmare creature | 2022-02-13 00:17:04 -05:00 |  | 
			
				
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								 austin | 12e0ddb6a3 | fix squished view, start work on inventory state | 2022-02-12 13:27:40 -05:00 |  | 
			
				
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								 austin | ff231c1c1d | Creature attributes | 2022-02-10 00:17:05 -05:00 |  | 
			
				
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								 austin | 83f7609b2f | Recursive creature type parsing | 2022-02-09 19:33:37 -05:00 |  | 
			
				
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								 austin | b308397f5e | shirt shorts and shoes | 2022-02-09 00:42:40 -05:00 |  | 
			
				
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								 austin | c919d5c8ce | Hair! | 2022-02-08 00:31:51 -05:00 |  | 
			
				
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								 austin | 26a999de28 | build tools updates | 2022-02-07 01:54:23 -05:00 |  | 
			
				
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								 austin | 4faaf8d923 | equipable armor/clothes system | 2022-02-06 23:58:14 -05:00 |  | 
			
				
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								 austin | a5031f20f6 | Environment updates, work on rotator system | 2022-02-06 00:00:44 -05:00 |  | 
			
				
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								 austin | 5b7980f545 | The animation rework | 2021-12-06 00:05:02 -05:00 |  | 
			
				
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								 austin | d3197547d0 | Small ai fixes | 2021-11-27 18:25:06 -05:00 |  | 
			
				
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								 austin | 96d2fdf474 | Fix terrain mesh simplification + vscode tasks | 2021-11-27 18:07:11 -05:00 |  | 
			
				
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								 austin | fac9c5f41b | Work on minimizing terrain cell poly usage | 2021-11-23 13:44:17 -05:00 |  | 
			
				
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								 austin | dda5cb59e5 | Work on minimizing terrain poly count | 2021-11-21 00:13:25 -05:00 |  | 
			
				
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								 austin | b2fe119348 | Opportunistic Attacker | 2021-11-20 12:55:13 -05:00 |  | 
			
				
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								 austin | 84534e3ceb | Refactor setTargetable function | 2021-11-19 23:37:16 -05:00 |  | 
			
				
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								 austin | 69c7ba3d39 | Complete item equip/dequip | 2021-11-19 23:17:38 -05:00 |  | 
			
				
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								 austin | d1c0791e48 | AMAZING bug with attaching collidable items | 2021-11-19 22:44:25 -05:00 |  | 
			
				
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								 austin | 992ef0d159 | Tweaking attacking | 2021-11-19 22:08:34 -05:00 |  | 
			
				
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								 austin | 9228fd43ee | Overhaul human animations | 2021-11-19 21:01:26 -05:00 |  | 
			
				
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								 austin | 8b38a2f6b8 | Update goblin model | 2021-11-19 18:32:55 -05:00 |  | 
			
				
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								 austin | f9d5f0a51c | Add sprinting | 2021-11-16 18:42:57 -05:00 |  | 
			
				
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								 austin | c571e736cb | Crosshair lock on logic | 2021-11-16 00:50:59 -05:00 |  | 
			
				
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								 austin | c23cb9870b | Move ai attach to right entity | 2021-11-16 00:18:33 -05:00 |  | 
			
				
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								 austin | cda719c9a2 | Tweak crosshair logic | 2021-11-16 00:15:07 -05:00 |  | 
			
				
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								 austin | f2c7d0910c | Add bloodsplats | 2021-11-15 23:41:35 -05:00 |  | 
			
				
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								 austin | 841add17c6 | Work on goblin enemy | 2021-11-14 19:52:15 -05:00 |  | 
			
				
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								 austin | c2380b0bdc | Fix misaligned physics problem | 2021-11-07 17:41:26 -05:00 |  | 
			
				
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								 austin | 863fd4b665 | Chunk physics more reliable with sharp inclines | 2021-11-07 17:10:23 -05:00 |  | 
			
				
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								 austin | 39ba611af4 | Refactor life stuff | 2021-11-07 16:48:35 -05:00 |  | 
			
				
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								 austin | 419436f968 | Shadow map work & failing to fix audio engine bug | 2021-11-07 11:56:13 -05:00 |  | 
			
				
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								 austin | dc1c05546e | Fix shadow maps | 2021-11-07 11:23:48 -05:00 |  | 
			
				
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								 austin | ad04661533 | In game ui | 2021-11-06 23:35:03 -04:00 |  | 
			
				
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								 austin | 1cfeb5c173 | Targeting Crosshair | 2021-11-06 16:39:59 -04:00 |  | 
			
				
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								 austin | e506dc9aa0 | small bug fixes | 2021-11-06 15:50:12 -04:00 |  | 
			
				
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								 austin | fc335b8df2 | Menu sound suite, continued UI work | 2021-11-06 00:50:33 -04:00 |  | 
			
				
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								 austin | 8a61d0815f | Forgot to comment out println | 2021-11-05 22:48:12 -04:00 |  | 
			
				
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								 austin | 7d17d28a35 | Fixing more bitmapchar bugs | 2021-11-05 22:17:01 -04:00 |  | 
			
				
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								 austin | be6f725504 | Shockingly good lag compensation | 2021-11-05 20:15:23 -04:00 |  | 
			
				
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								 austin | f70bd0c8e9 | move tree lag compensation & rebalance | 2021-11-05 19:57:59 -04:00 |  | 
			
				
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								 austin | 950c64bee9 | Re-enable other state messages in move tree | 2021-11-05 19:38:26 -04:00 |  | 
			
				
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								 austin | cc2cd1e1c9 | re-enable move behavior tree networking | 2021-11-05 19:21:08 -04:00 |  | 
			
				
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								 austin | cd6f2cc6b4 | Re-enable streaming entities on connect | 2021-11-05 18:49:25 -04:00 |  | 
			
				
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								 austin | fedd5aaf87 | fix mp menu route & make textbox visible | 2021-11-05 17:55:57 -04:00 |  | 
			
				
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								 austin | bb3dae9814 | Collision engine tweaks, crosshair+bow change | 2021-11-05 00:08:12 -04:00 |  | 
			
				
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								 austin | a00f423696 | Gravity collision accuracy improved dramatically | 2021-11-03 23:57:35 -04:00 |  | 
			
				
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								 austin | 8777e63928 | Toggling off navmesh for the time being | 2021-11-03 21:38:18 -04:00 |  | 
			
				
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								 austin | 5f4eb22fa9 | Pathfinding! | 2021-11-03 21:30:41 -04:00 |  | 
			
				
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								 austin | 3185866fa4 | Scaffolding navmesh | 2021-10-30 16:28:50 -04:00 |  | 
			
				
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								 austin | 8cc5098928 | Remove arena chunk deform | 2021-10-30 11:51:41 -04:00 |  | 
			
				
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								 austin | b3f66c60da | New bitmap character single-character widget | 2021-10-30 11:45:13 -04:00 |  | 
			
				
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								 austin | caa1bcd5d5 | closes #60 Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able | 2021-10-28 00:15:21 -04:00 |  | 
			
				
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								 austin | 64e6d60755 | closes #25 Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects | 2021-10-27 21:56:43 -04:00 |  | 
			
				
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								 austin | 766093d843 | closes #40 | 2021-10-26 21:48:55 -04:00 |  | 
			
				
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								 austin | a067154d27 | closes #39 | 2021-10-26 21:18:36 -04:00 |  | 
			
				
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								 austin | 4663573cbc | closes #29 | 2021-10-26 18:21:30 -04:00 |  | 
			
				
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								 austin | 795e4af84b | Trying to tweak collision engine | 2021-10-24 23:13:16 -04:00 |  | 
			
				
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								 austin | 66bec8dead | Add deer | 2021-10-24 21:05:13 -04:00 |  | 
			
				
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								 austin | 3b31303078 | Create basic world stuff | 2021-10-24 18:41:45 -04:00 |  | 
			
				
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								 austin | 14d096230a | ui is stupid | 2021-10-23 22:45:27 -04:00 |  | 
			
				
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								 austin | 194592c18d | Work on integrating sqlite | 2021-10-23 16:22:01 -04:00 |  | 
			
				
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								 austin | 9fdb9a23c0 | the UI update part 1 | 2021-10-23 10:10:16 -04:00 |  | 
			
				
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								 austin | cc2709aa93 | Move work on layout list scrollable | 2021-10-20 22:28:36 -04:00 |  | 
			
				
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								 austin | 3267e52a4d | Start widget rework | 2021-10-20 18:49:55 -04:00 |  | 
			
				
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								 austin | eee9903ae1 | New grass texture | 2021-10-19 18:20:28 -04:00 |  | 
			
				
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								 austin | 20baca4884 | Align spawn location with town | 2021-10-16 20:44:22 -04:00 |  | 
			
				
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								 austin | 78ac717283 | Initial macro simulation work | 2021-10-16 16:10:10 -04:00 |  | 
			
				
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								 austin | 581de4f58a | work on macro simulation | 2021-10-16 00:06:49 -04:00 |  | 
			
				
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								 austin | 5e2f3d457b | Merge branch 'startIntegratingSQL' into dev | 2021-10-15 17:49:36 -04:00 |  | 
			
				
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								 austin | 50efed4b69 | Add leaves particle concept | 2021-10-15 17:43:33 -04:00 |  | 
			
				
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								 austin | 308a34514f | Begin sql integration | 2021-10-14 23:23:54 -04:00 |  | 
			
				
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								 austin | 8ccc29ef7d | Tie movespeed to framerate | 2021-10-10 17:14:15 -04:00 |  | 
			
				
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								 austin | 57c2fa1e61 | Terrain splatting hopefully working | 2021-10-09 16:22:33 -04:00 |  | 
			
				
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								 austin | 95829bb847 | Working on ground texturing still | 2021-10-07 09:09:49 -04:00 |  | 
			
				
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								 austin | 26064dc198 | Proper texture tiling for terrain meshes | 2021-10-06 19:38:34 -04:00 |  |