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								 austin | 88135c4fbe | more texture creation logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 23:11:39 -04:00 |  | 
			
				
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								 austin | 831df3d6af | add buffer limit checks to texture construction 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:57:08 -04:00 |  | 
			
				
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								 austin | 1db6059821 | more texture buffer error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:48:07 -04:00 |  | 
			
				
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								 austin | 2b706a231a | texture logging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:37:35 -04:00 |  | 
			
				
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								 austin | 562541d6d3 | yoga null element fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 22:29:07 -04:00 |  | 
			
				
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								 austin | 2f80a80e3d | add methods to get buffer pointers 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-28 22:06:53 -04:00 |  | 
			
				
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								 austin | f01cf94d6f | shader uniform caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-28 21:58:36 -04:00 |  | 
			
				
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								 austin | f6ac972aa7 | explicit error on setting uniform to unsupported type 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 21:41:02 -04:00 |  | 
			
				
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								 austin | fc4730c24a | add yoga double free minimization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 21:36:46 -04:00 |  | 
			
				
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								 austin | bca1789457 | add more loop debug logs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 21:08:03 -04:00 |  | 
			
				
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								 austin | d558e60fd7 | manually ignore unexplainable opengl error 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 20:59:23 -04:00 |  | 
			
				
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								 austin | 1374c1c240 | use shader program flow for setting uniforms 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-28 18:38:27 -04:00 |  | 
			
				
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								 austin | a4e6af4896 | comment out error from clientsyncmanager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 17:07:59 -04:00 |  | 
			
				
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								 austin | 2c3e377810 | convert bone uniform to use shader set method 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 17:02:18 -04:00 |  | 
			
				
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								 austin | 9292e74221 | proliferate opengl error checking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 16:35:25 -04:00 |  | 
			
				
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								 austin | 05c51896e0 | more accurate opengl error tracking 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 16:09:53 -04:00 |  | 
			
				
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								 austin | de8a361b52 | jenkins rerun tests with logs on script crash 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 13:46:10 -04:00 |  | 
			
				
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								 austin | 0a74bed5d6 | network entity id translation fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 12:20:30 -04:00 |  | 
			
				
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								 austin | ab00782e93 | wait on threads to join in engine shutdown 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 11:18:11 -04:00 |  | 
			
				
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								 austin | ff59891c39 | testing fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-28 11:02:04 -04:00 |  | 
			
				
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								 austin | 5b24c94dfd | more global resetting work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-27 15:06:08 -04:00 |  | 
			
				
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								 austin | 4c65b59b1b | script work, player weapon on level edit 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-25 12:08:14 -04:00 |  | 
			
				
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								 austin | 719999b6aa | more scripting work | 2024-08-25 11:51:15 -04:00 |  | 
			
				
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								 austin | 3682497060 | fix engine quitting, refactor buttons in menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 18:08:24 -04:00 |  | 
			
				
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								 austin | 337da83070 | ability to return to main menu from in game | 2024-08-24 17:59:30 -04:00 |  | 
			
				
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								 austin | 3ece6523f3 | reset more state on close 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:37:01 -04:00 |  | 
			
				
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								 austin | 9bd2b6b38f | work on resetting scene on escaping to main menu 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 17:24:20 -04:00 |  | 
			
				
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								 austin | 1c92462888 | re-enable logger report on level change 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 14:39:50 -04:00 |  | 
			
				
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								 austin | b5405081e7 | fix testing bugs, leverage extensions 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 14:35:55 -04:00 |  | 
			
				
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								 austin | 53a0e0df1b | disable anime outline + async script loading 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-24 11:19:51 -04:00 |  | 
			
				
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								 austin | 82027a20cb | more threading work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-23 09:38:12 -04:00 |  | 
			
				
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								 austin | 5563b4366f | thread manager 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head Something is wrong with the build of this commit | 2024-08-22 21:24:44 -04:00 |  | 
			
				
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								 austin | d0e5f3b7d2 | more testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 19:56:53 -04:00 |  | 
			
				
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								 austin | ea0902d22f | entity-scene testing tools 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 19:09:21 -04:00 |  | 
			
				
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								 austin | 6dc82d0b5e | fullscreen strategy for test rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-22 18:46:51 -04:00 |  | 
			
				
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								 austin | 67700fdb47 | remove window decorations from integration testing 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:33:29 -04:00 |  | 
			
				
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								 austin | ef0c2ee7ca | octree implementation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-22 18:03:48 -04:00 |  | 
			
				
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								 austin | 5ed2263fc5 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 19:38:20 -04:00 |  | 
			
				
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								 austin | 0d80214dc8 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 13:37:36 -04:00 |  | 
			
				
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								 austin | c34e448036 | disable cloud ring 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-19 09:20:07 -04:00 |  | 
			
				
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								 austin | af4d1317fc | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 18:27:23 -04:00 |  | 
			
				
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								 austin | 0905157327 | cursor transparency 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 15:25:31 -04:00 |  | 
			
				
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								 austin | b2f7a3a232 | particle work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-18 10:36:46 -04:00 |  | 
			
				
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								 austin | 0eb002df82 | foliage serialization/deserialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-17 11:11:07 -04:00 |  | 
			
				
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								 austin | 277b9b6ee3 | logger toggle debug window 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 22:20:09 -04:00 |  | 
			
				
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								 austin | b729208fc3 | fix f2 menu controls reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 19:07:22 -04:00 |  | 
			
				
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								 austin | d41f3f2b16 | synchronization rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 18:11:59 -04:00 |  | 
			
				
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								 austin | b37ee6c45f | netconfig file support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 17:43:25 -04:00 |  | 
			
				
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								 austin | 67b8032588 | fix alignment on dropping mouse-grabbed item 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:53:03 -04:00 |  | 
			
				
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								 austin | 72bbbca989 | fix first person rendering not sending lighting 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:46:06 -04:00 |  | 
			
				
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								 austin | c8fc089607 | ai reset walking on disable 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:20:08 -04:00 |  | 
			
				
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								 austin | 893752098e | add angularly static collidables 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 16:02:25 -04:00 |  | 
			
				
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								 austin | 1314ceac06 | attack bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:55:21 -04:00 |  | 
			
				
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								 austin | 51e028d9bb | fixes | 2024-08-16 15:52:02 -04:00 |  | 
			
				
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								 austin | e7851508fd | fix inventory controls 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 15:13:15 -04:00 |  | 
			
				
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								 austin | 3782145fb3 | fix builds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 09:33:27 -04:00 |  | 
			
				
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								 austin | 74167038f7 | server tlc 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-16 08:04:44 -04:00 |  | 
			
				
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								 austin | 8bf1c23704 | fix local server-client disallowing connections 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:42:29 -04:00 |  | 
			
				
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								 austin | 37db40dc22 | viewmodel fps fix, audio fix, docs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 18:23:00 -04:00 |  | 
			
				
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								 austin | d15ba2445a | client animation offset by network delay 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 16:46:10 -04:00 |  | 
			
				
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								 austin | e9257784c6 | audio debugging 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 15:36:06 -04:00 |  | 
			
				
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								 austin | 0484e54f08 | audio work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:59:20 -04:00 |  | 
			
				
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								 austin | 7775cb5e24 | ai tweaks | 2024-08-15 13:14:02 -04:00 |  | 
			
				
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								 austin | 8fcd0a8f64 | rename move nodes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 13:04:33 -04:00 |  | 
			
				
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								 austin | 4db2de576a | Walk tree | 2024-08-15 13:03:41 -04:00 |  | 
			
				
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								 austin | 89a0df81a5 | melee ai tweaks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 10:46:12 -04:00 |  | 
			
				
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								 austin | 61c5599265 | true behavior trees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-15 09:52:32 -04:00 |  | 
			
				
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								 austin | bdec668fb8 | Ai rearchitecture for real btrees 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 14:46:38 -04:00 |  | 
			
				
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								 austin | b0277f9f74 | properly delete entities on the server 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 13:33:29 -04:00 |  | 
			
				
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								 austin | b36168bb14 | strafing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 12:58:44 -04:00 |  | 
			
				
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								 austin | 9750091a49 | texture state caching fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-14 08:53:00 -04:00 |  | 
			
				
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								 austin | bd297df672 | work debugging shader issue 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 23:51:41 -04:00 |  | 
			
				
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								 austin | 8d857f9027 | fix katana model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 18:12:19 -04:00 |  | 
			
				
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								 austin | c8a2f1d035 | animation updates 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 17:50:45 -04:00 |  | 
			
				
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								 austin | 830d2071df | remove movement restriction on attack | 2024-08-13 16:12:32 -04:00 |  | 
			
				
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								 austin | 25fff94029 | delete entity on death 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 16:08:46 -04:00 |  | 
			
				
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								 austin | 1ca9c60640 | hitbox collision debounce work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 15:51:46 -04:00 |  | 
			
				
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								 austin | 4cf34d162c | convert scene tag datastructure 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 14:12:17 -04:00 |  | 
			
				
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								 austin | 0b2086a1d4 | multiple hitboxes per bone + data fixes | 2024-08-13 14:09:18 -04:00 |  | 
			
				
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								 austin | 06b068643e | hitbox offsets 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-13 12:39:53 -04:00 |  | 
			
				
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								 austin | 902680ad16 | movement tweaks, upright tree fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 21:49:51 -04:00 |  | 
			
				
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								 austin | d25e07f35a | server rotation fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 20:52:41 -04:00 |  | 
			
				
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								 austin | b1b3d90b70 | movement anim interrupt, debug hit work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 17:57:26 -04:00 |  | 
			
				
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								 austin | ea3518300f | add always upright tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:59:02 -04:00 |  | 
			
				
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								 austin | a7b12c280a | rescale player model 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 16:36:00 -04:00 |  | 
			
				
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								 austin | 34065c9edc | small update 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:34:06 -04:00 |  | 
			
				
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								 austin | 5f15690453 | fix hitcapsule misalignment | 2024-08-12 15:32:17 -04:00 |  | 
			
				
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								 austin | b48501652c | fix server animation reset bug 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 15:26:38 -04:00 |  | 
			
				
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								 austin | 8e6c9e97b0 | block sfx 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 13:07:40 -04:00 |  | 
			
				
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								 austin | 8e48250013 | server anim time scale fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-12 09:41:00 -04:00 |  | 
			
				
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								 austin | ee15dd2366 | client-server physics synchronization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 19:31:43 -04:00 |  | 
			
				
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								 austin | 1cc4924c3b | more debug menus 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 13:59:37 -04:00 |  | 
			
				
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								 austin | 263d6680ee | state collection work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-11 12:22:14 -04:00 |  | 
			
				
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								 austin | 438766d052 | moving files around 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 18:00:53 -04:00 |  | 
			
				
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								 austin | 07a708edfc | architecture work, blocker ai tree 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-10 14:43:00 -04:00 |  | 
			
				
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								 austin | 9349b35596 | equipped item serialization 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 21:05:27 -04:00 |  | 
			
				
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								 austin | ff3914cc19 | remove blender transform token support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:06:44 -04:00 |  | 
			
				
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								 austin | 4ff8f1a5d0 | math overhaul 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-09 18:00:56 -04:00 |  | 
			
				
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								 austin | ee44f76dcc | play audio on client when server has collision 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 14:10:26 -04:00 |  | 
			
				
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								 austin | ab4b64942d | jump sfx, walk audio fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:46:24 -04:00 |  | 
			
				
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								 austin | d7619692ed | movement audio system for client 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-08 11:33:51 -04:00 |  | 
			
				
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								 austin | 5e87dec05d | more robust java audio support 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-07 19:52:35 -04:00 |  | 
			
				
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								 austin | 2ebeb71f86 | reading wavs 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 19:48:12 -04:00 |  | 
			
				
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								 austin | 920f3912de | attack animation sounds 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-06 13:27:44 -04:00 |  | 
			
				
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								 austin | cdfa594c06 | more ui and bugfixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 17:21:17 -04:00 |  | 
			
				
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								 austin | aca8c36732 | server play equiped animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:24:20 -04:00 |  | 
			
				
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								 austin | 056e631240 | dual-hand equipping animation logic 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 16:18:35 -04:00 |  | 
			
				
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								 austin | cacc8dc57f | small movement work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-04 12:18:06 -04:00 |  | 
			
				
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								 austin | 859670d3b6 | play audio with block state 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 17:08:39 -04:00 |  | 
			
				
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								 austin | c17d8750e2 | docs work | 2024-08-02 16:17:53 -04:00 |  | 
			
				
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								 austin | b70e7645fd | Bone-attachment fix for first person | 2024-08-02 16:09:16 -04:00 |  | 
			
				
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								 austin | 2c42de3882 | state interrupts and transition packets | 2024-08-02 15:57:11 -04:00 |  | 
			
				
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								 austin | d319f05a2e | interrupting animations 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 14:32:33 -04:00 |  | 
			
				
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								 austin | d7e20f0970 | hitbox error message handling 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-02 10:45:23 -04:00 |  | 
			
				
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								 austin | 9958a6c5d4 | math class refactoring start 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:46:19 -04:00 |  | 
			
				
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								 austin | b1b0ef0708 | small ui fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 21:32:29 -04:00 |  | 
			
				
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								 austin | abfafe13b9 | bone debug rendering | 2024-08-01 21:26:55 -04:00 |  | 
			
				
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								 austin | af6bdc6b43 | hopefully final testing fix for audio 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head This commit looks good | 2024-08-01 17:43:12 -04:00 |  | 
			
				
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								 austin | 73942b1fa0 | testing work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 17:40:52 -04:00 |  | 
			
				
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								 austin | 52354e59ee | more test file work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 17:36:50 -04:00 |  | 
			
				
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								 austin | 3e934fddd7 | testing fix | 2024-08-01 17:35:05 -04:00 |  | 
			
				
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								 austin | 60c1de5e65 | testing fix | 2024-08-01 17:31:09 -04:00 |  | 
			
				
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								 austin | a799043299 | test fixes 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 17:22:23 -04:00 |  | 
			
				
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								 austin | a17a48ca1f | potential build fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 15:16:12 -04:00 |  | 
			
				
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								 austin | 87d1da4df1 | worldbounds fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 11:04:25 -04:00 |  | 
			
				
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								 austin | 2e4b8e2819 | server facing fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-08-01 10:56:43 -04:00 |  | 
			
				
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								 austin | d08e02737f | hitbox debug rendering 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 21:21:44 -04:00 |  | 
			
				
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								 austin | 92a6cefc20 | server plays blocking animation 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:49:18 -04:00 |  | 
			
				
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								 austin | 91a84185c1 | jump fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:27:30 -04:00 |  | 
			
				
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								 austin | df5cc5a146 | server support for client synced btree state requests | 2024-07-31 18:16:37 -04:00 |  | 
			
				
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								 austin | d409c3adef | server-synchronized jump 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 18:05:00 -04:00 |  | 
			
				
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								 austin | 335ead8341 | client jump btree startint methods 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 17:33:59 -04:00 |  | 
			
				
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								 austin | 8d6b4f71b8 | cleanup autogen bug | 2024-07-31 17:30:30 -04:00 |  | 
			
				
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								 austin | 07d18b6126 | small cleanup 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 17:19:30 -04:00 |  | 
			
				
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								 austin | 6cf8edf9f2 | sync btree constructor refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 16:50:01 -04:00 |  | 
			
				
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								 austin | 236c7f0c51 | small import work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 16:34:50 -04:00 |  | 
			
				
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								 austin | aef167dd7f | tree based view for current target 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 14:57:05 -04:00 |  | 
			
				
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								 austin | 4eaad3a6dd | synchronization work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-31 10:29:05 -04:00 |  | 
			
				
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								 austin | 8fafdf4cb7 | dont send spawn position packet 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-30 17:34:50 -04:00 |  | 
			
				
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								 austin | 9941dd333e | texture map refactor | 2024-07-30 17:31:47 -04:00 |  | 
			
				
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								 austin | bfbdf5cf3e | shadow fix 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-30 12:29:09 -04:00 |  | 
			
				
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								 austin | b37f80c18d | network refactor 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 21:27:13 -04:00 |  | 
			
				
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								 austin | be5c24a7fc | option to load whole scene on init 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-29 14:53:39 -04:00 |  | 
			
				
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								 austin | e0b94b334c | first person hand bone alignment work 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:47:54 -04:00 |  | 
			
				
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								 austin | 6ea1daa747 | remove airplane movement system 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:36:44 -04:00 |  | 
			
				
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								 austin | e6fc720299 | move tree and idle to use unified animation object | 2024-07-28 17:31:06 -04:00 |  | 
			
				
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								 austin | cc2ff6a93a | Swapping attack tree to use unified animation obj 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 17:23:02 -04:00 |  | 
			
				
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								 austin | 4b0064b761 | properly leverage animation masks 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 16:56:58 -04:00 |  | 
			
				
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								 austin | 126a8f79c8 | animation priority categories 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 15:27:57 -04:00 |  | 
			
				
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								 austin | ad823fcbb4 | unify animation data on disk 
		
	
	
		
			
				
	
				studiorailgun/Renderer/pipeline/head There was a failure building this commit | 2024-07-28 14:51:20 -04:00 |  |