austin
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ac12b3f5a8
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async load texture atlas
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-07 21:39:20 -04:00 |
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austin
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cfbd4c05ce
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fix tree data
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 19:11:26 -04:00 |
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austin
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74b3140344
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start work on synchronizing attack
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-05 16:52:03 -04:00 |
|
austin
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a241d97d33
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texture atlasing for terrain w/ triplanar mapping
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-05-04 16:11:18 -04:00 |
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austin
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f7ac8d908e
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fix grass not moving with player
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-30 19:41:05 -04:00 |
|
austin
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172030b95d
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documentation
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 18:02:13 -04:00 |
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austin
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a1d03ef59e
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Fix items networking
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-21 17:41:50 -04:00 |
|
austin
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597a969151
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documentation, bug fixes
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-17 19:34:25 -04:00 |
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austin
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34403c3155
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UI work for level editor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-13 14:15:04 -04:00 |
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austin
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3e5cade90e
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searchable voxel selection ui
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-04-10 22:11:02 -04:00 |
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austin
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45ce4ca9a9
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rudimentary scene saving
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-24 21:51:11 -04:00 |
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austin
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6f8e44f325
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menu refactoring
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2024-03-24 13:19:02 -04:00 |
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austin
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b711111589
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Remotery + extensive profiler usage
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2024-03-23 23:19:06 -04:00 |
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austin
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a5c1667d9f
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Move physics to ODE-side
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-23 17:45:46 -04:00 |
|
austin
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362de5bee9
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refactor btree interface location
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2024-03-21 20:37:47 -04:00 |
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austin
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8c1607d34b
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Provide way to usurp frustum culling on actor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 19:01:51 -04:00 |
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austin
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ba5537bcf7
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ground move refactor
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-21 18:47:07 -04:00 |
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austin
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58d1d86262
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More stuff
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 22:00:40 -04:00 |
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austin
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512998eb24
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Free camera support for debugging
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-20 21:09:00 -04:00 |
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austin
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bfd7690403
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fix fluid chunk model creating and flickering
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2024-03-19 20:03:21 -04:00 |
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austin
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7ab0debc45
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basic visuals work
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:54:33 -04:00 |
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austin
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97edfacd41
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fluids are rendering albeit poorly
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-17 18:44:39 -04:00 |
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austin
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f328d16bab
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sending grass half-baked because I want water
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2024-03-17 15:20:30 -04:00 |
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austin
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76875cb8cb
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Massive mesh refactor
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2024-03-09 20:05:47 -05:00 |
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austin
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027c93d4c7
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Collision optimization
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:40:40 -05:00 |
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austin
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39134f9693
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Timekeeping update
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 17:05:40 -05:00 |
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austin
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7ab6cf96d9
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Audio engine overhaul
studiorailgun/Renderer/pipeline/head This commit looks good
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2024-03-09 15:54:47 -05:00 |
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austin
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260043092d
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significant framerate improvement
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2024-02-25 20:43:13 -05:00 |
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austin
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fa11fc9bec
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Full flow environment generation for gridded chunks
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2024-02-25 19:59:40 -05:00 |
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austin
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7e2f4feaf5
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terrain editing improvement + animation bugfix
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2024-02-25 14:27:48 -05:00 |
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austin
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45e0c98ee1
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Convert gravity tree
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2024-02-25 11:49:17 -05:00 |
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austin
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b3949e8583
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Clean up idle trees
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2024-02-24 21:45:32 -05:00 |
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austin
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e924511883
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synchronization full flow initial implementation
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2024-02-24 21:38:29 -05:00 |
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austin
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b7d993ddbb
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work on synchronization
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2023-12-28 15:37:32 -05:00 |
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austin
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08cd0ec53b
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Fix idle tree on server
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2023-12-05 22:08:14 -05:00 |
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austin
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b2a7b8e93e
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Fix idle animation tree not working on client
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2023-12-05 22:07:16 -05:00 |
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austin
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174126912e
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Physics fix
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2023-12-02 22:19:17 -05:00 |
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austin
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dc0a61c0dc
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Model global pretransforms + physics work
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2023-12-02 18:24:05 -05:00 |
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austin
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f248bf4e2d
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debug display fix
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2023-11-05 17:24:04 -05:00 |
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austin
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e43ce32d70
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Docs + fixes
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2023-11-05 14:00:39 -05:00 |
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austin
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b4426c413b
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Physics consolidation
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2023-11-05 12:28:19 -05:00 |
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austin
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4d15ff3ed5
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Remove client ignoring server movement by accident
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2023-11-05 10:14:16 -05:00 |
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austin
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4673e09396
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Tree work + Documentation work
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2023-11-05 10:08:51 -05:00 |
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austin
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e37b48d267
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Tree work + documentation work
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2023-10-06 13:22:17 -04:00 |
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austin
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cfa0798b69
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Branches sway
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2023-09-22 23:15:27 -04:00 |
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austin
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fe1680b7d9
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Trees be freaking out yo
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-09-21 19:41:27 -04:00 |
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austin
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f113f45317
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Proper tree transforms
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2023-09-09 14:58:13 -04:00 |
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austin
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9811c18cf7
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Procedural Tree Trunk code
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2023-09-02 19:40:17 -04:00 |
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austin
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8a82598ccc
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Fix transparent bug
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2023-07-26 19:09:55 -04:00 |
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austin
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c71f4fecad
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Physics fixes
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2023-07-14 22:10:38 -04:00 |
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austin
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8f61e3e00e
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Fix SP debug mode
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2023-07-09 15:49:31 -04:00 |
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austin
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e225cac5cf
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Fluid simulation scaffolding
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2023-07-01 09:34:10 -04:00 |
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austin
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7d4b3b1a97
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Synchronization codegen work
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2023-06-25 14:13:36 -04:00 |
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austin
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058c6ac3d9
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Foliage cell concept
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2023-06-23 14:09:03 -04:00 |
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austin
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a8941c5de7
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Networked terrain editing
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2023-06-13 18:50:23 -04:00 |
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austin
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01fb472585
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Adding terrain
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2023-06-08 12:27:19 -04:00 |
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austin
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3434edebf0
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Ray casting
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2023-06-06 00:12:18 -04:00 |
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austin
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8f06a025f0
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First terrain commit
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2023-06-03 17:27:30 -04:00 |
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austin
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e02a02eb5f
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Refactoring client location in codebased
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2023-05-28 15:06:28 -04:00 |
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austin
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0273bc54c8
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The grass update
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2023-05-25 18:04:22 -04:00 |
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austin
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ebec7a373e
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Separation of client and server logic
studiorailgun/Renderer/pipeline/head There was a failure building this commit
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2023-05-20 19:18:09 -04:00 |
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austin
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bb089a7d36
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Terrain Chunk triplanar mapping
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2023-04-26 18:05:27 -04:00 |
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austin
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72d1f8ac91
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Terrain chunk physics
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2023-04-24 18:16:39 -04:00 |
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austin
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c30f30b8a0
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Triplanar mapping textures to marching cubes
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2023-04-23 15:51:53 -04:00 |
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austin
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094831ba22
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Initial marching cubes!
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2023-04-23 11:51:54 -04:00 |
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austin
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ec9203b8d2
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Work towards simplifying netcode for btrees
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2023-04-22 19:20:32 -04:00 |
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austin
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b167062585
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Scaffolding for various unit tests
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2023-04-11 17:56:11 -04:00 |
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austin
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f0049c2cc6
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Start work moving entitymanager->scene
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2023-04-07 12:32:43 -04:00 |
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austin
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5574d9caed
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Part 1 of entitymanager->scene refactor
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2023-04-06 23:19:01 -04:00 |
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austin
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a895289eb2
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Refactoring parts of code
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2023-01-28 22:23:01 -05:00 |
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austin
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1dcb3df6a8
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Jet shooting
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2023-01-05 22:56:43 -05:00 |
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austin
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5874cac33b
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improve airplane movement + fix camera calculation
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2023-01-01 23:53:58 -05:00 |
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austin
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a5c9158875
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Model/Mesh pretransforms
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2022-12-30 16:38:06 -05:00 |
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austin
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9d9adea61f
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Fix airplane movement
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2022-12-30 14:18:23 -05:00 |
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austin
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6b29863016
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Airplane movement tree/jet asset
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2022-12-29 21:43:13 -05:00 |
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austin
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478acb1f54
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Fix scene collision mesh generation
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2022-12-12 00:25:32 -05:00 |
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austin
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ac2d76cd01
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Collision mesh generation in scene loader
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2022-12-11 12:28:53 -05:00 |
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austin
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9e2b0d396e
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Basic scene loading to server
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2022-12-08 22:53:40 -05:00 |
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austin
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ec66db9c08
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ui debug tools,macos settings,javascript engine
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2022-12-06 20:01:53 -05:00 |
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austin
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2049692634
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partway to floating island object
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2022-06-15 15:53:40 -04:00 |
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austin
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f41f994fc1
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ui fix client side, verify server side sync
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2022-06-07 13:21:45 -04:00 |
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austin
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9bb6e5b2ad
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client side transforms working outside of ui
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2022-06-07 13:18:25 -04:00 |
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austin
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cf9588f24f
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equipping networking partway
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2022-06-06 18:11:05 -04:00 |
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austin
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a957a3f0ca
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Logger changes
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2022-05-17 16:21:24 -04:00 |
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austin
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4499a9e534
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basic inventory networking
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2022-05-17 14:27:54 -04:00 |
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austin
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c69e4e9c9e
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fix streaming character templates
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2022-05-10 17:29:27 -04:00 |
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austin
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611ea8c0de
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fix movement tree networking again
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2022-05-10 17:14:11 -04:00 |
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austin
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d8fccbe955
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remove loose println
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2022-05-10 14:53:08 -04:00 |
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austin
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55cebdf33a
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implement attach point offset and tweak human
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2022-05-09 22:28:12 -04:00 |
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austin
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74a9ea4a5f
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Fix player camera bug
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2022-05-09 22:06:58 -04:00 |
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austin
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0d3e242188
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work to debug broken movement tree
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2022-05-09 17:10:38 -04:00 |
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austin
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5c8000e4d4
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Sending initial entity & removing DC'd player
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2022-05-09 17:02:39 -04:00 |
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austin
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e35599606b
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iron out frame timing in attack tree
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2022-05-05 01:48:41 -04:00 |
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austin
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53242a5280
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fix server only drawcells
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2022-05-04 23:30:41 -04:00 |
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austin
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2c42b51907
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streaming creature templates over network
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2022-05-03 23:34:38 -04:00 |
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austin
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db8024232f
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networking creature templates
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2022-05-03 21:42:07 -04:00 |
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austin
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61ea9733fc
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Groundwork for character editor menu
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2022-04-28 21:42:23 -04:00 |
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austin
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6a3bedf808
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Respawn system
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2022-04-27 21:01:35 -04:00 |
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austin
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2764522b16
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store damage counter in item.json
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2022-04-27 17:58:35 -04:00 |
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austin
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c0c0e81327
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Minor time update
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2022-04-23 22:10:14 -04:00 |
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austin
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d4513b84a4
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Get networking working on basic level
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2022-04-23 22:05:50 -04:00 |
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austin
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244b0f42b1
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handle more network enums
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2022-04-21 22:51:15 -04:00 |
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austin
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0bc7091bf2
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networking architecture/documentation overhaul
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2022-04-21 22:14:29 -04:00 |
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austin
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a8644582cb
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Time update
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2022-04-03 00:21:42 -04:00 |
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austin
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aec9a58f12
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spring cleaning
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2022-04-02 23:15:00 -04:00 |
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austin
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de77ead36e
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rotator system
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2022-04-02 22:27:34 -04:00 |
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austin
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c461f75480
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partway to rotators
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2022-04-02 21:10:58 -04:00 |
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austin
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4965c8f1a9
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Jump trees
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2022-04-02 20:38:39 -04:00 |
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austin
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32d8fe21cc
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More physics debugging
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2022-03-30 23:28:27 -04:00 |
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austin
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470996d8f1
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VERY promising results
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2022-03-30 22:55:29 -04:00 |
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austin
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0bf0418fa7
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torquevec/torquemag are off
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2022-03-29 23:03:20 -04:00 |
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austin
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d85610ab17
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Improvement on rigid body rotation
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2022-03-29 22:42:27 -04:00 |
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austin
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3c10c0bf85
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Stab at rigid body rotations
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2022-03-29 20:27:54 -04:00 |
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austin
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129b9d9a33
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start to fix unaligned equipped items
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2022-03-26 18:15:14 -04:00 |
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austin
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e729c53e3c
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Good first pass at anime outline shader
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2022-03-25 16:09:18 -04:00 |
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austin
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1c0ea25fb5
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partway to iron sight
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2022-03-23 00:23:59 -04:00 |
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austin
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2f0af2f096
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OIT start
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2022-03-18 17:19:45 -04:00 |
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austin
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1f00532448
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geometry shader
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2022-03-16 02:19:56 -04:00 |
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austin
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7cee38e268
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bow&arrow part 1
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2022-03-14 22:35:45 -04:00 |
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austin
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0cc3057d51
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Character equip screen
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2022-03-06 15:17:32 -05:00 |
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austin
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90aa9fb963
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Volumetric rendering
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2022-03-01 23:24:46 -05:00 |
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austin
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8b966838ef
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Campfire1
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2022-02-27 18:04:59 -05:00 |
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austin
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991753962b
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drag to drop item
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2022-02-25 16:34:48 -05:00 |
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austin
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784279e13f
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uninteractable menu
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2022-02-21 17:54:06 -05:00 |
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austin
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b446ff6398
|
Attack chaining
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2022-02-18 22:58:09 -05:00 |
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austin
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5be3c9c2d5
|
Rotation tree
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2022-02-17 00:09:12 -05:00 |
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austin
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9a8ef5d586
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fix ridiculous movement bug start arena skybox
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2022-02-16 23:49:11 -05:00 |
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austin
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075f1e892a
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Gamefeel changes
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2022-02-16 18:48:22 -05:00 |
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austin
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92ec47f9fd
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Some better animations
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2022-02-16 17:50:14 -05:00 |
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austin
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894e6211a1
|
nightmare creature
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2022-02-13 00:17:04 -05:00 |
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austin
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12e0ddb6a3
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fix squished view, start work on inventory state
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2022-02-12 13:27:40 -05:00 |
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austin
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ff231c1c1d
|
Creature attributes
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2022-02-10 00:17:05 -05:00 |
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austin
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83f7609b2f
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Recursive creature type parsing
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2022-02-09 19:33:37 -05:00 |
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austin
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4faaf8d923
|
equipable armor/clothes system
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2022-02-06 23:58:14 -05:00 |
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austin
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a5031f20f6
|
Environment updates, work on rotator system
|
2022-02-06 00:00:44 -05:00 |
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austin
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5b7980f545
|
The animation rework
|
2021-12-06 00:05:02 -05:00 |
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austin
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d3197547d0
|
Small ai fixes
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2021-11-27 18:25:06 -05:00 |
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austin
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b2fe119348
|
Opportunistic Attacker
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2021-11-20 12:55:13 -05:00 |
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austin
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84534e3ceb
|
Refactor setTargetable function
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2021-11-19 23:37:16 -05:00 |
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austin
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69c7ba3d39
|
Complete item equip/dequip
|
2021-11-19 23:17:38 -05:00 |
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austin
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d1c0791e48
|
AMAZING bug with attaching collidable items
|
2021-11-19 22:44:25 -05:00 |
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austin
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992ef0d159
|
Tweaking attacking
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2021-11-19 22:08:34 -05:00 |
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austin
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8b38a2f6b8
|
Update goblin model
|
2021-11-19 18:32:55 -05:00 |
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austin
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f9d5f0a51c
|
Add sprinting
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2021-11-16 18:42:57 -05:00 |
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austin
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f2c7d0910c
|
Add bloodsplats
|
2021-11-15 23:41:35 -05:00 |
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austin
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841add17c6
|
Work on goblin enemy
|
2021-11-14 19:52:15 -05:00 |
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austin
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c2380b0bdc
|
Fix misaligned physics problem
|
2021-11-07 17:41:26 -05:00 |
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austin
|
863fd4b665
|
Chunk physics more reliable with sharp inclines
|
2021-11-07 17:10:23 -05:00 |
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austin
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39ba611af4
|
Refactor life stuff
|
2021-11-07 16:48:35 -05:00 |
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austin
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dc1c05546e
|
Fix shadow maps
|
2021-11-07 11:23:48 -05:00 |
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austin
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1cfeb5c173
|
Targeting Crosshair
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2021-11-06 16:39:59 -04:00 |
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austin
|
be6f725504
|
Shockingly good lag compensation
|
2021-11-05 20:15:23 -04:00 |
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austin
|
f70bd0c8e9
|
move tree lag compensation & rebalance
|
2021-11-05 19:57:59 -04:00 |
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austin
|
950c64bee9
|
Re-enable other state messages in move tree
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2021-11-05 19:38:26 -04:00 |
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austin
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cc2cd1e1c9
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re-enable move behavior tree networking
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2021-11-05 19:21:08 -04:00 |
|
austin
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bb3dae9814
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Collision engine tweaks, crosshair+bow change
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2021-11-05 00:08:12 -04:00 |
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austin
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a00f423696
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Gravity collision accuracy improved dramatically
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2021-11-03 23:57:35 -04:00 |
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austin
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5f4eb22fa9
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Pathfinding!
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2021-11-03 21:30:41 -04:00 |
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austin
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caa1bcd5d5
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closes #60
Adds in world item entities that can be placed on ground. Physics needs
major tweaking before they're really test-able
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2021-10-28 00:15:21 -04:00 |
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austin
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64e6d60755
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closes #25
Unifies gravity and movement trees under common "collidabletree" that
parses impulses from collidable objects
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2021-10-27 21:56:43 -04:00 |
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austin
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66bec8dead
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Add deer
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2021-10-24 21:05:13 -04:00 |
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austin
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20baca4884
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Align spawn location with town
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2021-10-16 20:44:22 -04:00 |
|
austin
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50efed4b69
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Add leaves particle concept
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2021-10-15 17:43:33 -04:00 |
|
austin
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8ccc29ef7d
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Tie movespeed to framerate
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2021-10-10 17:14:15 -04:00 |
|
austin
|
c295a18a22
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Fix terrain stride with dense meshes
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2021-10-03 13:49:40 -04:00 |
|
satellite
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b162bdd8d2
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Sync laptop and desktop
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2021-09-19 18:16:25 -04:00 |
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satellite
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4966258935
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Fix movement vector in movement behave tree
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2021-08-08 14:30:03 -04:00 |
|
austin
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236eb59274
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Convert entity position to double from float
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2021-08-08 01:14:41 -04:00 |
|
austin
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c663074616
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Performance tweaks
(disable vsync, conditional oob)
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2021-08-05 23:24:23 -04:00 |
|
austin
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952f9e30a0
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Add foliage!
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2021-08-03 22:10:48 -04:00 |
|
austin
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3a1924f8f4
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Client side entity instancing
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2021-08-03 00:04:57 -04:00 |
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austin
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e18e342492
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Fix server part of entity instancing
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2021-08-01 22:51:42 -04:00 |
|
austin
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3388325838
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Fix rendering bug
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2021-08-01 21:45:20 -04:00 |
|
austin
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84a416b99f
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Attempt at entity instancing via data cells
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2021-07-30 22:14:02 -04:00 |
|
austin
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1e1117f9e1
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Can place structures
|
2021-07-26 21:25:31 -04:00 |
|
austin
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b5a0987ea1
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Convert to using jBulletFork
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2021-07-24 15:22:13 -04:00 |
|
austin
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c5834a0bca
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More physics tweaks
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2021-07-22 22:18:37 -04:00 |
|
austin
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bbbeb0f848
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Tuning gravity more
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2021-07-21 23:06:28 -04:00 |
|
austin
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0d10747f09
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Linear damping tied to framerate on gravity/normal
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2021-07-21 01:05:48 -04:00 |
|
austin
|
719a0eaa9c
|
Gravity "fixes" / Symbolism map skeleton
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2021-07-20 00:44:58 -04:00 |
|
austin
|
85f60b038b
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Fixing gravity / adding gravity tree
|
2021-07-20 00:19:07 -04:00 |
|
austin
|
0f4a764470
|
Collision/physics engine
|
2021-07-19 01:21:46 -04:00 |
|
austin
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61aace7b37
|
Network fixes & sync attack over network
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2021-07-05 15:17:49 -04:00 |
|
austin
|
ce6a6b9ad7
|
Particle system!
|
2021-07-04 23:50:38 -04:00 |
|
austin
|
955d773f0d
|
Add life system
|
2021-07-04 02:37:07 -04:00 |
|
austin
|
6096a36896
|
Attack moves
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2021-07-04 01:59:01 -04:00 |
|
austin
|
f4bcc35cbf
|
First pass at attacking
assumptions created:
creatures always have facing vector
animation frames for attack animation
items attached to attacking creatures have hitboxes
|
2021-07-03 23:25:11 -04:00 |
|
austin
|
ef6116646a
|
Overhaul spawning / creatures / items data
|
2021-06-29 23:32:53 -04:00 |
|
austin
|
1c01ab1868
|
Add goblins
|
2021-06-29 01:41:26 -04:00 |
|
austin
|
5eae8dee7a
|
Fix desynced hitboxes with animations
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2021-06-28 22:40:41 -04:00 |
|
austin
|
3f899ed746
|
add gravity to movement tree
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2021-06-28 01:59:58 -04:00 |
|
austin
|
f66dab4f5f
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Movement tree network streaming
|
2021-06-27 22:56:12 -04:00 |
|
austin
|
d889e6126c
|
reorganization + logging + networking fixes
|
2021-06-27 14:33:13 -04:00 |
|
austin
|
40565a1c83
|
Overhaul build process + launcher + file loading
|
2021-06-25 23:19:09 -04:00 |
|
austin
|
6bea0cc24f
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Working on getting items streaming over net
|
2021-06-20 19:41:35 -04:00 |
|
austin
|
c13f137f68
|
Mid terrain net stream / starting worldgen
|
2021-06-19 01:59:59 -04:00 |
|
austin
|
444bda5394
|
Terrain Streaming over network
|
2021-06-14 00:17:37 -04:00 |
|
austin
|
beac110bc6
|
Add tree
|
2021-06-13 12:32:15 -04:00 |
|
austin
|
ba494b32b5
|
Use telephone for networking code
|
2021-06-11 23:13:45 -04:00 |
|
austin
|
323a966516
|
Attaching items to entity's bones
|
2021-06-07 20:11:56 -04:00 |
|
austin
|
7379afbbc7
|
Hitboxes!
|
2021-06-06 01:59:51 -04:00 |
|
austin
|
31e506ff1f
|
Partway to getting fonts working
|
2021-06-01 01:05:42 -04:00 |
|
austin
|
152aac2492
|
First pass at shadows
|
2021-05-31 18:13:08 -04:00 |
|
austin
|
6e6979e73a
|
Add actor, make animation per actor
|
2021-05-26 22:16:28 -04:00 |
|
austin
|
329420ae94
|
Fix controls not firing network events
|
2021-05-26 19:53:53 -04:00 |
|
austin
|
c0b0362e71
|
First working version of proper networking
|
2021-05-21 21:19:00 -04:00 |
|
austin
|
f684d1c722
|
Behavior trees, Cell management, new humanoid model, animations,
generally a lot of shit
|
2021-05-16 18:20:02 -04:00 |
|
satellite
|
a87fcbed3a
|
Chunking is complete
|
2021-04-05 22:05:36 -04:00 |
|
satellite
|
4ced329a47
|
Basic chunking done
|
2021-04-04 14:58:22 -04:00 |
|
satellite
|
5d4e5bc775
|
Terrain chunking wip
|
2021-04-02 19:51:48 -04:00 |
|
satellite
|
34c5776296
|
Refactoring, terrain, lots of changes
|
2021-04-01 23:08:49 -04:00 |
|
satellite
|
40c66f713c
|
Major refactor, remove IS stuff
|
2021-03-17 00:39:34 -04:00 |
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